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Muratus del Mur

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Everything posted by Muratus del Mur

  1. as i said ..i changed the recipe quite a lot, specify the changes you made, just the changes, so i can make them in my new version of the recipe. thnx
  2. new line added to the recipe format in $instr['step_replies'] "ingredients_ready" => 'We are currently ready to prepare %s. Ingredients provided: %s)',
  3. yea ss is kind of right, but more steps is always better . the tea recipe changed tonight, i will post the new one later if its still unfinished or announce it if its ready you can suggest modifications if needed after that
  4. then claim your right and make this recipe right, avoid tea to be brewed like an abomination by some unexperienced tea drinker (no offence in any way to the original creator of the recipe)
  5. in the tea market , Tribunal lands, you can get teapots and tea recipes (!) the problem is the recipe is or might be wrong. i adapted one submited that was using rainwater and was slighlty different here is the code, feel free to review it and make it better for this purpose. tea shpoulf comsumr water and tea leaves to create 3 cups of tea, tea will be consumable with temporary boost [code] <?php //adapted to md world $instr['title'] = "Aromatic Tea"; //the description will be the only thing to describe the needed steps to the ones that try to help you prepare the recipe //be sure you include all steps in it but tell it so that they wont be identical words with the steps defined below $instr['description'] = " Firstly, put in the leaves, covering the teapot's base with them. You then need to pour some water onto the leaves. Next, you will need to boile the water and after five minutes of waiting, the tea would then be ready to be served. "; //what words you want to use to start the preparing the recipe $instr['startline'] = array( "Lets brew some tea." => $instr['title'], "Lets prepare tea" => $instr['title'], "I want to make some ".$instr['title']."" => $instr['title'], "I will prepare a nice cup of aromatic tea" => $instr['title'], ); //what words you want to use to stop the process $instr['endline'] = array( "Stop the brewing!" => 'end_failed', "Enough...!" => 'end_failed', $instr['title']." is served." => 'end_success', "This is going nowhere..." => 'end_frustration', "Ah it burns!" => 'end_crazy', ); //what are the texts for different steps or events $instr['step_replies'] = array( "start" => 'starts brewing the tea', "stop" => 'gives up brewing the tea', "current" => 'is currently preparing the '.$instr['title'], "device" => 'is brewing using the '.$item['name'], "end_success" => 'could smell the fragrant aroma.', "end_frustration" => 'got really upset and stops the brewing.', "end_failed" => 'sighs and gives up.', "end_crazy" => 'spilled the contents of the teapot by accident.', "ingredients" => 'To prepare tea, you will need: %s ', "ingredients_status" => 'We are currently preparing %s. We still need: %s. (Already provided: %s)', "ingredients_ready" => 'We are currently ready to prepare %s. Ingredients provided: %s)', "steps_status" => 'We are already done with these steps: %s. We still need perform: %s. ', "1" => 'covers the base of the teapot with tea leaves and aromatic herbs.', "2" => 'pours some water.', "3" => 'boils the water.', "4" => 'pours the hot water into the teapot.', "5" => 'waits for five minutes.', "6" => 'pours the tea into the cups.', "random" => 'ignores you.', "random numbers" => 'calls out: '.rand(1,99), "description" => $item['name'].': '.$item['description'], "provide_tealeaves" => "%s provides the tea leaves.", "provide_water" => "%s offers some water.", "provide_teacups" => "%s prepares the tea cups.", "provide_aromaticherbs" => "%s provides the aromatic herbs.", "provide_undefined_item" => "%s tries to offer something but it is not clear as to what (%s)", "provide_otherway_item" => "%s tries to offer something the wrong way (%s)", "provide_existing_item" => "%s tries to offer something (%s) that is already provided", "provide_insufficient_item" => "%s tries to offer %s but doesnt have enough. Only has %s.", ); //what phrases will it recognize and what step will it run (from above values) //the more variations the better, think what people could say //always use first person, not "RP" blue text third person line please $instr['step_lines'] = array( "What are you up to?" => 'current', "Something smells good..." => 'current', "What are you using?" => 'device', "Tell me a random number" => 'random numbers', "Describe the ".