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Myth

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Everything posted by Myth

  1. Yeah, that's why. :p And in the case of target all, the attack is calculated based on each target's VE individually.
  2. Confirmed. - upgraded 7 Bird Eggs to level 2 - returned to creature page - refreshed - noticed no change in current exploring points: max/max - upgraded 1 of the birds to level 3 - returned to creature page - refreshed - noticed no change in current exploring points: max/max I was gonna ask if it could be Trade Sense related, but then I noticed I only had 17 of that, so it can't be the case And if that's the case, the Costs section shouldn't include exploring points :p
  3. This behavior was mentioned in a few previous reports. To follow this issue, we have the following rigged fight: Attacker: Mythrandir Slot 1: Dark Archer (840124) --- attack: 50 (base) + 25 (Imp. bonus) = 75 Slot 2: Imperial Aramor Assassin (830050) --- attack: 130 (base) + 65 (Imp. bonus) = 195 Slot 3: Dark Archer (840125) --- attack: 50 (base) + 25 (Imp. bonus) = 75 Slot 4: Grasan Huvourer (835144) --- attack: 100 (base) + 50 (Imp. bonus) = 150 Slot 6: Unholy Priest II (836171) --- power: 80 (base) Defender: *Miq* Slot 2: Remains (841570) [shop version] --- power: 40 (base); defense: 10 (base) We'll be following 2 abilities: Weaken Defense and Martirism. Creatures to follow: Dark Archer (840124), Grasan Huvourer (835144), Unholy Priest II (836171) and Remains (841570). This color marks relevant combat lines. (most of it) This color marks comments related to correct behavior. This color marks comments related to incorrect behavior. [log='Combat Log']Loading Mythrandir creatures Loading *Miq* creatures Applying 0% of Mythrandir's energetic influence Applying 0% of *Miq*'s energetic influence Influences for Mythrandir ###### Imperial Aramor Assassin (830050): morale, attackbonus, attackbonus Unholy Priest II (836171): vampiricaura Influences for *Miq* ###### Remains (841570): regenaura Applying Mythrandir's Creature Tokens at 100% Imperial Aramor Assassin (830050)'s creature tokens [] Grasan Huvourer (835144)'s creature tokens [] Unholy Priest II (836171)'s creature tokens [] Dark Archer (840124)'s creature tokens [] Dark Archer (840125)'s creature tokens [] Applying *Miq*'s Creature Tokens at 100% Remains (841570)'s creature tokens [] Mythrandir’s Imperial Aramor Assassin (830050) does damage to weak creature(s) of *Miq* and: - Remains (841570) receives 185 damage and remains with 1815 vitality correct; Aramor attack: 195 - Remains (current) defense: 10 = damage: 185 Remains (841570) now has 1815 VE and 10 defense Mythrandir's Dark Archer (840124) does weaken to weak creature(s) of *Miq* and: - Weaken defence effect: -75 - maintains weaken on Remains (841570) weaken (round:2 weaken: defence=-75|from 10 to -65; ) Remains (841570) now has 1815 VE and -65 defense and remains with 1815 vitality Mythrandir's Unholy Priest II (836171) does protect to dying creature(s) of *Miq* and: - Protection effect: 80 - Remains (841570) is protected by Unholy Priest II (836171) with defence, maintaining protection protect (round:3 protect: defence=80|from -65 to 15; ) Remains (841570) now has 1815 VE and 15 defense and remains with 1815 vitality Mythrandir's Dark Archer (840125) does weaken to weak creature(s) of *Miq* and: - Weaken defence effect: -75 - maintains weaken on Remains (841570) weaken (round:2 weaken: defence=-75|from 15 to -60; ) Remains (841570) now has 1815 VE and -60 defense and remains with 1815 vitality *Miq*'s Remains (841570) does protect to dying creature(s) of *Miq* and: - Protection effect: 40 - Remains (841570) is protected by Remains (841570) with defence, maintaining protection protect (round:3 protect: defence=40|from -60 to -20; ) Remains (841570) now has 1775 VE and -20 defense and remains with 1775 vitality Mythrandir's Grasan Huvourer (835144) does weaken to all creature(s) of *Miq* and: - Weaken defence effect: -150 - maintains weaken on Remains (841570) weaken (round:2 weaken: defence=-150|from -20 to -170; ) Remains (841570) now has 1775 VE and -170 defense and remains with 1775 vitality ###### START ROUND "1” ###### Applying temporary effects for *Miq*, slot 2 : weaken (round:1 weaken: defence=-75|from 10 to -65; ) weaken (round:0 weaken: effect ended) protect (round:2 protect: defence=80|from -65 to 15; ) weaken (round:1 weaken: defence=-75|from 15 to -60; ) weaken (round:0 weaken: effect ended) protect (round:2 protect: defence=40|from -60 to -20; ) weaken (round:1 weaken: defence=-150|from -20 to -170; ) weaken (round:0 weaken: effect ended) Mythrandir’s Imperial Aramor Assassin (830050) does damage to weak creature(s) of *Miq* and: - Remains (841570) receives 365 damage correct; Aramor attack: 195 - Remains (current) defense: -170 = damage: 365 Remains (841570) now has 1410 VE and -170 defense and remains with 1410 vitality Mythrandir's Dark Archer (840124) does weaken to weak creature(s) of *Miq* and: - Weaken defence effect: -75 - maintains weaken on Remains (841570) weaken (round:3 weaken: defence=-75|from -170 to -245; ) Remains (841570) now has 1410 VE and -245 defense and remains with 1410 vitality Mythrandir's Unholy Priest II (836171) does protect to dying creature(s) of *Miq* and: - Protection effect: 80 - Remains (841570) is protected by Unholy Priest II (836171) with defence, maintaining protection protect (round:3 protect: defence=80|from -245 to -165; ) Remains (841570) now has 1410 VE and -165 defense and remains with 1410 vitality Mythrandir's Dark Archer (840125) does weaken to weak creature(s) of *Miq* and: - Weaken defence effect: -75 - maintains weaken on Remains (841570) weaken (round:3 weaken: defence=-75|from -165 to -240; ) Remains (841570) now has 1410 VE and -240 defense and remains with 1410 vitality *Miq*'s Remains (841570) does protect to dying creature(s) of *Miq* and: - Protection effect: 40 - Remains (841570) is protected by Remains (841570) with defence, maintaining protection protect (round:3 protect: defence=40|from -240 to -200; ) Remains (841570) now has 1370 VE and -200 defense and remains with 1370 vitality Mythrandir's Grasan Huvourer (835144) does weaken to all creature(s) of *Miq* and: - Weaken defence effect: -150 - maintains weaken on Remains (841570) weaken (round:3 weaken: defence=-150|from -200 to -350; ) Remains (841570) now has 1370 VE and -350 defense and remains with 1370 vitality ###### START ROUND "2” ###### Applying temporary effects for *Miq*, slot 2 : weaken (round:2 weaken: defence=-75|from -170 to -245; ) protect (round:3 protect: defence=80|from -245 to -165; ) weaken (round:2 weaken: defence=-75|from -165 to -240; ) protect (round:3 protect: defence=40|from -240 to -200; ) weaken (round:2 weaken: defence=-150|from -200 to -350; ) Mythrandir’s Imperial Aramor Assassin (830050) does damage to weak creature(s) of *Miq* and: - Remains (841570) receives 545 damage correct; Aramor attack: 195 - Remains (current) defense: -350 = damage: 545 Remains (841570) now has 825 VE and -350 defense and remains with 825 vitality Mythrandir's Dark Archer (840124) does weaken to weak creature(s) of *Miq* and: - Weaken defence effect: -75 - maintains weaken on Remains (841570) weaken (round:3 weaken: defence=-75|from -350 to -425; ) Remains (841570) now has 825 VE and -425 defense and remains with 825 vitality Mythrandir's Unholy Priest II (836171) does protect to dying creature(s) of *Miq* and: - Protection effect: 80 - Remains (841570) is protected by Unholy Priest II (836171) with defence, maintaining protection protect (round:3 protect: defence=80|from -425 to -345; ) Remains (841570) now has 825 VE and -345 defense and remains with 825 vitality Mythrandir's Dark Archer (840125) does weaken to weak creature(s) of *Miq* and: - Weaken defence effect: -75 - maintains weaken on Remains (841570) weaken (round:3 weaken: defence=-75|from -345 to -420; ) Remains (841570) now has 825 VE and -420 defense and remains with 825 vitality *Miq*'s Remains (841570) does protect to dying creature(s) of *Miq* and: - Protection effect: 40 - Remains (841570) is protected by Remains (841570) with defence, maintaining protection protect (round:3 protect: defence=40|from -420 to -380; ) Remains (841570) now has 785 VE and -420 defense and remains with 785 vitality Mythrandir's Grasan Huvourer (835144) does weaken to all creature(s) of *Miq* and: - Weaken defence effect: -150 - maintains weaken on Remains (841570) weaken (round:3 weaken: defence=-150|from -380 to -530; ) Remains (841570) now has 785 VE and -530 defense and remains with 785 vitality ###### START ROUND "3” ###### Applying temporary effects for *Miq*, slot 2 : weaken (round:2 weaken: defence=-75|from -350 to -425; ) protect (round:3 protect: defence=80|from -425 to -345; ) weaken (round:2 weaken: defence=-75|from -345 to -420; ) protect (round:3 protect: defence=40|from -420 to -380; ) weaken (round:2 weaken: defence=-150|from -380 to -530; ) Mythrandir’s Imperial Aramor Assassin (830050) does damage to weak creature(s) of *Miq* and: - Remains (841570) receives 725 damage correct; Aramor attack: 195 - Remains (current) defense: -530 = damage: 725 Remains (841570) now has 60 VE and -530 defense and remains with 60 vitality Mythrandir's Dark Archer (840124) does weaken to weak creature(s) of *Miq* and: - Weaken defence effect: -15 - maintains weaken on Remains (841570) weaken (round:3 weaken: defence=-15|from -530 to -545; ) Weaken Defense issue: because Dark Archer (240124)'s attack was greater than Remains (841570)'s current VE, the attack became attack_value - target_current_VE_value: 75-60=15 Remains (841570) now has 60 VE and -530 defense and remains with 60 vitality Mythrandir's Unholy Priest II (836171) does protect to dying creature(s) of *Miq* and: - Protection effect: 80 - Remains (841570) is protected by Unholy Priest II (836171) with defence, maintaining protection protect (round:3 protect: defence=80|from -545 to -465; ) Remains (841570) now has 60 VE and -465 defense and remains with 60 vitality Mythrandir's Dark Archer (840125) does weaken to weak creature(s) of *Miq* and: - Weaken defence effect: -15 - maintains weaken on Remains (841570) weaken (round:3 weaken: defence=-15|from -465 to -480; ) Weaken Defense same issue Remains (841570) now has 60 VE and -480 defense and remains with 60 vitality *Miq*'s Remains (841570) does protect to dying creature(s) of *Miq* and: - Protection effect: 20 - Remains (841570) is protected by Remains (841570) with defence, maintaining protection protect (round:3 protect: defence=20|from -480 to -460; ) Martirism Issue: because Remains (841570)'s current VE was greater than Remains (841570)'s power, the power became caster_current_VE_value - power_value: 60-40=20 Remains (841570) now has 40 VE and -460 defense and remains with 40 vitality Mythrandir's Grasan Huvourer (835144) does weaken to all creature(s) of *Miq* and: - Weaken defence effect: -110 - maintains weaken on Remains (841570) weaken (round:3 weaken: defence=-110|from -460 to -570; ) Weaken Defense same issue Remains (841570) now has 40 VE and -570 defense and remains with 40 vitality ###### START ROUND "4” ###### Applying temporary effects for *Miq*, slot 2 : weaken (round:2 weaken: defence=-75|from -390 to -465; ) protect (round:3 protect: defence=80|from -465 to -385; ) weaken (round:2 weaken: defence=-75|from -385 to -460; ) protect (round:3 protect: defence=40|from -460 to -420; ) weaken (round:2 weaken: defence=-150|from -420 to -570; ) Mythrandir’s Imperial Aramor Assassin (830050) does damage to weak creature(s) of *Miq* and: - Remains (841570) receives 765 damage creature DIES! Mythrandir's Dark Archer (840124) cant find any enemy creatures to target, skipping turn ... Mythrandir WINS! Creature Experience reward for Mythrandir - Winning player Imperial Aramor Assassin (830050) gains 413 Xp and a won battle Grasan Huvourer (835144) gains 413 Xp and a won battle Unholy Priest II (836171) recovers 52.8 Vitality Unholy Priest II (836171) gains 413 Xp and a won battle Dark Archer (840124) gains 413 Xp and a won battle Dark Archer (840125) gains 413 Xp and a won battle Creature Experience reward for *Miq* - Losing player No creatures survived the fight for this player, no xp reward Winner does not get a won fight point Loser gets humiliated, loss fights counter incremented![/log] I'm gonna break down what's happening above the way I see it, in IFs and ELSEs. 1. Weaken Defense (edited) IF1 targ_curr_VE - cast_curr_att >= cast_curr_att | cast_temp/used_att = cast_curr_att | ELSE1 |IF2 targ_curr_VE - cast_curr_att > 0 || cast_temp/used_att = targ_curr_VE - cast_curr_att || ELSE2 || cast_temp/used_att = cast_curr_att - targ_curr_VE |ENDIF2 ENDIF1 That ELSE simply shouldn't exist. In light of more testing, it appears the formulas are almost the same for weaken and martyr, differences being that 1. one takes into account attack and the other one power; 2. weaken has a 2nd "IF" which doesn't let it go negative the way martyr does. What's wrong is that Weaken Defense becomes weaker, as it is now. To solve, just remove the clauses above entirely. Attack shouldn't change based on target VE. 2. Martirism (edited) IF1 | cast_curr_VE - cast_curr_pow >= cast_curr_pow | cast_temp/used_pow = cast_curr_pow & cast_curr_VE = cast_curr_VE - cast_temp/used_pow | ELSE1 | IF2 | | cast_curr_VE - cast_curr_pow > 0 | | cast_temp/used_pow = cast_curr_VE - cast_curr_pow & cast_curr_VE = cast_curr_VE - cast_temp/used_pow | | ELSE2 | | cast_temp/used_pow = cast_curr_pow - cast_curr_VE & cast_curr_VE = cast_curr_VE - cast_temp/used_pow | ENDIF2 ENDIF1 I looked again at the values and found that there is no second IF, so the formula using IFs actually looks like this: IF1 | cast_curr_VE - cast_curr_pow >= cast_curr_pow | cast_temp/used_pow = cast_curr_pow & cast_curr_VE = cast_curr_VE - cast_temp/used_pow | ELSE | cast_temp/used_pow = cast_curr_VE - cast_curr_pow & cast_curr_VE = cast_curr_VE - cast_temp/used_pow ENDIF The ELSE causes the self heal Ary mentioned a few months ago. It occurs when caster VE - caster power < 0, and can be fixed with a second IF/ELSE clause: Case 1: low VE martyr caster shouldn't cast if its VE is lower than its power IF1 | cast_curr_VE - cast_curr_pow >= cast_curr_pow | cast_temp/used_pow = cast_curr_pow & cast_curr_VE = cast_curr_VE - cast_temp/used_pow | ELSE1 | IF2 | | cast_curr_VE - cast_curr_pow > 0 | | cast_temp/used_pow = cast_curr_VE - cast_curr_pow & cast_curr_VE = cast_curr_VE - cast_temp/used_pow | | ELSE2 | | cast_temp/used_pow = 0 & cast_curr_VE = cast_curr_VE - cast_temp/used_pow | ENDIF2 ENDIF1 Case 2: low VE martyr caster should cast if its VE is lower than its power, only as much as its VE allows it IF1 | cast_curr_VE - cast_curr_pow >= cast_curr_pow | cast_temp/used_pow = cast_curr_pow & cast_curr_VE = cast_curr_VE - cast_temp/used_pow | ELSE1 | IF2 | | cast_curr_VE - cast_curr_pow > 0 | | cast_temp/used_pow = cast_curr_VE - cast_curr_pow & cast_curr_VE = cast_curr_VE - cast_temp/used_pow | | ELSE2 | | cast_temp/used_pow = cast_curr_pow - cast_curr_VE & cast_curr_VE = cast_curr_VE - cast_temp/used_pow | ENDIF2 ENDIF1 Mini Legend Vital Energy, attack, power, caster, target, current, temporary
  4. Actually the same observation can be made by examining and comparing the behavior of defense on several creatures. For instance, (816383) gets +150 in round 0 -150 starting with the end of round 2 (the 3 native turns) +70 in round 6 (while it keeps losing 150 from the other bonus) -70 starting with the end of round 8 (the 3 native turns) +150 in round 8 (while it keeps losing 70 from the other bonus) -150 starting with the end of round 10 (the 3 native turns) ... So because the creatures don't place their effects on top of each other, no extra turns are added. Whereas in Santa's case (colored example in post 2) who does have the effect renewed, he only begins to lose the bonus after 3 native turns +1.
