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Myth

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Posts posted by Myth

  1. No One proposed 2 things.

     

    4th: There are 2 solutions to deplete:
    a) ask the depleter for to stop (yea, you tried to talk to Eon and failed). Note: nobody contacted me in game to stop depleting during this event. NOBODY aka not a single person/character/council member. The only person that I've spoken to about this (in game) was Numerius Felix.
    b) as you want a tool : make a tool / shared item with spell to prevent (for a given period of maximum 1 day that is until next resource regen) the depletion below a given margin
    NOTE: you should consider that margin to be 50% as there are so many places with just 2, 3 or 4 stones. You wouldn't want me them prevented / punished from gathering them.

     

    I elaborated his second proposal.

  2. I'm gonna bump this with the following suggestion:

     

    5 level WP Shop spell

     

    Resource Protection

    "When cast on a resource in a scene, anyone who brings that resource below 1/5th of its maximum value, or gathers when the resource is already below 1/5th of its maximum value, is sent and movelocked in [insert resourceless scene here] for a period of time dependent on the spell level."

     

    Level 1: 00+4 casts; 030 min movelock; 02 hour protection

    Level 2: 04+4 casts; 060 min movelock; 04 hour protection; can now be cast on 2 resources in the same scene

    Level 3: 08+4 casts; 120 min movelock; 06 hour protection; can now be cast on 3 resources in the same scene; 1/5th becomes 1/4th

    Level 4: 12+4 casts; 180 min movelock; 08 hour protection; can now be cast on 4 resources in the same scene; 1/4th becomes 1/3rd

    Level 5: 16+4 casts; 240 min movelock; 10 hour protection; can now be cast on all resources in the same scene; 1/3rd becomes 2/3rds

     

    It's a rather expensive protective measure, and in my opinion a suitable spell for a "druidic" role, if for some reason it wouldn't become a WP Shop option.

  3. Announcement

     

    Luck is a problematic stat for the purpose of this tournament. Because of this, I am simplifying things a bit. Every scenario will be thought out with no personal influence involved. Therefor, the following no longer apply:

     

     Mechanics

    5. The number of profile heat you'll need to provide will differ depending on each of your stats (you will know this number after I know exactly how much VE you have, and what your Mind Power level is)

    Note 1: For this to work, I need to know your stats, more specifically the exact amount of Vital Energy each of you have prior to each attack; the rest of your stats I can get on my own (unless I can't view your profile because your ID is below.. what was it? 1000? :P)
    Note 2: If you're uncomfortable with making your VE amount public, you can send it to me (Asthir) via in-game or forum PM
     
    Sign-ups

    - add your VE as well, so that I can begin estimate preparations (send it through in-game or forum PM if you don't wish to make this value public)

  4. That's when I mix up 2 pieces of the set which give power. When I mix them all (6 pieces) the bonus 75% is applied, but with a little extra to some of the stats. This is the part I couldn't figure out.

     

    For instance, E.I. comes from 2 set pieces only and it adds up to what it should. Granted, I don't have a lot of it, but it's accurate.

     

    Every other stat gets an extra ~2%-6% of set bonus (base stat value is not included in the math, since the set bonus adds to stats gained from equipment only) compared to the value it should normally give.

     

    But regardless of the combinations I tried, I couldn't pinpoint any specific set piece to be the cause of this extra stat gain.

     

    In the example you quoted, the set pieces I tested were Medusa chest piece and the Lyzard's Tail. Other combinations gave different results, but still with numbers which don't correspond with the description.

  5. I would say the lack of stacked armour bonus is either a bug or something that was never coded though I wouldn't know which, has anyone observed the armour bonus to ever have an effect?

     

    I can confirm the stats get added in battle. The only issue I've noticed is with the math.

     

    Values don't differ greatly from what they should be: ~3 extra defense considering a base value of ~550 and 6 set pieces equipped (+75% from set bonus only).

     

    But it's there, and I'm guessing higher base values will cause greater differences.

  6. This is the page: http://magicduel.com/pages/help.info.php?p=profileinfo

     

    The following pieces are inaccurate, as far as I could test/observe:

     

    1. General Profile

     

    a) "The attributes from the first source are your initial stats and they come as a reward from the story and from both your won and lost fights." --- story is gone; "initial" (I'd call them "base") stats come from more than that

     

    b) "The attributes from the fourth source come from magic and illusions and are often temporary and require greater activity and knowledge within the realm to obtain." --- are bursts included in "magic and illusions"?

     

    c) "You can get fractions of skill and attribute points, but only full numbers count. So if you have 4.99 attack on your profile, they will still only count for 4." --- this is false; fractions also get divided and spread in battle; I can provide combat logs for proof, if needed

     

    2. Different skills you can learn

     

    a) "Initiative:
    During a fight, creatures will be sorted in order of their initiative value. The creature with the highest initiative will start first.
    Creatures have initiative too and the higher their level is, the more initiative they’ll have. (this isn't always true; example: Grasan) Player initiative skill will be divided amongst the creatures that fight in a combat based on the vitality (initiative?) involved in that battle, much like the other attributes such as attack and defence."

     

    b) "Briskness:
    Briskness is the attribute that adds to each heat increase during your adventuring in the realm and when you fight.
    Having a high briskness value will let you gather heat faster.
    For example you get 4-6 heat seconds for each new location you visit, but if you have 20 briskness you would get 24-26 heat seconds every time you move, making you reach maximum heat very fast just by going to a place. (this was most likely altered once viscosity and cartography were introduced; moving through areas with -80 viscosity will yield 1 heat; moving from land to land yields different values depending on the land; I can't determine accurate values for moving to and from scenes with different values of viscosity)
    Heat is used as a multiplier for the bonuses and skills you will have gained during a fight. More heat means that you will get more attributes.
    Heat is also used to fuel spells and sometimes other things."

     

    c) Skills have yet to be added here as they were introduced, as per:

     

    "Woodcutting:
    ...

    More skills are planned to be implemented in the gameplay."

