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Everything posted by Muratus del Mur
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Special scounting mission
Muratus del Mur replied to Muratus del Mur's topic in Join the MD Development Team
This will be decided now, no more posts after this one. I keep this topic open for now but mods can close in tomorow. ..now let me think, i shall announce it soon. -
Special scounting mission
Muratus del Mur replied to Muratus del Mur's topic in Join the MD Development Team
woaa..this will be a hard decision for me :) Please, none of you should feel neglected or judge my decision on who i pick... there are limited "seats" available and many suitable candidates. I will start preparing the needed tools for this tonight, once i am done i will announce it here and start selecting those four of you. Its awesome you posted also the active days percentage. PLEASE UPDATE YOUR POST TO INCLUDE TAG AND DESCRIPTION IF ANY. thank you -
Four people needed for a special mission The realm is about to change..not much..but quite a bit. I will need four people passioned enough to help me with the changes (no skills required). I need to trust them fully, so active days count will matter...but i also want to work with people i didn't had the change to work with before. They need to be quite active in the next few days too, because i want this done fast. There are no special rewards apart from the participation in this special mission and the whatever roles/tags and treasures you might remain with after this sort of adventure. Because this involves access to secret locations belonging to each land, I will pick one from each main land. The land leaders may deny them after i pick them, but do so public and stating whatever reason. Please post here, be short and convincing, specify active days and land affiliation if any. [spoiler]This is, indirectly, part of "codename AUTUMN2050" but participants won't be allowed to know more about the influence of their work on this secret project.[/spoiler]
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I will sponsor this too. Considering its results will benefit the entire realm, my reward will be accordingly. - Ability to give spelldoc "lightnings lvl 1" - Ability to give spelldoc "Timeless Shot lvl 1" Thats right, two rewards, for two SEPARATE winners (to be decided by chew), and the reward is not the spelldoc itself but the ability to reward it to others (yourself including ofc). This ability comes with responsability and rules of use too. I might change the spelldoc at a later time, but right now i think these two should be fine (chew pm me if you thing otherwise). If by some miracle there will be more of you to submit incredibly nice layouts, i am willing to increase the rewards number
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please update the first post with all the coords where this happens thanks
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Once a guild/ally is formed, with or without role. it depends on its MEMBERS to fit a certain role or go a certain path within the realm. With under a minimum of members, the decisions become individual, not the decisions of a group, so it no longer fits with the idea of guild/ally. The rule goes for everybody, and its of no importance who notified the council about such a case. Phantom's and yrth names should not have been there, in my opinion. Apparently phantom you saw this as one more reason to scream about how council has something with you..the truth is that you sent that email knowing what will happen, and intending that. Also the truth, is that there is no harm done in that and there was no need to "advertise" you on the announcements.
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i am sure the inventory will be reorganized at some point, i think chew has his plans for it...its getting very frustrating for me tu use MY inventory :))
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bfh, why don't you create a separate topic with that layout suggestions so that others can share their view of a best layout setup...then who knows..maybe i'll do it. to change the layout i need to see a strong motivation..with all the new things added to md, there could be a totally different layout. two selectable layouts is out of the question, one and good
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Gridoooo?? Akasha? are you reading this? :D
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i read some very interesting ideas here. Please continue. (i will not comment each because i don't want to go into details into anything, its enough i get the base idea, then if or when it gets implemented i can figure out myself how it is best to be done.)
