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Kaya
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Posts posted by Kaya
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Document IDs (among other things) are changed every hour, so you'll have to make sure to save often, and when you did pass into the new hour, copy the html into a text file so you can put it back later.
It is annoying though.
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I remember when going up from MP3 to MP4 I got sent to the paper cabin, starting the PC start. After 1 or 2 steps in, however, the story got stuck. Thought I made a report at the time, but can't find it, so might have forgotten. Everything else seems to work fine.
Was thinking about creating an MP3 alt and leveling it up to MP4 to see if the Shane happens, but completely swamped with work at the moment, so haven't really got time
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Results tab when capped says you're at max xp limit, instead of max HS.
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4 minutes ago, Fyrd Argentus said:
This isn't really necessary - MP4 can get into any alliance and tangle with all other MP5's. Would only speed things up by having more targets.
MP3 are still S.O.L. in this regard.
Lot of alliances are reluctant about letting in new players, though, so it takes a long time for any MP4 to find one.
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Some other suggestions floating around:
Make an alliance just for MP4s who want to fight higher MP players.
Remove MP restrictions on fighting all together.
Allow players to attack people from higher MPs, allow higher MP players to attack back for an x amount of time after being attacked.
Not sure how I feel about resource gathering giving heat in general. While it's nice at 3/4, MP5 players are kinda allergic to heat. Instead what about making a recipe for spicy curry (or something) that gives a heat-granting consumable?
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Item 1: 20
Item 6: 10
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I believe none of the NPCs/MP2 give wins/losses, but I know for sure at least the unholy did give heat.
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There's a lot I can say about MD death, but here are some first thoughts.
In many ways I think death is currently more balanced than it's ever been. For the longest time there was a large divide between the MD bourgeoisie who had access to (someone with) a revival item to whom death mend nothing and the common folks to whom death might as well be a perma ban. Luckily some have offered to share their revival methods with the public and we now have the bees, so people quitting because they're killed isn't as much of a risk any more.
The biggest issue I currently see with killing is that people have no way to defend themselves. If someone uses a kill item, you're dead. Before making death any more severe I believe people need to have some way of defending themselves.
- The simplest way I can think of is requiring the killer to defeat their victim in combat before allowing the kill to go through. If the victim wins the tool goes on cooldown without anything happening. (I believe this is how Eon's kill contracts used to work.) If you have no defense you always lose.
- Furthermore you could give the victim an item that can be used to take revenge on the killer, at some significant cost.
There are a few things I can think off that would make killing more severe without being as abusable. The main one being a severe, long lasting but temporary side effect after being resurrected. For example:
- For one week your stats are reduced by 100%, then for 1 week 95%, then 90% until after 20 weeks you're back to full strength.
- Your regen timer is significantly reduced.
- Maybe even make it so after being resurrected players lose stats when losing fights similar to someone being 1000 fights off balance.
Revive items are also too powerful. Having instant revives makes those who have access to them pretty much immune to death. Making it so those who get revived by normal revive items only get resurrected after a day or 2 would mean anyone who gets killed gets at least a little taste of death. This might make the bees option too powerful in comparison, in which case that method might have to be slowed down a little bit.
Finally a gold coin is to low a price. If you account for inflation one GC back when the price was introduced might be comparable to 5 GC now.
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PMs expire after some time, 1 month according to the announcement https://magicduel.com/page/Announcement/view/2802
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Happy Birthday Azull~!
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Just to be sure, there are no heads involved in this right?
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I think the recovered shards might only be about the shards that are already embedded.
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Tools are an important part of your quest, especially on the island. To use them you first have to open your inventory by clicking the bar at the bottom of the screen containing the scene's name:
And then clicking on the chest:
Now your inventory will open on the right side of the screen (On mobile you can double tab the right bar to make it pop out.)
Simply press the use button to use your tool. After using it the tool will go on cooldown for a while before you can use it again.
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I just picked up a mattock on the island, how do I use it?
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Results are in!
The undisputed winner is @Poppi Chullo with his beautiful rendition of the Gates of Ages.
Second to @Ungod for his welcoming coloring of the Marble Dale Park
Third to @Demonic God for his colorful display of Wind's Sanctuary.
I once again want to thank all 3 for participating. Rewards will be send their way soon!
- Poppi Chullo, Demonic God and Ungod
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Not all scenes have music associated with them. In fact, most do not.
If you don't hear music in a scene that does have it the music might be stopped. In the bottom left corner of the scene description you can find a button that can be used to turn the music on or off.
