Skip to content
View in the app

A better way to browse. Learn more.

MagicDuel Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Images

Fyrd Argentus

Member
  • Joined

  • Last visited

Everything posted by Fyrd Argentus

  1. Well, it seems to be under control again. I tracked it down to the following.... My anti-virus cast aspersions on a little program called "winhost" and asked if I wanted to quarantine it. I said yes. I think that's when I started having the trouble, and occasionally had error messages pop up about "Generic Host Win32" crashing. Microsoft no longer seems to be supporting updates to Windows XP, so they were no help. I un-quarantined Winhost, and life seems good again. Time will tell.
  2. Well, it's more complicated than that. At one time, using Firefox, I watched cpu usage dance between 50-75 and spike up into the 90's, but no connection problem. Just now, I sacced a couple heretics and MD choked. I tried to load the scene a couple times, then fired up the monitors -- cpu usage is flatlined, occasionally spiking into the 40's. I switched to Internet explorer, and it says it can't even display the website. But I can see other websites. So, something I am doing is tripping a switch-off somewhere.....
  3. Every time I hit max allowed heat either by sacrifice or by worshippers sending heat, magic duel freezes up and won't load the scene, no matter how many times I try, until an interval of time passes that suspiciously resembles how long it would take the heat to fall back in allowed range. I hate watching the little blue arrow go around and around to no end..... I do have the eroline device active. This is making MP6 unplayable, please make this an urgent concern.
  4. Loading Fyrd Argentus creatures Loading Ravenstrider creatures COMBO: Adding 10126 combo vitality bonus for this ritual Applying 30% of Fyrd Argentus's energetic influence Applying 100% of Ravenstrider's energetic influence Influences for Fyrd Argentus ###### Fyrd^s Fancy: poweraura, regenaura, attackbonus, freeze Marind\"s Fancy: poweraura, regenaura, attackbonus, freeze Gnarl^s Fancy: poweraura, regenaura, attackbonus, freeze Influences for Ravenstrider ###### Feamor: skillvampire skillvampire boosts allied creatures by -74 attack;56.4 defence;-4.4 initiative;-8 regeneration;-17.2 luck;-25.6 energeticimmun;-8 tradesense;-8 briskness;625.6 power; Turambar: creatureboost Applying Fyrd Argentus's Creature Tokens at 70% Fyrd^s Fancy's creature tokens [claw1] [claw1] Fyrd^s Fancy gets 1000 power based on Principles Contralto's creature tokens [claw1] [claw1] Contralto gets 1000 power based on Principles Marind\"s Fancy's creature tokens [blackdiamonds] Descant's creature tokens [antifreeze, claw1] [claw1] Descant gets 1000 power based on Principles Basso Profundo's creature tokens [claw1, blooddrop1] [claw1] Basso Profundo gets 1000 power based on Principles Gnarl^s Fancy's creature tokens [blackdiamonds] Applying Ravenstrider's Creature Tokens at 0% Huggin's creature tokens [darkshield, blacktear, blooddrop1] [darkshield] Huggin gets 328 defence [blooddrop1] Huggin gets 16 attack (10 percent) due to principles combination Feamor's creature tokens [claw1, kellethafire, darksky] [claw1] Feamor gets 905 power based on Principles [kellethafire] Feamor gets +50% vitality due to missing Light and/or Element Principle [darksky] Feamor gets 0 attack and defence due to Darkness Principle Turambar's creature tokens [claw1, claw2, emeraldglare, osirisbelt, stardust, claw3] [claw1] Turambar gets 905 power based on Principles [claw2] Turambar gets 1218 attack and 0 regeneration based on Principles [emeraldglare] Turambar gets 2 regeneration and 93 defence based on enemy creature skills [osirisbelt] Turambar gets Max Vitality capacity increased by 1200 [stardust] Turambar gets 100 regeneration and power, 25 luck [claw3] Turambar gets 186 attack, power and initiative based on Principles Torondor's creature tokens [claw1, emeraldglare, stardust, blooddrop1, blooddrop2] [claw1] Torondor gets 905 power based on Principles [emeraldglare] Torondor gets 2 regeneration and 16 defence based on enemy creature skills [blooddrop1] Torondor gets 16 attack (10 percent) due to principles combination [blooddrop2] gets 1 initiative (10 percent) Ravenstrider's Turambar does damage to all creature(s) of Fyrd