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I want to write this down publicly to keep track of it but also to see reactions. Public items that allow resource collecting bring a big big gameplay .."situation". I can't call it "issue" because it is all intended for, it just changes things a bit more. Anyone can load them and anyone can gather the results, regardless of their involvement in the process prior to the collecting. It is why i think this is the best place and time in md development to implement a feature that was in plan for an undefined period, and that had some concept issues that i was unable to solve at that time, but now it makes more sense and i think it found its place in md finally. STEALING basic idea is that you can attempt to take a freshly gathered resource back from someone if you try within one minute of the gathering. In addition, gathering from public items will be notified in chat and player will be locked in place for a couple of minutes (makes sense, you need some time to gather, someoen else could interfere with the process and take them away from you before you get to run away with them). One try per person (long reuse interval), if its tried too early or too late it returns negative and lowers a "stealing" skill. If you succeed, you get this skill increased. This skill will be used someplace else, or it can increase the timespan during which you can take someones freshly gathered resources away. In this way, a team of players will better protect or rob a certain place of resources. Team work will be promoted as opposed to individual. Md offers enough space for individual progress, but teaming up offers a nice way to make friends and deal with difficult situations Suggestion, to be considered: Stealing skill should have two tags options one that means stealing as in taking away somethign that is not yours and one that means taking back something...i am unsure of the right words, like bounty hunter but different. I hope you like these ideas, and i hope i get the time to implement them at some point because they are not that easy
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i intend to modify the existing scenes that have clickables placed so low, so that they will fit. There are just a couple of scenes that come just a bit over the resources dection...instead..if we move the entire section lower it will fix that couple of issues but eat space for all other scenes. vertical space is crucial for the interface, especiqlly around that area where chat and location are both important. in fact i am thinking to rearrange some things so everything shifts a bit up chew if you think there is something to fix in current placement do as you think best, but please consider vertical space is very valuable. (why? because it will become/is common to use things in the scene and chat at the same time, and on smaller screens you need a lot of scrolling to do that. we cant push them closer enough to prevent that, but the closer they are, the better
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A new generation of items was released not long ago, as a feature, and we are close to implement the first functional item using this. Entire MD gameplay will shift heavily towards the use of such things. At Road of Battles is the first example, its one step from being released and announced but i will tell you here what it does because you should all know this before the madness begins :D You click the item, it will require water and compost to grow. You provide these from your inventory, if you have them, if you don't then go gather some resources. Take a bucket and collect some water..because no matter how much you have you will still need lots. The test values are not yet configured, i am thinking...50 or even 1000 or more... The difference in gameplay: whatever resources you use to load the combiner item, in this case the bush, they won't be counted as "yours". You put them there at your own risk, whoever sees the ripe fruits in the bush first, he/she will take them even if not helping with the watering. You realise that this involves a certain sort of strategy and planning..and i tell you it will be much easyer to work in teams. This is what brings new this item, combines resource collecting with team work. It will be a bit frustrating at first because the interface doesn't refresh the bush as it grows//you will need to do that manually by clicking the navigation icon to refresh the scene. MAYBE at a later time i will make the bush refresh, that would be awesome, but currently i consider it difficult to do and i need to focus on the rest of the functionality before going into such time consuming tweaks. How md will look like with these items: - lots of plants and bushes to collect vegetable/fruit resources (the GARDEN) - static constructions that will recuire maintenance to remain in one piece, this means parts of md will fall apart (with a nice graphic ofc) if nobody cares about maintaining them. This requires lots of artworks, i will be providing most myself..but sadly i can't anticipate my work volume. I will probably do one or two places then provide a way for others to do it. Till now this was no option. Thats enough info waiting for feedback. ps. i will not go into detailed discussions about how to change improve anything, but i will read everything and see if what you say can be integrated and fits with my view of how i want md to grow.
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to mee that part looks ok but i have many pages
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well it works great :) well done
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In concept, md should be totally friendly to alts creation/use. Abuse is an issue so Md, through its tools and involved people, can not be ignorant to alts use. All efforts are done in both knowing who someone is as an alt but also to protect that identity. This is the concept from my view. As a player, i played my characters fully identified with them, i never considered them "alts" they were part of me, some dormant some sculpted in my personality by time or people. A person has many sides and faces, a virtual world allows us to see and explore these faces, both about us but also about those around us. At some point, these faces communicate. I believe it is then when abuse happens, when more identities unite or are created to obtain an advantage of any sort. In RL, this is also happening but since there are no set rules so to speak, its not called "abuse" when two or more sides of your own self unite. Its actually sonething amazing. but when more separate people unite forces to cheat, its called organized crime. in md each character the equivalent of one person... as they might be in fact faces of the same person, they need to respect the rules as if they are independent people. thats my view..in part
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i noticed a significant speed increase in the past days..i believe its due to the cache being loaded..but maybe its my net faster.. any of you noticed a significant change in speed recently?
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yes, i didnt gave many details in the announcement because its not needed, but what happend was clearly described by Chewett . While implementing the obfuscation thing, i saw i like the no right click side effect, ..later i removed completely that protection and implemented no right click separated. Now it is not a side effect, but specifically made to be so.
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I made the resources but didnt make any other artworks so far, thats why i made this task public...so they don't have images unless one posted by one of you.
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Topic can be closed, open an other one for the latest announcement if needed. Copy paste functionality remains, due to many things most of them discussed in here. Right click howeveris not essential to functionality and has been removed, BUT, as i said we can discuss that further if needed.
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The tested security measure will be removed today.
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may i ask from what language are you translating from? what you type appears alright in english if its indeed translated
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i lowered the fade values a bit, Chew got them initialy right, but i changed them a bit so the resources appear a tiny bit faster, not much. If that overlapping will look too bad i can delay them as they were. The prioblem is that the flash will always load at variable speed compared to the resources part, i can;t get them right perfectly, just acceptable.
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- dna is not so relevant right now to be copied, - yes we don't run around with soundrecorders :) - why would you copy general profile question: how does it feel in general, is it ok, is it too annoying, cant determine yet, etc