  5. Moving on to the 2nd easier to observe ability. 2. Martirism Attacker: Asthir, 0% Influence Slot 1: Hollow Warrior (816381) - Heal - Dying target Slot 2: Hollow Warrior (816382) - Heal - Dying target Slot 3: Hollow Warrior (816383) - Heal - Dying target Slot 4: Santa II (817752) - Martirism - Random target Slot 6: Root Warrior I (828460) - Martirism - Random target Defender: Syrnia, 0% Influence Slot 1: Barren Soul (823971) - Heal - Random target Slot 2: Barren Soul (823972) - Heal - Random target Slot 3: Aramor (823994) - Damage - Random target (Martirism on Random is necessary to observe the behavior of defense on a creature which was placed under the effect and came out of it for several rounds) (slots are numbered according to ritual creation interface, not combat interface, where slots 1 and 2 are reversed) In the following combat log, we will be tracking the defense progression of Asthir's Santa II (817752). The log is not easy to follow. This color marks relevant combat lines. This color marks comments made regarding correct behavior. This color marks comments regarding incorrect behavior. Theory: Effect is applied upon creature cast, ends at the end of the round, gets reapplied at the beginning of the next round, ends again at the end of the round. This is repeated for as many combat rounds as the effect is specified to have, with one exception: it (the effect) continues to end at the end of every combat round until it gets reapplied, or until creature dies. [log='Combat Log - Martirism']Loading Asthir creatures Loading Syrnia creatures Applying 0% of Asthir's energetic influence Applying 0% of Syrnia's energetic influence Influences for Asthir ###### Hollow Warrior (816381): doubleantifreeze Root Warrior I (828460) gets unfrozen Hollow Warrior (816381) gets unfrozen Hollow Warrior (816382): doubleantifreeze Root Warrior I (828460) gets unfrozen Hollow Warrior (816381) gets unfrozen Hollow Warrior (816383): doubleantifreeze Root Warrior I (828460) gets unfrozen Hollow Warrior (816383) gets unfrozen Santa II (817752): morale Root Warrior I (828460): regenaura Influences for Syrnia ###### Applying Asthir's Creature Tokens at 100% Hollow Warrior (816381)'s creature tokens [] Hollow Warrior (816382)'s creature tokens [] Hollow Warrior (816383)'s creature tokens [] Santa II (817752)'s creature tokens [] Root Warrior I (828460)'s creature tokens [] Applying Syrnia's Creature Tokens at 100% Barren Soul (823971)'s creature tokens [] Barren Soul (823972)'s creature tokens [] Aramor (823994)'s creature tokens [] Asthir’s Root Warrior I (828460) does protect to random creature(s) of Asthir and: - Protection effect: 70 - Hollow Warrior (816381) is protected by Root Warrior I (828460) with defence, maintaining protection protect (round:3 protect: defence=70|from 15 to 85; ) and remains with 500 vitality [...] Asthir’s Santa II (817752) does protect to random creature(s) of Asthir and: - Protection effect: 150 - Hollow Warrior (816383) is protected by Santa II (817752) with defence, maintaining protection protect (round:3 protect: defence=150|from 15 to 165; ) and remains with 500 vitality Syrnia’s Aramor (823994) does damage to random creature(s) of Asthir and: - Santa II (817752) receives 20 damage correct; (823994) base attack: 25 - (817752) current (=base) defense: 5 = damage: 20 (817752) still has 5 defense and remains with 7830 vitality [...] ###### START ROUND "1” ###### Applying temporary effects for Asthir, slot 2 : protect (round:2 protect: defence=70|from 15 to 85; ) Applying temporary effects for Asthir, slot 3 : protect (round:2 protect: defence=150|from 15 to 165; ) Asthir’s Root Warrior I (828460) does protect to random creature(s) of Asthir and: - Protection effect: 70 - Santa II (817752) is protected by Root Warrior I (828460) with defence, maintaining protection protect (round:3 protect: defence=70|from 5 to 75; ) (817752) with 5 defense is now under - defense: +70 = 75 --- round 1/2 applied by (828460) on combat round 1 begins; effect should end on combat round 2 (817752) now has 75 defense and remains with 7830 vitality [...] Asthir’s Santa II (817752) does protect to random creature(s) of Asthir and: - Protection effect: 150 - Root Warrior I (828460) is protected by Santa II (817752) with defence, maintaining protection protect (round:3 protect: defence=150|from 10 to 160; ) and remains with 4000 vitality Syrnia’s Aramor (823994) does damage to random creature(s) of Asthir and: - Hollow Warrior (816381) receives 1 damage and remains with 499 vitality [...] (817752) with 75 defense is now under - defense: -70 = 5 --- round 1/2 applied by (828460) on combat round 1 ends (817752) now has 5 defense ###### START ROUND "2” ###### (817752) with 5 defense is now under - defense: +70 = 75 --- round 2/2 applied by (828460) on combat round 1 begins (817752) now has 75 defense Applying temporary effects for Asthir, slot 2 : protect (round:1 protect: defence=70|from 15 to 85; ) protect (round:0 protect: effect ended) Applying temporary effects for Asthir, slot 3 : protect (round:1 protect: defence=150|from 15 to 165; ) protect (round:0 protect: effect ended) Applying temporary effects for Asthir, slot 4 : protect (round:2 protect: defence=70|from 5 to 75; ) (817752) occupies slot 4 Applying temporary effects for Asthir, slot 6 : protect (round:2 protect: defence=150|from 10 to 160; ) Asthir’s Root Warrior I (828460) does protect to random creature(s) of Asthir and: - Protection effect: 70 - Hollow Warrior (816381) is protected by Root Warrior I (828460) with defence, maintaining protection protect (round:3 protect: defence=70|from 85 to 155; ) and remains with 499 vitality [...] Asthir’s Santa II (817752) does protect to random creature(s) of Asthir and: - Protection effect: 150 - Santa II (817752) is protected by Santa II (817752) with defence, maintaining protection protect (round:3 protect: defence=150|from 75 to 225; ) (817752) with 75 defense is now under - defense: +70 --- round 2/2 applied by (828460) on combat round 1 continues - defense: +150 = 225 --- round 1/2 applied by (817752) on combat round 2 begins; effect should end on combat round 3 (817752) now has 225 defense and remains with 7810 vitality Syrnia’s Aramor (823994) does damage to random creature(s) of Asthir and: - Hollow Warrior (816382) receives 10 damage and remains with 490 vitality [...] (817752) with 225 defense is now under - defense: -70 = 155 --- round 2/2 applied by (828460) on combat round 1 should end - defense: -150 = 5 --- round 1/2 applied by (817752) on combat round 2 ends (817752) now has 5 defense ###### START ROUND "3” ###### (817752) with 5 defense is now under - defense: +70 = 75 --- round 3/2 applied by (828460) on combat round 1 begins - defense: +150 = 225 --- round 2/2 applied by (817752) on combat round 2 begins (817752) now has 225 defense Applying temporary effects for Asthir, slot 2 : protect (round:3 protect: defence=70|from 85 to 155; ) Applying temporary effects for Asthir, slot 3 : Applying temporary effects for Asthir, slot 4 : protect (round:1 protect: defence=70|from 5 to 75; ) protect (round:0 protect: effect ended) protect (round:2 protect: defence=150|from 75 to 225; ) Applying temporary effects for Asthir, slot 6 : protect (round:1 protect: defence=150|from 10 to 160; ) protect (round:0 protect: effect ended) Asthir’s Root Warrior I (828460) does protect to random creature(s) of Asthir and: - Protection effect: 70 - Santa II (817752) is protected by Root Warrior I (828460) with defence, maintaining protection protect (round:3 protect: defence=70|from 225 to 295; ) (817752) with 225 defense is now under - defense: +70 --- round 3/2 applied by (828460) on combat round 1 is replaced - defense: +150 --- round 2/2 applied by (817752) on combat round 2 continues - defense: +70 = 295 --- round 1/2 applied by (828460) on combat round 3 begins; effect should end on combat round 4 (817752) now has 295 defense and remains with 7810 vitality [...] Asthir’s Santa II (817752) does protect to random creature(s) of Asthir and: - Protection effect: 150 - Hollow Warrior (816381) is protected by Santa II (817752) with defence, maintaining protection protect (round:3 protect: defence=150|from 155 to 305; ) and remains with 499 vitality Syrnia’s Aramor (823994) does damage to random creature(s) of Asthir and: - Hollow Warrior (816383) receives 10 damage and remains with 490 vitality [...] (817752) with 295 defense is now under - defense: -150 = 145 --- round 2/2 applied by (817752) on combat round 2 ends - defense: -70 = 75 --- round 1/2 applied by (828460) on combat round 3 ends (817752) now has 75 defense ###### START ROUND "4” ###### (817752) with 75 defense is now under - defense: +150 = 225 --- round 3/2 applied by (817752) on combat round 2 begins - defense: +70 = 75 --- round 2/2 applied by (828460) on combat round 3 begins (817752) now has 295 defense Applying temporary effects for Asthir, slot 2 : protect (round:2 protect: defence=70|from 85 to 155; ) protect (round:2 protect: defence=150|from 155 to 305; ) Applying temporary effects for Asthir, slot 3 : Applying temporary effects for Asthir, slot 4 : protect (round:3 protect: defence=70|from 75 to 145; ) protect (round:1 protect: defence=150|from 145 to 295; ) protect (round:0 protect: effect ended) Applying temporary effects for Asthir, slot 6 : Asthir’s Root Warrior I (828460) does protect to random creature(s) of Asthir and: - Protection effect: 70 - Santa II (817752) is protected by Root Warrior I (828460) with defence, maintaining protection protect (round:3 protect: defence=70|from 295 to 365; ) (817752) with 75 defense is now under - defense: +150 = 225 --- round 3/2 applied by (817752) on combat round 2 continues - defense: +70 --- round 2/2 applied by (828460) on combat round 3 is replaced - defense: +70 = 365 --- round 1/2 applied by (828460) on combat round 4 begins (817752) now has 365 defense and remains with 7730 vitality [...] Asthir’s Santa II (817752) does protect to random creature(s) of Asthir and: - Protection effect: 150 - Santa II (817752) is protected by Santa II (817752) with defence, maintaining protection protect (round:3 protect: defence=150|from 365 to 515; ) (817752) with 365 defense is now under - defense: +150 = 225 --- round 3/2 applied by (817752) on combat round 2 is replaced - defense: +70 --- round 1/2 applied by (828460) on combat round 3 continues - defense: +150 = 515 --- round 1/2 applied by (817752) on combat round 4 begins (817752) now has 515 defense and remains with 7720 vitality Syrnia’s Aramor (823994) does damage to random creature(s) of Asthir and: - Hollow Warrior (816381) receives 1 damage and remains with 498 vitality [...] (817752) with 515 defense is now under - defense: -70 = 445 --- round 1/2 applied by (828460) on combat round 4 ends - defense: -150 = 295 --- round 1/2 applied by (817752) on combat round 4 ends (817752) now has 515 defense ###### START ROUND "5” ###### (817752) with 295 defense is now under - defense: +70 = 365 --- round 2/2 applied by (828460) on combat round 4 begins - defense: +150 = 515 --- round 2/2 applied by (817752) on combat round 4 begins (817752) now has 515 defense Applying temporary effects for Asthir, slot 2 : protect (round:1 protect: defence=70|from 85 to 155; ) protect (round:0 protect: effect ended) protect (round:1 protect: defence=150|from 155 to 305; ) protect (round:0 protect: effect ended) Applying temporary effects for Asthir, slot 3 : Applying temporary effects for Asthir, slot 4 : protect (round:3 protect: defence=70|from 295 to 365; ) protect (round:3 protect: defence=150|from 365 to 515; ) Applying temporary effects for Asthir, slot 6 : Asthir’s Root Warrior I (828460) does protect to random creature(s) of Asthir and: - Protection effect: 70 - Hollow Warrior (816381) is protected by Root Warrior I (828460) with defence, maintaining protection protect (round:3 protect: defence=70|from 305 to 375; ) and remains with 498 vitality [...] Asthir’s Santa II (817752) does protect to random creature(s) of Asthir and: - Protection effect: 150 - Hollow Warrior (816381) is protected by Santa II (817752) with defence, maintaining protection protect (round:3 protect: defence=150|from 375 to 525; ) and remains with 498 vitality Syrnia’s Aramor (823994) does damage to random creature(s) of Asthir and: - Santa II (817752) receives 1 damage correct; (823994) base attack: 25 - (817752) current defense: 515 = damage: 1 (minimum) (817752) still has 5 defense and remains with 7709 vitality [...] (817752) with 515 defense is now under - defense: -70 = 445 --- round 2/2 applied by (828460) on combat round 4 ends - defense: -150 = 295 --- round 2/2 applied by (817752) on combat round 4 ends (817752) now has 295 defense ###### START ROUND "6” ###### (817752) with 295 defense is now under - defense: +70 = 365 --- round 3/2 applied by (828460) on combat round 4 begins - defense: +150 = 515 --- round 3/2 applied by (817752) on combat round 4 begins (817752) now has 515 defense Applying temporary effects for Asthir, slot 2 : protect (round:3 protect: defence=70|from 305 to 375; ) protect (round:3 protect: defence=150|from 375 to 525; ) Applying temporary effects for Asthir, slot 3 : Applying temporary effects for Asthir, slot 4 : protect (round:2 protect: defence=70|from 295 to 365; ) protect (round:2 protect: defence=150|from 365 to 515; ) Applying temporary effects for Asthir, slot 6 : Asthir’s Root Warrior I (828460) does protect to random creature(s) of Asthir and: - Protection effect: 70 - Hollow Warrior (816383) is protected by Root Warrior I (828460) with defence, maintaining protection protect (round:3 protect: defence=70|from -435 to -365; ) and remains with 500 vitality [...] Asthir’s Santa II (817752) does protect to random creature(s) of Asthir and: - Protection effect: 150 - Hollow Warrior (816382) is protected by Santa II (817752) with defence, maintaining protection protect (round:3 protect: defence=150|from 15 to 165; ) and remains with 500 vitality Syrnia’s Aramor (823994) does damage to random creature(s) of Asthir and: - Santa II (817752) receives 1 damage correct; (823994) base attack: 25 - (817752) current defense: 515 = damage: 1 (minimum) (817752) still has 515 defense and remains with 7698 vitality [...] (817752) with 515 defense is now under - defense: -70 = 445 --- round 3/2 applied by (828460) on combat round 4 ends - defense: -150 = 295 --- round 3/2 applied by (817752) on combat round 4 ends (817752) now has 295 defense ###### START ROUND "7” ###### (817752) with 295 defense is now under - defense: +70 = 365 --- round 4/2 applied by (828460) on combat round 4 begins - defense: +150 = 515 --- round 4/2 applied by (817752) on combat round 4 begins (817752) now has 515 defense Applying temporary effects for Asthir, slot 