$item['name'] => 'description', //step 1 "Spread the leaves over the teapot's base" => '1', "Cover the base of the teapot with the leaves" => '1', "Put the leaves in the teapot and cover the base with them" => '1', "Fill the bottom of the teapot with leaves" => '1', //step 2 "Add some water" => '2', "Pour water" => '2', "Drop some water" => '2', //step 3 "Boil the water" => '3', "Prepare some boiled water" => '3', "Time to boil the water" => '3', "Boil some hot water" => '3', //step 4 "Pour the hot water into the teapot" => '4', "Add in the hot water" => '4', "Fill the teapot with hot water" => '4', "Pour in the boiled water" => '4', "Add in the boiled water" => '4', //step 5 "Wait for five minutes" => '5', "Wait for the tea to be ready" => '5', "Lets wait for it" => '5', //step 6 "Serve up the tea" => '6', "The tea is ready" => '6', "Pour some tea into a cup" => '6', //step 11 "Serve me tea" => 'random', "I am awesome" => 'random', "Look! It is a pink elephant!" =>'random', "Can you hurry up?" => 'random', "Ew!" => 'random', "I hate waiting" => 'random', ); //NOT IN USE YET $instr['step_actions'] = array( "1" => 'start='.$instr['title'], "2" => '', "3" => '', "4" => '', "5" => '', "6" => '', ); //what lines should be used by participants to offer their resources for the preparation //each line also has the target resources it will work on //for example you could pour water, but install mechanisms $instr['provide_ingredients'] = array( "/I will provide the (.*)/is" => 'Tea leaves,Water,Tea cups,Aromatic herbs', "/I will bring the (.*)/is" => 'Tea leaves,Water,Tea cups,Aromatic herbs', "/Here are the (.*)/is" => 'Tea leaves,Water,Tea cups,Aromatic herbs', "/Here is some (.*)/is" => 'Water,Aromatic herbs', "/Here is the (.*)/is" => 'Water', ); //what ingredients does this recipe require //feel free to use existing resources or items but you can also invent new //as long as they fit perfectly with md and the device $instr['ingredients'] = " Tea leaves=3; Aromatic herbs=1; Water=1; Tea Cups=4; "; $instr['effect'] = "aromatictea"; ?>[/code]
  6. if you can somehow change ip and md still looks down , then is a gov issue indeed, happend before, some sites are labeled dangerous ...uuuuu,,, if you can tchange ip ti might be ip is baned due to unusual activity, email me your ip at manu@md and i will look into it.
  7. how the resources are managed for optimal performance, or to whom or how they are sold, thats something that has nothing to do with that announcement. I simply asked kings to avoid putting rules on who gets what tools. For example, LR might be tempted to put a rule like "only lr citizens can get tools from the capital" or "woodcutting should be done only by...etc" Because shared tools are supposed to be used by anyone that gets them, land rules cant possibly apply the same way to everyone and it would be a political mistake to issue land rules regarding them, when only citizens are punishable. I hope that makes things more clear
  8. its how it already works ss, think of the sand to glass process, the more you have the more you waste
  9. true, but you should get out of there without drachs .. anyone with a send to gazebo spell can bring you out or if indy gets out and you jump to her is also possbile. reporting it publicly saves you of any trouble, you just saw a rare place , hoped you like it. now run
  10. herbs done. you can share opinions on this topic and discuss current herbs classification if needed. It is possible to add as many types as needed but please check previous posts about what was already discussed before you post something about that. Changing current herb types is not something i will do so adding yes, removing no.
  11. status update cauldron tests are fully functional and ready for bug testing. The test recipe that works is the stuffed eyeballs one, has just 2 steps for the test, its set to use the test resources OR the fenths. The 3 people i gave the cauldrons for testing can start testing it. PEace, you got the file for the elixir recipe, that works too, share with the rest. I will be busy with some things till you have some results on the test, then i will start fixing what needs to be fixed at the cauldron (what bugs you might find) and add more recipes. I will start making usable cauldron items already, with recipes based on existing materials first.