     

    3. Weapon Sets

     

    "Weapons can be bought in shops all over the realm, as can pieces of armour. Some are cheap, some are expensive. They all add to your attributes.
    There are also weapons and pieces of armour that are part of a set.
    When you wear or equip one of these pieces, you will get no extra bonus.
    However, if you wear two pieces of a set you will gain an extra 15% over the attributes that you gain from the weapons and pieces of those set, and if you wear three pieces of a set, you get a bonus of 30% over those attributes, if you wear four pieces, you get a bonus of 45%. This bonus does not apply to the weapons and pieces of armour that are not part of the set."

     

    I tried for hours to figure it out and failed. Bottom line: bonus stats from weapon sets are inaccurate. Example:

    - Asthir has 283.38 base power

    - equips Medusa body part (4% of base = 11.3352 / 11.34 rounded)

    - equips Lyzard's Tail (2% of base = 5.6676 / 5.67 rounded)

    - add 15% bonus to power gained through equipment:

    --- (11.3352 + 5.6676) * 1.15 = 17.0028 * 1.15 = 19.55322 or

    --- (11.34 + 5.67) * 1.15 = 17.01 * 1.15 = 19.5615

    - [base value] + [gear piece bonus] + [set bonus]

    --- 283.38 + 19.55322 = 302.93322 or

    --- 283.38 + 19.5615 = 302.9415

    - actual value (I can provide screenshots if you'd like) is "300 (283.38+17)"

     

    4. Principles Charge

     

    This says "coming soon...". I don't know how long it's been saying that for.

  7. Please take these off my hands :p

     

    3 Elementals, 566 days old

    CTC819124UMTAK85MDC84TEC27N53H

    CTC819125UTADP30MDC583TAH613T46Z

    CTC819126UTSEF50MDC747ROL635Z41A

     

    Grasan, 2253 days old

    CTC502070EXTAA79MDC291GUX786P59F

     

    Grasan, 618 days old

    CTC816027ARCAZ88MDC86EXY440N31X

     

    They come from different accounts of mine. No charge. Preparing space for the tournament :P

  8. Let's see, now..

     

    Scenario 1: everything went well, but he forgot to plug the server in / power it on

    Scenario 2: he fell asleep mid-way

    Scenario 3: this is an experiment designed to let him know how well we cope without MD

    Scenario 4: the message is a lie because:

     

    I am migrating md to a better server, this process will take a couple hours and will probably end up with a lot of errors  (lets hope not)

     

    Same process is going on for the other server with bmmo, so basically everything is down right now,and no, there is no way i could have done that without it being down during this.

     

    The problem is i am "down" too, i am almost out of the door leaving for a very long trip, in case things go really bad i am counting as usual on chew to save the situation :P

     

    I had to make this change now because due to recent activity the storage was full and we had also some persisting attacks, and this is a first step to an other change i am having in mind later on.

     

     

    we will find out in a couple hours if it went well, i will be probably sleeping then, anyone from ro pls don't be shy to sms me if you see md on with errors in it so i wake up, chew will see it first anyway, he is always there everywhere :P...but i want to know too. must go sleep at least an hour right now.

    (yes, a bit bored at work :p)

  9. Introduction

    Hello everyone, and welcome to this first instance of the Precision Tournament - Heat Dumping.
     
    Description

    The purpose of this tournament is pretty much self explanatory. I'll provide the targets - one for each Mind Power level - and you'll provide the heat. What you need to do is give your designated target the amount of profile heat I specify for each of you, or at least come close to it, by whatever means you posses.
     
    Mechanics

    1. The tournament will consist of 3 rounds
    2. Each round will consist of 1 ritual (different for each round) which everyone will be hitting
    3. I will station an alt of mine for each round to act as a target
    4. The names, stats, locations and rituals you'll be hitting will be made public exactly 1 week before each alt comes into play
    5. The number of profile heat you'll need to provide will differ depending on each of your stats (you will know this number after I know exactly how much VE you have, and what your Mind Power level is)
    6. Competitors will attack in no particular order, but one at a time
    7. Attacks will not count unless I'm around, active and able to take the screenshots mentioned below
    8. Each attack will be accompanied by 3 screenshots which I will be taking:
    - 1st will contain the target's name and ID, "Your progress for today" window and current server time, prior to the attack
    - 2nd will contain the target's name and ID, "Battle Log" window and current server time, after the attack
    - 3rd will contain the target's name and ID, "Your progress for today" window and current server time, after the attack
    (heat in 1st screenshot will be subtracted from heat in 3rd screenshot, provided there are no additional attacks in the 2nd screenshot)

    Note 1: For this to work, I need to know your stats, more specifically the exact amount of Vital Energy each of you have prior to each attack; the rest of your stats I can get on my own (unless I can't view your profile because your ID is below.. what was it? 1000? :P)
    Note 2: If you're uncomfortable with making your VE amount public, you can send it to me (Asthir) via in-game or forum PM
    Note 3: MP6 will be able to participate in one of the following ways, whichever will be available at the time:
    - participant MP6 to MP5 temporary demotion
    - target MP4 or MP5 temporary alliance joining
    - target role being picked up by a different player (volunteer MP4 or MP5) which will have to provide the defense ritual I will specify, as well as the screenshots mentioned above
    Note 4 (personal request): Please don't attack or in any way hamper the targets and participants while they perform
     
    Time frames

    1. Jul 25th - Sep 18th
    - sign-ups and preparations
    2. Sep 19th - Sep 25th
    - round 1 target details are made public
    - competition maintenance takes place
    3. Sep 26th - Oct 2nd
    - round 2 target details are made public
    - round 1 takes place
    4. Oct 3rd - Oct 9th
    - round 3 target details are made public
    - round 2 takes place
    5. Oct 10th - Oct 17th
    - round 3 takes place (1 day added because 12th is Day of Tranquility)
    6. Oct 18th - Oct 24th
    - scoring
    7. Oct 25th - Oct 31st
    - prize distribution

    Note 1: everyone has 2 months to prepare = gather combat information (which I will not be providing to anyone) and sign up.
    Note 2: Sign-ups end 1 week before the competition begins. No exceptions.
     