Argentus and: - Fyrd^s Fancy receives 1 damage and remains with 12797 vitality - Contralto receives 1 damage and remains with 14097 vitality - Marind\"s Fancy receives 49 damage and remains with 12749 vitality - Descant receives 1 damage and remains with 14597 vitality - Basso Profundo receives 1 damage and remains with 14597 vitality - Gnarl^s Fancy receives 32 damage and remains with 12766 vitality Fyrd Argentus's Descant does energyburn to strong creature(s) of Ravenstrider and: - Turambar receives 36649 energy burn (attacking creature consumes 6153 Ve and remains with 8444 Ve) creature DIES! Ravenstrider's Feamor cant find any enemy creatures to target, skipping turn Ravenstrider's Torondor remains frozen, skipping turn Ravenstrider's Huggin remains frozen, skipping turn Fyrd Argentus's Contralto does energyburn to strong creature(s) of Ravenstrider and: - Huggin receives 25800 energy burn (attacking creature consumes 4351 Ve and remains with 9746 Ve) creature DIES! Fyrd Argentus's Basso Profundo does energyburn to strong creature(s) of Ravenstrider and: - Feamor receives 36804 energy burn (attacking creature consumes 6153 Ve and remains with 8444 Ve) creature DIES! Fyrd Argentus's Fyrd^s Fancy cant find any enemy creatures to target, skipping turn Fyrd Argentus's Gnarl^s Fancy cant find any enemy creatures to target, skipping turn Fyrd Argentus's Marind\"s Fancy cant find any enemy creatures to target, skipping turn ###### START ROUND "1" ###### Fyrd Argentus's Descant does energyburn to strong creature(s) of Ravenstrider and: - Torondor receives 21285 energy burn (attacking creature consumes 3559 Ve and remains with 4885 Ve) creature DIES! Fyrd Argentus's Contralto cant find any enemy creatures to target, skipping turn ... Fyrd Argentus WINS! Creature Experience reward for Fyrd Argentus - Winning player Fyrd^s Fancy gains 0 Xp and a won battle Contralto gains 0 Xp and a won battle Marind\"s Fancy gains 0 Xp and a won battle Descant gains 0 Xp and a won battle Basso Profundo gains 0 Xp and a won battle Gnarl^s Fancy gains 0 Xp and a won battle Creature Experience reward for Ravenstrider - Losing player No creatures survived the fight for this player, no xp reward Winner gets won fights counter incremented! Loser does not get a lost fight point My battle log shows I won with a victory as follows: OUT X Ravenstrider 20301 0 1 16-10-2010 03:51:17 replay So it's like it's not counting the damage I did by energy burns.
  5. This says I got -6% (gain) vitality - but how? Is it claiming my 1 combo win VE bonus as a battle gain? ============================== Sword neutral balance -6% vs 100% You gained vitality ======================== Loading Fyrd Argentus creatures Loading Eon creatures COMBO: Adding 298 combo vitality bonus for this ritual Applying 0% of Fyrd Argentus's energetic influence Applying 8% of Eon's energetic influence Influences for Fyrd Argentus ###### Palm Tree: regenaura Crabapple Tree: regenaura The Landlord: creatureboost Imperial Aramor: morale, attackbonus Magnolia Tree: regenaura Influences for Eon ###### Animated Tree III: regenaura Applying Fyrd Argentus's Creature Tokens at 100% Palm Tree's creature tokens [blooddrop2, claw1] [blooddrop2] gets 1 initiative (10 percent) [blooddrop2] Palm Tree gets 3 defence (25 percent) and 0 attack (25 percent) due to principles combination [claw1] Palm Tree gets 1000 power based on Principles Crabapple Tree's creature tokens [blooddrop2, claw1] [blooddrop2] gets 1 initiative (10 percent) [blooddrop2] Crabapple Tree gets 3 defence (25 percent) and 0 attack (25 percent) due to principles combination [claw1] Crabapple Tree gets 1000 power based on Principles Fyrd's creature tokens [claw2, claw1, emeraldglare, kellethafire, firedrop, purpurfog, osirisbelt] [claw2] Fyrd gets 1333 attack and 0 regeneration based on Principles [claw1] Fyrd gets 1000 power based on Principles [kellethafire] Fyrd gets +50% vitality due to missing Light and/or Element Principle [osirisbelt] Fyrd gets Max Vitality capacity increased by 900 The Landlord's creature tokens [claw2] [claw2] The Landlord gets 1333 attack and 0 regeneration based on Principles Imperial Aramor's creature tokens [claw2, emeraldglare, blooddrop1, sunshine] [claw2] Imperial Aramor gets 1333 attack and 0 regeneration based on Principles [sunshine] Imperial Aramor