  12. yeah bug, will be fixed soon. At the time unban was created the jail tag had no influence other than from a social point of view
  13. An other apparent unrealistic behaviour of md features can be seen in the way resources are presented. As you know, you can gather resources but not split them into batches or transfer just some of them. They behave as if they are one item with a score attached to it. Technically thats what they are, but this is also for a reason. One practical reason is related to the fact that i dont want resources to keep same value regardless of quantity. With the current way, if someone has 10000 resources of some sort he cant ask 10000 the price of 1 by selling one by one. He needs to sell it in one batch. Not to mention some items use "more or less" resoruces, and not a fixed value, making lower batches more efficient than bigger batches have a lot more waste. There is however an other reason, one i would normaly not share like i do now and leave it for "research" but..eh..there is enough to research as it is, so.. resources, are imaginary in md, they are information,..or.. if seen from a character perspective they are imprinted energy nothing more. The items have no size, no weight yet they are in you inventory. A RESOURCE does not change in quantity but in "reality". Its imprint becomes more and more clearer to the owner when collecting more fragments of that memeory (resoruce gathering). This is what quantity means, it actualy means the power of that items memory. Thats why they are undividable. This makes perfect sense to the way resoruces are used (or will be in cauldrons). You need more of that specific thing "memory" to make it interact with something else. In other words you need a different "quantity" of something to make that thing more or less relevant in relation to other ingredients. Simple. I could go on about this, because its same way healing works for example. and a lot a lot more. In fact , in the outerworld, we touch items and see them but we also feel them (more or less consciously) too. that feeling is the same thing i mean here.
  14. md laws and regulations are scattered allover. It is not possible for a new player to know what is ok and what is not ok to do. Its true that most rules are common sense and its harder to break them than not to break them if your intentions are good. However, we need a better structure for this. One way would be to have a neverending page with rules , md rules, murs rules, kings rules, rules over rules...OR.. or we can have it done md style, through people. Take this as a suggestion, if there will be volunteers to such an initiative i will support it with appropriate tags and announce it as official LAW ADVISORS preferably comming from LHO ranks, these people will have to be updated always about what is ok and what is not ok in terms of rules in md, _announcements_ and punishments. These are not lawyers. Their activity will be to answer on forum or even interfere in certain situations based on their knowledge of the laws in md. I prefer one of each land so that each one will be also familiar with the laws of that land as well with the general laws. This role has potential in the future, depending on their activity, the people involved could act later as a intermediate layer between suggested rules and applied rules. They could later evolve in such way that their word would be law replacement, for example if a law advisor said "that is ok to do" and i come later and say "you die", the word of the law advisor will count as protection for the one doing the crime. but lets just focus on the current situation. The law advisors can be formed as a guild (tribunal obviously) or as an independent role assigned to more people. I can also setup a "fund" for this and they could ask a coin for each advise they give in private. (funds functionality is still not fully implemented but will be) requirements: good knowledge about current and previous announcements, all times, about how things go in md (how some rules are more or less applied), good communication skills (if you dont talk much you cant do this sort of role really). patience. initiative when needed and no initiative when not needed so... feedback pls
  15. thank you for spotting this, all avatars by this author should be investigated. Avatar mod ban him from uploading more, council should decide if any further action is needed. I will compensate the lost credits on this issue. Please contact treasure keepers for a 10$ code. I HATE IT when someone copies someone elses work, puts a bad stain on MDs originality.
  16. sadly i cant work with them, they ask a big initial setup fee and a monthly maintenance fee that i am sure it wont be covered. We dont have that may payments per month by phone to cover the monthly cost. So i i can't pay a few hundred euro on this , sorry. Paybycash system covers a lot of countries what country are you in that you cant use that one? There is always WU option.
  17. this community garden fits in a way with the herbs resource..isnt it?
