I am treading near the edge in some of my quest creations. Thought this would be a good place to discuss.
The issue is finding a balance between being totally unique and creative, and trying to fit into the MD realm and it's rich imagery.
Step one was using MD figures in my riddles - Drachs, birds, Windy's Pub, lore guards, etc. This is balanced against making up the distant realm of "Queen Esmerelda" as one of my prior abodes. I mingle it a bit having a Knator mentor in the distant land of my birth that was a refugee from MD. (see my papers).
Step two is the back-story for my lost path adventure. There is a Princess and Imperial soldiers that are shadows of Marind's Bell - but shadows only. I definitly can't take it upon myself to write unfounded history of MB, especially after the Ancient MB Lore fiasco (see forum). This Princess is NOT Marind herself... though it is fun to hint and misdirect. But here I am claiming there was once some OTHER princess in MB...
On the flip side, I use a number of spectral monsters that are reminiscent of the monsters clearly from other realms (mummy, vampire, werewolf, etc.)
How best to proceed as I expand on the story of the Lost Path?
The characters I am developing have flavor and backgrounds, easily affiliated with the 4 main lands. Should I simply claim they are from those places? Or should we just consider that a "translation" of where they are really from? These lands are archtypes, and resonate with similar places in other realms.
I use the word "Shadows" above advisedly - in the sense of Roger Zelazny's Amber series. That the real world casts an infinite number of shadow worlds through the dimensions that are almost but not quite the same as the one next door....
Unless I hear arguments that convince me to take a different course, here is the "Party Line" I am going to be following....
Any reference by me (or another player) in a quest to a land for "flavor" is refering to a "shadow" of the real MD realm. I as a player can't presume to make up "new" MD history, but any history I make up for the quest can be found resonating with the real MD off in some other dimension. My musical magical abilities to wander between dimensions is meant as a justification for that, and the reason I can "strengthen" these resonances between worlds and make it possible for MD players to interact with things.
So references IN MY QUESTS to spirits of a King, Queen, Princess, and Prince of the archtypical four lands are really reference to resonant spirit shadows drawn out of other dimensions..... not to be taken as straight MD historical fact.
This issue really cuts across any creative writing of stories, quest, songs, personal papers, etc. that brush up against MD history. How free should we feel to make claims and inferences, and make up supposedly historical figures of greater or lesser importance?
Anybody care to weigh in on this subject?
Postscripts:
Chewett - I did not mean actively misdirect. But if one mentions a princess and MB, people leap to all kinds of assumptions, as clarified in Mur's "Show of Force" thread.
Awiiya - I obviously feel I am creating something of intrinsic value here, or I would not be doing it. I see MD as an evolving community project rather than something frozen in perfect crystal. Sorry you are so easily repulsed by this distraction. Quests are of course optional - this is a GAME, after all.
What makes a story "nice"? The issue I'm trying to raise is not about teaching vs. entertaining or such, the issue is about style. In a nutshell, should we try to integrate our work seamlessly into the MD milieu (as we should with artwork) or should we do something distinctly and unambiguously different, thus emphasizing the patch-work-quilt nature of the MD community?