    Sign-ups

    - post your player name and ID in this thread
    - add your VE as well, so that I can begin estimate preparations (send it through in-game or forum PM if you don't wish to make this value public)
    - only one account is allowed per player

    Scoring

    - the amount of heat each of you need to provide represents 100% accuracy
    - providing more or less heat by x% will decrease your score by x% accuracy (this will be calculated using 2 decimals, if the need occurs, in order to avoid similar scores)
    - each of you will have 3 such scores, 1 for each competition round
    - a medium value will be calculated from these 3 scores, resulting in one final value which will be your score
     
    Prizes

     

    Case 1 = under 13 participants

    1st place: 1 x Wish point (Asthir) + 5 x Heat Stone (Syrian) + 2 x Gold Coin (TKs)
    2nd place: 1 x Marksmen - 6 tokens (TKs) + 2 x Gold Coin (TKs)
    3rd place: 2 x Gold Coin (TKs)

     

    Case 2 = 13 or more participants

     

    1st place: 1 x Wish point (Asthir) OR 1 GG Drachorn (TKs) (choose one) + 5 x Heat Stone (Syrian) + 2 x Gold Coin (TKs)
    2nd place: 1 x Wish point (Asthir) OR 1 GG Drachorn (TKs) (what's left) + 2 x Gold Coin (TKs)
    3rd place: 1 x Marksmen - 6 tokens (TKs) + 2 x Gold Coin (TKs)

    I'll try to contact the TKs for sponsorship. Anyone who wishes may also sponsor this event, but won't be allowed to participate if they do so. I'll be updating this section as information becomes available.
     
    Good luck!

  10. 157 unread, in this case. Clicking the link loads all unread, and breaks the window as shown below.

     

    http://i.imgur.com/OhNW1sR.jpg

     

    Also tried with

    - 8 unread on Round Root - everything was fine

    - 76 unread on Asthazar - everything was fine

     

    It's possible that the number of announcements isn't what's breaking the window, but one of the announcements itself because of its layout.

     

    Suspect: http://magicduel.com/page/Announcement/view/3501 - this ann. was not in the range of unread anns. for Round Root and Asthazar.

  11. This refers to the settings in the right in game panel.

     

    Steps to reproduce:

     

    1. log in with an account

    2. go to the log in page without logging out

    3. log in with another account (which has different settings from the first; example: cloud messages)

     

    The settings from the second account will be replaced by those of the first.

     

    Tested on Chrome and Firefox, happens on both.

     

    This can be avoided if step 2 begins by logging the first account out.

  12. Posting as requested

     

    This was mentioned during the recent tests regarding MP3 stats. I'm not entirely sure how to reproduce it, but I think it happens when an MP3 loses its first battle. (I recall reading this from someone else in chat, also)

     

    Steps:

     

    - logged in Mythanew

    - attacked Burz Garmadh successfully

    - proceeded to attack Witch

    - 1st screenshot: http://i.imgur.com/C4Af08X.jpg

    - 2nd screenshot: http://i.imgur.com/gDP4C3u.jpg

     

    2nd screenshot appeared after attacking Witch, instead of the combat; when I went to view the log, it played normally

  13. Messages announcing 10k heat or 100 wins/losses appear once you try to attack somebody while you meet the set requirements. They don't show up immediately upon fulfilling the requirements.

     

    Breakdown - steps:

     

    1. player fights

    2. player reaches requirement A or B

    3. player does not receive appropriate message (yet)

    4. player attacks again

    5. player now receives appropriate message

     

    Suggestion: Step 3 becomes step 5. Steps 4 and 5 disappear.

  14. Would anyone be interested in being able to filter out announcements as follows:

     

    - see only Stage [insert number] announcements

    - see only announcements posted by player [insert name]

    - see only announcements containing specified words/phrases

    - see all but System announcements

    - see only System announcements

    - in light of the new Like system, see only the more popular announcements (n+ likes)

     

    ?

  15. Sorry. Posted here because I thought it had something to do with the Bird, but it looks like it doesn't.

     

    Can someone please move posts 26 and 28 (and 27, if it's ok with Chew) into a new topic in bug reports?

     

    Name suggestion: "Weaken Defense bug if applied on target with VE < Wkn. Def. att. value"

  16. While we're on auras...

     

    [log='Combat Log 1']Loading Mythrandir creatures
    Loading MaGoHi creatures

    COMBO: Adding 11201 combo vitality bonus for this ritual

    Applying 0% of Mythrandir's energetic influence
    Applying 0% of MaGoHi's energetic influence

    Influences for Mythrandir ######
    Majestic Winderwild (816468): poweraura
    Imperial Aramor Assassin (830050): morale, attackbonus, attackbonus
    BloodPact Dark Archer III (830456): creatureboost
    Reanimated Roots (834234): regenaura
    Imperial Aramor Assassin (835733): morale, attackbonus, attackbonus

    Influences for MaGoHi ######
    Walking Tree (818970): regenaura

    Applying Mythrandir's Creature Tokens at 100%
    Pimped Grasan Huvourer (607375)'s creature tokens []
    Majestic Winderwild (816468)'s creature tokens []
    Imperial Aramor Assassin (830050)'s creature tokens []
    BloodPact Dark Archer III (830456)'s creature tokens [jewelshards, osirisbelt]
    [jewelshards] BloodPact Dark Archer III (830456) gets [removed]
    [osirisbelt] BloodPact Dark Archer III (830456) gets [removed]
    Reanimated Roots (834234)'s creature tokens []
    Imperial Aramor Assassin (835733)'s creature tokens []

    Applying MaGoHi's Creature Tokens at 100%
    Walking Tree (818970)'s creature tokens []