gets +10% vitality and +80% attack due to Light and/or Syntropy Principle Magnolia Tree's creature tokens [] Applying Eon's Creature Tokens at 92% Animated Tree III's creature tokens [] Eon's Animated Tree III cant find any enemy creatures to target, skipping turn Fyrd Argentus's Palm Tree does protect to multirandom creature(s) of Fyrd Argentus and: - Protection effect: 563 - Crabapple Tree will be protected by Palm Tree with 563 defence for next 2 rounds, but caster looses 563 vitality and remains with 1698 vitality - Protection effect: 0 - The Landlord will be protected by Palm Tree with 0 defence for next 2 rounds, but caster looses 0 vitality and remains with 4298 vitality - Protection effect: 0 - Imperial Aramor will be protected by Palm Tree with 0 defence for next 2 rounds, but caster looses 0 vitality and remains with 988 vitality - Protection effect: 0 - Magnolia Tree will be protected by Palm Tree with 0 defence for next 2 rounds, but caster looses 0 vitality and remains with 5298 vitality Applying temporary effects for Fyrd Argentus, slot 2 : , protect (round:0 protect: defence=563 ) Fyrd Argentus's Crabapple Tree does protect to multirandom creature(s) of Fyrd Argentus and: - Protection effect: 613 - Palm Tree will be protected by Crabapple Tree with 613 defence for next 2 rounds, but caster looses 613 vitality and remains with 1085 vitality - Protection effect: 0 - Imperial Aramor will be protected by Crabapple Tree with 0 defence for next 2 rounds, but caster looses 0 vitality and remains with 988 vitality - Protection effect: 0 - Magnolia Tree will be protected by Crabapple Tree with 0 defence for next 2 rounds, but caster looses 0 vitality and remains with 5298 vitality Fyrd Argentus's Fyrd does randomdamage to random creature(s) of Eon and: - Animated Tree III receives 787 random damage and remains with 3493 vitality Applying temporary effects for Fyrd Argentus, slot 3 : , protect (round:0 protect: defence=0 ) Fyrd Argentus's Magnolia Tree cant find any enemy creatures to target, skipping turn Applying temporary effects for Fyrd Argentus, slot 4 : , protect (round:0 protect: defence=0 ) Fyrd Argentus's The Landlord does damage to all creature(s) of Eon and: - Animated Tree III receives 1268 damage and remains with 2225 vitality Applying temporary effects for Fyrd Argentus, slot 6 : , protect (round:0 protect: defence=0 ) Fyrd Argentus's Imperial Aramor does damage to random creature(s) of Eon and: - Animated Tree III receives 2356 damage creature DIES! ###### START ROUND "1" ###### Applying temporary effects for Fyrd Argentus, slot 1 : , protect (round:1 protect: defence=613 ) Fyrd Argentus's Palm Tree does protect to multirandom creature(s) of Fyrd Argentus and: - Protection effect: 0 - The Landlord will be protected by Palm Tree with 0 defence for next 2 rounds, but caster looses 0 vitality and remains with 4298 vitality - Protection effect: 0 - Magnolia Tree will be protected by Palm Tree with 0 defence for next 2 rounds, but caster looses 0 vitality and remains with 5298 vitality Applying temporary effects for Fyrd Argentus, slot 2 : , protect (round:1 protect: persisting) Fyrd Argentus's Crabapple Tree does protect to multirandom creature(s) of Fyrd Argentus and: - Protection effect: 0 - Crabapple Tree will be protected by Crabapple Tree with 0 defence for next 2 rounds, but caster looses 0 vitality and remains with 1085 vitality - Protection effect: 0 - The Landlord will be protected by Crabapple Tree with 0 defence for next 2 rounds, but caster looses 0 vitality and remains with 4298 vitality - Protection effect: 0 - Magnolia Tree is protected by Crabapple Tree with 0 defence, maintaining protection and remains with 5298 vitality Fyrd Argentus's Fyrd cant find any enemy creatures to target, skipping turn ... Fyrd Argentus WINS! Creature Experience reward for Fyrd Argentus - Winning player Palm Tree gains 713 Xp and a won battle Crabapple Tree gains 713 Xp and a won battle Fyrd gains 713 Xp and a won battle The Landlord gains 713 Xp and a won battle Imperial Aramor gains 713 Xp and a won battle Magnolia Tree gains 713 Xp and a won battle Creature Experience reward for Eon - Losing player No creatures survived the fight for this player, no xp reward Winner does not get a won fight point Loser gets humiliated, loss fights counter incremented!