  18. stupid bug, nothing serious its fixed now
  19. Ary, pls dont make public assumptions about the reasons behind the tasks i ask u to do gathering item ids from guilds is for something that will happen much later, not for a fix now that you made everybody curious(e) about it, i should say what this is about, so that people dont make false assumptions. If you remember long ago there was a test in wasps totem, LR, about fancy items. Most of you consider it was a long forgotten incomplete feature i did and left hanging. Very true. Only that there is a reason why i did it and qhy its not finished, apart my sudden shifts of mood. That incomplete feature is a structural arch in the architecture of md, if its done too soon will make the construction callapse, if its done too late other features will take its place. Its purpose? adding a drop of cyclicity to the system. Some items might in the far future be common tools provided by the land , rented, and that return periodically to their place. By that, the industry so to call it, will remain with a stable structure of available tools, regenerable resources, guilds, etc, and will not depend on people vanishing with toold due to inactivity. shared items. for now i try to see how that works in minor social experiments such as the fenths sharing, the reality coagulators and other similar things. u see how random things i do and never finish in md actually make sense on the long run? i dont think back then when i did that feature there was a real issue with woodcutters running away with tools or that anyone foresaw the sort of issues that incomplete feature was designed to solve when its time will come. .. now on topic alts are a major issue. what i can say for now is that those that are honestly playing and dont abuse alts will be happy later. remember you cant delete accounts and erase logs, but i am trying to find a way to make alts unabusable. If I fail, i will take more drastic and less elegant actions against alts how the interface treats them. I have several options to fix this but its too soon. just for example. ..i could force alt time stages, one character per week, pick what alt you want to play..that sort of thing...but lets try more decent ways i appreciate the concern honest players have about the alts situation
  20. status update: i closed this topic because tests almost started, i assigned 3 people to hold cauldrons and i will give the recipes to others so this will be a group testing. The first part of the test however will be very limited because some parts of the cauldron functionality is still to be finished. I will start implemeneting the recipes here (with the code you sent by forum pm (!) If you haven't done so yet, remove the steps from the recipes you uploaded here and be sure i have the recipe on forum pm with the clear subject: RECIPE - player id - recipe name (as used in this topic) Once the first part of the testing is done and caudlrons work as supposed and implemented recipes are ready, a wider test will be performed where fenths will be used and such. Btw i increased fenths count by 6 times and the fenths cave will be normal 0/0 fenths instead of 100/100 tomorow. I will keep this topic updated as i said
  21. I contacted them to ask for an offer. Based on that i will decide if i can work with them or not. The problem with phone payments is that they ask a HUGE percentage, for example from the phone payments that are implemented now on the site I pay about 80% to them. I keep them more so people can use that method too, not because of the income that is ridiculously low.
  22. wish shop wishes could cover tags and even custom requests as well eventually. too soon for that but as things get more and more organized and better integrated ..eventually everything will be covered.
  23. 83) 43 is a lie..INFIDELS! I will tell mur about this!
  24. I realised that just me thinking of all implications of somethins is not enough (lol), sometimes i need to share it for the others to understand it right. You were used with wishpoints as highly valuable, unachievable rewards. I say unachievable because lets be real about it, there were achievable by a low number elite only. " My unannounced plans " - add a buffer of about 10 wishpoints to be distributed without a real merit or CHEATABLE. - add a buffer of similar number of wishes in the wish shop to dilute the offer there and keep real powerfull wishes for deeper levels. these two balance eachother and will make wishpoints taste known to new and old player equally. the elite status of wishpoints remains intact, their value just "inflates" at the base of the chain. Getting 10 wishpoints to anyone will mean those that have a hard worked 1wp will have 11wp and those that have 10 will still have to work equally hard to obtain 11. Do you want me to draw you a picture of it? i thought its damn obvious what i do. - increase the dynamic of achieving abilities in md. "Viscosity" dear people, applied to the way achievements are achievable and a player evolves up the chain. the main reason to this is because there