2 : protect (round:2 protect: defence=70|from 305 to 375; ) protect (round:2 protect: defence=150|from 375 to 525; ) Applying temporary effects for Asthir, slot 1 : protect (round:2 protect: defence=150|from 15 to 165; ) Applying temporary effects for Asthir, slot 3 : protect (round:2 protect: defence=70|from -585 to -515; ) Applying temporary effects for Asthir, slot 4 : protect (round:1 protect: defence=70|from 295 to 365; ) protect (round:0 protect: effect ended) protect (round:1 protect: defence=150|from 365 to 515; ) protect (round:0 protect: effect ended) Applying temporary effects for Asthir, slot 6 : Asthir’s Root Warrior I (828460) does protect to random creature(s) of Asthir and: - Protection effect: 70 - Root Warrior I (828460) is protected by Root Warrior I (828460) with defence, maintaining protection protect (round:3 protect: defence=70|from -440 to -370; ) and remains with 3860 vitality [...] Asthir’s Santa II (817752) does protect to random creature(s) of Asthir and: - Protection effect: 150 - Root Warrior I (828460) is protected by Santa II (817752) with defence, maintaining protection protect (round:3 protect: defence=150|from -370 to -220; ) and remains with 3930 vitality Syrnia’s Aramor (823994) does damage to random creature(s) of Asthir and: - Hollow Warrior (816381) receives 1 damage and remains with 497 vitality [...] (817752) with 515 defense is now under - defense: -70 = 445 --- round 4/2 applied by (828460) on combat round 4 ends - defense: -150 = 295 --- round 4/2 applied by (817752) on combat round 4 ends (817752) now has 295 defense ###### START ROUND "8” ###### (817752) with 295 defense is now under - defense: -70/+0 --- Martirism remnant which will keep ending, applied by (828460) on combat round 4 - defense: -150/+0 --- Martirism remnant which will keep ending, applied by (817752) on combat round 4 (817752) now has 295 defense Applying temporary effects for Asthir, slot 2 : protect (round:1 protect: defence=70|from 305 to 375; ) protect (round:0 protect: effect ended) protect (round:1 protect: defence=150|from 375 to 525; ) protect (round:0 protect: effect ended) Applying temporary effects for Asthir, slot 1 : protect (round:1 protect: defence=150|from 15 to 165; ) protect (round:0 protect: effect ended) Applying temporary effects for Asthir, slot 3 : protect (round:1 protect: defence=70|from -735 to -665; ) protect (round:0 protect: effect ended) Applying temporary effects for Asthir, slot 4 : Applying temporary effects for Asthir, slot 6 : protect (round:3 protect: defence=150|from -440 to -290; ) protect (round:2 protect: defence=70|from -290 to -220; ) Asthir’s Root Warrior I (828460) does protect to random creature(s) of Asthir and: - Protection effect: 70 - Root Warrior I (828460) is protected by Root Warrior I (828460) with defence, maintaining protection protect (round:3 protect: defence=70|from -220 to -150; ) and remains with 3860 vitality [...] Asthir’s Santa II (817752) does protect to random creature(s) of Asthir and: - Protection effect: 150 - Hollow Warrior (816383) is protected by Santa II (817752) with defence, maintaining protection protect (round:3 protect: defence=150|from -665 to -515; ) and remains with 500 vitality Syrnia’s Aramor (823994) does damage to random creature(s) of Asthir and: - Hollow Warrior (816382) receives 1 damage and remains with 499 vitality [...] (817752) with 295 defense is now under - defense: -70 = 225 --- round 5/2 applied by (828460) on combat round 4 ends (remnant) - defense: -150 = 75 --- round 5/2 applied by (817752) on combat round 4 ends (remnant) (817752) now has 75 defense ###### START ROUND "9” ###### (817752) with 75 defense is now under - defense: -70/+0 --- Martirism remnant which will keep ending, applied by (828460) on combat round 4 - defense: -150/+0 --- Martirism remnant which will keep ending, applied by (817752) on combat round 4 (817752) now has 75 defense Applying temporary effects for Asthir, slot 2 : Applying temporary effects for Asthir, slot 1 : Applying temporary effects for Asthir, slot 3 : protect (round:3 protect: defence=150|from -735 to -585; ) Applying temporary effects for Asthir, slot 4 : Applying temporary effects for Asthir, slot 6 : protect (round:2 protect: defence=150|from -370 to -220; ) protect (round:3 protect: defence=70|from -220 to -150; ) Asthir’s Root Warrior I (828460) does protect to random creature(s) of Asthir and: - Protection effect: 70 - Hollow Warrior (816381) is protected by Root Warrior I (828460) with defence, maintaining protection protect (round:3 protect: defence=70|from 305 to 375; ) and remains with 497 vitality [...] Asthir’s Santa II (817752) does protect to random creature(s) of Asthir and: - Protection effect: 150 - Hollow Warrior (816382) is protected by Santa II (817752) with defence, maintaining protection protect (round:3 protect: defence=150|from 15 to 165; ) and remains with 499 vitality Syrnia’s Aramor (823994) does damage to random creature(s) of Asthir and: - Santa II (817752) receives 1 damage correct; (823994) base attack: 25 - (817752) current defense: 75 = damage: 1 (minimum) (817752) still has 75 defense and remains with 7667 vitality [...] (817752) with 75 defense is now under - defense: -70 = 5 --- round 6/2 applied by (828460) on combat round 4 ends (remnant) - defense: -150 = -145 --- round 6/2 applied by (817752) on combat round 4 ends (remnant) (817752) now has -145 defense ###### START ROUND "10” ###### (817752) with -145 defense is now under - defense: -70/+0 --- Martirism remnant which will keep ending, applied by (828460) on combat round 4 - defense: -150/+0 --- Martirism remnant which will keep ending, applied by (817752) on combat round 4 (817752) now has -145 defense Applying temporary effects for Asthir, slot 2 : protect (round:3 protect: defence=70|from 155 to 225; ) Applying temporary effects for Asthir, slot 1 : protect (round:3 protect: defence=150|from 15 to 165; ) Applying temporary effects for Asthir, slot 3 : protect (round:2 protect: defence=150|from -805 to -655; ) Applying temporary effects for Asthir, slot 4 : Applying temporary effects for Asthir, slot 6 : protect (round:1 protect: defence=150|from -370 to -220; ) protect (round:0 protect: effect ended) protect (round:2 protect: defence=70|from -220 to -150; ) Asthir’s Root Warrior I (828460) does protect to random creature(s) of Asthir and: - Protection effect: 70 - Hollow Warrior (816383) is protected by Root Warrior I (828460) with defence, maintaining protection protect (round:3 protect: defence=70|from -655 to -585; ) and remains with 500 vitality [...] Asthir’s Santa II (817752) does protect to random creature(s) of Asthir and: - Protection effect: 150 - Hollow Warrior (816381) is protected by Santa II (817752) with defence, maintaining protection protect (round:3 protect: defence=150|from 225 to 375; ) and remains with 497 vitality Syrnia’s Aramor (823994) does damage to random creature(s) of Asthir and: - Hollow Warrior (816381) receives 1 damage and remains with 496 vitality [...] (817752) with -145 defense is now under - defense: -70 = -215 --- round 7/2 applied by (828460) on combat round 4 ends (remnant) - defense: -150 = -365 --- round 7/2 applied by (817752) on combat round 4 ends (remnant) (817752) now has -365 defense ###### START ROUND "11” ###### (817752) with -365 defense is now under - defense: -70/+0 --- Martirism remnant which will keep ending, applied by (828460) on combat round 4 - defense: -150/+0 --- Martirism remnant which will keep ending, applied by (817752) on combat round 4 (817752) now has -365 defense Applying temporary effects for Asthir, slot 2 : protect (round:2 protect: defence=70|from 155 to 225; ) protect (round:3 protect: defence=150|from 225 to 375; ) Applying temporary effects for Asthir, slot 1 : protect (round:2 protect: defence=150|from 15 to 165; ) Applying temporary effects for Asthir, slot 3 : protect (round:1 protect: defence=150|from -805 to -655; ) protect (round:0 protect: effect ended) protect (round:3 protect: defence=70|from -655 to -585; ) Applying temporary effects for Asthir, slot 4 : Applying temporary effects for Asthir, slot 6 : protect (round:1 protect: defence=70|from -370 to -300; ) protect (round:0 protect: effect ended) Asthir’s Root Warrior I (828460) does protect to random creature(s) of Asthir and: - Protection effect: 70 - Santa II (817752) is protected by Root Warrior I (828460) with defence, maintaining protection protect (round:3 protect: defence=70|from -365 to -295; ) (817752) with -365 defense is now under - defense: -70/+0 --- Martirism remnant applied by (828460) on combat round 4 is replaced - defense: -150/+0 --- Martirism remnant which will keep ending, applied by (817752) on combat round 4 - defense: +70 = -295 --- round 1/2 applied by (828460) on combat round 11 begins; effect should end on combat round 12 (817752) now has -295 defense and remains with 7657 vitality [...] Asthir’s Santa II (817752) does protect to random creature(s) of Asthir and: - Protection effect: 150 - Santa II (817752) is protected by Santa II (817752) with defence, maintaining protection protect (round:3 protect: defence=150|from -295 to -145; ) (817752) with -295 defense is now under - defense: -150/+0 --- Martirism remnant applied by (817752) on combat round 4 is replaced - defense: +70 --- round 1/2 applied by (828460) on combat round 11 continues - defense: +150 = -295 --- round 1/2 applied by (828460) on combat round 11 begins; effect should end on combat round 12 (817752) now has -145 defense and remains with 7647 vitality Syrnia’s Aramor (823994) does damage to random creature(s) of Asthir and: - Root Warrior I (828460) receives 325 damage and remains with 3605 vitality [...] (817752) with -145 defense is now under - defense: -70 = -215 --- round 1/2 applied by (828460) on combat round 11 ends - defense: -150 = -365 --- round 1/2 applied by (817752) on combat round 11 ends (817752) now has -365 defense ###### START ROUND "12” ###### (817752) with -365 defense is now under - defense: +70 = -295 --- round 2/2 applied by (828460) on combat round 11 begins - defense: +150 = -145 --- round 2/2 applied by (817752) on combat round 11 begins (817752) now has -145 defense Applying temporary effects for Asthir, slot 2 : protect (round:1 protect: defence=70|from 155 to 225; ) protect (round:0 protect: effect ended) protect (round:2 protect: defence=150|from 225 to 375; ) Applying temporary effects for Asthir, slot 1 : protect (round:1 protect: defence=150|from 15 to 165; ) protect (round:0 protect: effect ended) Applying temporary effects for Asthir, slot 3 : protect (round:2 protect: defence=70|from -805 to -735; ) Applying temporary effects for Asthir, slot 4 : protect (round:3 protect: defence=70|from -365 to -295; ) protect (round:3 protect: defence=150|from -295 to -145; ) Applying temporary effects for Asthir, slot 6 : Asthir’s Root Warrior I (828460) does protect to random creature(s) of Asthir and: - Protection effect: 70 - Hollow Warrior (816381) is protected by Root Warrior I (828460) with defence, maintaining protection protect (round:3 protect: defence=70|from 375 to 445; ) and remains with 496 vitality [...] Asthir’s Santa II (817752) does protect to random creature(s) of Asthir and: - Protection effect: 150 - Hollow Warrior (816381) is protected by Santa II (817752) with defence, maintaining protection protect (round:3 protect: defence=150|from 445 to 595; ) and remains with 496 vitality Syrnia’s Aramor (823994) does damage to random creature(s) of Asthir and: - Santa II (817752) receives 170 damage correct; (823994) base attack: 25 - (817752) current defense: -145 = damage: 170 (817752) still has -145 defense and remains with 7327 vitality [...] (817752) with -145 defense is now under - defense: -70 = -215 --- round 2/2 applied by (828460) on combat round 11 ends - defense: -150 = -365 --- round 2/2 applied by (817752) on combat round 11 ends (817752) now has -365 defense ###### START ROUND "13” ###### (817752) with -365 defense is now under - defense: +70 = -295 --- round 3/2 applied by (828460) on combat round 11 begins - defense: +150 = -145 --- round 3/2 applied by (817752) on combat round 11 begins (817752) now has -145 defense Applying temporary effects for Asthir, slot 2 : protect (round:3 protect: defence=70|from 375 to 445; ) protect (round:3 protect: defence=150|from 445 to 595; ) Applying temporary effects for Asthir, slot 1 : Applying temporary effects for Asthir, slot 3 : protect (round:1 protect: defence=70|from -955 to -885; ) protect (round:0 protect: effect ended) Applying temporary effects for Asthir, slot 4 : protect (round:2 protect: defence=70|from -365 to -295; ) protect (round:2 protect: defence=150|from -295 to -145; ) Applying temporary effects for Asthir, slot 6 : Asthir’s Root Warrior I (828460) does protect to random creature(s) of Asthir and: - Protection effect: 70 - Santa II (817752) is protected by Root Warrior I (828460) with defence, maintaining protection protect (round:3 protect: defence=70|from -145 to -75; ) (817752) with -145 defense is now under - defense: +70 --- round 3/2 applied by (828460) on combat round 11 is replaced - defense: +150 --- round 3/2 applied by (817752) on combat round 11 continues - defense: +70 = -75 --- round 1/2 applied by (828460) on combat round 13 begins; effect should end on combat round 14 (817752) now has -75 defense and remains with 7327 vitality [...] ... Fight ended because it was too long. Player that lost the most of his army looses ... Syrnia WINS! 6.39259259259% vs 0% Creature Experience reward for Asthir - Losing player Hollow Warrior (816381) recovers 70 Vitality Hollow Warrior (816381) gains 0 Xp Hollow Warrior (816382) recovers 70 Vitality Hollow Warrior (816382) gains 0 Xp Hollow Warrior (816383) recovers 70 Vitality Hollow Warrior (816383) gains 0 Xp Santa II (817752) gains 0 Xp Root Warrior I (828460) gains 0 Xp Creature Experience reward for Syrnia - Winning player Barren Soul (823971) gains 504 Xp and a won battle Barren Soul (823972) gains 504 Xp and a won battle Aramor (823994) gains 504 Xp and a won battle Winner gets won fights counter incremented! Loser gets humiliated, loss fights counter incremented![/log] (once more, due to the length of the post, only the relevant lines were left in; the rest were replaced by "[...]") The same observation made on Weaken Defense can not be made here, because Martirism natively lasts for 3 turns (as can be seen from its appliance on the Root Warrior I during combat round 1, and its ending during combat round 3, without it being reapplied) and in this particular log, the effect was reapplied by both creatures before their respective effects could end. Once more, I'll leave it up to you to decide whether the theory is confirmed or not.