    Mythrandir's Reanimated Roots (834234) does protect to multirandom creature(s) of Mythrandir and:
    - Protection effect: 174
    - Pimped Grasan Huvourer (607375) is protected by Reanimated Roots (834234) with defence, maintaining protection
    protect (round:3 protect: defence=174|from 3 to 177; )
    and remains with 12951 vitality
    - Protection effect: 174
    - Imperial Aramor Assassin (830050) is protected by Reanimated Roots (834234) with defence, maintaining protection
    protect (round:3 protect: defence=174|from 12 to 186; )
    and remains with 13201 vitality
    - Protection effect: 174
    - BloodPact Dark Archer III (830456) is protected by Reanimated Roots (834234) with defence, maintaining protection
    protect (round:3 protect: defence=174|from 10 to 184; )
    and remains with 21601 vitality
    - Protection effect: 174
    - Reanimated Roots (834234) is protected by Reanimated Roots (834234) with defence, maintaining protection
    protect (round:3 protect: defence=174|from 50 to 224; )
    and remains with 20505 vitality

    Mythrandir's Imperial Aramor Assassin (835733) does damage to weak creature(s) of MaGoHi and:
    - Walking Tree (818970) receives 282 damage
    and remains with 518 vitality

    Mythrandir's Imperial Aramor Assassin (830050) does damage to weak creature(s) of MaGoHi and:
    - Walking Tree (818970) receives 282 damage
    and remains with 236 vitality

    Mythrandir's BloodPact Dark Archer III (830456) does damage to all creature(s) of MaGoHi and:
    - Walking Tree (818970) receives 40 damage
    and remains with 196 vitality

    MaGoHi's Walking Tree (818970) cant find any enemy creatures to target, skipping turn

    Mythrandir's Majestic Winderwild (816468) does weaken to strong creature(s) of MaGoHi and:
    - Weaken defence effect: -78
    - maintains weaken on Walking Tree (818970)
    weaken (round:2 weaken: defence=-78|from 10 to -68; )
    and remains with 196 vitality

    Mythrandir's Pimped Grasan Huvourer (607375) does weaken to all creature(s) of MaGoHi and:
    - Weaken defence effect: -74
    - maintains weaken on Walking Tree (818970)
    weaken (round:2 weaken: defence=-74|from -68 to -142; )
    and remains with 196 vitality

    ###### START ROUND "1" ######
    Applying temporary effects for Mythrandir, slot 4 :
    protect (round:2 protect: defence=174|from 3 to 177; )
    Applying temporary effects for Mythrandir, slot 2 :
    protect (round:2 protect: defence=174|from 12 to 186; )
    Applying temporary effects for Mythrandir, slot 6 :
    protect (round:2 protect: defence=174|from 10 to 184; )
    Applying temporary effects for Mythrandir, slot 5 :
    protect (round:2 protect: defence=174|from 50 to 224; )
    Applying temporary effects for MaGoHi, slot 2 :
    weaken (round:1 weaken: defence=-78|from 10 to -68; )
    weaken (round:0 weaken: effect ended)
    weaken (round:1 weaken: defence=-74|from -68 to -142; )
    weaken (round:0 weaken: effect ended)

    Mythrandir's Reanimated Roots (834234) does protect to multirandom creature(s) of Mythrandir and:
    - Protection effect: 174
    - Majestic Winderwild (816468) is protected by Reanimated Roots (834234) with defence, maintaining protection
    protect (round:3 protect: defence=174|from 15 to 189; )
    and remains with 11281 vitality
    - Protection effect: 174
    - BloodPact Dark Archer III (830456) is protected by Reanimated Roots (834234) with defence, maintaining protection
    protect (round:3 protect: defence=174|from 184 to 358; )
    and remains with 21601 vitality

    Mythrandir's Imperial Aramor Assassin (835733) does damage to weak creature(s) of MaGoHi and:
    - Walking Tree (818970) receives 434 damage
    creature DIES!

    Mythrandir's Imperial Aramor Assassin (830050) cant find any enemy creatures to target, skipping turn

    ... Mythrandir WINS!

    Creature Experience reward for Mythrandir - Winning player
    Pimped Grasan Huvourer (607375) gains 133 Xp and a won battle
    Majestic Winderwild (816468) gains 133 Xp and a won battle
    Imperial Aramor Assassin (830050) gains 133 Xp and a won battle
    BloodPact Dark Archer III (830456) gains 133 Xp and a won battle
    Reanimated Roots (834234) recovers 3800 Vitality
    Reanimated Roots (834234) gains 133 Xp and a won battle
    Imperial Aramor Assassin (835733) gains 133 Xp and a won battle

    Creature Experience reward for MaGoHi - Losing player
    Walking Tree (818970) recovers 900 Vitality
    No creatures survived the fight for this player, no xp reward

    Winner does not get a won fight point
    Loser gets humiliated, loss fights counter incremented![/log]

     

    Slot 1: Bird, level 3

    Slot 2: Imp., max level

    Slot 3: Imp., max level

    Slot 4: Pimp., max level

    Slot 5: Shop Tree, max level

    Slot 6: BloodPact, level 5

     

    Theoretically:

     

    Each Imp boosts Bird, Imp and Pimp attack values by 1.5

    - Imps. get: 130 * 1.5 * 1.5 = 292.5 = 292 (rounded down)

    - Bird gets: 35 * 1.5 * 1.5 = 78.75 = 78 (rounded down)

    - Pimp gets: 120 * 1.5 * 1.5 = 270

     

    Considering the 10 base defense on Mago's tree, Imps and Bird do normal damage/weaken. Pimp, however, does only 74. (marked with red) I don't know how or why this happens. However, I think I can connect it to the Bird's level, because:

     

    [log='Combat Log 2']Loading Mythrandir creatures
    Loading MaGoHi creatures

    COMBO: Adding 13068 combo vitality bonus for this ritual

    Applying 0% of Mythrandir's energetic influence
    Applying 0% of MaGoHi's energetic influence

    Influences for Mythrandir ######
    Majestic Winderwild (816468): poweraura, attackbonus
    Imperial Aramor Assassin (830050): morale, attackbonus, attackbonus
    BloodPact Dark Archer III (830456): creatureboost
    Reanimated Roots (834234): regenaura
    Imperial Aramor Assassin (835733): morale, attackbonus, attackbonus