are features lurking in the background that need to come out one way or the other. What is not high-tech top of the line awesome feature will be tomorrow a common thing to have. Now the long boring story in a few words: Long ago i had a martial arts teacher that made me understood what respect is and what it is for. Years later i still keep in touch with him and one thing hurts me to see... what was once so hard to achive, the trainings that were once at the limit supportability so to say, are now days polite sports classes. I don't want to go back there to discover that what teached me about life turned into a show. It is the same thing here in MD, i don't want years from now to have legends about how wishpoints where equal to medals and they become just ..points. Sadly i must admit that wishpoints need severely inflated to fit a perfect integration with the rest of the features. The wish shop alone can double or tripple its offer list anytime, but if i do that, having 2-3 wps will not be realistic. There are two ways around that. Inflate lower levels and have low class wishpoints and the old good hard work wishpoints....oh...but wait....oh my..i thought about that when putting a rating number on the wishpoints ..remember? you use it already since wp were implemented. A low class wp as the one received from the active days can still be used as a wp but in rating its a fraction of a full rated wp. hmm... What about wp ratings? one simple fix i can think of when writing this is to give a rating also for WHO gave the wp. It is not the case now but i anticipated this long ago already and the "rating" fields are there already (i think visible in the interface?). In other words a new generation noob that will end up giving wishpoints for trivia contests will never compare to a wp rated 8 given by a old time vet. get my point? or shall i draw it? or maybe i should just shutup and continue my old way without explaining much (excuse my obvious mood)
  25. Please update this topic with any related information about alt abuse situations discussed on the forum, provide just the links to avoid derailing the discussion. I will start with this one. I put my comments there LIST (MODS - UPDATE IT AS NEEDED) [url="http://magicduel.invisionzone.com/topic/7444-item-swapping/page__st__20"]Item Swapping: http://magicduel.inv...ng/page__st__20[/url] [url="http://magicduel.invisionzone.com/topic/10332-wishpoints-items-and-alt-abuse/page__pid__89763#entry89763"]Item Creation: http://magicduel.inv...9763#entry89763[/url] Link: [url="http://magicduel.invisionzone.com/topic/10344-new-policy-on-item-creation/"]http://magicduel.inv...-item-creation/[/url] (Udgards policy for the crafters on item creation, details how item creation that involves alts will be handled) The following links are for topics that discuss Alt Abuse, with specific structures in mind, however they do not have any official clarifications within them. Consider them background reading Link: [url="http://magicduel.invisionzone.com/topic/7531-alt-abuse/"]http://magicduel.inv...7531-alt-abuse/[/url] Link: [url="http://magicduel.invisionzone.com/topic/7441-alt-abuse/"]http://magicduel.inv...7441-alt-abuse/[/url] Link: [url="http://magicduel.invisionzone.com/topic/7290-itemstradealt-abuse/"]http://magicduel.inv...tradealt-abuse/[/url] Link: [url="http://magicduel.invisionzone.com/topic/10225-resources-and-alts/"]http://magicduel.inv...urces-and-alts/[/url] Regarding shared tools and same IP: http://magicduel.invisionzone.com/topic/10750-a-little-question-regarding-tools-and-people-with-the-same-ip/ The purpose of this topic is to centralise everything about what means and what doesn't mean alt abuse for you and for me (because my opinion are clearly different from those of the majority). As a conclusion to this topic i will formulate a more compact rule and try to enforce it through interface restrictions so nobody will have doubts about it. MD "rules" are increasingly scattered and with major concept changes they will become confusing even for the vets. This needs to be solved in stage 10, because stage 11 will brings its own sort of chaos. Note: mods pls update the above list with links posted below, if the link is indeed relevant to the subject. Thank you. Current ruling with regards to trading items Ann. 1999 - [2011-08-23 06:25:02 - Stage 11] No more item transfers between potential alts Items can no longer be transfered between what MD considers to be "alts". I say it this way because not all accounts restricted by the altchecker are alts, some are different people accessing md from same network, others are accounts "borrowed" for active days keeping to friends (md tags them as alts then) others are not even that. This might be damaging for people that live in same place and can no longer exchange items in md, but the benefits of restricting alts from item/resources transfer are far more important. This should slow down (at least a bit) potential future abuses related to the shared tools acquiring and resource hoarding.
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