  6. PLEASE BID HERE IN FORUM SO WE CAN TRACK 48 HOURS WITHOUT COUNTER BIDS. PURE AUCTION NO RESERVE. Withdrawn ========================================================= Withdrawn ====================================== 3) Joker -- SOLD! ===================================== Withdrawn =========================== Withdrawn =================================== 6) Tree -- SOLD! ==================================== Withdrawn
  7. Error: ReferenceError Err description: undefined Err number: undefined Err message: getViewportHeight is not defined Ajax response: parent.dlgApplication('1_3x2_1','')
  8. I have a coding problem (details below) I could solve with an infinite loop but that would not only be wasteful, it could also contribute to the internet delays we are experiencing. Are others already using this technique, and is that perhaps why we are seeing internet hangs? What I want to do is have the code progress to a point, wait for user input, then proceed. I have code with a "submit" type button in one clickie that has no reporting, which executes the entire page, sweeping past the null-entry of the submit button. When you hit it, the entire page of code executes again, this time using the entry. I have code with a "submit" type button in another clickie that has reporting. When you hit submit, it sends the report and the window basically crashes or freezes so you must F5 out. The red-flag solution is to have an infinite loop that keeps checking for user input. Only then does it move on. I guess a better solution when I figure out how to do this is to have code block A execute if entry is null, block B execute if entry by user. In the old days, mainframes had time-out limits to protect against infinite loops like this. Is this a genuine concern? Is this maybe why we are getting internet hangs - infinite loops waiting for user input on clickies?
  9. Clarifying hint given out today: The Lost Path Treasure quest is totally within public lands that anybody can get to. You need to follow the trail - the hut for background, the fountain for one of 12 visions (top 10 minutes of each hour), the initial contact by finding the spot, execute a task to be told the password to where the riddle is hidden, then solve the riddle for a password to a final spot where the treasure is hidden. And read all 4 pages of notes in the MDA for clues - new clues appear here. Also please note, we are coming up on 3 months old on this quest. Top 3 players have 8, 7, and 6 tasks complete out of 12. I have had to refresh passwords 7 times now. Soon I will tire of that and put the password "LOOK" on many of the initial contact scenes that currently don't need a password, so that the quest lives on without so much attention. If this happens, be forewarned....
  10. Fyrd Argentus replied to Nera's topic in Central Market
    Close this thread?
  11. In the hut north of MDA, you need to read all the way down. Both quests are discussed. To get a weapon, you MUST say "talk" to the Willow's Shopkeeper. You must then scroll to the bottom of his speech and select one from each category, then hit the "hunt" button ONE time. At which point the radio buttons uncheck themselves. If you hit it again without re-selecting your choices, you just chose nothing. This weapon is good for ONE shot at Clash of Ages. Then you must return to willows to reload.
  12. New Quest! Fun! While technically a sequel to the Lost Path Treasure Quest, you do NOT have to do that first, and this is much, much easier. Something fun to do! It also starts by going to the hut north of Wind's Sanctuary for the story, and checking some info in the fountain of the Lost Path north of the MDA. You see your progress, and a vision of the marching Shadow Army. Because this is pseudo-weird-combat and we don't want to confuse the new players, you must go inside Willow's shop and "talk" (password) to the shopkeeper to select a special experimental weapon. You then go to the Clash of Ages and "hunt" (password) for the monster of your choice. The Shadow Army parade starts fresh every 30 minutes and you must jump out to attack at the right minute mark on the clock, with the matching weapon, to take out your targeted monster. Much easier quest, more for fun than anything, so prize is just 1 pickle for anybody who takes out the entire army, plus 5 credits to the first player to do it. Plus, as always, since code is always buggy, 1 pickle for the first report of each code bug (more severe than just a mis-spelling) found. Enjoy!
