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Burns

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Everything posted by Burns

  1. Gender has been brought up before, maybe you'll want to add to this discussion: http://magicduel.invisionzone.com/topic/9110-avatar-at-fight-screen/ And story mode/first steps definitely needs improvement, and has done so for a long, long time: http://magicduel.invisionzone.com/topic/5680-storymode-change/
  2. Still here. Most of my current activity is not related to my role as drachorn guy, mostly busy with forum-stuff. Will try to work on my in-game presence 'soon'.
  3. @ Azrafar, we've already been in touch, i'll get back to you once i get around to activate my WPs. You'll likely receive it later today :) To everyone else, please make sure to use the reputation system on the participants, i'll use this 'community rating' as part of the WP rating when people request the WP reward. Azrafar looks like a big, fat 8 right now :D Other than that, Mur's rules still stand, refer to the initial post to see what you need to participate. Looking forward to your entries :)
  4. Visually upgraded and rephrased the rules in the main post.
  5. Removed some spam and made a split for mechanical implications of death http://magicduel.invisionzone.com/topic/15904-consequences-and-mechanics-of-death-plus-possible-adjustments
  6. The code in nim's quests sucked, save for the torch game darkraptor wrote :)) And it was a little bit of mutli-pathed, but not enough to call it divergent quest paths. Some of the games had an internal multi-path, where some ways lead to the solution and some to a dead end, but the 'story' was only one way up until the very end where you could pick between 2-3 different outcomes. All the rest was an illusion, you just got a slightly altered text every now and then, and when you picked a path that you shouldn't take, you got either a dead end or looped back into selecting the path, much like the good old 'did you understand everything, can we move one? yes/no' in pretty much every tutorial ever. I'm not saying that illusions are a bad thing, you obviously enjoyed the quest, but there was never a point where you could actively influence what happens next in the story (except for burning something you needed, then you got kicked form the quest :P). It's just so much work to write a good story, Nim spent weeks on the last quest and my text-compilation is about 20 pages long, if you want that sort of epic quest with a bunch of divergent ways, you have to get a real story-team to work it all out.
  7. I worked for Khal during the Shade War, and i started being Golemite because i was bored and Lighty invited me.
  8. Because you designed the East in a spiral. The original map uses largely rectangles and corners in the basic design, and it made sense to use GoE as 0x0 and develop the grid from there. East is a complete change of concept, it's not a grid any more, but a spiral, and to make sure we get the hint you stopped to use the coords system used in the mainlands and used names instead.
  9. Can you post those scores? Or give us access in some other way, maybe in the side bar next to active days? :D
  10. This is a quest thread, not a discussion. Find your posts here: http://magicduel.invisionzone.com/topic/15888-the-hidden-secrets-of-the-maze
  11. Quite literally nobody wanted to have a rating, yes. And the few quests we tested rating on, we got 2-3 responses. It was a good idea, but unfortunately didn't work out properly.
  12. Burns

