LEVERAGE A game of investigation, deduction, and blackmail.
1. If you wish to play, sign up for the quest by sending PM (forum or in-game) to me (Fyrd Argentus) including the following 5 bits of information. Each player must MAKE UP these bits of information for the game:
Three identifying facts not otherwise known (examples: Fyrd was born near the village of Bordubois, Fyrd has six toes on his right foot, Fyrd is inordinately fond of English toffee.)
One secret that can be used against him as leverage (example: Fyrd does not wish it widely known that he wears pink underpants.)
One secret desire or goal (example: Fyrd wishes to be crowned Queen of the May).
2. Each player will be given a sixth fact, which is that they have the ability to grant the desire of one other player. (example: Somebody has the right to choose the next Queen of the May, and Fyrd has the ability to grant some other person's desire.
3. The game begins thus with each player knowing 6 facts about themselves, but also 15 combination facts (example: The person with six toes on their right foot is inordinately fond of toffee).
4. Sign-ups will be held until enough players are registered (at least a dozen), then the game will be closed. At that time, the list of players will be published and the game begins.
5. Trade of Information. Information may be traded by any voluntary means. Information may be traded for in-game favors, coins, creatures, whatever. In addition, no more than once per hour, a player may FORCE another player to trade facts as follows.
a. Player A attempts to give player B a new fact.
b. If player B already has that fact, he says so and player A may try again immediately.
c. Otherwise, player B must return a fact to A. He must keep trying different facts until he finds one that A did not already have. Note: the LAST fact you want to let go is the secret leverage over you, but this is how it might be forced out.
d. Any official game fact can be offered in a trade, whether you started with it, got it from another player, or deduced it by combining facts.
e. Once a successful trade is made (or B exhausts all their facts) A may not force B to make another trade for one hour, but of course he may force other players to trade.
6. Leverage. Once you have leverage over a person (i.e. you know their secret shame), they must give you all the facts that they know at that particular time, whenever they are actually asked by you. They are still in the game, but this is a big handicap.
[u][b][Edit note: they're not going to give you their leverage fact until you have all their other facts anyway, this just lets you get anything new that THEY find out, but for free.][/b] [/u]
7. Winning. To win, you must force the person who can grant your desire to do so, by finding out the leverage that works on them. PM this to me (Fyrd) immediately to establish the moment in time - first is the winner.
8. Reporting. To avoid claims by players that they already had a certain fact at a certain time, it behooves every player to record every move they make in the game including details of trades or failed trades, and deductions made from combinations of facts. False claims about already knowing an offered fact will of course be grounds for automatic disqualification. Send a running record to FyrdMD@yahoo.com -- these will only be read in case of controversy over cheating, or perhaps to check up on the winner.
9. Example: Fyrd approaches Nincompoop and says, "Hey, I heard that the player with 6 toes on their right foot is inordinantly fond of English toffee". [Trying to force a trade].
N says "Yeah, I heard that already." [Failed].
F says. "Oh well, did you know that I was born in Bordubois?" [Trying again to force a trade].
N says, "No I didn't, so I owe you one. Did you know that the person who is ashamed that they wear pink underpants wants to be crowned Queen of the May?" [Succeeds, return is offered].
F says "Yes I knew that." [Return offer was known].
N says, "Okay, did you know the player with the fake perm is StinkyNitwit?" [Second try at return].
F says, "No, thanks for that." [Trade is complete]
At which point Fyrd slips away before Nincompoop forces a trade too. [Fyrd realizes that Nitwit knows too much about him, and doesn't want him finding out more].