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Burns

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Everything posted by Burns

  1. history is not objective, Krishka, and if we don't learn from it we are damned to repeat it [one of the many wisdoms my History Teacher gave us on the way] so, i'm sorry if you feel offended, but that shows only that the point was valid... i could have taken Shadow or Junior, who have the most useless items and call them RP-necessary, but they would most likely never have read this thread and therefore people would never have known if i tell the truth or am just making things up... ;-) and maybe there should be a way of obtaining bronze coins through certain game mechanics... what about one bronze coin per active day? or 5 per sacrificed creature? and rate of change... 40 bronze -> 1 silver?
  2. Life's points are easy [maybe just to me, we have the same native tongue and therefore the same mistakes, i guess XD]: Gold Coins are Items, and they are worth something, while Silver Coins are worthless because they are just gifts you get for buying valueable (real) items. opinon backed! but you already know my hippie-approach to that whole MD-ecomony business^^ and setting prices for items won't work that good, as all will say that the items they own are necessary RP-items and therefore worth at least 100 bucks... i can remember a girl claiming that yellow herbs were an item that was MOST important to her role, even though she had no clue how to make a potion out of it, or at least smoke it ;-) but i'm sure i just misinterpreted that, and the importance for the role was not the item, but having a quest reward (which one can get at every corner, see Jesterfest-thread)... yeah, i can't have got that right, as i'm totally crazy and all that... I'd rather suggest that you concentrate on the attempt of finding ways of creating new items than getting those of the hoarders back into the system... if you make items that are created by YOU for the market, you can make sure that they are NOT part of someones RP from the beginning, and poeple will most likely pay little for items that not fit their RP and a lot for itmes they need... and, of course, you need to keep track of all prices an item has in it's lifetime, so people don't buy it for 2 silver and then say they are RP-necessary, intradeable items and want to get 50 creds and a drach for it... then you can come and say 'OH NO, pal, 5 creds don't buy you an RP-item, sell it for less than 8 creds or we'll destroy it again, no hoarding economy-items' [oh yes, i suggest Krishka and Kragel get that ability] thanks for your attention, and if i misread your post, let me know, Life^^
  3. i guess not... Only Mur has access to the graveyard, he made that so his souls stay rare ;-) but maybe you'll get a chance, others already got access to inaccessible places (like MRD got the Bridge of Ages [and a few others by now]), ss if you stick with the idea and search at the right place, you might get a shot at it ^^
  4. because playing by the rules is what everyone else does, you need to be special to be recognized XD oh, 'nother question: when you first started here, were you intending to cause havoc whereever you go, or did you start up to see if the game was the kind of RPG you wanted, or were you even a friend of Mur and just wanted to help him developing? [which i could imagine as you once said that No One called Mur, which gotta be something special, if everybody had Mur's cell-number he'd need to have it changed...]
  5. oh... ok, now i got the problem... the only solution i could offer is working slower to give the server a chance of catching up so it won't kick you, but if you get chucked again immidiately... no idea...
  6. woudln't that cause a problem with the items that give a silver coin? like, newbie trades a coin he got for a buck, and then buys the valueable orb, the toxic potion or some of those things that ive minor-stat-boosts and a coin right now... all he'd need is one silver coin/10 days of free-crediting to gather all those items :/ so you'd have to disable gettign coins for those who trade in coins for creds, wouldn't you?
  7. hot-fix: refresh your browser and you'll be out on the map again real fix: that thing is caused by background images as far as i know, reseize it and you should be done with the problem... the necros always had that trouble because they wanted pitch-black backgrounds...