    Influences for MaGoHi ######
    Walking Tree (818970): regenaura

    Applying Mythrandir's Creature Tokens at 100%
    Pimped Grasan Huvourer (607375)'s creature tokens []
    Majestic Winderwild (816468)'s creature tokens []
    Imperial Aramor Assassin (830050)'s creature tokens []
    BloodPact Dark Archer III (830456)'s creature tokens [jewelshards, osirisbelt]
    [jewelshards] BloodPact Dark Archer III (830456) gets [removed]
    [osirisbelt] BloodPact Dark Archer III (830456) gets [removed]
    Reanimated Roots (834234)'s creature tokens []
    Imperial Aramor Assassin (835733)'s creature tokens []

    Applying MaGoHi's Creature Tokens at 100%
    Walking Tree (818970)'s creature tokens []

    Mythrandir's Reanimated Roots (834234) does protect to multirandom creature(s) of Mythrandir and:
    - Protection effect: 180
    - Pimped Grasan Huvourer (607375) is protected by Reanimated Roots (834234) with defence, maintaining protection
    protect (round:3 protect: defence=180|from 3 to 183; )
    and remains with 14818 vitality
    - Protection effect: 180
    - Majestic Winderwild (816468) is protected by Reanimated Roots (834234) with defence, maintaining protection
    protect (round:3 protect: defence=180|from 15 to 195; )
    and remains with 13168 vitality
    - Protection effect: 180
    - Imperial Aramor Assassin (830050) is protected by Reanimated Roots (834234) with defence, maintaining protection
    protect (round:3 protect: defence=180|from 12 to 192; )
    and remains with 15068 vitality
    - Protection effect: 180
    - BloodPact Dark Archer III (830456) is protected by Reanimated Roots (834234) with defence, maintaining protection
    protect (round:3 protect: defence=180|from 10 to 190; )
    and remains with 23468 vitality

    Mythrandir's Imperial Aramor Assassin (835733) does damage to weak creature(s) of MaGoHi and:
    - Walking Tree (818970) receives 282 damage
    and remains with 618 vitality

    Mythrandir's Imperial Aramor Assassin (830050) does damage to weak creature(s) of MaGoHi and:
    - Walking Tree (818970) receives 282 damage
    and remains with 336 vitality

    Mythrandir's BloodPact Dark Archer III (830456) does damage to all creature(s) of MaGoHi and:
    - Walking Tree (818970) receives 40 damage
    and remains with 296 vitality
    MaGoHi's Walking Tree (818970) cant find any enemy creatures to target, skipping turn

    Mythrandir's Majestic Winderwild (816468) does weaken to strong creature(s) of MaGoHi and:
    - Weaken defence effect: -40
    - maintains weaken on Walking Tree (818970)
    weaken (round:2 weaken: defence=-40|from 10 to -30; )
    and remains with 296 vitality

    Mythrandir's Pimped Grasan Huvourer (607375) does weaken to all creature(s) of MaGoHi and:
    - Weaken defence effect: -26
    - maintains weaken on Walking Tree (818970)
    weaken (round:2 weaken: defence=-26|from -30 to -56; )
    and remains with 296 vitality

    ###### START ROUND "1" ######
    Applying temporary effects for Mythrandir, slot 4 :
    protect (round:2 protect: defence=180|from 3 to 183; )
    Applying temporary effects for Mythrandir, slot 1 :
    protect (round:2 protect: defence=180|from 15 to 195; )
    Applying temporary effects for Mythrandir, slot 2 :
    protect (round:2 protect: defence=180|from 12 to 192; )
    Applying temporary effects for Mythrandir, slot 6 :
    protect (round:2 protect: defence=180|from 10 to 190; )
    Applying temporary effects for MaGoHi, slot 2 :
    weaken (round:1 weaken: defence=-40|from 10 to -30; )
    weaken (round:0 weaken: effect ended)
    weaken (round:1 weaken: defence=-26|from -30 to -56; )
    weaken (round:0 weaken: effect ended)

    Mythrandir's Reanimated Roots (834234) does protect to multirandom creature(s) of Mythrandir and:
    - Protection effect: 180
    - Pimped Grasan Huvourer (607375) is protected by Reanimated Roots (834234) with defence, maintaining protection
    protect (round:3 protect: defence=180|from 183 to 363; )
    and remains with 14818 vitality
    - Protection effect: 180
    - Imperial Aramor Assassin (830050) is protected by Reanimated Roots (834234) with defence, maintaining protection
    protect (round:3 protect: defence=180|from 192 to 372; )
    and remains with 15068 vitality

    Mythrandir's Imperial Aramor Assassin (835733) does damage to weak creature(s) of MaGoHi and:
    - Walking Tree (818970) receives 348 damage
    creature DIES!

    Mythrandir's Imperial Aramor Assassin (830050) cant find any enemy creatures to target, skipping turn

    ... Mythrandir WINS!

    Creature Experience reward for Mythrandir - Winning player
    Pimped Grasan Huvourer (607375) gains 150 Xp and a won battle
    Majestic Winderwild (816468) gains 150 Xp and a won battle
    Imperial Aramor Assassin (830050) gains 150 Xp and a won battle
    BloodPact Dark Archer III (830456) gains 150 Xp and a won battle
    Reanimated Roots (834234) recovers 3800 Vitality
    Reanimated Roots (834234) gains 150 Xp and a won battle
    Imperial Aramor Assassin (835733) gains 150 Xp and a won battle

    Creature Experience reward for MaGoHi - Losing player
    Walking Tree (818970) recovers 900 Vitality
    No creatures survived the fight for this player, no xp reward

    Winner does not get a won fight point
    Loser gets humiliated, loss fights counter incremented![/log]

     

    The 2 battles are different in three ways:

    - Bird is now level 4, so attack bonus aura is added

    - Bird is now level 4, so no longer benefits from Imp. attack boosts

    - Pimp does even less dame with Weaken Defense: 26

    (marked with red)

     

    And then we have the following fight:

     

    [log='Combat Log 3']Loading Mythrandir creatures
    Loading Lintara creatures

    COMBO: Adding 12135 combo vitality bonus for this ritual

    Applying 0% of Mythrandir's energetic influence
    Applying 0% of Lintara's energetic influence

    Influences for Mythrandir ######
    Majestic Winderwild (816468): poweraura
    Imperial Aramor Assassin (830050): morale, attackbonus, attackbonus
    BloodPact Dark Archer III (830456): creatureboost
    Reanimated Roots (834234): regenaura
    Imperial Aramor Assassin (835733): morale, attackbonus, attackbonus

    Influences for Lintara ######
    Silverleaf (680091): regenaura
    Mantas (831714): doubleantifreeze
    Dan (831715) gets unfrozen
    Walking Tree (836131) gets unfrozen
    Dan (831715): doubleantifreeze
    Silverleaf (680091) gets unfrozen
    Walking Tree (836132) gets unfrozen
    Walking Tree (836131): regenaura
    Walking Tree (836132): regenaura

    Applying Mythrandir's Creature Tokens at 100%
    Pimped Grasan Huvourer (607375)'s creature tokens []
    Majestic Winderwild (816468)'s creature tokens []
    Imperial Aramor Assassin (830050)'s creature tokens []
    BloodPact Dark Archer III (830456)'s creature tokens [jewelshards, osirisbelt]
    [jewelshards] BloodPact Dark Archer III (830456) gets [removed]
    [osirisbelt] BloodPact Dark Archer III (830456) gets [removed]
    Reanimated Roots (834234)'s creature tokens []
    Imperial Aramor Assassin (835733)'s creature tokens []

    Applying Lintara's Creature Tokens at 100%
    Silverleaf (680091)'s creature tokens []
    Mantas (831714)'s creature tokens []
    Dan (831715)'s creature tokens []
    Walking Tree (836131)'s creature tokens []
    Walking Tree (836132)'s creature tokens []

    Mythrandir's Reanimated Roots (834234) does protect to multirandom creature(s) of Mythrandir and:
    - Protection effect: 174
    - Majestic Winderwild (816468) is protected by Reanimated Roots (834234) with defence, maintaining protection
    protect (round:3 protect: defence=174|from 15 to 189; )
    and remains with 12215 vitality
    - Protection effect: 174
    - Imperial Aramor Assassin (830050) is protected by Reanimated Roots (834234) with defence, maintaining protection
    protect (round:3 protect: defence=174|from 12 to 186; )
    and remains with 14135 vitality
    - Protection effect: 174
    - BloodPact Dark Archer III (830456) is protected by Reanimated Roots (834234) with defence, maintaining protection
    protect (round:3 protect: defence=174|from 10 to 184; )
    and remains with 22535 vitality

    Mythrandir's Imperial Aramor Assassin (830050) does damage to weak creature(s) of Lintara and:
    - Mantas (831714) receives 277 damage
    creature DIES!

    Mythrandir's Imperial Aramor Assassin (835733) does damage to weak creature(s) of Lintara and:
    - Dan (831715) receives 277 damage
    and remains with 3 vitality

    Mythrandir's BloodPact Dark Archer III (830456) does damage to all creature(s) of Lintara and:
    - Silverleaf (680091) receives 40 damage
    and remains with 1160 vitality
    - Dan (831715) receives 35 damage
    creature DIES!
    - Walking Tree (836131) receives 40 damage
    and remains with 1160 vitality
    - Walking Tree (836132) receives 40 damage
    and remains with 1160 vitality

    Lintara's Walking Tree (836131) does protect to multirandom creature(s) of Lintara and:
    - Protection effect: 85
    - Silverleaf (680091) is protected by Walking Tree (836131) with defence, maintaining protection
    protect (round:3 protect: defence=85|from 10 to 95; )
    and remains with 1160 vitality
    - Protection effect: 85
    - Walking Tree (836131) is protected by Walking Tree (836131) with defence, maintaining protection
    protect (round:3 protect: defence=85|from 10 to 95; )
    and remains with 990 vitality
    - Protection effect: 85
    - Walking Tree (836132) is protected by Walking Tree (836131) with defence, maintaining protection
    protect (round:3 protect: defence=85|from 10 to 95; )
    and remains with 1160 vitality

    Lintara's Walking Tree (836132) does protect to multirandom creature(s) of Lintara and:
    - Protection effect: 85
    - Silverleaf (680091) is protected by Walking Tree (836132) with defence, maintaining protection
    protect (round:3 protect: defence=85|from 95 to 180; )
    and remains with 1160 vitality
    - Protection effect: 85
    - Walking Tree (836132) is protected by Walking Tree (836132) with defence, maintaining protection
    protect (round:3 protect: defence=85|from 95 to 180; )
    and remains with 990 vitality

    Lintara's Silverleaf (680091) does protect to multirandom creature(s) of Lintara and:
    - Protection effect: 85
    - Silverleaf (680091) is protected by Silverleaf (680091) with defence, maintaining protection
    protect (round:3 protect: defence=85|from 180 to 265; )
    and remains with 1075 vitality
    - Protection effect: 85
    - Walking Tree (836131) is protected by Silverleaf (680091) with defence, maintaining protection
    protect (round:3 protect: defence=85|from 95 to 180; )
    and remains with 905 vitality

    Mythrandir's Majestic Winderwild (816468) does weaken to strong creature(s) of Lintara and:
    - Weaken defence effect: -78
    - maintains weaken on Silverleaf (680091)
    weaken (round:2 weaken: defence=-78|from 265 to 187; )
    and remains with 990 vitality