You can also go to your settings from the bottom menu to turn auto play on or off for all scenes.
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You can gain your papers by talking to the man behind the desk in the Indexed Room of Memories Left of the Archives Main Lobby.
Here you can get the following papers:
- Comments on Self (No requirements)
- Personal Hate List (No requirements)
- Military Ways and Believes (Requires 500 wins)
- Alliance Leader Statement (Must be in an Alliance)
- Protector Statement (Must be MP6)
- Quest Info (Must have rewarded at least 2 WPs)
All these papers can be filled in however you want and once unlocked you will keep them, even if you no longer meet the requirements.
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Looks like you missed the Profile Rewards
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TLDR: My strategy was build on being as unpredictable as possible, and only striking when I need to to get just enough of an edge to win the match.
The base of my strategy reveals itself in the results. It is the only strategy that isn't hard countered, but also does not hard counter any other strategies. My strategy isn't build to come out on top all the time, but aims to come out on top more often than the others, at which it succeeded even better than I expected (With the exception being when up against Pip, which I'll get to).
Random wins 50% of the time against any strategy. I kind of abused this fact by making a strategy that uses a large list of moves and looping through them to pick my attacks as the base of my strategy. To prevent prying eyes I switched up the way I loop through them between fights. This alone, however, is not enough to win.
When my Aramor was starting to feel a bit bruised, and I only had 4 lives left, I would enter what I at some point lovingly dubbed emergency mode (Although it's nowhere in the code).
Once in emergency mode I would start to try and match a number of patterns, like repetitions of the same move, cycling through the moves and some attempts at countering. When I matched something I would act on it, otherwise I continue looping through the list. The moment I no longer match anything I also continue cycling through my list.
As to why I lost to Pip... My move list was heavily biased against scissors, making my lose to Pip's papermancy. I did change the list at some point to be more balanced, but forgot to let DG know, so it didn't actually make its way into the final code ^^'
Interestingly when I reduce the move list to just 7 elements (2 paper, 2 scissors and 3 rock) and run for 1000 rounds my strategy seems to improve:
SpoilerCumulative wins:
Kaya: 831 wins
Else: 48 wins
Dracoloth: 32 wins
Aia: 180 wins
Yoshi: 61 wins
Tissy: 81 wins
Nepgear: 5 wins
Cumulative points:
Kaya: 2012088 points
Else: 39600 points
Dracoloth: 26832 points
Aia: 321840 points
Yoshi: 42120 points
Tissy: 75720 points
Nepgear: 1800 points
Pipstickz's cumulative match results:
Tissy: 0 wins, 1608 loses, 0 draws
Kaya: 173 wins, 1418 loses, 0 draws
Dracoloth: 0 wins, 1607 loses, 0 draws
Yoshi: 534 wins, 1046 loses, 0 draws
Ledah: 0 wins, 1034 loses, 0 draws
Aelis: 351 wins, 971 loses, 0 draws
Nepgear: 1423 wins, 0 loses, 0 draws
Aia: 1545 wins, 0 loses, 0 draws
Else: 0 wins, 1607 loses, 0 drawsTissy's cumulative match results:
Pipstickz: 1608 wins, 0 loses, 0 draws
Nepgear: 4758 wins, 0 loses, 0 draws
Yoshi: 5809 wins, 0 loses, 0 draws
Kaya: 868 wins, 5457 loses, 0 draws
Aelis: 0 wins, 2752 loses, 0 draws
Dracoloth: 5232 wins, 0 loses, 0 draws
Ledah: 1857 wins, 0 loses, 0 draws
Else: 0 wins, 4247 loses, 0 draws
Aia: 0 wins, 6293 loses, 0 drawsElse's cumulative match results:
Kaya: 679 wins, 3681 loses, 0 draws