  8. she's a woman, you stop being a girl at 19/20... but i guess you could call her a girl with some experience LOL
  9. well, guys, don't log out =P if you want to switch the acc you are using, [spoiler]idle and clear chache, that works, too, and avoids the cooldown ^^[/spoiler]
  10. Anu and thrall... the people with the highest neg vp i ever saw^^ happy b-day =)
  11. ohh... that sounds kinda good, V... you mean extra weaknesses that influence those who try to be jack-of-all-trades (nice word by the way, i guess i'll remember that^^) get soem heavy, lasting drawbacks? like... hum... say you enter a healer-class, you get a longer fighting-cooldown (say 15 minutes), and after leaving the healer-class and keeping the spells you still have the longer cooldown (say 12 minutes? or maybe more?)... and when you then enter the fighter-class and get an ability, mabye even a passive ability, if you get what i mean, that lowers your cooldown, it will still be influenced by the healer's extra-cooldown? and for the gains of the warrior, you lose spell-casting abilities and get lowered spell-rates or something? which then stick with you... and if you try to get all the spells from everywhere, you also get all the drawbacks from everywhere and carry them with you all your accounts life? needs some working about, but seems totally cool... congrats, V, i guess you saved the idea ^^
  12. I have another question, Ms. Grinder-Girlie: when you are causing real troubles, are you mainly doing it by hand or using scripts, like with the ally-thing back then? I mean, do you have a script that attacks people with a your archer/drachorn rit while you are asleep or something the like? XD and, one more question: what exactly caused you to turn from the bug-villian to an almost-LHO of willows? both questions are of a very private nature, so if you choose to not answer, i'm sure we'll understand^^
  13. unfortunately enough, i haven't ever met KC online... the warrior i was refering to is Wodin Ullr, who stood at the Road of Battles (which is kinda impressive or a newbie), and bashed me when i tried to attack him with my aramors, dealing 900 damage with one blow and taking away 0.2 of all my precious skills, and to whom people bowed when they passed, and who was listened to when he was talking, and when he shouted SILENCE, silence fell all over the screen... that was my target, not being the stronger fighter, but being a noble man with insane combat knowledge, who fights for something good and gets respect for doing it... i have seen all sorts of people in my first days here, but the ones who had the best reputation were dst, Wodin and MB, the strongest people all over the place, while the philosophical Khalazdad was laughed about behind his back, and the defensive, kind Nelya Setesh was standing or falling at the mercy of Wodin Ullr... with those first impressions, where would you have chosen to start? not that i feel like it's necessary to justify myself, i have nothing to hide, even my profile is open, but i want people to see a difference between what warriors are made of and pure 'i have nothing else to do with my time-grinders' [ok, the line is really thin...but it's there] oh, and again i'm going faaaar off-topic... this convo might get me my next forums-warning LOL
  14. Burns

    Happy B-Day Kal

    YAY, Amoran's birthday *kisses her* (i hope you were not in your animal form, that would be kinda disgusting :/) very happy birthday, KK and Amo, i love you both =D
  15. offtopic, and running into the knife with open eyes: you RP bunch won't EVER understand that , but what we do is not mindless grinding, it's training our bodies as warriors, the one form of roleplaying that's fully implemented at this point. When we want your butt kicked, we kick your butt instead of *sending a stream of red sparkles at your face* and *burning you with a white-hot fireball*, which is totally the poorest form of RP i've seen all my life And we don't go to Mur begging for powers, we take what we can get and make the best of it. no need to understand that, folks, just stop jumping on the grinders and tell them that their 'weak roleplay' doesn't fit that game all the time, it's way more consistent than most of yours on topic: well, Mur's got a point, dynamic classes would lead to gods in the long run, but we knew that from the start... so you need to do it either static or dynamic with taking away old spells to fit Mur's ideas, i guess... if that topic is still alive after Mur's post, i'd suggest (as much as it hurts my spell-collectors heart) to take away the spells of players once they drop out of their class, like we lose them when we leave mp6, and give them a chance of a fresh start in another class if they wish to do so... flame me all you want for my off-topic part, but don't forget to at least TRY to contribute to the discussion on-topic, thanks^^ reason for edit: i realized that the style was crappy because i was posting hasty and angry, the message stayed the same, but the sentences got a bit rearranged
  16. soo.... you get the chance to do it again, be happy about it, i would kill for getting more head-hunt fun =)
  17. Krishka, you are a bit strange in your argumentation... one time you say that only a few should have the ability of creating, and the next moment you say that it's logical that any mage can brew potions... and, to what you can do right now: -NOT hurry -NOT giving out coins to random people, or giving them mickey-mouse jobs and pay them for it -talk to Mur about what he thinks about common items and how they could be done -talk to people who have a lot of items and ask them what they think about a market, why they need their items that badly and what they would find as a useful service, as those who already have items are mostly those who know what people want in exchange for coins and items... (the trouble i see there: people got their items by bribing with spell docs or by trading for creatures they could easily re-recruit, they sort of tricked their partners into a deal that was nowhere near as good as it seemed LOL) just my 2 cents, not accusing anybody of doing anything... obviously... and no, i'm not right in my mind, so you can't nail me to what i've just said, dear 'item-traders'...