  6. This was observed, tested and discussed multiple times, and now here's the report. (Thanks Sy, F, Shem, Rider) Every turn based ability we've tested (weaken defense, martirism, regenerate) has this symptom. If there are more such abilities out there, I'd wager they have it as well. Basically, these abilities put an effect on a creature, and from that moment on, this effect will end on every turn until the end of combat through an exact opposite effect, until this effect is reapplied on the creature, or the creature in question dies. I’ll split this into 3 separate posts, each referring to a different ability. Let's begin with what's more easily observable. 1. Weaken Defense Attacker: Asthir, 0% Influence Slot 1: BloodPact Dark Archer (694921) - Weaken Defense - Random target Slot 2: BloodPact Dark Archer (350588) - Weaken Defense - Random target Slot 3: BloodPact Dark Archer (696465) - Weaken Defense - Weak target Slot 4: Hollow Warrior (816381) - Heal - Dying target Slot 5: Hollow Warrior (816382) - Heal - Dying target Slot 6: Hollow Warrior (816383) - Heal - Dying target Defender: Syrnia, 0% Influence Slot 1: Barren Soul (823971) - Heal - Random target Slot 2: Barren Soul (823972) - Heal - Random target Slot 3: Aramor (823994) - Damage - Random target (Weaken Defense on Random is necessary to observe the behavior of defense on a creature which was placed under the effect and came out of it for several rounds) (slots are numbered according to ritual creation interface, not combat interface, where slots 1 and 2 are reversed) In the following combat log, we will be tracking the defense progression of Syrnia's Barren Soul (823972). The log is not easy to follow. This color marks relevant combat lines. This color marks comments made regarding correct behavior. This color marks comments regarding incorrect behavior. Theory: Effect is applied upon creature cast, ends at the end of the round, gets reapplied at the beginning of the next round, ends again at the end of the round. This is repeated for as many combat rounds as the effect is specified to have, with one exception: it (the effect) continues to end at the end of every combat round until it gets reapplied, or until creature dies. [log='Combat Log - Weaken Defense']Loading Asthir creatures Loading Syrnia creatures Applying 0% of Asthir's energetic influence Applying 0% of Syrnia's energetic influence Influences for Asthir ###### BloodPact Dark Archer (350588): creatureboost BloodPact Dark Archer (694921): creatureboost BloodPact Dark Archer (696465): creatureboost Hollow Warrior (816381): doubleantifreeze BloodPact Dark Archer (696465) gets unfrozen Hollow Warrior (816383) gets unfrozen Hollow Warrior (816382): doubleantifreeze Hollow Warrior (816383) gets unfrozen BloodPact Dark Archer (694921) gets unfrozen Hollow Warrior (816383): doubleantifreeze BloodPact Dark Archer (694921) gets unfrozen BloodPact Dark Archer (696465) gets unfrozen Influences for Syrnia ###### Applying Asthir's Creature Tokens at 100% BloodPact Dark Archer (350588)'s creature tokens [] BloodPact Dark Archer (694921)'s creature tokens [] BloodPact Dark Archer (696465)'s creature tokens [] Hollow Warrior (816381)'s creature tokens [] Hollow Warrior (816382)'s creature tokens [] Hollow Warrior (816383)'s creature tokens [] Applying Syrnia's Creature Tokens at 100% Barren Soul (823971)'s creature tokens [] Barren Soul (823972)'s creature tokens [] Aramor (823994)'s creature tokens [] Asthir’s BloodPact Dark Archer (350588) does weaken to random creature(s) of Syrnia and: - Weaken defence effect: -50 - maintains weaken on Barren Soul (823972) weaken (round:2 weaken: defence=-50|from 5 to -45; ) (823972) with 5 defense is now under: - defense: -50 = -45 --- round 1/2 applied by (350588) begins; effect applied on combat round 0 = should end on combat round 1 (823972) now has -45 defense and remains with 200 vitality Asthir's BloodPact Dark Archer (696465) does weaken to weak creature(s) of Syrnia and: - Weaken defence effect: -50 - maintains weaken on Barren Soul (823972) weaken (round:2 weaken: defence=-50|from -45 to -95; ) (823972) with -45 defense is now under: - defense: -50 --- round 1/2 applied by (350588) on combat round 0 continues - defense: -50 = -95 --- round 1/2 applied by (696465) on combat round 0 begins; effect should end on combat round 1 (823972) now has -95 defense (as a side note, this proves that the effect is applied immediately; otherwise, this weaken would have targeted the Aramor, which has less stats than the Barren Soul) and remains with 200 vitality Asthir's BloodPact Dark Archer (694921) does weaken to random creature(s) of Syrnia and: - Weaken defence effect: -50 - maintains weaken on Barren Soul (823971) weaken (round:2 weaken: defence=-50|from 5 to -45; ) and remains with 200 vitality [...] (823972) with -95 defense is now under: - defense: +50 = -45 --- round 1/2 applied by (350588) on combat round 0 ends - defense: +50 = 5 --- round 1/2 applied by (696465) on combat round 0 ends (823972) now has 5 defense ###### START ROUND "1” ###### (823972) with 5 defense is now under: - defense: -50 = -45 --- round 2/2 applied by (350588) on combat round 0 begins - defense: -50 = -95 --- round 2/2 applied by (696465) on combat round 0 begins (823972) now has -95 defense Applying temporary effects for Syrnia, slot 1 : weaken (round:1 weaken: defence=-50|from 5 to -45; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Syrnia, slot 2 : weaken (round:1 weaken: defence=-50|from 5 to -45; ) weaken (round:0 weaken: effect ended) weaken (round:1 weaken: defence=-50|from -45 to -95; ) weaken (round:0 weaken: effect ended) (823972) occupies slot 2 Asthir’s BloodPact Dark Archer (350588) does weaken to random creature(s) of Syrnia and: - Weaken defence effect: -50 - maintains weaken on Barren Soul (823971) weaken (round:2 weaken: defence=-50|from -45 to -95; ) and remains with 200 vitality Asthir's BloodPact Dark Archer (696465) does weaken to weak creature(s) of Syrnia and: - Weaken defence effect: -50 - maintains weaken on Barren Soul (823971) weaken (round:2 weaken: defence=-50|from -95 to -145; ) and remains with 200 vitality Asthir's BloodPact Dark Archer (694921) does weaken to random creature(s) of Syrnia and: - Weaken defence effect: -50 - maintains weaken on Barren Soul (823971) weaken (round:3 weaken: defence=-50|from -145 to -195; ) and remains with 200 vitality [...] (823972) with -95 defense is now under: - defense: +50 = -45 --- round 2/2 applied by (350588) on combat round 0 ends - defense: +50 = 5 --- round 2/2 applied by (696465) on combat round 0 ends (823972) now has 5 defense ###### START ROUND "2” ###### (823972) with 5 defense is now under: - defense: +50/-0 --- Weaken Defense remnant which will keep ending, applied by (350588) on combat round 0 - defense: +50/-0 --- Weaken Defense remnant which will keep ending, applied by (696465) on combat round 0 (823972) now has 5 defense Applying temporary effects for Syrnia, slot 1 : weaken (round:2 weaken: defence=-50|from -45 to -95; ) weaken (round:1 weaken: defence=-50|from -95 to -145; ) weaken (round:0 weaken: effect ended) weaken (round:1 weaken: defence=-50|from -145 to -195; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Syrnia, slot 2 : effects which are theoretically completely over are no longer visible Asthir’s BloodPact Dark Archer (350588) does weaken to random creature(s) of Syrnia and: - Weaken defence effect: -50 - maintains weaken on Aramor (823994) weaken (round:2 weaken: defence=-50|from 4 to -46; ) and remains with 330 vitality Asthir's BloodPact Dark Archer (696465) does weaken to weak creature(s) of Syrnia and: - Weaken defence effect: -50 - maintains weaken on Barren Soul (823971) weaken (round:3 weaken: defence=-50|from -195 to -245; ) and remains with 200 vitality Asthir's BloodPact Dark Archer (694921) does weaken to random creature(s) of Syrnia and: - Weaken defence effect: -50 - maintains weaken on Barren Soul (823972) weaken (round:2 weaken: defence=-50|from 5 to -45; ) (823972) with 5 defense is now under: - defense: +50/-0 = Weaken Defense remnant which will keep ending, applied by (350588) on combat round 0 - defense: +50/-0 = Weaken Defense remnant which will keep ending, applied by (696465) on combat round 0 - defense: -50 = -45 --- round 1/2 applied by (696921) on combat round 2 begins; effect should end on combat round 3 (823972) now has -45 defense and remains with 200 vitality [...] (823972) with -45 defense is now under: - defense: +50 = 5 --- round 3/2 applied by (350588) on combat round 0 ends (remnant) - defense: +50 = 55 --- round 3/2 applied by (696465) on combat round 0 ends (remnant) - defense: +50 = 105 --- round 1/2 applied by (696921) on combat round 2 ends (823972) now has 105 defense ###### START ROUND "3” ###### (823972) with 105 defense is now under: - defense: +50/-0 --- Weaken Defense remnant which will keep ending, applied by (350588) on combat round 0 - defense: +50/-0 --- Weaken Defense remnant which will keep ending, applied by (696465) on combat round 0 - defense: -50 = 55 --- round 2/2 applied by (696921) on combat round 2 begins (823972) now has 55 defense Applying temporary effects for Syrnia, slot 1 : weaken (round:1 weaken: defence=-50|from -95 to -145; ) weaken (round:0 weaken: effect ended) weaken (round:2 weaken: defence=-50|from -145 to -195; ) Applying temporary effects for Syrnia, slot 2 : weaken (round:1 weaken: defence=-50|from 105 to 55; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Syrnia, slot 3 : weaken (round:1 weaken: defence=-50|from 4 to -46; ) weaken (round:0 weaken: effect ended) Asthir’s BloodPact Dark Archer (350588) does weaken to random creature(s) of Syrnia and: - Weaken defence effect: -50 - maintains weaken on Barren Soul (823971) weaken (round:3 weaken: defence=-50|from -195 to -245; ) and remains with 200 vitality Asthir's BloodPact Dark Archer (696465) does weaken to weak creature(s) of Syrnia and: - Weaken defence effect: -50 - maintains weaken on Barren Soul (823971) weaken (round:3 weaken: defence=-50|from -245 to -295; ) and remains with 200 vitality Asthir's BloodPact Dark Archer (694921) does weaken to random creature(s) of Syrnia and: - Weaken defence effect: -50 - maintains weaken on Barren Soul (823972) weaken (round:3 weaken: defence=-50|from 55 to 5; ) (823972) with 55 defense is now under: - defense: +50/-0 --- Weaken Defense remnant which will keep ending, applied by (350588) on combat round 0 - defense: +50/-0 --- Weaken Defense remnant which will keep ending, applied by (696465) on combat round 0 - defense: -50 --- round 2/2 applied by (696921) on combat round 2 is replaced - defense: -50 = 5 --- round 1/2 applied by (696921) on combat round 3 begins; effect should end on combat round 4 (because the effect was reapplied, an extra turn is mysteriously added to Weaken Defense capabilities, as will be visible) (823972) now has 5 defense and remains with 200 vitality [...] (823972) with 5 defense is now under: - defense: +50 = 55 --- round 4/2 applied by (350588) on combat round 0 ends (remnant) - defense: +50 = 105 --- round 4/2 applied by (696465) on combat round 0 ends (remnant) - defense: +50 = 155 --- round 1/2 applied by (696921) on combat round 3 ends (823972) now has 155 defense ###### START ROUND "4” ###### (823972) with 155 defense is now under: - defense: +50/-0 --- Weaken Defense remnant which will keep ending, applied by (350588) on combat round 0 - defense: +50/-0 --- Weaken Defense remnant which will keep ending, applied by (696465) on combat round 0 - defense: -50 = 105 --- round 2/2 applied by (696921) on combat round 3 begins (823972) now has 105 defense Applying temporary effects for Syrnia, slot 1 : weaken (round:2 weaken: defence=-50|from -145 to -195; ) weaken (round:2 weaken: defence=-50|from -195 to -245; ) Applying temporary effects for Syrnia, slot 2 : weaken (round:2 weaken: defence=-50|from 155 to 105; ) Applying temporary effects for Syrnia, slot 3 : Asthir’s BloodPact Dark Archer (350588) does weaken to random creature(s) of Syrnia and: - Weaken defence effect: -50 - maintains weaken on Barren Soul (823971) weaken (round:3 weaken: defence=-50|from -245 to -295; ) and remains with 200 vitality Asthir's BloodPact Dark Archer (696465) does weaken to weak creature(s) of Syrnia and: - Weaken defence effect: -50 - maintains weaken on Barren Soul (823971) weaken (round:3 weaken: defence=-50|from -295 to -345; ) and remains with 200 vitality Asthir's BloodPact Dark Archer (694921) does weaken to random creature(s) of Syrnia and: - Weaken defence effect: -50 - maintains weaken on Aramor (823994) weaken (round:2 weaken: defence=-50|from 4 to -46; ) and remains with 330 vitality [...] (823972) with 105 defense is now under: - defense: +50 = 155 --- round 5/2 applied by (350588) on combat round 0 ends (remnant) - defense: +50 = 205 --- round 5/2 applied by (696465) on combat round 0 ends (remnant) - defense: +50 = 255 --- round 2/2 applied by (696921) on combat round 3 ends (823972) now has 255 defense ###### START ROUND "5” ###### (823972) with 255 defense is now under: - defense: +50/-0 --- Weaken Defense remnant which will keep ending, applied by (350588) on combat round 0 - defense: +50/-0 --- Weaken Defense remnant which will keep ending, applied by (696465) on combat round 0 - defense: -50 = 205 --- round 3/2 applied by (696921) on combat round 3 begins (823972) now has 205 defense Applying temporary effects for Syrnia, slot 1 : weaken (round:2 weaken: defence=-50|from -195 to -245; ) weaken (round:2 weaken: defence=-50|from -245 to -295; ) Applying temporary effects for Syrnia, slot 2 : weaken (round:1 weaken: defence=-50|from 255 to 205; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Syrnia, slot 3 : weaken (round:1 weaken: defence=-50|from 54 to 4; ) weaken (round:0 weaken: effect ended) Asthir’s BloodPact Dark Archer (350588) does weaken to random creature(s) of Syrnia and: - Weaken defence effect: -50 - maintains weaken on Aramor (823994) weaken (round:3 weaken: defence=-50|from 4 to -46; ) and remains with 330 vitality Asthir's BloodPact Dark Archer (696465) does weaken to weak creature(s) of Syrnia and: - Weaken defence effect: -50 - maintains weaken on Barren Soul (823971) weaken (round:3 weaken: defence=-50|from -295 to -345; ) and remains with 200 vitality Asthir's BloodPact Dark Archer (694921) does weaken to random creature(s) of Syrnia and: - Weaken defence effect: -50 - maintains weaken on Aramor (823994) weaken (round:3 weaken: defence=-50|from -46 to -96; ) and remains with 330 vitality [...] (823972) with 205 defense is now under: - defense: +50 = 255 --- round 6/2 applied by (350588) on combat round 0 ends (remnant) - defense: +50 = 305 --- round 6/2 applied by (696465) on combat round 0 ends (remnant) - defense: +50 = 355 --- round 3/2 applied by (696921) on combat round 3 ends (823972) now has 355 defense ###### START ROUND "6” ###### (823972) with 355 defense is now under: - defense: +50/-0 --- Weaken Defense remnant which will keep ending, applied by (350588) on combat round 0 - defense: +50/-0 --- Weaken Defense remnant which will keep ending, applied by (696465) on combat round 0 - defense: +50/-0 --- Weaken Defense remnant which will keep ending, reapplied by (696921) on combat round 3 (823972) now has 355 defense Applying temporary effects for Syrnia, slot 1 : weaken (round:1 weaken: defence=-50|from -195 to -245; ) weaken (round:0 weaken: effect ended) weaken (round:2 weaken: defence=-50|from -245 to -295; ) Applying temporary effects for Syrnia, slot 2 : Applying temporary effects for Syrnia, slot 3 : weaken (round:2 weaken: defence=-50|from 4 to -46; ) weaken (round:2 weaken: defence=-50|from -46 to -96; ) Asthir’s BloodPact Dark Archer (350588) does weaken to random creature(s) of Syrnia and: - Weaken defence effect: -50 - maintains weaken on Barren Soul (823972) weaken (round:3 weaken: defence=-50|from 355 to 305; ) (823972) with 355 defense is now under: - defense: +50/-0 --- Weaken Defense remnant applied by (350588) on combat round 0 is replaced - defense: +50/-0 --- Weaken Defense remnant which will keep ending, applied by (696465) on combat round 0 - defense: +50/-0 --- Weaken Defense remnant which will keep ending, reapplied by (696921) on combat round 3 - defense: -50 = 305 --- round 1/2 applied by (350588) on combat round 6 begins; effect should end on combat round 7 (because the effect was reapplied, an extra turn is mysteriously added to Weaken Defense capabilities, as will be visible) (823972) now has 305 defense and remains with 200 vitality Asthir's BloodPact Dark Archer (696465) does weaken to weak creature(s) of Syrnia and: - Weaken defence effect: -50 - maintains weaken on Barren Soul (823971) weaken (round:3 weaken: defence=-50|from -295 to -345; ) and remains with 200 vitality Asthir's BloodPact Dark Archer (694921) does weaken to random creature(s) of Syrnia and: - Weaken defence effect: -50 - maintains weaken on Aramor (823994) weaken (round:3 weaken: defence=-50|from -96 to -146; ) and remains with 330 vitality [...] (823972) with 