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Everything posted by Muratus del Mur
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how the resources are managed for optimal performance, or to whom or how they are sold, thats something that has nothing to do with that announcement. I simply asked kings to avoid putting rules on who gets what tools. For example, LR might be tempted to put a rule like "only lr citizens can get tools from the capital" or "woodcutting should be done only by...etc" Because shared tools are supposed to be used by anyone that gets them, land rules cant possibly apply the same way to everyone and it would be a political mistake to issue land rules regarding them, when only citizens are punishable. I hope that makes things more clear
- 6 replies
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- resources
- exploitation
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true, but you should get out of there without drachs .. anyone with a send to gazebo spell can bring you out or if indy gets out and you jump to her is also possbile. reporting it publicly saves you of any trouble, you just saw a rare place , hoped you like it. now run
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herbs done. you can share opinions on this topic and discuss current herbs classification if needed. It is possible to add as many types as needed but please check previous posts about what was already discussed before you post something about that. Changing current herb types is not something i will do so adding yes, removing no.
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The Cauldron available for a public test!
Muratus del Mur replied to Muratus del Mur's topic in Work in progress
status update cauldron tests are fully functional and ready for bug testing. The test recipe that works is the stuffed eyeballs one, has just 2 steps for the test, its set to use the test resources OR the fenths. The 3 people i gave the cauldrons for testing can start testing it. PEace, you got the file for the elixir recipe, that works too, share with the rest. I will be busy with some things till you have some results on the test, then i will start fixing what needs to be fixed at the cauldron (what bugs you might find) and add more recipes. I will start making usable cauldron items already, with recipes based on existing materials first. -
Unban doesnt remove Jail Tag... Forever in jail
Muratus del Mur replied to Chewett's topic in Resolved Bugs
yeah bug, will be fixed soon. At the time unban was created the jail tag had no influence other than from a social point of view- 12 replies
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- unban broken
- stupid jail
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An other apparent unrealistic behaviour of md features can be seen in the way resources are presented. As you know, you can gather resources but not split them into batches or transfer just some of them. They behave as if they are one item with a score attached to it. Technically thats what they are, but this is also for a reason. One practical reason is related to the fact that i dont want resources to keep same value regardless of quantity. With the current way, if someone has 10000 resources of some sort he cant ask 10000 the price of 1 by selling one by one. He needs to sell it in one batch. Not to mention some items use "more or less" resoruces, and not a fixed value, making lower batches more efficient than bigger batches have a lot more waste. There is however an other reason, one i would normaly not share like i do now and leave it for "research" but..eh..there is enough to research as it is, so.. resources, are imaginary in md, they are information,..or.. if seen from a character perspective they are imprinted energy nothing more. The items have no size, no weight yet they are in you inventory. A RESOURCE does not change in quantity but in "reality". Its imprint becomes more and more clearer to the owner when collecting more fragments of that memeory (resoruce gathering). This is what quantity means, it actualy means the power of that items memory. Thats why they are undividable. This makes perfect sense to the way resoruces are used (or will be in cauldrons). You need more of that specific thing "memory" to make it interact with something else. In other words you need a different "quantity" of something to make that thing more or less relevant in relation to other ingredients. Simple. I could go on about this, because its same way healing works for example. and a lot a lot more. In fact , in the outerworld, we touch items and see them but we also feel them (more or less consciously) too. that feeling is the same thing i mean here.
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md laws and regulations are scattered allover. It is not possible for a new player to know what is ok and what is not ok to do. Its true that most rules are common sense and its harder to break them than not to break them if your intentions are good. However, we need a better structure for this. One way would be to have a neverending page with rules , md rules, murs rules, kings rules, rules over rules...OR.. or we can have it done md style, through people. Take this as a suggestion, if there will be volunteers to such an initiative i will support it with appropriate tags and announce it as official LAW ADVISORS preferably comming from LHO ranks, these people will have to be updated always about what is ok and what is not ok in terms of rules in md, _announcements_ and punishments. These are not lawyers. Their activity will be to answer on forum or even interfere in certain situations based on their knowledge of the laws in md. I prefer one of each land so that each one will be also familiar with the laws of that land as well with the general laws. This role has potential in the future, depending on their activity, the people involved could act later as a intermediate layer between suggested rules and applied rules. They could later evolve in such way that their word would be law replacement, for example if a law advisor said "that is ok to do" and i come later and say "you die", the word of the law advisor will count as protection for the one doing the crime. but lets just focus on the current situation. The law advisors can be formed as a guild (tribunal obviously) or as an independent role assigned to more people. I can also setup a "fund" for this and they could ask a coin for each advise they give in private. (funds functionality is still not fully implemented but will be) requirements: good knowledge about current and previous announcements, all times, about how things go in md (how some rules are more or less applied), good communication skills (if you dont talk much you cant do this sort of role really). patience. initiative when needed and no initiative when not needed so... feedback pls
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thank you for spotting this, all avatars by this author should be investigated. Avatar mod ban him from uploading more, council should decide if any further action is needed. I will compensate the lost credits on this issue. Please contact treasure keepers for a 10$ code. I HATE IT when someone copies someone elses work, puts a bad stain on MDs originality.