  18. argh, both of you fail to get my point -.- if only certain palyers can 'create', there is no job for others and no way of getting coins short of buying them... as long as ANYBODY controls hwo items are made and processed, there IS a monopoly on items and coins, and as noble as Krishka and Kragel might be, if they start handing out their coins for nothing then they just failed you need a way of giving every no-name player the ability of creating some useful thing WITHOUT making it too easy, and that's the big problem i have in my theory... it would either be too easy or get people to create alts and become wealthy, you only pay for things when that's easier than making them yourself... for example, i'm not paying anybody to do the vacuuming for me, as i can perfectly do that myself, but i would pay for getting a new oven because paying a man who knows what he is doing is better for me than fiddling with the oven myself, that the point of a market
  19. in addition to what Intrigue has proposed, i think that such processes need to cost time, as this is the only thing we have in this game that can't be regrown that easily to make something worthy enough to be bought, you need to work on it for some time, maybe a day or two, in which you can NOT do anything else, like chatting, walking around, or let alone fighting... basically, you're stuck while creating items else there would be either no need to buy items becasue players could just go and make the items they want themselves, or you'd have the money circulating only between the persons who have a role of creating items... the problems with such things is that it can easily be overcome by creating a few alts and place them at the places where you could grow/process items... and, as i've said, if such places were controlled by PWRs, you'd soon have a monopoly on all items and nothing like a working market... i could imagine connecting this idea with factions/character classes which are in discussion, though, therefore giving people the ability to specialize... which woudl then lead to items which are superior to others and therefore worhtier than others... uhmm... sorry, but i can't come up with any solution for that issue that has no flaws, all i can do is proposing strange ideas :/
  20. i jsut ahd another go on Akasha (with my combat rit this time) and found out a bit more about that interesting creature 7... -it's hiding in a not-numbered slot (see one of the weakens for that) -it has 0 vit (akasha's influence gave it 4278 vit to start with) -it can be attacked, and seems to have no def -it has most probably 0 init, at least it's slower than grasans -whenever it tries to attack (if it survives long enough to try doing so), the fight ends immidiately akasha again Enemy was penalised with 2 loyalty for loosing this fight Casualties: Enemy:11.59888%, You:35.67518% heat You: 0, Enemy: 0 logsize:383 usevitality:100 strategy:890508 looser:E actionnr:13 rounds:0 E lost: 7620vit; A lost: 52912vit; Array ( [vars] => Array ( [statsVp] => 113 [statsXpl] => 1 [statsAct] => 0 ) [character] => Array ( [regeneration] => 0 [energeticimmun] => 0.08 [tradesense] => 0.08 [briskness] => 0 [initiative] => 0 [defence] => 0 [attack] => 0.08 [power] => 0.04 ) [something] => 1 ) FULL LOG: Load Burns creatures Load .Akasha. creatures .Akasha.'s Creature Tokens [purpurmoon,claw2,antifreeze,blooddrop1,jewelshards] [claw2] Arcasul gets 1517.4008 attack and regeneration based on Principles. [blooddrop1] Arcasul gets 3 defence (10 percent) due to principles combination. [jewelshards] Arcasul gets Max Vitality capacity doubled. .Akasha.'s Creature Tokens [blooddrop3,blooddrop1,claw2,blackdiamonds,jewelshards,darksky] [blooddrop3] Chaos