    Rickroll Quest

    Because this will likely create an absurd amount of posts, moved to off-topic. Left a link in quests and contests so you can find it more easily.
  13. If you come up with a quest and run into an issue that you can't overcome, in a mechanical sense, like you want to use a clickable item but have no coding ability, it's always a good idea to see if someone else can do it for you. You'll usually find people who have stopped participating in quests and are available to help you set up yours. This goes for all parts of the game, not just clickies, but also pretty much every admin feature you don't have.
  14. Cleaned up and split, see http://magicduel.invisionzone.com/topic/15861-how-to-make-a-quest/ It seems to me that you talk about admin-powers. Of course it makes questing simpler when you have admin-stuff to use as you like, but you can always go to the people who have those things and make them set up stuff. It's like a chain: Newbies have nothing but ideas, and when they want extra promotion, they find somebody with a q-doc. When somebody with a q-doc needs a clicky for a quest, they find a clicky-writer. If people with clickies need a portal for their quest, they go to people who can make thier portals. You can progress upwards in the chain to a certain point, and you can make an argument that it's time for the portal part of the chain to become more available (as q-docs and clickies did over time), but i don't think that time is now.
  15. Soulweaver http://magicduel.com/page/Announcement/view/745 Also, i might like the nutcracker, if it has the right id. Yes, i'm one of those perculiar people who need their collections in a specific order to be valuable. 606k - 610k would be great.
  16. If you actually read what you quoted, you'd find that what i talked about it unrelated to anything that is currently happening, because Mur doesn't do that anymore. I should know, i've been the drachorn guy for ages now, and still don't know where to go with them big-picture-wise. It wouldn't matter how you got to your stuff, if by making a quest so remarkably good that everyone wants to give you something cool, or by having an idea so brilliant that council wants to support you, or by telling Mur what he wants to hear, it doesn't matter, not when your powers aren't for life anymore. Nobody cares where you got your stuff from, what matters is if you can handle it. And if you can't, no big deal, you get fired and the next guy gets a shot. As it is, all powers and roles and stuff are for life, regardless of how well you do. That's why it's unacceptable to have an inactive illusionist, because as long as Fang lives, there won't be another illusionist. Who here still knows Raven personally? Yeah, that guy was the illusionist before Fang, and he had to fall out of grace 3 times and be gone for 3 years before Fang got his chance. That's also why people don't want you to have lab-citizenship before showing that you can handle it, because once you have it, even if you turn out to be completely uncapable of doing anything sensible with your citizenship, you will never, ever lose it again, and there will very likely not be another player getting that chance for the next 2 years. You've not seen what can be done in a proper war, one that is driven by story rather than mechanics. The Shade War worked pretty much before killing was invented. People ran around and stabbed each other in the back, and the guy who got stabbed actually died, long before there were any items at all. Big C got captured by the shades, long before there were spells that would bind him. He just played along, and got locked up. I feel the need to elaborate that point some more, thus edit: Imagine if i actually had the task to smuggle a drachorn egg past Azull. From a pure mechanical point, that takes me about 3 seconds: Grab an egg, teleport to necro, and type in chat 'Haha, i win! Suck it, Necros!' Does that sound like it fulfills the task? Mechanically, maybe. To add something to the game, not so much. To get that task done, i'd need to find spies who can tell me when their guard is the lowest, someone who can open a way for me (and no, probably not the howling gate, too many guards there), possibly hire MB to distract them. I'd have to sneak in like Frodo, not knock at the front gates like Aragorn. Though i'd probably find myself an Aragorn for distraction. And now imagine that 3-5 people have such a task at the same time. It's like playing Risk: I want to get my egg into Necro, Grido wants to overthrow Azull, Mya tries to steal an angien and Peace wants to sacifice a citizen of the East at Path Keeper. And we all sort of know what the others are up to, if we have good connections, and try to make use of their actions to get our own game along. That's where you get a real plot, like the Shade War. I accept your point about 'finding it yourself', but if we all go around and find it ourselves, you end up with a story like that: phantasm used dagger on dst, dst used revive. The End.
  17. Then go back to the way it was, and make them RPCs. Make them god-like and untouchable and powerful, but in turn: Hold them accountable for their powers, make them bloody HOSTAGES of their powers! Pick people and give them fancy stuff. We all enjoy to see fancy stuff in action, most of it is pretty cool after all. But also give them a specific task! Give them pieces of information nobody else has, but not general stuff. If you pick a shade whisperer, tell them something about the shades not even the king of necro knows, if you pick an illusionist, give them background on illusions, and so on. Tell them where their story is heading, and MAKE THEM MAKE IT HAPPEN! As drachorn guy, i'd love to know exactly what the drachorns can and cannot do in the future, but i can't write my own story for them because their story already exists, at least in your mind, and i simply don't know it. Can i write a story-line where the drachorns eat the tiny men and ravage Golemus? Probably not, but even that might be possible. Can i