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sadly i cant work with them, they ask a big initial setup fee and a monthly maintenance fee that i am sure it wont be covered. We dont have that may payments per month by phone to cover the monthly cost. So i i can't pay a few hundred euro on this , sorry. Paybycash system covers a lot of countries what country are you in that you cant use that one? There is always WU option.
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this community garden fits in a way with the herbs resource..isnt it?
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stupid bug, nothing serious its fixed now
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Ary, pls dont make public assumptions about the reasons behind the tasks i ask u to do gathering item ids from guilds is for something that will happen much later, not for a fix now that you made everybody curious(e) about it, i should say what this is about, so that people dont make false assumptions. If you remember long ago there was a test in wasps totem, LR, about fancy items. Most of you consider it was a long forgotten incomplete feature i did and left hanging. Very true. Only that there is a reason why i did it and qhy its not finished, apart my sudden shifts of mood. That incomplete feature is a structural arch in the architecture of md, if its done too soon will make the construction callapse, if its done too late other features will take its place. Its purpose? adding a drop of cyclicity to the system. Some items might in the far future be common tools provided by the land , rented, and that return periodically to their place. By that, the industry so to call it, will remain with a stable structure of available tools, regenerable resources, guilds, etc, and will not depend on people vanishing with toold due to inactivity. shared items. for now i try to see how that works in minor social experiments such as the fenths sharing, the reality coagulators and other similar things. u see how random things i do and never finish in md actually make sense on the long run? i dont think back then when i did that feature there was a real issue with woodcutters running away with tools or that anyone foresaw the sort of issues that incomplete feature was designed to solve when its time will come. .. now on topic alts are a major issue. what i can say for now is that those that are honestly playing and dont abuse alts will be happy later. remember you cant delete accounts and erase logs, but i am trying to find a way to make alts unabusable. If I fail, i will take more drastic and less elegant actions against alts how the interface treats them. I have several options to fix this but its too soon. just for example. ..i could force alt time stages, one character per week, pick what alt you want to play..that sort of thing...but lets try more decent ways i appreciate the concern honest players have about the alts situation
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The Cauldron available for a public test!
Muratus del Mur replied to Muratus del Mur's topic in Work in progress
status update: i closed this topic because tests almost started, i assigned 3 people to hold cauldrons and i will give the recipes to others so this will be a group testing. The first part of the test however will be very limited because some parts of the cauldron functionality is still to be finished. I will start implemeneting the recipes here (with the code you sent by forum pm (!) If you haven't done so yet, remove the steps from the recipes you uploaded here and be sure i have the recipe on forum pm with the clear subject: RECIPE - player id - recipe name (as used in this topic) Once the first part of the testing is done and caudlrons work as supposed and implemented recipes are ready, a wider test will be performed where fenths will be used and such. Btw i increased fenths count by 6 times and the fenths cave will be normal 0/0 fenths instead of 100/100 tomorow. I will keep this topic updated as i said -
I contacted them to ask for an offer. Based on that i will decide if i can work with them or not. The problem with phone payments is that they ask a HUGE percentage, for example from the phone payments that are implemented now on the site I pay about 80% to them. I keep them more so people can use that method too, not because of the income that is ridiculously low.
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wish shop wishes could cover tags and even custom requests as well eventually. too soon for that but as things get more and more organized and better integrated ..eventually everything will be covered.
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83) 43 is a lie..INFIDELS! I will tell mur about this!