Archer gets 28 attack (20 percent) and 1 initiative (20 percent). [blooddrop1] Chaos Archer gets 3 defence (10 percent) due to principles combination. [claw2] Chaos Archer gets 1517.4008 attack and regeneration based on Principles. [jewelshards] Chaos Archer gets Max Vitality capacity doubled. [darksky] Chaos Archer gets 0 attack and loses 0 defence due to missing Darkness Principle. .Akasha.'s Creature Tokens [blackdiamonds,onyxfangs] [onyxfangs] Chaos Archer gets 3 attack (2 percent). .Akasha.'s Creature Tokens [jewelshards,goldtear,emeraldglare,blackdiamonds,claw2,stardust,osirisbelt,onyxfangs] [jewelshards] Blood Sucker gets Max Vitality capacity doubled. [emeraldglare] Blood Sucker gets 0 regeneration and 0 defence based on enemy creature skills [claw2] Blood Sucker gets 1517.4008 attack and regeneration based on Principles. [osirisbelt] Blood Sucker gets Max Vitality capacity increased by 3000. [onyxfangs] Blood Sucker gets 33 attack (2 percent). .Akasha.'s Creature Tokens [blooddrop3] [blooddrop3] Pimped Grasan gets 24 attack (20 percent) and 0 initiative (20 percent). .Akasha.'s Creature Tokens [claw1,blackdiamonds,firedrop,jewelshards] [claw1] Pimped Grasan gets 379 power based on Princiles. [jewelshards] Pimped Grasan gets Max Vitality capacity doubled. Influences for .Akasha.: creatureboost ###### COMBO: Adding 22658 combo vitality bonus for this ritual Applying 100% of Burns's energetic influence Applying 100% of .Akasha.'s energetic influence .Akasha.'s Chaos Archer does damage to all creature(s) of Burns and: - Gregory receives 2960 damage and remains with 22498 vitality - James receives 2960 damage and remains with 22498 vitality - Eric receives 2960 damage and remains with 22498 vitality - dst receives 2983 damage and remains with 20875 vitality - Cless receives 2983 damage and remains with 21022 vitality - No One receives 2983 damage and remains with 21096 vitality .Akasha.'s Chaos Archer does damage to all creature(s) of Burns and: - Gregory receives 338 damage and remains with 22160 vitality - James receives 338 damage and remains with 22160 vitality - Eric receives 338 damage and remains with 22160 vitality - dst receives 361 damage and remains with 20514 vitality - Cless receives 361 damage and remains with 20661 vitality - No One receives 361 damage and remains with 20735 vitality .Akasha.'s Arcasul does damage to all creature(s) of Burns and: - Gregory receives 2913 damage and remains with 19247 vitality - James receives 2913 damage and remains with 19247 vitality - Eric receives 2913 damage and remains with 19247 vitality - dst receives 2936 damage and remains with 17578 vitality - Cless receives 2936 damage and remains with 17725 vitality - No One receives 2936 damage and remains with 17799 vitality Burns's Gregory does damage to all creature(s) of .Akasha. and: - Arcasul receives 339 damage and remains with 10939 vitality - Chaos Archer receives 339 damage and remains with 10939 vitality - Chaos Archer receives 345 damage and remains with 7433 vitality - Blood Sucker receives 362 damage and remains with 16916 vitality - Pimped Grasan receives 384 damage and remains with 5644 vitality - Pimped Grasan receives 384 damage and remains with 7394 vitality - receives 387 damage and remains with 3891 vitality Burns's Eric does damage to all creature(s) of .Akasha. and: - Arcasul receives 339 damage and remains with 10600 vitality - Chaos Archer receives 339 damage and remains with 10600 vitality - Chaos Archer receives 345 damage and remains with 7088 vitality - Blood Sucker receives 362 damage and remains with 16554 vitality - Pimped Grasan receives 384 damage and remains with 5260 vitality - Pimped Grasan receives 384 damage and remains with 