    Mythrandir's Pimped Grasan Huvourer (607375) does weaken to all creature(s) of Lintara and:
    - Weaken defence effect: -270
    - maintains weaken on Silverleaf (680091)
    weaken (round:2 weaken: defence=-270|from 187 to -83; )
    and remains with 990 vitality
    - Weaken defence effect: -270
    - maintains weaken on Walking Tree (836131)
    weaken (round:2 weaken: defence=-270|from 180 to -90; )
    and remains with 905 vitality
    - Weaken defence effect: -270
    - maintains weaken on Walking Tree (836132)
    weaken (round:2 weaken: defence=-270|from 180 to -90; )
    and remains with 990 vitality

    ###### START ROUND "1" ######
    Applying temporary effects for Mythrandir, slot 1 :
    protect (round:2 protect: defence=174|from 15 to 189; )
    Applying temporary effects for Mythrandir, slot 2 :
    protect (round:2 protect: defence=174|from 12 to 186; )
    Applying temporary effects for Mythrandir, slot 6 :
    protect (round:2 protect: defence=174|from 10 to 184; )
    Applying temporary effects for Lintara, slot 2 :
    protect (round:2 protect: defence=85|from 10 to 95; )
    protect (round:2 protect: defence=85|from 95 to 180; )
    protect (round:2 protect: defence=85|from 180 to 265; )
    weaken (round:1 weaken: defence=-78|from 265 to 187; )
    weaken (round:0 weaken: effect ended)
    weaken (round:1 weaken: defence=-270|from 187 to -83; )
    weaken (round:0 weaken: effect ended)
    Applying temporary effects for Lintara, slot 1 :
    protect (round:2 protect: defence=85|from 10 to 95; )
    protect (round:2 protect: defence=85|from 95 to 180; )
    weaken (round:1 weaken: defence=-270|from 180 to -90; )
    weaken (round:0 weaken: effect ended)
    Applying temporary effects for Lintara, slot 3 :
    protect (round:2 protect: defence=85|from 10 to 95; )
    protect (round:2 protect: defence=85|from 95 to 180; )
    weaken (round:1 weaken: defence=-270|from 180 to -90; )
    weaken (round:0 weaken: effect ended)

    Mythrandir's Reanimated Roots (834234) does protect to multirandom creature(s) of Mythrandir and:
    - Protection effect: 174
    - Pimped Grasan Huvourer (607375) is protected by Reanimated Roots (834234) with defence, maintaining protection
    protect (round:3 protect: defence=174|from 3 to 177; )
    and remains with 13885 vitality
    - Protection effect: 174
    - Majestic Winderwild (816468) is protected by Reanimated Roots (834234) with defence, maintaining protection
    protect (round:3 protect: defence=174|from 189 to 363; )
    and remains with 12215 vitality
    - Protection effect: 174
    - BloodPact Dark Archer III (830456) is protected by Reanimated Roots (834234) with defence, maintaining protection
    protect (round:3 protect: defence=174|from 184 to 358; )
    and remains with 22535 vitality

    Mythrandir's Imperial Aramor Assassin (830050) does damage to weak creature(s) of Lintara and:
    - Walking Tree (836132) receives 382 damage
    and remains with 608 vitality

    Mythrandir's Imperial Aramor Assassin (835733) does damage to weak creature(s) of Lintara and:
    - Walking Tree (836132) receives 382 damage
    and remains with 226 vitality

    Mythrandir's BloodPact Dark Archer III (830456) does damage to all creature(s) of Lintara and:
    - Silverleaf (680091) receives 133 damage
    and remains with 857 vitality
    - Walking Tree (836131) receives 140 damage
    and remains with 765 vitality
    - Walking Tree (836132) receives 140 damage
    and remains with 86 vitality

    Lintara's Walking Tree (836131) does protect to multirandom creature(s) of Lintara and:
    - Protection effect: 85
    - Silverleaf (680091) is protected by Walking Tree (836131) with defence, maintaining protection
    protect (round:3 protect: defence=85|from -83 to 2; )
    and remains with 857 vitality
    - Protection effect: 85
    - Walking Tree (836131) is protected by Walking Tree (836131) with defence, maintaining protection
    protect (round:3 protect: defence=85|from -90 to -5; )
    and remains with 595 vitality
    - Protection effect: 85
    - Walking Tree (836132) is protected by Walking Tree (836131) with defence, maintaining protection
    protect (round:3 protect: defence=85|from -90 to -5; )
    and remains with 86 vitality

    Lintara's Walking Tree (836132) cant find any enemy creatures to target, skipping turn

    Lintara's Silverleaf (680091) cant find any enemy creatures to target, skipping turn

    Mythrandir's Majestic Winderwild (816468) does weaken to strong creature(s) of Lintara and:
    - Weaken defence effect: -78
    - maintains weaken on Silverleaf (680091)
    weaken (round:3 weaken: defence=-78|from 2 to -76; )
    and remains with 857 vitality

    Mythrandir's Pimped Grasan Huvourer (607375) does weaken to all creature(s) of Lintara and:
    - Weaken defence effect: -270
    - maintains weaken on Silverleaf (680091)
    weaken (round:3 weaken: defence=-270|from -76 to -346; )
    and remains with 857 vitality
    - Weaken defence effect: -240
    - maintains weaken on Walking Tree (836131)
    weaken (round:3 weaken: defence=-240|from -5 to -245; )
    and remains with 510 vitality
    - Weaken defence effect: -184
    - maintains weaken on Walking Tree (836132)
    weaken (round:3 weaken: defence=-184|from -5 to -189; )
    and remains with 86 vitality