305 defense is now under: - defense: +50 = 355 --- round 7/2 applied by (696465) on combat round 0 ends (remnant) - defense: +50 = 405 --- round 4/2 applied by (696921) on combat round 3 ends (remnant) - defense: +50 = 455 --- round 1/2 applied by (350588) on combat round 6 ends (823972) now has 455 defense ###### START ROUND "7” ###### (823972) with 455 defense is now under: - defense: +50/-0 --- Weaken Defense remnant which will keep ending, applied by (696465) on combat round 0 - defense: +50/-0 --- Weaken Defense remnant which will keep ending, reapplied by (696921) on combat round 3 - defense: -50 = 405 --- round 2/2 applied by (350588) on combat round 6 begins (823972) now has 405 defense Applying temporary effects for Syrnia, slot 1 : weaken (round:2 weaken: defence=-50|from -195 to -245; ) Applying temporary effects for Syrnia, slot 2 : weaken (round:2 weaken: defence=-50|from 455 to 405; ) Applying temporary effects for Syrnia, slot 3 : weaken (round:1 weaken: defence=-50|from -46 to -96; ) weaken (round:0 weaken: effect ended) weaken (round:2 weaken: defence=-50|from -96 to -146; ) Asthir’s BloodPact Dark Archer (350588) does weaken to random creature(s) of Syrnia and: - Weaken defence effect: -50 - maintains weaken on Aramor (823994) weaken (round:3 weaken: defence=-50|from -146 to -196; ) and remains with 330 vitality Asthir's BloodPact Dark Archer (696465) does weaken to weak creature(s) of Syrnia and: - Weaken defence effect: -50 - maintains weaken on Barren Soul (823971) weaken (round:3 weaken: defence=-50|from -245 to -295; ) and remains with 200 vitality Asthir's BloodPact Dark Archer (694921) does weaken to random creature(s) of Syrnia and: - Weaken defence effect: -50 - maintains weaken on Barren Soul (823972) weaken (round:3 weaken: defence=-50|from 405 to 355; ) (823972) with 405 defense is now under: - defense: +50/-0 --- Weaken Defense remnant which will keep ending, applied by (696465) on combat round 0 - defense: +50/-0 --- Weaken Defense remnant applied by (696921) on combat round 3 is replaced - defense: -50 --- round 2/2 applied by (350588) on combat round 6 continues; effect should end on combat round 7 (because the effect was reapplied, an extra turn is mysteriously added to Weaken Defense capabilities, as will be visible) - defense: -50 = 355 --- round 1/2 applied by (694921) on combat round 7 begins; effect should end on combat round 8 (because the effect was reapplied, an extra turn is mysteriously added to Weaken Defense capabilities, as will be visible) (823972) now has 355 defense and remains with 200 vitality [...] (823972) with 355 defense is now under: - defense: +50 = 405 --- round 8/2 applied by (696465) on combat round 0 ends (remnant) - defense: +50 = 455 --- round 2/2 applied by (350588) on combat round 6 ends - defense: +50 = 505 --- round 1/2 applied by (694921) on combat round 7 ends (823972) now has 505 defense ###### START ROUND "8” ###### (823972) with 505 defense is now under: - defense: +50/-0 --- Weaken Defense remnant which will keep ending, applied by (696465) on combat round 0 - defense: -50 = 455 --- round 3/2 applied by (350588) on combat round 6 begins - defense: -50 = 405 --- round 2/2 applied by (696921) on combat round 7 begins (823972) now has 405 defense Applying temporary effects for Syrnia, slot 1 : weaken (round:2 weaken: defence=-50|from -145 to -195; ) Applying temporary effects for Syrnia, slot 2 : weaken (round:1 weaken: defence=-50|from 505 to 455; ) weaken (round:0 weaken: effect ended) weaken (round:2 weaken: defence=-50|from 455 to 405; ) Applying temporary effects for Syrnia, slot 3 : weaken (round:2 weaken: defence=-50|from -96 to -146; ) weaken (round:1 weaken: defence=-50|from -146 to -196; ) weaken (round:0 weaken: effect ended) Asthir’s BloodPact Dark Archer (350588) does weaken to random creature(s) of Syrnia and: - Weaken defence effect: -50 - maintains weaken on Barren Soul (823971) weaken (round:3 weaken: defence=-50|from -195 to -245; ) and remains with 200 vitality Asthir's BloodPact Dark Archer (696465) does weaken to weak creature(s) of Syrnia and: - Weaken defence effect: -50 - maintains weaken on Barren Soul (823971) weaken (round:3 weaken: defence=-50|from -245 to -295; ) and remains with 200 vitality Asthir's BloodPact Dark Archer (694921) does weaken to random creature(s) of Syrnia and: - Weaken defence effect: -50 - maintains weaken on Barren Soul (823972) weaken (round:3 weaken: defence=-50|from 405 to 355; ) (823972) with 405 defense is now under: - defense: +50/-0 --- Weaken Defense remnant which will keep ending, applied by (696465) on combat round 0 - defense: -50 --- round 3/2 applied by (350588) on combat round 6 continues; effect should have ended on combat round 7 (because the effect was reapplied, an extra turn is mysteriously added to Weaken Defense capabilities, as will be visible) - defense: -50 --- round 2/2 applied by (694921) on combat round 7 is replaced - defense: -50 = 355 --- round 1/2 applied by (694921) on combat round 8 begins; effect should end on combat round 9 (because the effect was reapplied, an extra turn is mysteriously added to Weaken Defense capabilities, as will be visible) (823972) now has 355 defense and remains with 200 vitality [...] (823972) with 355 defense is now under: - defense: +50 = 405 --- round 9/2 applied by (696465) on combat round 0 ends (remnant) - defense: +50 = 455 --- round 3/2 applied by (350588) on combat round 6 ends - defense: +50 = 505 --- round 1/2 applied by (694921) on combat round 8 ends (823972) now has 505 defense ###### START ROUND "9” ###### (823972) with 505 defense is now under: - defense: +50/-0 --- Weaken Defense remnant which will keep ending, applied by (696465) on combat round 0 - defense: +50/-0 --- Weaken Defense remnant which will keep ending, applied by (350588) on combat round 6 - defense: -50 = 455 --- round 2/2 applied by (696921) on combat round 8 begins (823972) now has 455 defense Applying temporary effects for Syrnia, slot 1 : weaken (round:2 weaken: defence=-50|from -145 to -195; ) weaken (round:2 weaken: defence=-50|from -195 to -245; ) Applying temporary effects for Syrnia, slot 2 : weaken (round:2 weaken: defence=-50|from 505 to 455; ) Applying temporary effects for Syrnia, slot 3 : weaken (round:1 weaken: defence=-50|from -96 to -146; ) weaken (round:0 weaken: effect ended) Asthir’s BloodPact Dark Archer (350588) does weaken to random creature(s) of Syrnia and: - Weaken defence effect: -50 - maintains weaken on Barren Soul (823972) weaken (round:3 weaken: defence=-50|from 455 to 405; ) (823972) with 455 defense is now under: - defense: +50/-0 --- Weaken Defense remnant which will keep ending, applied by (696465) on combat round 0 - defense: +50/-0 --- Weaken Defense remnant remnant applied by (350588) on combat round 6 is replaced - defense: -50 --- round 2/2 applied by (694921) on combat round 8 continues; effect should end on combat round 9 (because the effect was reapplied, an extra turn is mysteriously added to Weaken Defense capabilities, as will be visible) - defense: -50 = 405 --- round 1/2 applied by (350588) on combat round 9 begins; effect should end on combat round 10 (because the effect was reapplied, an extra turn is mysteriously added to Weaken Defense capabilities) (823972) now has 405 defense and remains with 200 vitality Asthir's BloodPact Dark Archer (696465) does weaken to weak creature(s) of Syrnia and: - Weaken defence effect: -50 - maintains weaken on Barren Soul (823971) weaken (round:3 weaken: defence=-50|from -245 to -295; ) and remains with 200 vitality Asthir's BloodPact Dark Archer (694921) does weaken to random creature(s) of Syrnia and: - Weaken defence effect: -50 - maintains weaken on Barren Soul (823971) weaken (round:3 weaken: defence=-50|from -295 to -345; ) and remains with 200 vitality [...] (823972) with 405 defense is now under: - defense: +50 = 455 --- round 10/2 applied by (696465) on combat round 0 ends (remnant) - defense: +50 = 505 --- round 2/2 applied by (694921) on combat round 8 ends - defense: +50 = 555 --- round 1/2 applied by (350588) on combat round 9 ends (823972) now has 555 defense ###### START ROUND "10” ###### (823972) with 555 defense is now under: - defense: +50/-0 --- Weaken Defense remnant which will keep ending, applied by (696465) on combat round 0 - defense: -50 = 505 --- round 3/2 applied by (696921) on combat round 8 begins - defense: -50 = 455 --- round 2/2 applied by (350588) on combat round 9 begins (823972) now has 455 defense Applying temporary effects for Syrnia, slot 1 : weaken (round:2 weaken: defence=-50|from -195 to -245; ) weaken (round:1 weaken: defence=-50|from -245 to -295; ) weaken (round:0 weaken: effect ended) weaken (round:2 weaken: defence=-50|from -295 to -345; ) Applying temporary effects for Syrnia, slot 2 : weaken (round:2 weaken: defence=-50|from 555 to 505; ) weaken (round:1 weaken: defence=-50|from 505 to 455; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Syrnia, slot 3 : Asthir’s BloodPact Dark Archer (350588) does weaken to random creature(s) of Syrnia and: - Weaken defence effect: -50 - maintains weaken on Barren Soul (823972) weaken (round:3 weaken: defence=-50|from 455 to 405; ) (823972) with 455 defense is now under: - defense: +50/-0 --- Weaken Defense remnant which will keep ending, applied by (696465) on combat round 0 - defense: -50 --- round 3/2 applied by (694921) on combat round 8 continues; effect should have ended on combat round 9 (because the effect was reapplied, an extra turn is mysteriously added to Weaken Defense capabilities, as will be visible) - defense: -50 --- round 2/2 applied by (350588) on combat round 9 is replaced - defense: -50 = 405 --- round 1/2 applied by (350588) on combat round 10 begins; effect should end on combat round 11 (because the effect was reapplied, an extra turn is mysteriously added to Weaken Defense capabilities, as will be visible) (823972) now has 405 defense and remains with 200 vitality Asthir's BloodPact Dark Archer (696465) does weaken to weak creature(s) of Syrnia and: - Weaken defence effect: -50 - maintains weaken on Barren Soul (823971) weaken (round:3 weaken: defence=-50|from -345 to -395; ) and remains with 200 vitality Asthir's BloodPact Dark Archer (694921) does weaken to random creature(s) of Syrnia and: - Weaken defence effect: -50 - maintains weaken on Barren Soul (823971) weaken (round:3 weaken: defence=-50|from -395 to -445; ) and remains with 200 vitality [...] (823972) with 405 defense is now under: - defense: +50 = 455 --- round 11/2 applied by (696465) on combat round 0 ends (remnant) - defense: +50 = 505 --- round 3/2 applied by (696921) on combat round 8 ends - defense: +50 = 555 --- round 1/2 applied by (350588) on combat round 10 ends (823972) now has 555 defense ###### START ROUND "11” ###### (823972) with 555 defense is now under: - defense: +50/-0 --- Weaken Defense remnant which will keep ending, applied by (696465) on combat round 0 - defense: +50/-0 --- Weaken Defense remnant which will keep ending, applied by (696921) on combat round 8 - defense: -50 = 505 --- round 2/2 applied by (350588) on combat round 10 begins (823972) now has 505 defense Applying temporary effects for Syrnia, slot 1 : weaken (round:2 weaken: defence=-50|from -295 to -345; ) weaken (round:2 weaken: defence=-50|from -345 to -395; ) Applying temporary effects for Syrnia, slot 2 : weaken (round:2 weaken: defence=-50|from 555 to 505; ) Applying temporary effects for Syrnia, slot 3 : Asthir’s BloodPact Dark Archer (350588) does weaken to random creature(s) of Syrnia and: - Weaken defence effect: -50 - maintains weaken on Aramor (823994) weaken (round:3 weaken: defence=-50|from 54 to 4; ) and remains with 330 vitality Asthir's BloodPact Dark Archer (696465) does weaken to weak creature(s) of Syrnia and: - Weaken defence effect: -50 - maintains weaken on Barren Soul (823971) weaken (round:3 weaken: defence=-50|from -395 to -445; ) and remains with 200 vitality Asthir's BloodPact Dark Archer (694921) does weaken to random creature(s) of Syrnia and: - Weaken defence effect: -50 - maintains weaken on Barren Soul (823972) weaken (round:3 weaken: defence=-50|from 505 to 455; ) (823972) with 505 defense is now under: - defense: +50/-0 --- Weaken Defense remnant which will keep ending, applied by (696465) on combat round 0 - defense: +50/-0 --- Weaken Defense remnant remnant applied by (694921) on combat round 8 is replaced - defense: -50 --- round 2/2 applied by (350588) on combat round 10 continues; effect should end on combat round 11 (because the effect was reapplied, an extra turn is mysteriously added to Weaken Defense capabilities, as will be visible) - defense: -50 = 455 --- round 1/2 applied by (694921) on combat round 11 begins; effect should end on combat round 12 (because the effect was reapplied, an extra turn is mysteriously added to Weaken Defense capabilities) (823972) now has 455 defense and remains with 200 vitality [...] (823972) with 455 defense is now under: - defense: +50 = 505 --- round 12/2 applied by (696465) on combat round 0 ends (remnant) - defense: +50 = 555 --- round 2/2 applied by (350588) on combat round 10 ends - defense: +50 = 605 --- round 1/2 applied by (694921) on combat round 11 ends (823972) now has 605 defense ###### START ROUND "12” ###### (823972) with 605 defense is now under: - defense: +50/-0 --- Weaken Defense remnant which will keep ending, applied by (696465) on combat round 0 - defense: -50 = 555 --- round 3/2 applied by (350588) on combat round 10 begins - defense: -50 = 505 --- round 2/2 applied by (694921) on combat round 11 begins (823972) now has 505 defense Applying temporary effects for Syrnia, slot 1 : weaken (round:1 weaken: defence=-50|from -295 to -345; ) weaken (round:0 weaken: effect ended) weaken (round:2 weaken: defence=-50|from -345 to -395; ) Applying temporary effects for Syrnia, slot 2 : weaken (round:1 weaken: defence=-50|from 605 to 555; ) weaken (round:0 weaken: effect ended) weaken (round:2 weaken: defence=-50|from 555 to 505; ) Applying temporary effects for Syrnia, slot 3 : weaken (round:2 weaken: defence=-50|from 104 to 54; ) ... Fight ended because it was too long. Player that lost the most of his army looses ... Asthir WINS! 0% vs 0% Creature Experience reward for Asthir - Winning player BloodPact Dark Archer (350588) gains 0 Xp and a won battle BloodPact Dark Archer (694921) gains 0 Xp and a won battle BloodPact Dark Archer (696465) gains 0 Xp and a won battle Hollow Warrior (816381) recovers 60 Vitality Hollow Warrior (816381) gains 0 Xp and a won battle Hollow Warrior (816382) recovers 60 Vitality Hollow Warrior (816382) gains 0 Xp and a won battle Hollow Warrior (816383) recovers 60 Vitality Hollow Warrior (816383) gains 0 Xp and a won battle Creature Experience reward for Syrnia - Losing player Barren Soul (823971) gains 0 Xp Barren Soul (823972) gains 0 Xp Aramor (823994) gains 0 Xp Winner gets won fights counter incremented! Loser gets humiliated, loss fights counter incremented![/log] (due to the length of the post, only the BloodPact Dark Archer lines were left in; the rest were replaced by "[...}", being irellevant anyway) As an observation, the extra ability turn is only added when the effect is reapplied by the same creature, before it gets to properly end. (e.g.: if effect is applied in round 0, ends in round 1 and gets reapplied in round 2, the second instance won't have an extra turn added; if effect is applied in round 0, is supposed to end in round 1, but gets replaced by the same effect from the same creature in round 1, it will get an additional turn) I'll leave it up to you to decide whether the theory is confirmed or not.
  7. Their worth is pretty much related to the need an individual has for what they can be exchanged for, in accordance with their character's nature. This worth basically ranges from nothing to everything.
  8. Announcement #3 Since this tournament is for all MP levels, and because I said everyone will be fighting the same ritual, the math I take into consideration revolves around creatures obtainable at MP3 only. Another better reason for this, is that you have no way of being precise when random or multiple targets are being hit. [hr] Now, regarding the previous announcement. I said at the start that I wouldn't be giving any information to help, but these are bugs you need to be aware of. Take them as hints. :p 1. Targeting There's a recent bug report regarding Target Strong/Weak: http://magicduel.invisionzone.com/topic/16763-target-strongweak-incorrect/ For those who don't have the time to go through it: what makes a creature strong or weak isn't the sum of its attack and defense attributes, but the sum of the following: attack, power, defense, regeneration, initiative. 2. Abilities with effects over multiple rounds (Weaken Defense, Regeneration, Martirism etc.) There will be a bug report submitted on this some time this week or the next. Bottom line, don't use Regeneration. I won't be rigging it in any of the 3 rounds because it causes heat loss which can't be easily explained.