7010 vitality - receives 387 damage and remains with 3504 vitality Burns's James does damage to all creature(s) of .Akasha. and: - Arcasul receives 339 damage and remains with 10261 vitality - Chaos Archer receives 339 damage and remains with 10261 vitality - Chaos Archer receives 345 damage and remains with 6743 vitality - Blood Sucker receives 362 damage and remains with 16192 vitality - Pimped Grasan receives 384 damage and remains with 4876 vitality - Pimped Grasan receives 384 damage and remains with 6626 vitality - receives 387 damage and remains with 3117 vitality .Akasha.'s Blood Sucker does damage to all creature(s) of Burns and: - Gregory receives 1785 damage and remains with 17462 vitality - James receives 1785 damage and remains with 17462 vitality - Eric receives 1785 damage and remains with 17462 vitality - dst receives 1808 damage and remains with 15770 vitality - Cless receives 1808 damage and remains with 15917 vitality - No One receives 1808 damage and remains with 15991 vitality Burns's dst does weaken to all creature(s) of .Akasha. and: - Weaken defence effect: -473 - weakens Arcasul for next 2 rounds and lowers its defence by -473 and remains with 10261 vitality - Weaken defence effect: -473 - weakens Chaos Archer for next 2 rounds and lowers its defence by -473 and remains with 10261 vitality - Weaken defence effect: -473 - weakens Chaos Archer for next 2 rounds and lowers its defence by -473 and remains with 6743 vitality - Weaken defence effect: -473 - weakens Blood Sucker for next 2 rounds and lowers its defence by -473 and remains with 16192 vitality - Weaken defence effect: -473 - weakens Pimped Grasan for next 2 rounds and lowers its defence by -473 and remains with 4876 vitality - Weaken defence effect: -473 - weakens Pimped Grasan for next 2 rounds and lowers its defence by -473 and remains with 6626 vitality - Weaken defence effect: -473 - weakens for next 2 rounds and lowers its defence by -473 and remains with 3117 vitality Burns's Cless does weaken to all creature(s) of .Akasha. and: Applying temporary effects for .Akasha., slot 1 : , weaken (round:3 weaken: defence=-473 ) - Weaken defence effect: -473 - weakens Arcasul for next 2 rounds and lowers its defence by -473 and remains with 10261 vitality Applying temporary effects for .Akasha., slot 2 : , weaken (round:3 weaken: defence=-473 ) - Weaken defence effect: -473 - weakens Chaos Archer for next 2 rounds and lowers its defence by -473 and remains with 10261 vitality Applying temporary effects for .Akasha., slot 3 : , weaken (round:3 weaken: defence=-473 ) - Weaken defence effect: -473 - weakens Chaos Archer for next 2 rounds and lowers its defence by -473 and remains with 6743 vitality Applying temporary effects for .Akasha., slot 4 : , weaken (round:3 weaken: defence=-473 ) - Weaken defence effect: -473 - weakens Blood Sucker for next 2 rounds and lowers its defence by -473 and remains with 16192 vitality Applying temporary effects for .Akasha., slot 5 : , weaken (round:3 weaken: defence=-473 ) - Weaken defence effect: -473 - weakens Pimped Grasan for next 2 rounds and lowers its defence by -473 and remains with 4876 vitality Applying temporary effects for .Akasha., slot 6 : , weaken (round:3 weaken: defence=-473 ) - Weaken defence effect: -473 - weakens Pimped Grasan for next 2 rounds and lowers its defence by -473 and remains with 6626 vitality Applying temporary effects for .Akasha., slot : , weaken (round:3 weaken: defence=-473 ) - Weaken defence effect: -473 - weakens for next 2 rounds and lowers its defence by -473 and remains with 3117 vitality Burns's No One does weaken to all creature(s) of .Akasha. and: Applying temporary effects for .Akasha., slot 1 : , weaken (round:3 