Jump to content

Soothing Sands

Member
  • Posts

    238
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by Soothing Sands

  1. compact life orb as well, just saying.
  2. Maybe it's just me, but I find anime usually makes me more sad than I already am.. I'd say check out Eckhart Tolle, either his website or books, they are pretty good :) (Also learning to code is great, but i'd understand if you don't want to lol)
  3. I see most/everyone here is talking about gathering tools and resource depletion, which is only a section of the tools that people use. Secondary/tier 2 tools which don't collect resources also don't give you any skill (as far as I know). No matter how much sand I melt I never get more efficient, the only way to do that is to accept 1 piece at a time. So I would say, skills/professions need to be worked on before we have them effect resource gatherers in a negative way. Also, smith/upgrade/repair skill sounds great, but is there a point in repairing an item you only have temporarily? When an item is returned, does it stay broken if that's how it was? If it's auto-repaired, I think that's dumb (no point in smiths) , and if it stays broken, then people will just break everything lol. Smiths might take a while to implement and would probably be on the back burner for a while. (If I just repeated what everyone else said, whoops, my bad)
  4. I'll try to submit something, but it'll more likely be a few general ideas with terrible/no artwork rather than one beautiful page ready for use instantly. Also, the main reason i'm trying is because the rewards here are ridiculously out of proportion. Just saying. Good luck to everyone else, and if you have an idea but don't want to code, let me know. :D
  5. If we really wanted to, we could all conspire to have new players meet everyone and get introduced to new things. There could be a list of everyone who joined this week, when they were seen, and who they've met. And then we log on at their usual time and make MD look like a really active place lol. Is there a list somewhere of how long people usually choose to meditate in story mode? Or how many people quit before/during/after story mode? That would be interesting.
  6. If you take out the description, you essentially have a spell use multiplier with a bit of randomness. It doesn't change spells at a very deep level at all, only creating more of them. I like the idea, but the mechanics could be better, I think :) For example, it could combine 3 spells, and after loading enough heat, cast all 3 at once. Or the bestiary-type idea, I like that. There are a lot more interesting/niche things a spell book could do rather than cast spells like you already can.
  7. 1. Soothing Sands 2. 188260 3. 829
  8. I was wondering what people think about personal pages in general. From my own view, they are not very useful, and generally only read them for the small chance of finding someone's stats listed there. So- What have you put on your own personal page that you want people to see? What do you look for when going to other people's personal pages? Thanks.
  9. There was a quote somewhere on the main page, it went something like "80% of this game you can find by looking around and asking people, but the last 20% you need to find on your own." Something like that, sadly i couldn't find it just now. Anyways Mur, I agree 80% of the game is not kept alive by you in particular, but for the last 20% you are pretty important. Those who value the 80% game stuff definitely will not overrate you, but those who value the 20% non-game/experience stuff i can see having a tendency to worship you as a god. :)
  10. I like random time, same days, with the time announced the previous week in the announcements. Or maybe slightly better, the time is announced the day of, right when that day starts, and not right when the regroup actually takes place.
  11. I thought the event was fun. (winning was obviously nice, but that's beside the point) I think clickables in general should be low priority, but I only said that because some of them make the scenes feel cluttered where they used to be elegant. Tranquil planes, and now the view, have both had a LOT of things added to them, and in such a small space, it really does make a huge change to the scene. On the other hand, the community aspect of the event was great, i'm glad we used glass even if I didn't have to melt any. It makes people more active, and more active people is a good thing. :)
  12. 8 glass! Accepting 4 batches of sand to melt.
  13. I don't know about everyone else, but i can hear the sound of gravity in there.
  14. I don't think the difficulty is a problem, it's obviously supposed to take forever to solve just by the sheer amount of pieces. The reason i'm not going to do it is because i did the borders one day, but when i came back the puzzle didn't save. :(
  15. See ya, Rumi. Carry your Magicduelness with pride! :)
  16. This sounds awesome, and it would be interesting how invisibility and stealing would complement each other, if at all. It also seems like people who have been complaining about not being able to "protect" resources very well would find this to be pretty much what they are looking for. And also really cool, is that skills are developed by actions, and you can't gain skill in something you don't do :) (word suggestions, robbery or theft is negative, while vigilance/vigilante is kind of positive)
  17. I skipped to the end to read the last bit, but then went back and read the whole thing. Terrible joke, of course. :)
  18. Everything seems slower to me: scenes, announcements, sidebar stuff, mood panel, ect. Moving scenes is pretty ridiculous, at 6+ seconds. East coast USA.
  19. Minimum AD would be fine, or some other way to know they have been here for a while. Access to UG, for example, would serve the same purpose, or the 60 active days achievement, or something else. Up to you.
  20. I bet not many people agree with me, but I think new players should wait a bit before getting their papers. With the gates as they are it would take them about 100 days more or less to just walk through. If they have some food, maybe half that time. That might be longer than necessary, but i'm not sure. Having to wait might seem annoying.. but i don't think so.
  21. It's pretty easy to deplete. It's difficult to prevent it. It seems things will stay that way, at least for now. And i'd say work is not always proportional to what you "deserve".
  22. It was fun, and thanks council for doing this. The only comment I have is that the initial idea seemed a bit off. Voting for selfish wishes seems a bit strange, but you ended up ignoring the votes for the most part, so it worked out
  23. Soothing Sands
  24. Maybe if you enter a scene in which you are not the only one with a torch, you lose ap? So you can go fast until you run into someone? It would also be nice if the torch increased minimum viscosity, but did not raise the maximum amount. Maybe torches show up on the map, so you can see where people are? not sure about that one.
×
×
  • Create New...