  13. I became a supporter ($100+) when, during the 5th birthday celebration, Mur mentioned that he didn't have funds in the coffers to pay a $35 server bill. And advertising is EXPENSIVE.
  14. Here's something - maybe it belongs under new ideas. Suppose you were to make the Kingship powers to be strictly derived from the consent of the ruled, in exchange for the benefits from belonging. Jailing powers over the ruled, going to the majority vote candidate, is already consistent with this. Say EVERYBODY gets one wp code per so many active days, but joining a land pools that resource under the leader. Say the house land bonuses come to any group depending strictly on citizen count (sort of the added synergy of interaction = [N squared minus N]/N). And so forth. You could juggle the rules just a little bit so that all the King's powers are either derived from their subjects, or are a pure administrative function. [Edit - oh, and you would have to allow anybody to form a "group" that could muster supporters. And you would have to have fights/contests over who "owns" each scene, with a handicap/feedback system that favors the smaller landholder.... Maybe even have some coop land ownership scheme..... add scenes with player count....] Would we be happy with the Kingship model then? I personally would find it more esthetically pleasing, but would we have a better game?
  15. @Kafuuka - I had heard somewhere that revenues were so poor that they were no longer able to pay for advertising. Perhaps I read too much into a comment dropped. Hard to know what is true from day to day. Anybody who knows care to comment?
  16. I am increasingly often gifting 5 credit packages as prizes, payments, etc. It is a hassle to do each one through the system, and might increase MD's transaction fees. How about an option to buy some number of 5-credit packages in bulk, with code numbers assigned so that we can transfer them later on, 5 at a time, to people.
  17. Stupid. The only remaining advertising we have out there - our ratings on the lists - is now going down the sewer. This move is going to contribute to the dwindling of the player base of MD. I'll only mention the fact that again the newbies are being punished and the gap between "haves" and "have-nots" is being enlarged. I'll only mention the fact that punishment and label of "abuse" is again the reward for people who play the game as it was coded for them.
  18. My sense is that you are describing a period when the lands were first taking shape, and are now concerned that this entire evolution has stagnated due to the lack of vision/drive of the kings. If that were all there was to the entire culture of MD, then I would agree with your analysis. In fact there are many threads or sub-sections of society/culture running through the realm which may not be visible to most players not involved in them. The most blatant example is the polarization of MP5's that resulted from the demolishing of the GGG. The younger MP5's are a cooperative group that identify with each other in their animosity towards the older "veterans" that hold arbitrary authority and unreachable power. I wrote the "Lay of the GGG" trying to capture this. I don't know much about the strange goings-on in the Savelite church - that must be a real story. Each alliance must have some core activities going on. There has been some friction in the MB alliances. The brief take-over of the Archivists was surreal. The LHO's form a cultural group. The younger MP6's and candidates have some common ground. The people coding clickies have some common ground. The people working on avys have some common ground. The people into creative writing have some common ground. The people into tea and cake have some common ground. People have a sense of the death of the realm because they are not (no longer?) tied in with SOMETHING that is happening to engage their interest. We need not just a plethera of things going on, we also need to worry about the mechanisms by which young players are drawn into these cultural sub-sections of the game. That MD newspaper could be a great way to hook people in... if it were happening. Kyphis says another group is handling that besides Legend Speakers. BFH was pushing it for awhile. What is the status of that effort?
  19. Fyrd Argentus replied to Nera's topic in Central Market
    13 sc bid.
  20. My offer is not going to be good forever. When is this auction going to close?
  21. We choose in ignorance in the beginning, and some of us had no choices due to a bug that was active when we started.... The title says it all.
  22. Thank you then. Onwards and upwards!
  23. Battle log, instead of the pictures of the battle: Fatal error: Cannot use object of type __PHP_Incomplete_Class as array in /home/magicdue/public_html/dlg/dlg.combatreplay.php on line 471

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.