weaken: defence=-473 ) - Weaken defence effect: -473 - weakens Arcasul for next 2 rounds and lowers its defence by -473 and remains with 10261 vitality Applying temporary effects for .Akasha., slot 2 : , weaken (round:3 weaken: defence=-473 ) - Weaken defence effect: -473 - weakens Chaos Archer for next 2 rounds and lowers its defence by -473 and remains with 10261 vitality Applying temporary effects for .Akasha., slot 3 : , weaken (round:3 weaken: defence=-473 ) - Weaken defence effect: -473 - weakens Chaos Archer for next 2 rounds and lowers its defence by -473 and remains with 6743 vitality Applying temporary effects for .Akasha., slot 4 : , weaken (round:3 weaken: defence=-473 ) - Weaken defence effect: -473 - weakens Blood Sucker for next 2 rounds and lowers its defence by -473 and remains with 16192 vitality Applying temporary effects for .Akasha., slot 5 : , weaken (round:3 weaken: defence=-473 ) - Weaken defence effect: -473 - weakens Pimped Grasan for next 2 rounds and lowers its defence by -473 and remains with 4876 vitality Applying temporary effects for .Akasha., slot 6 : , weaken (round:3 weaken: defence=-473 ) - Weaken defence effect: -473 - weakens Pimped Grasan for next 2 rounds and lowers its defence by -473 and remains with 6626 vitality Applying temporary effects for .Akasha., slot : , weaken (round:3 weaken: defence=-473 ) - Weaken defence effect: -473 - weakens for next 2 rounds and lowers its defence by -473 and remains with 3117 vitality Applying temporary effects for .Akasha., slot 5 : , weaken (round:3 weaken: defence=-473 ) .Akasha.'s Pimped Grasan does haoticdamage to all creature(s) of Burns and: - hits haoticaly and does 425 damage to Gregory and remains with 17037 vitality - hits haoticaly and does 400 damage to James and remains with 17062 vitality - hits haoticaly and does 96 damage to Eric and remains with 17366 vitality - hits haoticaly and does 527 damage to dst and remains with 15243 vitality - hits haoticaly and does 438 damage to Cless and remains with 15479 vitality - hits haoticaly and does 550 damage to No One and remains with 15441 vitality Applying temporary effects for .Akasha., slot 6 : , weaken (round:3 weaken: defence=-473 ) .Akasha.'s Pimped Grasan does haoticdamage to all creature(s) of Burns and: - hits haoticaly and does 444 damage to Gregory and remains with 16593 vitality - hits haoticaly and does 353 damage to James and remains with 16709 vitality - hits haoticaly and does 427 damage to Eric and remains with 16939 vitality - hits haoticaly and does 116 damage to dst and remains with 15127 vitality - hits haoticaly and does 466 damage to Cless and remains with 15013 vitality - hits haoticaly and does 418 damage to No One and remains with 15023 vitality Applying temporary effects for .Akasha., slot : , weaken (round:3 weaken: defence=-473 ) .Akasha.'s cant find any enemy creatures to target, skipping turn ... Burns WINS! Creature Experience reward for Burns - Winning player Gregory gaines 1270 Xp and a won battle James gaines 1270 Xp and a won battle Eric gaines 1270 Xp and a won battle dst gaines 1270 Xp and a won battle Cless gaines 1270 Xp and a won battle No One gaines 1270 Xp and a won battle Creature Experience reward for .Akasha. - Losing player Arcasul gaines 3780 Xp Chaos Archer gaines 3780 Xp Chaos Archer gaines 3780 Xp Blood Sucker gaines 3780 Xp Pimped Grasan gaines 3780 Xp Pimped Grasan gaines 3780 Xp gaines 3780 Xp Winner does not get a won fight point. Looser does not get a lost fight point. this 7th creature seems to only come out to play when a VE token is in the battle, and when it gets some vit to fight with, in the last fight when Akasha had no vit left to give away, it didn't show up...
