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Seigheart

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  1. Trolling? Hardly. I simply pointed out that it takes seconds, not half an hour, to get your day to count. I disagree with the entire premise of making this easier just for the sake of convenience. Not everything needs to be streamlined. If we keep removing the effort required to participate, it starts to diminish the value of actually being involved in the realm. The goal shouldn't be to log in, collect your rewards, and leave. If you can't take the time to log in and actually participate in the realm, then I don't think you should be entitled to the AD and other rewards that come with that participation. Those rewards should have some connection to actually being present and involved, rather than simply showing up long enough to claim them. And if that makes me sound harsh, then I apologize if I want to encourage active participation rather than rewarding laziness. Missing a day is perfectly fine. Real life happens, people get busy, and nobody should be punished for that. But I don't think the system should be changed simply to make it easier for people who don't want to participate at all. Sorry if you think that's abusive towards you. That actually made me laugh lol
  2. That totally sounds like that takes 30 minutes.
  3.    Seigheart reacted to a post in a topic: Quality of Life Wishlist for MD
  4. Hardly a "lot" of effort to make an active day count compared to before. It literally takes seconds.
  5.    Chewett reacted to a post in a topic: Known Depeleter Evidence Log - CARD
  6.    Seigheart reacted to a post in a topic: Quality of Life Wishlist for MD
  7. It seems CARD has already given up.
  8.    redneck reacted to a post in a topic: New Card-Based Combat System: Feedback
  9.    Seigheart reacted to a post in a topic: Auction Abuse and Preventions
  10.    Seigheart reacted to a post in a topic: Secondary Resource Numbers Rework
  11. I love the thrill of guessing if someone has placed a trap or not One of my favourite additions recently.
  12. The reward to time invested in the card system is the only flaw IMO. I love the concept. It allows you to react to combat, mid combat. Much more intentional.
  13.    Seigheart reacted to a post in a topic: The mystery of "Chewett and the Green CARD"
  14. With the changes to the armour system and minting, there is now a rather interesting requirement when it comes to creating equipment. Before any equipment can be made, 80 Bark is required to produce Paper, using the Bark Press found at Ravenhold. With all of these new uses for Bark, the demand for the resource has naturally increased. As more systems begin relying on it, the current amount that can be harvested starts to feel a little low in comparison to how much the resource is now being asked to provide. One possible way to address this could be to introduce something similar to the Storm system that increases the amount of Water available. Perhaps a Bloom spell could temporarily increase the amount of plant-based resources that can be harvested. The spell could require a special fertilizer, produced from Grasan sacrifices, giving the sacrifice system another meaningful use while tying it directly into the growth of the forest. It would also fit rather nicely with Loreroot thematically. The forest is being fed, and in return it produces more. Rather than simply increasing Bark's base availability, this would create another way for players to actively influence the resources the forest provides. This could potentially apply not only to Bark, but to other plant-based resources as well, depending on how the system is balanced.
  15.    notxasj reacted to a post in a topic: Coalition against CARD
  16. The 300 mineral ore was difficult until I stepped in.
  17.    Sir Blut reacted to a post in a topic: Known Depeleter Evidence Log - CARD
  18. I think the number of casts per item will need to be adjusted once the population increases again. Maybe there can be a sliding scale linked to the population?
  19.    Marcorias reacted to a post in a topic: Seigheart's Guide to Beginner's Combat
  20.    Aelis reacted to a post in a topic: Quality of Life Wishlist for MD
  21.    Muratus del Mur reacted to a post in a topic: Quality of Life Wishlist for MD
  22.    Ivorak reacted to a post in a topic: Quality of Life Wishlist for MD
  23. I dont know what the going rate is. I guess with all things, inflation hit this too lol
  24. Seigheart posted a topic in Central Market
    I am looking at purchasing the following: Wood based resources (bark, branches, lumber, etc) Bone based resources (bones, skulls, etc) Pumpkins Glue Paper Max Level Critters of any kind that new players would find useful Please pm me with what you have, and what you want in gold.
  25. I mean, if being move locked for hours on end is what little ledahs want to do... okay? :P I guess you can dispell it, but you have very limited casts of those.
  26. Absolutely loving it. The only feed back I have is that it sucks it doesnt have evo shop points for catching people/placing traps. edit: Can we add being able to release them as a feature if you catch someone? Maybe if your finesse is high enough, you can finesse your way out?

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