Yoshi: 0 wins, 4324 loses, 0 draws
Aia: 4210 wins, 0 loses, 0 draws
Dracoloth: 0 wins, 4097 loses, 0 draws
Nepgear: 0 wins, 3794 loses, 0 draws
Aelis: 2752 wins, 0 loses, 0 draws
Ledah: 0 wins, 1813 loses, 0 draws
Tissy: 4247 wins, 0 loses, 0 draws
Pipstickz: 1607 wins, 0 loses, 0 drawsKaya's cumulative match results:
Else: 3681 wins, 679 loses, 0 draws
Pipstickz: 1418 wins, 173 loses, 0 draws
Tissy: 5457 wins, 868 loses, 0 draws
Yoshi: 5921 wins, 0 loses, 0 draws
Aelis: 2450 wins, 287 loses, 0 draws
Dracoloth: 3612 wins, 1516 loses, 0 draws
Aia: 4771 wins, 1743 loses, 0 draws
Ledah: 824 wins, 1021 loses, 0 draws
Nepgear: 0 wins, 4676 loses, 0 drawsNepgear's cumulative match results:
Tissy: 0 wins, 4758 loses, 0 draws
Yoshi: 0 wins, 4758 loses, 0 draws
Ledah: 1854 wins, 0 loses, 0 draws
Dracoloth: 1564 wins, 0 loses, 2940 draws
Else: 3794 wins, 0 loses, 0 draws
Pipstickz: 0 wins, 1423 loses, 0 draws
Aelis: 0 wins, 1108 loses, 1616 draws
Aia: 0 wins, 4758 loses, 0 draws
Kaya: 4676 wins, 0 loses, 0 drawsYoshi's cumulative match results:
Tissy: 0 wins, 5809 loses, 0 draws
Kaya: 0 wins, 5921 loses, 0 draws
Else: 4324 wins, 0 loses, 0 draws
Pipstickz: 1046 wins, 534 loses, 0 draws
Nepgear: 4758 wins, 0 loses, 0 draws
Dracoloth: 0 wins, 4979 loses, 0 draws
Aia: 5766 wins, 0 loses, 0 draws
Aelis: 2752 wins, 0 loses, 0 draws
Ledah: 1857 wins, 0 loses, 0 drawsDracoloth's cumulative match results:
Pipstickz: 1607 wins, 0 loses, 0 draws
Aelis: 0 wins, 0 loses, 2741 draws
Else: 4097 wins, 0 loses, 0 draws
Tissy: 0 wins, 5232 loses, 0 draws
Yoshi: 4979 wins, 0 loses, 0 draws
Nepgear: 0 wins, 1564 loses, 2940 draws
Ledah: 1857 wins, 0 loses, 0 draws
Kaya: 1516 wins, 3612 loses, 0 draws
Aia: 0 wins, 5093 loses, 0 drawsAelis's cumulative match results:
Kaya: 287 wins, 2450 loses, 0 draws
Tissy: 2752 wins, 0 loses, 0 draws
Dracoloth: 0 wins, 0 loses, 2741 draws
Aia: 0 wins, 2752 loses, 0 draws
Pipstickz: 971 wins, 351 loses, 0 draws
Ledah: 1466 wins, 214 loses, 0 draws
Else: 0 wins, 2752 loses, 0 draws
Yoshi: 0 wins, 2752 loses, 0 draws
Nepgear: 1108 wins, 0 loses, 1616 drawsAia's cumulative match results:
Aelis: 2752 wins, 0 loses, 0 draws
Else: 0 wins, 4210 loses, 0 draws
Ledah: 1857 wins, 0 loses, 0 draws
Yoshi: 0 wins, 5766 loses, 0 draws
Kaya: 1743 wins, 4771 loses, 0 draws
Pipstickz: 0 wins, 1545 loses, 0 draws
Dracoloth: 5093 wins, 0 loses, 0 draws
Nepgear: 4758 wins, 0 loses, 0 draws
Tissy: 6293 wins, 0 loses, 0 drawsLedah's cumulative match results:
Aia: 0 wins, 1857 loses, 0 draws
Nepgear: 0 wins, 1854 loses, 0 draws
Pipstickz: 1034 wins, 0 loses, 0 draws
Aelis: 214 wins, 1466 loses, 0 draws
Dracoloth: 0 wins, 1857 loses, 0 draws
Tissy: 0 wins, 1857 loses, 0 draws
Else: 1813 wins, 0 loses, 0 draws
Yoshi: 0 wins, 1857 loses, 0 draws
Kaya: 1021 wins, 824 loses, 0 draws -
Player mini profile mentions both XP and VP:
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Results of the first voting round
in General Forum
Posted
I really don't like these kinds of popularity contest kind of things, especially if they're forced upon you without any clear goal.
The results so far have been rather predictable. There's maybe 2 dozen people in MD at the moment, most of whom aren't very active in the first place, so it really isn't hard to predict them.
There is a major flaw in the questionnaire though, and that is the inability to skip it. By forcing people to vote you amplify the noise in your data. My voting strategy so far has been, for example:
I voted in 3 rounds so far:
Round 1 and 2: Vote on the bottom names, just because they're closest to the submit button.
Round 3: Use a random number generator. (Sorry Chewett, the dice decided. Still love you though).