[quote name='Brulant' timestamp='1321683662' post='96175']
F[sub]magic[/sub] = Force of the Spell = Spell Constant x (Power/Time)
Say that Teleportation has a Magical Friction of 20 when you have x and y principles.
Assume that Teleportation's Spell Constant is 10.
Now, at this point you can either change the Time or the Power.
If you have a casting Power of 1, you will need to spend 2 Time on it.
If you increase your Power to 2, you only need to spend 1 Time on it.
A Power of 4? .5 Time.
Etc, etc, etc.
[/quote]
If you need a force of 20, and have a constant of 10, the power must be twice the time, right? What you said is that more time = more power, but i think less time = more power. Super-fast casing means a more concentrated spell, i guess. More time lets the heat escape, you know? ~
And for that last image, i think it could have a few more axis than 2. Each plane is a new level of complexity...