  9. Descriptions: Strong creatures The creature will target the creature with the highest total amount of attack and defence attributes. This option will select the strongest creature available, based on these two attributes only. This option is useful to eliminate the big and powerful threats first. Weak creatures The creature will target the creature with the lowest total amount of attack and defence attributes. This option will select the weakest creature available, based on these two attributes only. This option is useful to eliminate the small annoying creatures first. The above are false. In combat, a creature is considered strong/weak depending on more of its stats. Specifically, all, except for Vital Energy, Heat, Won Battles and Age. So the considered sum is Attack+Power+Defense+Regeneration+Initiative. Other non related character stats may count, but it's impossible to determine, because they get distributed evenly. Now, this attack proves how Target Strong chooses who to hit. The following is an attack from Ilidria (100% slider to avoid tokens) - Dark Archer - Dark Archer on Mythanew (0% slider) - Elemental I (ID: 839736; 30 attack + 15 defense = 45 stats) - Heretic Archer II (ID: 841031; 40 attack + 5 defense + 3 initiative = 48 stats) If the description of Weaken Defense were true (both creatures have 45 attack+defense), the first creature to be weakened should be the random (it doesn't go for lowest/highest creature ID). However, in the log below you'll notice the Archer being hit first in all rounds, because of its 3 extra stat points coming from its initiative. (Creature names and IDs suffering a hit have been colored to better follow them) [log='Combat Log 1']Loading Ilidria creatures Loading Mythanew creatures Applying 100% of Ilidria's energetic influence Applying 0% of Mythanew's energetic influence Influences for Ilidria ###### Influences for Mythanew ###### Applying Ilidria's Creature Tokens at 0% Dark Archer (817272)'s creature tokens [claw1, enlightning] Dark Archer (817273)'s creature tokens [claw1, emeraldglare] Applying Mythanew's Creature Tokens at 100% Elemental I (839736)'s creature tokens [] Heretic Archer II (841031)'s creature tokens [] Ilidria’s Dark Archer (817272) does weaken to strong creature(s) of Mythanew and: - Weaken defence effect: -86 - maintains weaken on Heretic Archer II (841031) weaken (round:2 weaken: defence=-86|from 5 to -81; ) and remains with 800 vitality Ilidria's Dark Archer (817273) does weaken to strong creature(s) of Mythanew and: - Weaken defence effect: -86 - maintains weaken on Elemental I (839736) weaken (round:2 weaken: defence=-86|from 15 to -71; ) and remains with 400 vitality Mythanew's Heretic Archer II (841031) does weaken to weak creature(s) of Ilidria and: - Weaken defence effect: -40 - maintains weaken on Dark Archer (817273) weaken (round:2 weaken: defence=-40|from 38 to -2; ) and remains with 6491 vitality Mythanew's Elemental I (839736) does weaken to random creature(s) of Ilidria and: - Weaken defence effect: -30 - maintains weaken on Dark Archer (817272) weaken (round:2 weaken: defence=-30|from 38 to 8; ) and remains with 6491 vitality ###### START ROUND "1" ###### Applying temporary effects for Ilidria, slot 2 : weaken (round:1 weaken: defence=-30|from 38 to 8; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Ilidria, slot 1 : weaken (round:1 weaken: defence=-40|from 38 to -2; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Mythanew, slot 4 : weaken (round:1 weaken: defence=-86|from 15 to -71; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Mythanew, slot 6 : weaken (round:1 weaken: defence=-86|from 5 to -81; ) weaken (round:0 weaken: effect ended) Ilidria’s Dark Archer (817272) does weaken to strong creature(s) of Mythanew and: - Weaken defence effect: -86 - maintains weaken on Heretic Archer II (841031) weaken (round:3 weaken: defence=-86|from -81 to -167; ) and remains with 800 vitality Ilidria's Dark Archer (817273) does weaken to strong creature(s) of Mythanew and: - Weaken defence effect: -86 - maintains weaken on Elemental I (839736) weaken (round:3 weaken: defence=-86|from -71 to -157; ) and remains with 400 vitality Mythanew's Heretic Archer II (841031) does weaken to weak creature(s) of Ilidria and: - Weaken defence effect: -40 - maintains weaken on Dark Archer (817273) weaken (round:3 weaken: defence=-40|from -2 to -42; ) and remains with 6491 vitality Mythanew's Elemental I (839736) does weaken to random creature(s) of Ilidria and: - Weaken defence effect: -30 - maintains weaken on Dark Archer (817272) weaken (round:3 weaken: defence=-30|from 8 to -22; ) and remains with 6491 vitality ###### START ROUND "2" ###### Applying temporary effects for Ilidria, slot 2 : weaken (round:2 weaken: defence=-30|from 8 to -22; ) Applying temporary effects for Ilidria, slot 1 : weaken (round:2 weaken: defence=-40|from -2 to -42; ) Applying temporary effects for Mythanew, slot 4 : weaken (round:2 weaken: defence=-86|from -71 to -157; ) Applying temporary effects for Mythanew, slot 6 : weaken (round:2 weaken: defence=-86|from -81 to -167; ) Ilidria’s Dark Archer (817272) does weaken to strong creature(s) of Mythanew and: - Weaken defence effect: -86 - maintains weaken on Heretic Archer II (841031) weaken (round:3 weaken: defence=-86|from -167 to -253; ) and remains with 800 vitality Ilidria's Dark Archer (817273) does weaken to strong creature(s) of Mythanew and: - Weaken defence effect: -86 - maintains weaken on Elemental I (839736) weaken (round:3 weaken: defence=-86|from -157 to -243; ) and remains with 400 vitality Mythanew's Heretic Archer II (841031) does weaken to weak creature(s) of Ilidria and: - Weaken defence effect: -40 - maintains weaken on Dark Archer (817273) weaken (round:3 weaken: defence=-40|from -42 to -82; ) and remains with 6491 vitality Mythanew's Elemental I (839736) does weaken to random creature(s) of Ilidria and: - Weaken defence effect: -30 - maintains weaken on Dark Archer (817272) weaken (round:3 weaken: defence=-30|from -22 to -52; ) and remains with 6491 vitality ###### START ROUND "3" ###### Applying temporary effects for Ilidria, slot 2 : weaken (round:2 weaken: defence=-30|from -22 to -52; ) Applying temporary effects for Ilidria, slot 1 : weaken (round:2 weaken: defence=-40|from -42 to -82; ) Applying temporary effects for Mythanew, slot 4 : weaken (round:2 weaken: defence=-86|from -157 to -243; ) Applying temporary effects for Mythanew, slot 6 : weaken (round:2 weaken: defence=-86|from -167 to -253; ) Ilidria’s Dark Archer (817272) does weaken to strong creature(s) of Mythanew and: - Weaken defence effect: -86 - maintains weaken on Heretic Archer II (841031) weaken (round:3 weaken: defence=-86|from -253 to -339; ) and remains with 800 vitality Ilidria's Dark Archer (817273) does weaken to strong creature(s) of Mythanew and: - Weaken defence effect: -86 - maintains weaken on Elemental I (839736) weaken (round:3 weaken: defence=-86|from -243 to -329; ) and remains with 400 vitality Mythanew's Heretic Archer II (841031) does weaken to weak creature(s) of Ilidria and: - Weaken defence effect: -40 - maintains weaken on Dark Archer (817273) weaken (round:3 weaken: defence=-40|from -82 to -122; ) and remains with 6491 vitality Mythanew's Elemental I (839736) does weaken to random creature(s) of Ilidria and: - Weaken defence effect: -30 - maintains weaken on Dark Archer (817272) weaken (round:3 weaken: defence=-30|from -52 to -82; ) and remains with 6491 vitality ###### START ROUND "4" ###### Applying temporary effects for Ilidria, slot 2 : weaken (round:2 weaken: defence=-30|from -52 to -82; ) Applying temporary effects for Ilidria, slot 1 : weaken (round:2 weaken: defence=-40|from -82 to -122; ) Applying temporary effects for Mythanew, slot 4 : weaken (round:2 weaken: defence=-86|from -243 to -329; ) Applying temporary effects for Mythanew, slot 6 : weaken (round:2 weaken: defence=-86|from -253 to -339; ) Ilidria’s Dark Archer (817272) does weaken to strong creature(s) of Mythanew and: - Weaken defence effect: -86 - maintains weaken on Heretic Archer II (841031) weaken (round:3 weaken: defence=-86|from -339 to -425; ) and remains with 800 vitality Ilidria's Dark Archer (817273) does weaken to strong creature(s) of Mythanew and: - Weaken defence effect: -86 - maintains weaken on Elemental I (839736) weaken (round:3 weaken: defence=-86|from -329 to -415; ) and remains with 400 vitality Mythanew's Heretic Archer II (841031) does weaken to weak creature(s) of Ilidria and: - Weaken defence effect: -40 - maintains weaken on Dark Archer (817273) weaken (round:3 weaken: defence=-40|from -122 to -162; ) and remains with 6491 vitality Mythanew's Elemental I (839736) does weaken to random creature(s) of Ilidria and: - Weaken defence effect: -30 - maintains weaken on Dark Archer (817272) weaken (round:3 weaken: defence=-30|from -82 to -112; ) and remains with 6491 vitality ###### START ROUND "5" ###### Applying temporary effects for Ilidria, slot 2 : weaken (round:2 weaken: defence=-30|from -82 to -112; ) Applying temporary effects for Ilidria, slot 1 : weaken (round:2 weaken: defence=-40|from -122 to -162; ) Applying temporary effects for Mythanew, slot 4 : weaken (round:2 weaken: defence=-86|from -329 to -415; ) Applying temporary effects for Mythanew, slot 6 : weaken (round:2 weaken: defence=-86|from -339 to -425; ) Ilidria’s Dark Archer (817272) does weaken to strong creature(s) of Mythanew and: - Weaken defence effect: -86 - maintains weaken on Heretic Archer II (841031) weaken (round:3 weaken: defence=-86|from -425 to -511; ) and remains with 800 vitality Ilidria's Dark Archer (817273) does weaken to strong creature(s) of Mythanew and: - Weaken defence effect: -86 - maintains weaken on Elemental I (839736) weaken (round:3 weaken: defence=-86|from -415 to -501; ) and remains with 400 vitality Mythanew's Heretic Archer II (841031) does weaken to weak creature(s) of Ilidria and: - Weaken defence effect: -40 - maintains weaken on Dark Archer (817273) weaken (round:3 weaken: defence=-40|from -162 to -202; ) and remains with 6491 vitality Mythanew's Elemental I (839736) does weaken to random creature(s) of Ilidria and: - Weaken defence effect: -30 - maintains weaken on Dark Archer (817273) weaken (round:2 weaken: defence=-30|from -202 to -232; ) and remains with 6491 vitality ###### START ROUND "6" ###### Applying temporary effects for Ilidria, slot 2 : weaken (round:1 weaken: defence=-30|from -82 to -112; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Ilidria, slot 1 : weaken (round:2 weaken: defence=-40|from -162 to -202; ) weaken (round:1 weaken: defence=-30|from -202 to -232; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Mythanew, slot 4 : weaken (round:2 weaken: defence=-86|from -415 to -501; ) Applying temporary effects for Mythanew, slot 6 : weaken (round:2 weaken: defence=-86|from -425 to -511; ) Ilidria’s Dark Archer (817272) does weaken to strong creature(s) of Mythanew and: - Weaken defence effect: -86 - maintains weaken on Heretic Archer II (841031) weaken (round:3 weaken: defence=-86|from -511 to -597; ) and remains with 800 vitality Ilidria's Dark Archer (817273) does weaken to strong creature(s) of Mythanew and: - Weaken defence effect: -86 - maintains weaken on Elemental I (839736) weaken (round:3 weaken: defence=-86|from -501 to -587; ) and remains with 400 vitality Mythanew's Heretic Archer II (841031) does weaken to weak creature(s) of Ilidria and: - Weaken defence effect: -40 - maintains weaken on Dark Archer (817273) weaken (round:3 weaken: defence=-40|from -232 to -272; ) and remains with 6491 vitality Mythanew's Elemental I (839736) does weaken to random creature(s) of Ilidria and: - Weaken defence effect: -30 - maintains weaken on Dark Archer (817273) weaken (round:3 weaken: defence=-30|from -272 to -302; ) and remains with 6491 vitality ###### START ROUND "7" ###### Applying temporary effects for Ilidria, slot 2 : Applying temporary effects for Ilidria, slot 1 : weaken (round:2 weaken: defence=-40|from -232 to -272; ) weaken (round:2 weaken: defence=-30|from -272 to -302; ) Applying temporary effects for Mythanew, slot 4 : weaken (round:2 weaken: defence=-86|from -501 to -587; ) Applying temporary effects for Mythanew, slot 6 : weaken (round:2 weaken: defence=-86|from -511 to -597; ) Ilidria’s Dark Archer (817272) does weaken to strong creature(s) of Mythanew and: - Weaken defence effect: -86 - maintains weaken on Heretic Archer II (841031) weaken (round:3 weaken: defence=-86|from -597 to -683; ) and remains with 800 vitality Ilidria's Dark Archer (817273) does weaken to strong creature(s) of Mythanew and: - Weaken defence effect: -86 - maintains weaken on Elemental I (839736) weaken (round:3 weaken: defence=-86|from -587 to -673; ) and remains with 400 vitality Mythanew's Heretic Archer II (841031) does weaken to weak creature(s) of Ilidria and: - Weaken defence effect: -40 - maintains weaken on Dark Archer (817273) weaken (round:3 weaken: defence=-40|from -302 to -342; ) and remains with 6491 vitality Mythanew's Elemental I (839736) does weaken to random creature(s) of Ilidria and: - Weaken defence effect: -30 - maintains weaken on Dark Archer (817272) weaken (round:3 weaken: defence=-30|from -82 to -112; ) and remains with 6491 vitality ###### START ROUND "8" ###### Applying temporary effects for Ilidria, slot 2 : weaken (round:2 weaken: defence=-30|from -82 to -112; ) Applying temporary effects for Ilidria, slot 1 : weaken (round:2 weaken: defence=-40|from -272 to -312; ) weaken (round:1 weaken: defence=-30|from -312 to -342; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Mythanew, slot 4 : weaken (round:2 weaken: defence=-86|from -587 to -673; ) Applying temporary effects for Mythanew, slot 6 : weaken (round:2 weaken: defence=-86|from -597 to -683; ) Ilidria’s Dark Archer (817272) does weaken to strong creature(s) of Mythanew and: - Weaken defence effect: -86 - maintains weaken on Heretic Archer II (841031) weaken (round:3 weaken: defence=-86|from -683 to -769; ) and remains with 800 vitality Ilidria's Dark Archer (817273) does weaken to strong creature(s) of Mythanew and: - Weaken defence effect: -86 - maintains weaken on Elemental I (839736) weaken (round:3 weaken: defence=-86|from -673 to -759; ) and remains with 400 vitality Mythanew's Heretic Archer II (841031) does weaken to weak creature(s) of Ilidria and: - Weaken defence effect: -40 - maintains weaken on Dark Archer (817273) weaken (round:3 weaken: defence=-40|from -342 to -382; ) and remains with 6491 vitality Mythanew's Elemental I (839736) does weaken to random creature(s) of Ilidria and: - Weaken defence effect: -30 - maintains weaken on Dark Archer (817273) weaken (round:3 weaken: defence=-30|from -382 to -412; ) and remains with 6491 vitality ###### START ROUND "9" ###### Applying temporary effects for Ilidria, slot 2 : weaken (round:1 weaken: defence=-30|from -82 to -112; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Ilidria, slot 1 : weaken (round:2 weaken: defence=-40|from -342 to -382; ) weaken (round:2 weaken: defence=-30|from -382 to -412; ) Applying temporary effects for Mythanew, slot 4 : weaken (round:2 weaken: defence=-86|from -673 to -759; ) Applying temporary effects for Mythanew, slot 6 : weaken (round:2 weaken: defence=-86|from -683 to -769; ) Ilidria’s Dark Archer (817272) does weaken to strong creature(s) of Mythanew and: - Weaken defence effect: -86 - maintains weaken on Heretic Archer II (841031) weaken (round:3 weaken: defence=-86|from -769 to -855; ) and remains with 800 vitality Ilidria's Dark Archer (817273) does weaken to strong creature(s) of Mythanew and: - Weaken defence effect: -86 - maintains weaken on Elemental I (839736) weaken (round:3 weaken: defence=-86|from -759 to -845; ) and remains with 400 vitality Mythanew's Heretic Archer II (841031) does weaken to weak creature(s) of Ilidria and: - Weaken defence effect: -40 - maintains weaken on Dark Archer (817273) weaken (round:3 weaken: defence=-40|from -412 to -452; ) and remains with 6491 vitality Mythanew's Elemental I (839736) does weaken to random creature(s) of Ilidria and: - Weaken defence effect: -30 - maintains weaken on Dark Archer (817273) weaken (round:3 weaken: defence=-30|from -452 to -482; ) and remains with 6491 vitality ###### START ROUND "10" ###### Applying temporary effects for Ilidria, slot 2 : Applying temporary effects for Ilidria, slot 1 : weaken (round:2 weaken: defence=-40|from -412 to -452; ) weaken (round:2 weaken: defence=-30|from -452 to -482; ) Applying temporary effects for Mythanew, slot 4 : weaken (round:2 weaken: defence=-86|from -759 to -845; ) Applying temporary effects for Mythanew, slot 6 : weaken (round:2 weaken: defence=-86|from -769 to -855; ) Ilidria’s Dark Archer (817272) does weaken to strong creature(s) of Mythanew and: - Weaken defence effect: -86 - maintains weaken on Heretic Archer II (841031) weaken (round:3 weaken: defence=-86|from -855 to -941; ) and remains with 800 vitality Ilidria's Dark Archer (817273) does weaken to strong creature(s) of Mythanew and: - Weaken defence effect: -86 - maintains weaken on Elemental I (839736) weaken (round:3 weaken: defence=-86|from -845 to -931; ) and remains with 400 vitality Mythanew's Heretic Archer II (841031) does weaken to weak creature(s) of Ilidria and: - Weaken defence effect: -40 - maintains weaken on Dark Archer (817273) weaken (round:3 weaken: defence=-40|from -482 to -522; ) and remains with 6491 vitality Mythanew's Elemental I (839736) does weaken to random creature(s) of Ilidria and: - Weaken defence effect: -30 - maintains weaken on Dark Archer (817273) weaken (round:3 weaken: defence=-30|from -522 to -552; ) and remains with 6491 vitality ###### START ROUND "11" ###### Applying temporary effects for Ilidria, slot 2 : Applying temporary effects for Ilidria, slot 1 : weaken (round:2 weaken: defence=-40|from -482 to -522; ) weaken (round:2 weaken: defence=-30|from -522 to -552; ) Applying temporary effects for Mythanew, slot 4 : weaken (round:2 weaken: defence=-86|from -845 to -931; ) Applying temporary effects for Mythanew, slot 6 : weaken (round:2 weaken: defence=-86|from -855 to -941; ) Ilidria’s Dark Archer (817272) does weaken to strong creature(s) of Mythanew and: - Weaken defence effect: -86 - maintains weaken on Heretic Archer II (841031) weaken (round:3 weaken: defence=-86|from -941 to -1027; ) and remains with 800 vitality Ilidria's Dark Archer (817273) does weaken to strong creature(s) of Mythanew and: - Weaken defence effect: -86 - maintains weaken on Elemental I (839736) weaken (round:3 weaken: defence=-86|from -931 to -1017; ) and remains with 400 vitality Mythanew's Heretic Archer II (841031) does weaken to weak creature(s) of Ilidria and: - Weaken defence effect: -40 - maintains weaken on Dark Archer (817273) weaken (round:3 weaken: defence=-40|from -552 to -592; ) and remains with 6491 vitality Mythanew's Elemental I (839736) does weaken to random creature(s) of Ilidria and: - Weaken defence effect: -30 - maintains weaken on Dark Archer (817272) weaken (round:3 weaken: defence=-30|from -52 to -82; ) and remains with 6491 vitality ###### START ROUND "12" ###### Applying temporary effects for Ilidria, slot 2 : weaken (round:2 weaken: defence=-30|from -52 to -82; ) Applying temporary effects for Ilidria, slot 1 : weaken (round:2 weaken: defence=-40|from -522 to -562; ) weaken (round:1 weaken: defence=-30|from -562 to -592; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Mythanew, slot 4 : weaken (round:2 weaken: defence=-86|from -931 to -1017; ) Applying temporary effects for Mythanew, slot 6 : weaken (round:2 weaken: defence=-86|from -941 to -1027; ) Ilidria’s Dark Archer (817272) does weaken to strong creature(s) of Mythanew and: - Weaken defence effect: -86 - maintains weaken on Heretic Archer II (841031) weaken (round:3 weaken: defence=-86|from -1027 to -1113; ) and remains with 800 vitality Ilidria's Dark Archer (817273) does weaken to strong creature(s) of Mythanew and: - Weaken defence effect: -86 - maintains weaken on Elemental I (839736) weaken (round:3 weaken: defence=-86|from -1017 to -1103; ) and remains with 400 vitality Mythanew's Heretic Archer II (841031) does weaken to weak creature(s) of Ilidria and: - Weaken defence effect: -40 - maintains weaken on Dark Archer (817273) weaken (round:3 weaken: defence=-40|from -592 to -632; ) and remains with 6491 vitality Mythanew's Elemental I (839736) does weaken to random creature(s) of Ilidria and: - Weaken defence effect: -30 - maintains weaken on Dark Archer (817273) weaken (round:3 weaken: defence=-30|from -632 to -662; ) and remains with 6491 vitality ###### START ROUND "13" ###### Applying temporary effects for Ilidria, slot 2 : weaken (round:1 weaken: defence=-30|from -52 to -82; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Ilidria, slot 1 : weaken (round:2 weaken: defence=-40|from -592 to -632; ) weaken (round:2 weaken: defence=-30|from -632 to -662; ) Applying temporary effects for Mythanew, slot 4 : weaken (round:2 weaken: defence=-86|from -1017 to -1103; ) Applying temporary effects for Mythanew, slot 6 : weaken (round:2 weaken: defence=-86|from -1027 to -1113; ) Ilidria’s Dark Archer (817272) does weaken to strong creature(s) of Mythanew and: - Weaken defence effect: -86 - maintains weaken on Heretic Archer II (841031) weaken (round:3 weaken: defence=-86|from -1113 to -1199; ) and remains with 800 vitality Ilidria's Dark Archer (817273) does weaken to strong creature(s) of Mythanew and: - Weaken defence effect: -86 - maintains weaken on Elemental I (839736) weaken (round:3 weaken: defence=-86|from -1103 to -1189; ) and remains with 400 vitality Mythanew's Heretic Archer II (841031) does weaken to weak creature(s) of Ilidria and: - Weaken defence effect: -40 - maintains weaken on Dark Archer (817273) weaken (round:3 weaken: defence=-40|from -662 to -702; ) and remains with 6491 vitality Mythanew's Elemental I (839736) does weaken to random creature(s) of Ilidria and: - Weaken defence effect: -30 - maintains weaken on Dark Archer (817272) weaken (round:3 weaken: defence=-30|from -82 to -112; ) and remains with 6491 vitality ###### START ROUND "14" ###### Applying temporary effects for Ilidria, slot 2 : weaken (round:2 weaken: defence=-30|from -82 to -112; ) Applying temporary effects for Ilidria, slot 1 : weaken (round:2 weaken: defence=-40|from -632 to -672; ) weaken (round:1 weaken: defence=-30|from -672 to -702; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Mythanew, slot 4 : weaken (round:2 weaken: defence=-86|from -1103 to -1189; ) Applying temporary effects for Mythanew, slot 6 : weaken (round:2 weaken: defence=-86|from -1113 to -1199; ) Ilidria’s Dark Archer (817272) does weaken to strong creature(s) of Mythanew and: - Weaken defence effect: -86 - maintains weaken on Heretic Archer II (841031) weaken (round:3 weaken: defence=-86|from -1199 to -1285; ) and remains with 800 vitality Ilidria's Dark Archer (817273) does weaken to strong creature(s) of Mythanew and: - Weaken defence effect: -86 - maintains weaken on Elemental I (839736) weaken (round:3 weaken: defence=-86|from -1189 to -1275; ) and remains with 400 vitality Mythanew's Heretic Archer II (841031) does weaken to weak creature(s) of Ilidria and: - Weaken defence effect: -40 - maintains weaken on Dark Archer (817273) weaken (round:3 weaken: defence=-40|from -702 to -742; ) and remains with 6491 vitality Mythanew's Elemental I (839736) does weaken to random creature(s) of Ilidria and: - Weaken defence effect: -30 - maintains weaken on Dark Archer (817273) weaken (round:3 weaken: defence=-30|from -742 to -772; ) and remains with 6491 vitality ###### START ROUND "15" ###### Applying temporary effects for Ilidria, slot 2 : weaken (round:1 weaken: defence=-30|from -82 to -112; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Ilidria, slot 1 : weaken (round:2 weaken: defence=-40|from -702 to -742; ) weaken (round:2 weaken: defence=-30|from -742 to -772; ) Applying temporary effects for Mythanew, slot 4 : weaken (round:2 weaken: defence=-86|from -1189 to -1275; ) Applying temporary effects for Mythanew, slot 6 : weaken (round:2 weaken: defence=-86|from -1199 to -1285; ) Ilidria’s Dark Archer (817272) does weaken to strong creature(s) of Mythanew and: - Weaken defence effect: -86 - maintains weaken on Heretic Archer II (841031) weaken (round:3 weaken: defence=-86|from -1285 to -1371; ) and remains with 800 vitality Ilidria's Dark Archer (817273) does weaken to strong creature(s) of Mythanew and: - Weaken defence effect: -86 - maintains weaken on Elemental I (839736) weaken (round:3 weaken: defence=-86|from -1275 to -1361; ) and remains with 400 vitality Mythanew's Heretic Archer II (841031) does weaken to weak creature(s) of Ilidria and: - Weaken defence effect: -40 - maintains weaken on Dark Archer (817273) weaken (round:3 weaken: defence=-40|from -772 to -812; ) and remains with 6491 vitality Mythanew's Elemental I (839736) does weaken to random creature(s) of Ilidria and: - Weaken defence effect: -30 - maintains weaken on Dark Archer (817272) weaken (round:3 weaken: defence=-30|from -112 to -142; ) and remains with 6491 vitality ###### START ROUND "16" ###### Applying temporary effects for Ilidria, slot 2 : weaken (round:2 weaken: defence=-30|from -112 to -142; ) Applying temporary effects for Ilidria, slot 1 : weaken (round:2 weaken: defence=-40|from -742 to -782; ) weaken (round:1 weaken: defence=-30|from -782 to -812; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Mythanew, slot 4 : weaken (round:2 weaken: defence=-86|from -1275 to -1361; ) Applying temporary effects for Mythanew, slot 6 : weaken (round:2 weaken: defence=-86|from -1285 to -1371; ) Ilidria’s Dark Archer (817272) does weaken to strong creature(s) of Mythanew and: - Weaken defence effect: -86 - maintains weaken on Heretic Archer II (841031) weaken (round:3 weaken: defence=-86|from -1371 to -1457; ) and remains with 800 vitality Ilidria's Dark Archer (817273) does weaken to strong creature(s) of Mythanew and: - Weaken defence effect: -86 - maintains weaken on Elemental I (839736) weaken (round:3 weaken: defence=-86|from -1361 to -1447; ) and remains with 400 vitality Mythanew's Heretic Archer II (841031) does weaken to weak creature(s) of Ilidria and: - Weaken defence effect: -40 - maintains weaken on Dark Archer (817273) weaken (round:3 weaken: defence=-40|from -812 to -852; ) and remains with 6491 vitality Mythanew's Elemental I (839736) does weaken to random creature(s) of Ilidria and: - Weaken defence effect: -30 - maintains weaken on Dark Archer (817272) weaken (round:3 weaken: defence=-30|from -142 to -172; ) and remains with 6491 vitality ###### START ROUND "17" ###### Applying temporary effects for Ilidria, slot 2 : weaken (round:2 weaken: defence=-30|from -142 to -172; ) Applying temporary effects for Ilidria, slot 1 : weaken (round:2 weaken: defence=-40|from -782 to -822; ) Applying temporary effects for Mythanew, slot 4 : weaken (round:2 weaken: defence=-86|from -1361 to -1447; ) Applying temporary effects for Mythanew, slot 6 : weaken (round:2 weaken: defence=-86|from -1371 to -1457; ) Ilidria’s Dark Archer (817272) does weaken to strong creature(s) of Mythanew and: - Weaken defence effect: -86 - maintains weaken on Heretic Archer II (841031) weaken (round:3 weaken: defence=-86|from -1457 to -1543; ) and remains with 800 vitality Ilidria's Dark Archer (817273) does weaken to strong creature(s) of Mythanew and: - Weaken defence effect: -86 - maintains weaken on Elemental I (839736) weaken (round:3 weaken: defence=-86|from -1447 to -1533; ) and remains with 400 vitality Mythanew's Heretic Archer II (841031) does weaken to weak creature(s) of Ilidria and: - Weaken defence effect: -40 - maintains weaken on Dark Archer (817273) weaken (round:3 weaken: defence=-40|from -822 to -862; ) and remains with 6491 vitality Mythanew's Elemental I (839736) does weaken to random creature(s) of Ilidria and: - Weaken defence effect: -30 - maintains weaken on Dark Archer (817273) weaken (round:3 weaken: defence=-30|from -862 to -892; ) and remains with 6491 vitality ###### START ROUND "18" ###### Applying temporary effects for Ilidria, slot 2 : weaken (round:1 weaken: defence=-30|from -142 to -172; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Ilidria, slot 1 : weaken (round:2 weaken: defence=-40|from -822 to -862; ) weaken (round:2 weaken: defence=-30|from -862 to -892; ) Applying temporary effects for Mythanew, slot 4 : weaken (round:2 weaken: defence=-86|from -1447 to -1533; ) Applying temporary effects for Mythanew, slot 6 : weaken (round:2 weaken: defence=-86|from -1457 to -1543; ) Ilidria’s Dark Archer (817272) does weaken to strong creature(s) of Mythanew and: - Weaken defence effect: -86 - maintains weaken on Heretic Archer II (841031) weaken (round:3 weaken: defence=-86|from -1543 to -1629; ) and remains with 800 vitality Ilidria's Dark Archer (817273) does weaken to strong creature(s) of Mythanew and: - Weaken defence effect: -86 - maintains weaken on Elemental I (839736) weaken (round:3 weaken: defence=-86|from -1533 to -1619; ) and remains with 400 vitality Mythanew's Heretic Archer II (841031) does weaken to weak creature(s) of Ilidria and: - Weaken defence effect: -40 - maintains weaken on Dark Archer (817273) weaken (round:3 weaken: defence=-40|from -892 to -932; ) and remains with 6491 vitality Mythanew's Elemental I (839736) does weaken to random creature(s) of Ilidria and: - Weaken defence effect: -30 - maintains weaken on Dark Archer (817273) weaken (round:3 weaken: defence=-30|from -932 to -962; ) and remains with 6491 vitality ###### START ROUND "19" ###### Applying temporary effects for Ilidria, slot 2 : Applying temporary effects for Ilidria, slot 1 : weaken (round:2 weaken: defence=-40|from -892 to -932; ) weaken (round:2 weaken: defence=-30|from -932 to -962; ) Applying temporary effects for Mythanew, slot 4 : weaken (round:2 weaken: defence=-86|from -1533 to -1619; ) Applying temporary effects for Mythanew, slot 6 : weaken (round:2 weaken: defence=-86|from -1543 to -1629; ) Ilidria’s Dark Archer (817272) does weaken to strong creature(s) of Mythanew and: - Weaken defence effect: -86 - maintains weaken on Heretic Archer II (841031) weaken (round:3 weaken: defence=-86|from -1629 to -1715; ) and remains with 800 vitality Ilidria's Dark Archer (817273) does weaken to strong creature(s) of Mythanew and: - Weaken defence effect: -86 - maintains weaken on Elemental I (839736) weaken (round:3 weaken: defence=-86|from -1619 to -1705; ) and remains with 400 vitality Mythanew's Heretic Archer II (841031) does weaken to weak creature(s) of Ilidria and: - Weaken defence effect: -40 - maintains weaken on Dark Archer (817273) weaken (round:3 weaken: defence=-40|from -962 to -1002; ) and remains with 6491 vitality Mythanew's Elemental I (839736) does weaken to random creature(s) of Ilidria and: - Weaken defence effect: -30 - maintains weaken on Dark Archer (817273) weaken (round:3 weaken: defence=-30|from -1002 to -1032; ) and remains with 6491 vitality ###### START ROUND "20" ###### Applying temporary effects for Ilidria, slot 2 : Applying temporary effects for Ilidria, slot 1 : weaken (round:2 weaken: defence=-40|from -962 to -1002; ) weaken (round:2 weaken: defence=-30|from -1002 to -1032; ) Applying temporary effects for Mythanew, slot 4 : weaken (round:2 weaken: defence=-86|from -1619 to -1705; ) Applying temporary effects for Mythanew, slot 6 : weaken (round:2 weaken: defence=-86|from -1629 to -1715; ) Ilidria’s Dark Archer (817272) does weaken to strong creature(s) of Mythanew and: - Weaken defence effect: -86 - maintains weaken on Heretic Archer II (841031) weaken (round:3 weaken: defence=-86|from -1715 to -1801; ) and remains with 800 vitality Ilidria's Dark Archer (817273) does weaken to strong creature(s) of Mythanew and: - Weaken defence effect: -86 - maintains weaken on Elemental I (839736) weaken (round:3 weaken: defence=-86|from -1705 to -1791; ) and remains with 400 vitality Mythanew's Heretic Archer II (841031) does weaken to weak creature(s) of Ilidria and: - Weaken defence effect: -40 - maintains weaken on Dark Archer (817273) weaken (round:3 weaken: defence=-40|from -1032 to -1072; ) and remains with 6491 vitality Mythanew's Elemental I (839736) does weaken to random creature(s) of Ilidria and: - Weaken defence effect: -30 - maintains weaken on Dark Archer (817272) weaken (round:3 weaken: defence=-30|from -112 to -142; ) and remains with 6491 vitality ###### START ROUND "21" ###### Applying temporary effects for Ilidria, slot 2 : weaken (round:2 weaken: defence=-30|from -112 to -142; ) Applying temporary effects for Ilidria, slot 1 : weaken (round:2 weaken: defence=-40|from -1002 to -1042; ) weaken (round:1 weaken: defence=-30|from -1042 to -1072; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Mythanew, slot 4 : weaken (round:2 weaken: defence=-86|from -1705 to -1791; ) Applying temporary effects for Mythanew, slot 6 : weaken (round:2 weaken: defence=-86|from -1715 to -1801; ) Ilidria’s Dark Archer (817272) does weaken to strong creature(s) of Mythanew and: - Weaken defence effect: -86 - maintains weaken on Heretic Archer II (841031) weaken (round:3 weaken: defence=-86|from -1801 to -1887; ) and remains with 800 vitality Ilidria's Dark Archer (817273) does weaken to strong creature(s) of Mythanew and: - Weaken defence effect: -86 - maintains weaken on Elemental I (839736) weaken (round:3 weaken: defence=-86|from -1791 to -1877; ) and remains with 400 vitality Mythanew's Heretic Archer II (841031) does weaken to weak creature(s) of Ilidria and: - Weaken defence effect: -40 - maintains weaken on Dark Archer (817273) weaken (round:3 weaken: defence=-40|from -1072 to -1112; ) and remains with 6491 vitality Mythanew's Elemental I (839736) does weaken to random creature(s) of Ilidria and: - Weaken defence effect: -30 - maintains weaken on Dark Archer (817272) weaken (round:3 weaken: defence=-30|from -142 to -172; ) and remains with 6491 vitality ###### START ROUND "22" ###### Applying temporary effects for Ilidria, slot 2 : weaken (round:2 weaken: defence=-30|from -142 to -172; ) Applying temporary effects for Ilidria, slot 1 : weaken (round:2 weaken: defence=-40|from -1042 to -1082; ) Applying temporary effects for Mythanew, slot 4 : weaken (round:2 weaken: defence=-86|from -1791 to -1877; ) Applying temporary effects for Mythanew, slot 6 : weaken (round:2 weaken: defence=-86|from -1801 to -1887; ) Ilidria’s Dark Archer (817272) does weaken to strong creature(s) of Mythanew and: - Weaken defence effect: -86 - maintains weaken on Heretic Archer II (841031) weaken (round:3 weaken: defence=-86|from -1887 to -1973; ) and remains with 800 vitality Ilidria's Dark Archer (817273) does weaken to strong creature(s) of Mythanew and: - Weaken defence effect: -86 - maintains weaken on Elemental I (839736) weaken (round:3 weaken: defence=-86|from -1877 to -1963; ) and remains with 400 vitality Mythanew's Heretic Archer II (841031) does weaken to weak creature(s) of Ilidria and: - Weaken defence effect: -40 - maintains weaken on Dark Archer (817273) weaken (round:3 weaken: defence=-40|from -1082 to -1122; ) and remains with 6491 vitality Mythanew's Elemental I (839736) does weaken to random creature(s) of Ilidria and: - Weaken defence effect: -30 - maintains weaken on Dark Archer (817272) weaken (round:3 weaken: defence=-30|from -172 to -202; ) and remains with 6491 vitality ###### START ROUND "23" ###### Applying temporary effects for Ilidria, slot 2 : weaken (round:2 weaken: defence=-30|from -172 to -202; ) Applying temporary effects for Ilidria, slot 1 : weaken (round:2 weaken: defence=-40|from -1052 to -1092; ) Applying temporary effects for Mythanew, slot 4 : weaken (round:2 weaken: defence=-86|from -1877 to -1963; ) Applying temporary effects for Mythanew, slot 6 : weaken (round:2 weaken: defence=-86|from -1887 to -1973; ) Ilidria’s Dark Archer (817272) does weaken to strong creature(s) of Mythanew and: - Weaken defence effect: -86 - maintains weaken on Heretic Archer II (841031) weaken (round:3 weaken: defence=-86|from -1973 to -2059; ) and remains with 800 vitality Ilidria's Dark Archer (817273) does weaken to strong creature(s) of Mythanew and: - Weaken defence effect: -86 - maintains weaken on Elemental I (839736) weaken (round:3 weaken: defence=-86|from -1963 to -2049; ) and remains with 400 vitality Mythanew's Heretic Archer II (841031) does weaken to weak creature(s) of Ilidria and: - Weaken defence effect: -40 - maintains weaken on Dark Archer (817273) weaken (round:3 weaken: defence=-40|from -1092 to -1132; ) and remains with 6491 vitality Mythanew's Elemental I (839736) does weaken to random creature(s) of Ilidria and: - Weaken defence effect: -30 - maintains weaken on Dark Archer (817272) weaken (round:3 weaken: defence=-30|from -202 to -232; ) and remains with 6491 vitality ###### START ROUND "24" ###### Applying temporary effects for Ilidria, slot 2 : weaken (round:2 weaken: defence=-30|from -202 to -232; ) Applying temporary effects for Ilidria, slot 1 : weaken (round:2 weaken: defence=-40|from -1062 to -1102; ) Applying temporary effects for Mythanew, slot 4 : weaken (round:2 weaken: defence=-86|from -1963 to -2049; ) Applying temporary effects for Mythanew, slot 6 : weaken (round:2 weaken: defence=-86|from -1973 to -2059; ) ... Fight ended because it was too long. Player that lost the most of his army looses ... Ilidria WINS! 0% vs 0% Creature Experience reward for Ilidria - Winning player Dark Archer (817272) recovers 90 Vitality Dark Archer (817273) recovers 90 Vitality Player is at max xp limit, no xp reward Creature Experience reward for Mythanew - Losing player Elemental I (839736) gains 0 Xp Heretic Archer II (841031) gains 0 Xp Winner gets won fights counter incremented! Loser gets humiliated, loss fights counter incremented![/log] Now sure, one can say that the battle chose a random seet because of the equal attack+defense values to be targetted, and stuck to it for the entire battle. So here's where the next log comes to break that down. I'll only post the first round of this log. The rest isn't neccessary. [log='First off, some starting details.']Attacker: Ilidria, 0% slider - Dark Archer (817273) --- attack = 50 (base); power = 0 (base) + 842 (token) = 842; defense = 6 (base) + 2 (token) = 8; initiative = 3 (base); att + def = 58 total stats = 903 - Dark Archer (817271) --- attack = 50 (base); power = 0 (base) + 842 (token) = 842; defense = 6 (base) + 4 (token) = 8; initiative = 3 (base); att + def = 58 total stats = 905 - Dark Archer (817273) --- attack = 50 (base); power = 0 (base) + 842 (token) = 842; defense = 6 (base); initiative = 3 (base); att + def = 58 total stats = 901 Defender: Round Root, 100% slider - Unholy Priest (841108) --- attack = 0 (base) + 8 (profile) = 8; power = 30 (base) + 2 (profile) +4 (poweraura) = 36; defense = 3 (base) + 7 (profile) = 10; regeneration = 3 (base) + 1 (profile) = 4; initiative = 3 (base) -1 (profile) = 2 att + def = 18 total stats = 60 - Heretic Archer II (840632) --- attack = 40 (base) + 8 (profile) = 48; power = 0 (base) + 2 (profile) = 2; defense = 5 (base) + 7 (profile) = 12; regeneration = 0 (base) + 1 (profile) = 1; initiative = 3 (base) -1 (profile) = 2 att + def = 60 total stats = 65 - Water Guardian I (840316) --- attack = 0 (base) + 8 (profile) = 8; power = 50 (base) + 2 (profile) +4 (poweraura) = 56; defense = 7 (base) + 7 (profile) = 14; regeneration = 0 (base) + 1 (profile) = 1; initiative = 2 (base) -1 (profile) = 1 att + def = 22 total stats = 80 - Water Being II (840691) --- attack = 0 (base) + 8 (profile) = 8; power = 40 (base) + 2 (profile) +4 (poweraura) = 46; defense = 6 (base) + 7 (profile) = 13; regeneration = 4 (base) + 1 (profile) = 5; initiative = 1 (base) -1 (profile) = 0 att + def = 21 total stats = 72 - Air Scount (840421) --- attack = 35 (base) + 8 (profile) = 43; power = 0 (base) + 2 (profile) = 2; defense = 15 (base) + 7 (profile) = 22; regeneration = 0 (base) + 1 (profile) = 1; initiative = 0 (base) -1 (profile) = 0 (they say it can't go below 0) att + def = 65 total stats = 68 - Barren Soul (840425) --- attack = 0 (base) + 8 (profile) = 8; power = 30 (base) + 2 (profile) +4 (poweraura) = 36; defense = 5 (base) + 7 (profile) = 12; regeneration = 0 (base) + 1 (profile) = 1; initiative = 0 (base) -1 (profile) = 0 (they say it can't go below 0) att + def = 20 total stats = 57 According to Target Strong description, the first to be hit should be Air Scount (840421) with att + def = 65 and total stats = 68. Instead, the following log shows how Water Guardian I (840316) with att + def = 22 and total stats = 80 gets it instead, followed by the next two creatures with the most total stats.[/log] [log='Combat Log 2']Loading Ilidria creatures Loading Round Root creatures COMBO: Adding 25 combo vitality bonus for this ritual Applying 0% of Ilidria's energetic influence Applying 100% of Round Root's energetic influence Influences for Ilidria ###### Influences for Round Root ###### Air Scout (840421): poweraura Unholy Priest (841108): vampiricaura Applying Ilidria's Creature Tokens at 100% Dark Archer (817271)'s creature tokens [claw1, emeraldglare] [claw1] Dark Archer (817271) gets 842 power based on Principles [emeraldglare] Dark Archer (817271) gets 0 regeneration and 4 defence based on enemy creature skills Dark Archer (817272)'s creature tokens [claw1, enlightning] [claw1] Dark Archer (817272) gets 842 power based on Principles Dark Archer (817273)'s creature tokens [claw1, emeraldglare] [claw1] Dark Archer (817273) gets 842 power based on Principles [emeraldglare] Dark Archer (817273) gets 0 regeneration and 2 defence based on enemy creature skills Applying Round Root's Creature Tokens at 0% Water Guardian I (840316)'s creature tokens [] Air Scout (840421)'s creature tokens [] Barren Soul (840425)'s creature tokens [] Heretic Archer II (840632)'s creature tokens [] Water Being II (840691)'s creature tokens [] Unholy Priest (841108)'s creature tokens [] Ilidria’s Dark Archer (817273) does weaken to strong creature(s) of Round Root and: - Weaken defence effect: -50 - maintains weaken on Water Guardian I (840316) weaken (round:2 weaken: defence=-50|from 14 to -36; ) and remains with 2468 vitality Ilidria's Dark Archer (817271) does weaken to strong creature(s) of Round Root and: - Weaken defence effect: -50 - maintains weaken on Air Scout (840421) weaken (round:2 weaken: defence=-50|from 22 to -28; ) and remains with 1748 vitality Ilidria's Dark Archer (817272) does weaken to strong creature(s) of Round Root and: - Weaken defence effect: -50 - maintains weaken on Water Being II (840691) weaken (round:2 weaken: defence=-50|from 13 to -37; ) and remains with 2068 vitality Round Root’s Unholy Priest (841108) does protect to dying creature(s) of Ilidria and: - Protection effect: 36 - Dark Archer (817273) is protected by Unholy Priest (841108) with defence, maintaining protection protect (round:3 protect: defence=36|from 8 to 44; ) and remains with 1090 vitality Round Root's Heretic Archer II (840632) does weaken to weak creature(s) of Ilidria and: - Weaken defence effect: -48 - maintains weaken on Dark Archer (817272) weaken (round:2 weaken: defence=-48|from 6 to -42; ) and remains with 1384 vitality Round Root's Water Guardian I (840316) cant find any enemy creatures to target, skipping turn Round Root's Water Being II (840691) does heal to strong creature(s) of Round Root and: - Heal power: 46 - Heretic Archer II (840632) doesn't need any healing for now and remains with 2468 vitality Round Root's Air Scout (840421) does weaken to strong creature(s) of Ilidria and: - Weaken defence effect: -43 - maintains weaken on Dark Archer (817273) weaken (round:2 weaken: defence=-43|from 44 to 1; ) and remains with 1090 vitality Round Root's Barren Soul (840425) does heal to random creature(s) of Round Root and: - Heal power: 36 - Barren Soul (840425) doesn't need any healing for now and remains with 1868 vitality ###### START ROUND "1" ###### [...][/log] The same is the case with Target Weak. Again, I'll only post the first round. [log='Again, first off, some starting details.']Attacker: blackshade rider, 0% slider - Dark Archer II (840472) --- attack = 70 (base); defense = 8 (base); initiative = 3 (base); att + def = 78 total stats = 81 Defender: Mythrandir, 0% slider - Walking Tree (827665) --- power = 85 (base); defense = 10 (base); regeneration = 10 (base); initiative = 5 (base) att + def = 10 total stats = 110 - Aramor Warrior (840121) --- attack = 38 (base); defense = 5 (base); initiative = 2 (base) att + def = 43 total stats = 45 According to Target Weak description, the first to be hit should be Walking Tree (827665) with att + def = 10 and total stats = 110. Instead, the following log shows how Aramor Warrior (840121) with att + def = 43 and total stats = 45 gets it instead.[/log] [log='Combat Log 2']Loading blackshade rider creatures Loading Mythrandir creatures Applying 0% of blackshade rider's energetic influence Applying 0% of Mythrandir's energetic influence Influences for blackshade rider ###### Influences for Mythrandir ###### Walking Tree (827665): regenaura Applying blackshade rider's Creature Tokens at 100% Dark Archer II (840472)'s creature tokens [] Applying Mythrandir's Creature Tokens at 100% Walking Tree (827665)'s creature tokens [] Aramor Warrior (840121)'s creature tokens [] Mythrandir's Walking Tree (827665) cant find any enemy creatures to target, skipping turn blackshade rider's Dark Archer II (840472) does weaken to weak creature(s) of Mythrandir and: - Weaken defence effect: -70 - maintains weaken on Aramor Warrior (840121) weaken (round:2 weaken: defence=-70|from 5 to -65; ) and remains with 500 vitality Mythrandir's Aramor Warrior (840121) does damage to dying creature(s) of blackshade rider and: - Dark Archer II (840472) receives 30 damage and remains with 1107 vitality ###### START ROUND "1" ###### [...][/log] [hr] Bottom line: either the description needs to be modified, or the targetting rules need to be corrected.
  10. So the 15-75% bonus is applied to the sum of % the gear gives, then rounded down to an integer.. So it's not applied to the stats gained through all the set pieces added up... Well... unless this was the way it was meant to be, point 3. in the first post can be discarded, lol
  11. This is linked to what I call a "end of effect turn" bug, which I'll explain in a different post as soon as I get the time to. It affects Weaken Defense, Martyrism and Regenerate, as far as I could observe. It's possible all multiple turn abilities are affected by this bug.
  12. Also retested the full Medusa set, this time on Myth, where Royal Guard set was fine. Ended up with: - 1.67 attack under correct value - 2.28 defense under correct value - 0.23 power under correct value - correct regeneration - correct energetic immunity Went on to perform the same test as on Asthir = hand piece + foot piece only: - 2.33 attack under correct value - 0.68 defense under correct value (the exact 15% bonus which should have been added) - 0.41 power under correct value (the exact 15% bonus which should have been added) - 0.87 regeneration under correct value (the exact 15% bonus which should have been added) Acting on the following theory: "If a player equips 2 pieces of a set of equipment, and those to pieces give a bonus to completely different stats compared to each other, the set bonus per piece doesn't get applied." I went ahead and tested 2 pieces only from the Royal Guard set: Sword (+7% att) and Shield (+12% def, +4% en. im., +2% brisk). They affect completely different stats and give relatively high bonuses on their own, which should make the stat difference obvious. Result: - 0.33 attack under correct value (NOT the exact 15% bonus which should have been added) - 3.65 defense under correct value (NOT the exact 15% bonus which should have been added) - 2.48 energetic immunity under correct value (the exact 15% bonus which should have been added) - 0.83 briskness under correct value (the exact 15% bonus which should have been added) Above theory is confirmed only for non combat stats, in this case. Values of attack and defense are different, but again, I simply don't understand why. It's not a matter of rounding, because you don't lose 3.65 stat points from rounding down some decimals. Off topic: tests were performed while listening to Ary's profile page soundtrack (literally 1 track), which I fell in love with. :p
  13. Royal set tested. Math is indeed correct. Which leads me to believe there's a problem with how the Medusa set is made to work :p
  14. Don't use your external profile page to understand what you get. Those values aren't the ones which go in combat. Also, you're complicating things by using more equipment than the one in question, just get rid of it for the sake of this particular problem = set bonus of 15% per piece starting with 2nd piece :p If you had 52.50 attack on your profile page (in game page) it would display 52 on the external page. But in battle, were you to attack with 5 creatures at 100% slider, the value which would be divided would be the one on the in game profile page. So your troops would get 52.50 / 5 = 10.50 = 11 and not 52 / 5 = 10.40 = 10 attack each (because yes, they round up and down like that when distributed) I'll take a look at the gladiator set when I get home. It's quite possible that one works ok. But the example I gave above can be rounded up and down any way you like, you still won't get the values supposed to be given.
  15. How are you seeing rounded values? My profile page displays them as follows:
  16. Now try the 2 Medusa pieces I mentioned, but take off all other equipment for a cleared view :p
  17. Announcement #2 The announcement in post #6 no longer applies, thanks to the newly implemented "neutralluck" spell. (Thanks again, Chew :P) Because of this, the contents of the quote in post 6 (re-quoted below) are reinstated. Sadly, I can no longer edit the first post to remove the strikes, so hopefully folks will read these announcements. :P In light of this, I must remind you that when the time comes, participants won't be able to carry on without letting me know how much VE they have. (when doing the math, I'll assume that the attackers are at full profile VE) Later this week, I'll make an announcement regarding certain abilities/targeting I'll be using which don't work the way their descriptions state.
  18. The math is ok :P In the example above - quoted by Grido - all is explained step by step. Bonuses are calculated, added up, given the 15% extra from 2 pieces and only then added to the base profile value. Do the following experiment: 1. Assume you have 2000 att, 1000 pow, 3000 def, and 100 reg 2. Equip Medusa hand piece = +5% att, +3% pow = +100 att, +30 pow 3. Equip Medusa foot piece = +4% att, +1% def, +2% reg = +80 att, +30 def, +2 reg 4. Add the base bonuses from the 2 pieces = +180 att, +30 pow, +30 def, +2 reg 5. Add the set bonus to the above results (*1.15 because only 2 pieces are equipped) = +207 att, +34.5 pow, +34.5 def, +2.3 reg 6. Round the values to 2 decimals (in this case, there's no need) By all means, the numbers in step 6 (5, because rounding isn't necessary) should be the blue ones you see on your profile page between parentheses. Instead, what I notice is that the values for pow, def and reg are actually the ones in step 4 = the 15% set bonus wasn't added, while the value for att (which is the only stat which receives a bonus from both set pieces) was different than the one in step 6 (5, because rounding isn't necessary), in the sense that the 15% set bonus was actually a 11.[something]% set bonus. (in my particular case, with Asthir's stats) I'll lay down my case below. 1. Asthir has 215.53 att, 283.63 pow, 551.87 def, and 28.22 reg 2. Equip Medusa hand piece = +5% att, +3% pow = +10.7765 att, +8.5089 pow 3. Equip Medusa foot piece = +4% att, +1% def, +2% reg = +8.6212 att, +5.5178 def, +0.5644 reg 4. Add the base bonuses from the 2 pieces = +19.3977 att, +8.5089 pow, +5.5178 def, +0.5644 reg 5. Add the set bonus to the above results (*1.15 because only 2 pieces are equipped) = +22.307355 att, +9.785235 pow, +6.34547 def, +0.64906 reg 6. Round the values to 2 decimals = +22.31 att, +9.79 pow, +6.35 def, +0.65 reg Those are supposed to be the blue values on the profile page. Instead, what I see is: +21.55 att, +8.51 pow, +5.52 def, +0.56 reg Notice that power, defense and regeneration values are the ones in step 4, rounded = they don't receive the 15% set bonus. Also notice that the attack value in step 4 (19.3977) gets a set bonus ranging between 11.069% (*1.11069) and 11.095% (*1.11095) [these are approximate values, bottom line being that the bonus isn't 15%], becoming 21.55 instead of 22.31. I can back this up with screenshots if necessary. Try it yourself, I'm sure you'll notice the same inconsistencies. :P
  19. To tell the truth, I was asking him because I skipped the 2nd picture. But now that you mention it, yeah, that should have been directed at Dragan :p
  20. Which scenario occurs? 1. You can't interact with them 2. You can (= defeat them again) but they keep reappearing 3. You haven't tried yet, can interact with them, and they might disappear as they should
  21. The announcement I made in post number 6 regarding luck might get cancelled. Stay tuned for more information on this. In the meanwhile, I suggest preparing for both situations: 1. Slider will not be used if things don't pan out 2. Slider will be used if they do, meaning I'll need to know your VE after all
  22. May I suggest changing the subtitle at Fortune's Well from "Story Telling" into "Information Center", and making the board the clicky for it?
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