make a drachorn fly off and hide in loreroot, or do they dislike the woods? I simply don't know, and even as drachorn guy i'm not in a position to write such attributes myself. ANYONE who gets something nice from you should also have a clear task assigned to it, like Eon and dst, as examples. You gave them fancy stuff (heads control and special access), and a task to fulfill (run contests with heads and spy on people). This is what MD needs more of, not random people running around with a bunch of powers, who all 'have something special' but no way to develop the things they have, because they only have powers, but no reasons. And if they fail to deliver, FIRE THEM! If you set someone the task to lead an expedition to the east and find out what's behind the dry water temple, and they don't get anything done within 6 months, take away their east loyalty. If you create a role like Braiton again (drachorn mutations, for those who don't remember, which is now in the wish shop) and they don't manage to create a story about it, take it away again! YOU are still the only one who knows the big picture, use your advantages and connect the random powers you throw out to fitting tasks that drive the game forward. Give them additional informations and let them use it as they see fit, THIS can make a role happen. You might think that we, as the stupid mob we are, dislike people like Fang because you give them something cool and we are jealous. Some might be, granted, but the big majority here likes to see people do something cool and awesome. But we can't respect an illusionist who talks about illusions and every second word is straight up wrong. When you give him illusions, you also need to give him some informations about illusions that are NEW, and make him present them in one way or another. He can do lectures, or talk to people, or make a quest, the only thing that he mustn't do is keep it from the public. And if he fails to do so, take away his toys again. That's not a punishment of any kind, it just happens that the role and the person didn't fit together in the end. YOU can use those randomly assigned powers to SHAPE the story. You can even give people completely different tasks and just see what happens: Tell me, as drachorn guy, to take an egg from the lair and smuggle it into Necro's Graveyard, and tell Azull, as king of Necro, that there is only one important thing about his reign, that he must never allow a drachorn egg to pass the howling gates, at all. Or kick it up a notch, and tell Grido, as king of Golemus, that you expect him to invade Necrovion within 3 months, AND let Azull know that an invasion is coming, but not which army is heading at him. And if i don't manage to do anything in regard to that egg, fire me! And if Azull doesn't manage to put up a fight when Grido comes, fire him!
  18. PLayer Name: Burns PLayer ID no.: 53832 Strongest feeling experienced in the past one week concerning MD and its happenings: 'Face-Palm', but 'Head-Desk' is a close second Do you know what PMS means? (yes or no) Have you watched the movie Mean Girls? (yes or no) I give consent to Nimrodel to use me any way she likes. I am very well aware regarding the ethics concerned in human and animal trials and i promise to abide by the rules.
  19. Before you go on, consider this: Whenever i would want to teleport somebody, all i need to do is log off after casting to stop your resistance measures. If at all, you'd need to make teleport a sort of channel ability, where everyone goes into limbo until the spell is through, and it fails if the guy casting is 'interrupted' while at it. Which obviously defeats the point of teleport as a 'swift' method of moving, because if i (as target) know that i'll be moved in an undesireable manner, maybe while i run away from someone for whatever reason, i'll be the one logging off to avoid the consequences, and start running again in 2 hours.
  20. It wouldn't have to be a month of the effect, maybe a week would do for the shared book as well. And obviously it would need a cooldown too, maybe it could just work once per re-group. As to hoarding, it would be hard to constantly grab an item that appears at 4 different locations at once, wouldn't it? And it doesn't even do anything, like the candy boxes or tea kettles. I doubt people would go out of their way to get an item that has no use to them.
  21. Maybe it could come in a shared version? One public book in each capitol, and it regroups every week?
  22. Mod power abuse incoming: I'll hit the pause-button here, probably send a few PMs, and MAYBE unlock the thread in an hour. The hour is through, pause is over. Try to keep it civilized.
  23. It'd need some live test to see if 2 drachs 2 angiens 2 morphs does turn into a new god-like ritual, of if something new shows up that would compete with that. My intention when working out those things was to reduce the front-up damages in rituals, and that definitely is the case. Whichever way you look at it, all the top things are cut by 1/3rd if you reduce their limits. Drachorns and Archers by having 1 less boost, angiens by simply being 1 less on the field. And you also need to remember that i'm not the combat balancer, i'm just the drachorn master. I've worked out what changes i found viable in regard to the drachorns, because i had reasonable odds to turn them into a reality. If you want to theory-craft on a larger scale, you can put everything into doubt, and come up with things like reduced stat-scalings in all rituals or an aura-removing aura or anything else you might imagine.
  24. Burns

    H'ween Stuff

    As always, i'll ignore that made up holiday. Except that i'll probably watch the simpsons halloween special on tv before starting the evening's work :))
  25. Tech advice, if you want to ask questions in the style of 'if yes' and 'if no', give the option 'didn't pick yes/no' or allow multiple choice. I had to click 22st despite not being available for a quest in any case on all saints day.
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