  21. another Akasha-fight... i could now say i lost deliberately, but in fact i just got wiped because i used the wrong rit XD anyways, there's the 7th creature again... 7 creatures .Akasha. id: 14051 Creature: 21 Level: 6 Vitality: 15714/3500 Enemy Load Burns creatures Load .Akasha. creatures .Akasha.'s Creature Tokens [purpurmoon,claw2,antifreeze,blooddrop1,jewelshards] [claw2] Arcasul gets 1517.4008 attack and regeneration based on Principles. [blooddrop1] Arcasul gets 3 defence (10 percent) due to principles combination. [jewelshards] Arcasul gets Max Vitality capacity doubled. .Akasha.'s Creature Tokens [blooddrop3,blooddrop1,claw2,blackdiamonds,jewelshards,darksky] [blooddrop3] Chaos Archer gets 28 attack (20 percent) and 1 initiative (20 percent). [blooddrop1] Chaos Archer gets 3 defence (10 percent) due to principles combination. [claw2] Chaos Archer gets 1517.4008 attack and regeneration based on Principles. [jewelshards] Chaos Archer gets Max Vitality capacity doubled. [darksky] Chaos Archer gets 0 attack and loses 0 defence due to missing Darkness Principle. .Akasha.'s Creature Tokens [blackdiamonds,onyxfangs] [onyxfangs] Chaos Archer gets 3 attack (2 percent). .Akasha.'s Creature Tokens [jewelshards,goldtear,emeraldglare,blackdiamonds,claw2,stardust,osirisbelt,onyxfangs] [jewelshards] Blood Sucker gets Max Vitality capacity doubled. [emeraldglare] Blood Sucker gets 0 regeneration and 0 defence based on enemy creature skills [claw2] Blood Sucker gets 1517.4008 attack and regeneration based on Principles. [osirisbelt] Blood Sucker gets Max Vitality capacity increased by 3000. [onyxfangs] Blood Sucker gets 33 attack (2 percent). .Akasha.'s Creature Tokens [blooddrop3] [blooddrop3] Pimped Grasan gets 24 attack (20 percent) and 0 initiative (20 percent). .Akasha.'s Creature Tokens [claw1,blackdiamonds,firedrop,jewelshards] [claw1] Pimped Grasan gets 379 power based on Princiles. [jewelshards] Pimped Grasan gets Max Vitality capacity doubled. Influences for Burns: vampiricaura, vampiricaura ###### Influences for .Akasha.: creatureboost ###### Applying 100% of Burns's energetic influence Applying 100% of .Akasha.'s energetic influence .Akasha.'s Chaos Archer does damage to all creature(s) of Burns and: - Gregory receives 2967 damage and remains with 633 vitality - James receives 2967 damage and remains with 633 vitality - Eric receives 2967 damage and remains with 633 vitality - Unholy Priest II receives 2976 damage creature DIES! - Unholy Priest II receives 2976 damage creature DIES! - dst receives 2990 damage creature DIES! .Akasha.'s Chaos Archer does damage to all creature(s) of Burns and: - Gregory receives 345 damage and remains with 288 vitality - James receives 345 damage and remains with 288 vitality - Eric receives 345 damage and remains with 288 vitality .Akasha.'s Arcasul does damage to all creature(s) of Burns and: - Gregory receives 2920 damage creature DIES! - James receives 2920 damage creature DIES! - Eric receives 2920 damage creature DIES! .Akasha.'s Blood Sucker cant find any enemy creatures to target, skipping turn ... .Akasha. WINS! Creature Experience reward for Burns - Losing player No creatures survived the fight for this player, no xp reward Creature Experience reward for .Akasha. - Winning player Arcasul gaines 1989 Xp and a won battle Chaos Archer gaines 1989 Xp and a won battle Chaos Archer gaines 1989 Xp and a won battle Blood Sucker gaines 1989 Xp and a won battle Pimped Grasan gaines 1989 Xp and a won battle Pimped Grasan gaines 1989 Xp and a won battle [color="#FF0000"]gaines 1989 Xp and a won battle[/color] Winner does not get a won fight point. Looser gets humiliated, loss fights counter incremented! Mon May 04 2009 13:23:43 GMT+0200 Your Army Burns id: 419521 Creature: 15 Level: 2 Vitality: 0/660 ***combat results > | Close Sheath Balance 100% vs 0% *** Combat details (under construction). 'E' is defender, 'A' is attacker Your honor reward for this battle: 0 Your loyalty reward for this battle: 0 Enemy honor reward for this battle: 0 Enemy loyalty reward for this battle: 0 Enemy was penalised with 2 loyalty for loosing this fight Casualties: Defender:0%, Attacker:100% heat A: 158 heat E: 0 logsize:98 usevitality e (you):100 usevitality a:100 looser:A actionnr:9 rounds:0 E lost: 0vit; A lost: 13920vit; Array ( [vars] => Array ( [statsVp] => 106 [statsXpl] => 0 [statsAct] => 0 ) [character] => Array ( [regeneration] => 0.08 [energeticimmun] => 0.08 [tradesense] => 0 [briskness] => 0.08 [initiative] => 0 [defence] => 0 [attack] => 0 [power] => 0 ) [something] => 1 ) ***< combat action | Close you could call that the Akasha-standard fight, i guess XD
  22. show me a person that takes the alt-rules seriously... once you can gain something from it, you will always use alts to do the job, as that whole 'helping your main' is nothing but helping another player when you disguise yourself properly... dst could be an alt from lightsage for all i know, in fact everybody in this game could be an alt of Mur and you'd never know, try to prove who is and who isn't an alt, and then start talking about the alt-rule...