    ###### START ROUND "2" ######
    Applying temporary effects for Mythrandir, slot 4 :
    protect (round:2 protect: defence=174|from 3 to 177; )
    Applying temporary effects for Mythrandir, slot 1 :
    protect (round:3 protect: defence=174|from 189 to 363; )
    Applying temporary effects for Mythrandir, slot 2 :
    protect (round:1 protect: defence=174|from 12 to 186; )
    protect (round:0 protect: effect ended)
    Applying temporary effects for Mythrandir, slot 6 :
    protect (round:3 protect: defence=174|from 184 to 358; )
    Applying temporary effects for Lintara, slot 2 :
    protect (round:3 protect: defence=85|from -253 to -168; )
    protect (round:1 protect: defence=85|from -168 to -83; )
    protect (round:0 protect: effect ended)
    protect (round:1 protect: defence=85|from -83 to 2; )
    protect (round:0 protect: effect ended)
    weaken (round:2 weaken: defence=-78|from 2 to -76; )
    weaken (round:2 weaken: defence=-270|from -76 to -346; )
    Applying temporary effects for Lintara, slot 1 :
    protect (round:3 protect: defence=85|from -145 to -60; )
    protect (round:1 protect: defence=85|from -60 to 25; )
    protect (round:0 protect: effect ended)
    weaken (round:2 weaken: defence=-270|from 25 to -245; )
    Applying temporary effects for Lintara, slot 3 :
    protect (round:3 protect: defence=85|from -89 to -4; )
    protect (round:1 protect: defence=85|from -4 to 81; )
    protect (round:0 protect: effect ended)
    weaken (round:2 weaken: defence=-270|from 81 to -189; )

    Mythrandir's Reanimated Roots (834234) does protect to multirandom creature(s) of Mythrandir and:
    - Protection effect: 174
    - BloodPact Dark Archer III (830456) is protected by Reanimated Roots (834234) with defence, maintaining protection
    protect (round:3 protect: defence=174|from 358 to 532; )
    and remains with 22535 vitality
    - Protection effect: 174
    - Reanimated Roots (834234) is protected by Reanimated Roots (834234) with defence, maintaining protection
    protect (round:3 protect: defence=174|from 50 to 224; )
    and remains with 20743 vitality

    Mythrandir's Imperial Aramor Assassin (830050) does damage to weak creature(s) of Lintara and:
    - Silverleaf (680091) receives 638 damage
    and remains with 219 vitality

    Mythrandir's Imperial Aramor Assassin (835733) does damage to weak creature(s) of Lintara and:
    - Silverleaf (680091) receives 638 damage
    creature DIES!

    Mythrandir's BloodPact Dark Archer III (830456) does damage to all creature(s) of Lintara and:
    - Walking Tree (836131) receives 295 damage
    and remains with 215 vitality
    - Walking Tree (836132) receives 239 damage
    creature DIES!
    Lintara's Walking Tree (836131) cant find any enemy creatures to target, skipping turn

    Mythrandir's Majestic Winderwild (816468) does weaken to strong creature(s) of Lintara and:
    - Weaken defence effect: -78
    - maintains weaken on Walking Tree (836131)
    weaken (round:2 weaken: defence=-78|from -245 to -323; )
    and remains with 215 vitality

    Mythrandir's Pimped Grasan Huvourer (607375) does weaken to all creature(s) of Lintara and:
    - Weaken defence effect: -55
    - maintains weaken on Walking Tree (836131)
    weaken (round:3 weaken: defence=-55|from -323 to -378; )
    and remains with 215 vitality

    ###### START ROUND "3" ######
    Applying temporary effects for Mythrandir, slot 4 :
    protect (round:1 protect: defence=174|from 3 to 177; )
    protect (round:0 protect: effect ended)
    Applying temporary effects for Mythrandir, slot 1 :
    protect (round:2 protect: defence=174|from 189 to 363; )
    Applying temporary effects for Mythrandir, slot 2 :
    Applying temporary effects for Mythrandir, slot 6 :
    protect (round:3 protect: defence=174|from 358 to 532; )
    Applying temporary effects for Mythrandir, slot 5 :
    protect (round:2 protect: defence=174|from 50 to 224; )
    Applying temporary effects for Lintara, slot 1 :
    protect (round:2 protect: defence=85|from -200 to -115; )
    weaken (round:2 weaken: defence=-270|from -115 to -385; )
    weaken (round:1 weaken: defence=-78|from -385 to -463; )
    weaken (round:0 weaken: effect ended)

    Mythrandir's Reanimated Roots (834234) does protect to multirandom creature(s) of Mythrandir and:
    - Protection effect: 174
    - Imperial Aramor Assassin (830050) is protected by Reanimated Roots (834234) with defence, maintaining protection
    protect (round:3 protect: defence=174|from 12 to 186; )
    and remains with 14135 vitality
    - Protection effect: 174
    - BloodPact Dark Archer III (830456) is protected by Reanimated Roots (834234) with defence, maintaining protection
    protect (round:3 protect: defence=174|from 532 to 706; )
    and remains with 22535 vitality

    Mythrandir's Imperial Aramor Assassin (830050) does damage to weak creature(s) of Lintara and:
    - Walking Tree (836131) receives 755 damage
    creature DIES!

    Mythrandir's Imperial Aramor Assassin (835733) cant find any enemy creatures to target, skipping turn

    ... Mythrandir WINS!

    Creature Experience reward for Mythrandir - Winning player
    Pimped Grasan Huvourer (607375) gains 668 Xp and a won battle
    Majestic Winderwild (816468) gains 668 Xp and a won battle
    Imperial Aramor Assassin (830050) gains 668 Xp and a won battle
    BloodPact Dark Archer III (830456) gains 668 Xp and a won battle
    Reanimated Roots (834234) recovers 3800 Vitality
    Reanimated Roots (834234) gains 668 Xp and a won battle
    Imperial Aramor Assassin (835733) gains 668 Xp and a won battle

    Creature Experience reward for Lintara - Losing player
    Silverleaf (680091) recovers 1700 Vitality
    Mantas (831714) recovers 180 Vitality
    Dan (831715) recovers 180 Vitality
    Walking Tree (836131) recovers 1700 Vitality
    Walking Tree (836132) recovers 1700 Vitality
    No creatures survived the fight for this player, no xp reward

    Winner does not get a won fight point
    Loser gets humiliated, loss fights counter incremented![/log]

     

    My Bird is level 3 in this fight. Damage/ Weaken Defense values are normal in the first round. As the battle progresses, the Pimp's weaken defense becomes weaker. (also marked with red) Again, no idea how, or why.

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