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I realised that just me thinking of all implications of somethins is not enough (lol), sometimes i need to share it for the others to understand it right. You were used with wishpoints as highly valuable, unachievable rewards. I say unachievable because lets be real about it, there were achievable by a low number elite only. " My unannounced plans " - add a buffer of about 10 wishpoints to be distributed without a real merit or CHEATABLE. - add a buffer of similar number of wishes in the wish shop to dilute the offer there and keep real powerfull wishes for deeper levels. these two balance eachother and will make wishpoints taste known to new and old player equally. the elite status of wishpoints remains intact, their value just "inflates" at the base of the chain. Getting 10 wishpoints to anyone will mean those that have a hard worked 1wp will have 11wp and those that have 10 will still have to work equally hard to obtain 11. Do you want me to draw you a picture of it? i thought its damn obvious what i do. - increase the dynamic of achieving abilities in md. "Viscosity" dear people, applied to the way achievements are achievable and a player evolves up the chain. the main reason to this is because there are features lurking in the background that need to come out one way or the other. What is not high-tech top of the line awesome feature will be tomorrow a common thing to have. Now the long boring story in a few words: Long ago i had a martial arts teacher that made me understood what respect is and what it is for. Years later i still keep in touch with him and one thing hurts me to see... what was once so hard to achive, the trainings that were once at the limit supportability so to say, are now days polite sports classes. I don't want to go back there to discover that what teached me about life turned into a show. It is the same thing here in MD, i don't want years from now to have legends about how wishpoints where equal to medals and they become just ..points. Sadly i must admit that wishpoints need severely inflated to fit a perfect integration with the rest of the features. The wish shop alone can double or tripple its offer list anytime, but if i do that, having 2-3 wps will not be realistic. There are two ways around that. Inflate lower levels and have low class wishpoints and the old good hard work wishpoints....oh...but wait....oh my..i thought about that when putting a rating number on the wishpoints ..remember? you use it already since wp were implemented. A low class wp as the one received from the active days can still be used as a wp but in rating its a fraction of a full rated wp. hmm... What about wp ratings? one simple fix i can think of when writing this is to give a rating also for WHO gave the wp. It is not the case now but i anticipated this long ago already and the "rating" fields are there already (i think visible in the interface?). In other words a new generation noob that will end up giving wishpoints for trivia contests will never compare to a wp rated 8 given by a old time vet. get my point? or shall i draw it? or maybe i should just shutup and continue my old way without explaining much (excuse my obvious mood)
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Please update this topic with any related information about alt abuse situations discussed on the forum, provide just the links to avoid derailing the discussion. I will start with this one. I put my comments there LIST (MODS - UPDATE IT AS NEEDED) [url="http://magicduel.invisionzone.com/topic/7444-item-swapping/page__st__20"]Item Swapping: http://magicduel.inv...ng/page__st__20[/url] [url="http://magicduel.invisionzone.com/topic/10332-wishpoints-items-and-alt-abuse/page__pid__89763#entry89763"]Item Creation: http://magicduel.inv...9763#entry89763[/url] Link: [url="http://magicduel.invisionzone.com/topic/10344-new-policy-on-item-creation/"]http://magicduel.inv...-item-creation/[/url] (Udgards policy for the crafters on item creation, details how item creation that involves alts will be handled) The following links are for topics that discuss Alt Abuse, with specific structures in mind, however they do not have any official clarifications within them. Consider them background reading Link: [url="http://magicduel.invisionzone.com/topic/7531-alt-abuse/"]http://magicduel.inv...7531-alt-abuse/[/url] Link: [url="http://magicduel.invisionzone.com/topic/7441-alt-abuse/"]http://magicduel.inv...7441-alt-abuse/[/url] Link: [url="http://magicduel.invisionzone.com/topic/7290-itemstradealt-abuse/"]http://magicduel.inv...tradealt-abuse/[/url] Link: [url="http://magicduel.invisionzone.com/topic/10225-resources-and-alts/"]http://magicduel.inv...urces-and-alts/[/url] Regarding shared tools and same IP: http://magicduel.invisionzone.com/topic/10750-a-little-question-regarding-tools-and-people-with-the-same-ip/ The purpose of this topic is to centralise everything about what means and what doesn't mean alt abuse for you and for me (because my opinion are clearly different from those of the majority). As a conclusion to this topic i will formulate a more compact rule and try to enforce it through interface restrictions so nobody will have doubts about it. MD "rules" are increasingly scattered and with major concept changes they will become confusing even for the vets. This needs to be solved in stage 10, because stage 11 will brings its own sort of chaos. Note: mods pls update the above list with links posted below, if the link is indeed relevant to the subject. Thank you. Current ruling with regards to trading items Ann. 1999 - [2011-08-23 06:25:02 - Stage 11] No more item transfers between potential alts Items can no longer be transfered between what MD considers to be "alts". I say it this way because not all accounts restricted by the altchecker are alts, some are different people accessing md from same network, others are accounts "borrowed" for active days keeping to friends (md tags them as alts then) others are not even that. This might be damaging for people that live in same place and can no longer exchange items in md, but the benefits of restricting alts from item/resources transfer are far more important. This should slow down (at least a bit) potential future abuses related to the shared tools acquiring and resource hoarding.