  23. *prods peoples noses on no one's topic from a week ago where we discuss that matter* [url="http://magicduel.invisionzone.com//index.php?showtopic=3792"]http://magicduel.invisionzone.com//index.php?showtopic=3792[/url]
  24. ok... still a pointless system, cause a leader that wants to keep his position will then a) get a good RL friend into his ally and give 100% power to him or B ) create an alt and give 100% to him [i thought the sunglasses guy had been removed... guess i was wrong there LOL] that could be solved if each playerwas limited to 20% or less, but then you face the same trouble... 1 friend and 4 alts also make an overthrow-proof leader ;-) anyways, you can't have that system to get rid of useless leaders... or get rid of useful leaders, for that matter... it's just a protective measure for the leaders, and hell yes, i say that people who want to be a leader should take the time and effort to BE a leader. oh, if you are going to ask me for a better system, i'd point towards the current one, i like that^^
  25. ok, my idea of such classes would look like that: 1. you go and decide which class you want to be in 2. you stop gaining stats that are not part of this class, maybe even have saccing-values altered to fit in 3. for the stats you get, more spells get unlocked, which you can 'learn' by receiving a mystical magic point or something the like from an RPC/faction leader 4. you can do that as long as it pleases you, and when you get tired of your class, you have the option to retire from it (which will set your old spells on hold) and try something different (which is not allowed just like that, but only once per month or so) 5. you repeat 1-4 as often as you want/have time/see it fitting after doing that, you can drop out of the class-system when you like and stay class-less, which will mean that you can't learn any more spells while you are not in a class, but may use all spells you got so far (but only 10 times per 14 days instead of 50 times) you also start gathering stats 'the normal way', so it might be kind of a strategic decision to stay without a class to get all your stats up and then go into one for special training and spell-getting however, the flaws i can see in my system are the following: -RPCs and Faction leaders need to be ACTIVE QUEST-SETTERS for that to work, and the quests can't be insanely hard or have only 10 winners per month, there are too many people out there who want to cast spells -to avoid the illusion of easy-attainable spells, you need tough requirements to learn a spell, which contain not only good stats to cast them, but also age-requirements [like 'you need be part of that class for 15 days to see the next spell/you need to cast at least 50/100/150 spells of that class to get next spell/you need 200 power to see the next spell (which is not really hard with the current system, just a matter of time)] -this will NOT stop people like me from getting every spell from every class in the long run, which seems like your target, Guy... -it would make it very very hard for players to get a decent fighting profile if they get stuck in a class that doesn't gain attack for a month, to prevent that i'd suggest that you can only choose a class once you are experienced enough to deal with the drawbacks [my idea for that would be attack-stat over 200/more than 300 swords, most likely both of those requirements] i guess there are more flaws, that idea has not been written down yet, it was just wandering my mind for a few hours, so i guess i'll see more flaws tomorrow (unless you find them first ;-))
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