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This topic is ancient and locked, however i want to post a reply to clear up some things that i initially missed to reply to: [quote]How come Transfering high powered crits to alts or vice versa is different from transfering coins to buy high powered crits? [/quote] you can train creatures better on a powerful main then use them to boost up a new created alt account. Coins have same value regardless if they are on a main or an alt. Converting coins into valuable goods requires interaction, you will buy the creatures as the alt account, meaning you will play that account. In my view that is acceptable compromise to allow multiple accounts. [quote]Fine, now im going to transfere all my coins gained via FREE CREDITS to my main[/quote] You WORKED all the same for the free credits on your alt as you would have on your main account, they are equally hard to gain. Having a 2000 days account with ultra powers wont change anything about how you click the freecredits links. Free credits links are the price paid to get that credit so once you get that credit from free credits it is equal to buying credits with cash. In fact, i am not storing spent "free credits" separately in the db from spent "paid credits". They are the same once you fulfill the minimum requirement to transfer them. no abuse involved. The "danger" you are probably thinking at is that someone/all will start raising alts and flood the freecredits page with invalid votes that will eventually turn into silver for them. My ONLY reply to this real threat is that the activity generated by those alts both on md and on the outside toplists is an acceptable price to "pay" for md in the situation where md is slwoly dieing if you look at the activity. There are ways i will limit alts when the situation will require it, for now, as i predicted one year ago, the "coins are ok to trade" rule is "safe" Maybe i am not to clear to you all, maybe you stopped trusting my judgement, i dont know what happens. Maybe i was away a long time with personal issues but i still believe i can forsee the impact of a rule or change and not only anticipate its outcome but actually use it. After a year of this topic..where is the tragedy? where are the swarms of players that float in free silver as you thought will be?
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79) MD "stages" are just different names for the firmware used by the alien logic virus to function in your bra in to function in you to function in your brai n to function in your brain properly. Sry for the lag, i was downloading latest updates. 80) Viscosity is actually real, the mousebutton takes longer to press than on normal links.O.o
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the issue is that any rule stated before wasn't considering the current situation where alts can basically farm wishpoints. I can not give a final decision on this matter as it is now, but i can issue a temporary rule just so you know what and what not to do. [color=#ff0000]As time passes i will know better what impact the activedays wp have on the realm and If the situation demands it, i will change this rule to fit. If nothing uncommon happens it remains as it is.[/color] [b]Item creating using alts is allowed, but the crafters (or anyone able to create items at the cost of wishpoints) will be requested to be extra careful with this and not to allow anything they consider repeated abuse to happen. In other words, using this with decency, one, two items from your alts because those items are suited for your main character is FINE. Breeding alts to create a repeated source of items through wishpoints received for active days is NOT OK. The decision belongs to those that have this ability, about what is abuse and what is not. It is also their responsability to avoid such abuse and ensure they respect the guidelines i provided about what items can be created and what not.[/b] To bring a level of responsability so to say, I will publicly ask the crafters (or anyone with the ability now or in the future) to specifically ask is the item creation request is for an other account (meaning using alts) or not. They should also base their decision if to create the item or not upon this information. This information should be kept confidential but in case of any trial, if you provide false information, it will definitely mean you had the intent to abuse. I think everything stated here should be clear, yet if it is not, please ask. If noticing repeated item creation requests from what they believe to be alts of same person, the crafters should warn about this rule. I have no itention to trap people to make "crimes" they have no clue about, the purpose of rules are to keep md balanced...lets not forget that. [b]Clarification on alts and item transfers[/b] Also, to say this again: item transfers and COIN transfers from and to alts is OK. If you are confused why..i can try to explain shortly. At the base of having those things stay unregenerable sources. For coins people pay money or trade goods, they are not receiving them for free. The goods they trade or the money they spend are the same regardless if taken cumulatively or individually. The advantage that they could get gold without a shop reset is a benefit considered in the gold "value" already. Items, (except now with the wp situation) where achieved also for something, not for free, so there was never the issue of cummulating "free" stuff to benefit a main. The items are also role dependent, accounts are too, this matters also when considering the impact of allowing alts to hold items...maybe as backup holders. The "trade" value of the items depends on their rarity and importance in the realm but also on the traders skill to sell or buy them. None of these changes if items are stored on one or more accounts belonging to same person (alts).
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[quote]If you use 4 WPs in the WP Shop, and 2 to create items, does that mean you will unlock the Sixth level of the WP shop? [/quote] yes, regardless where you spend the wishpoints they count to the spent wishpoints so to the shop as well
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mp6 is not there yet, i don't think it will happen unless i will have a sudden burst of enthusiasm , one of those strange ones that last short, do miracles, but never finishes them. Most realistic opinion is mp6 will happen middle way in stage 11, based on several things i have in mind for that stage. re-integration of spelldocs is something that is already in progress as one of stage 11 main thing. Stage 10 allready has too many radical changes in it to push mp6 and spelldocs too. Adding the wp for days for example, is a change based on current system. A stage advancement means such changes in the system that entire gameplay changes somehow..like for example adding wish-shop (not just a wish in it, or a new wp source like active days count)
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would be very helpful if a mod renames this to "Wrong movement arrow tooltips" and use this topic to report similar issues from any place you find them, that way i can fix them all in one