Quick reply. Basically yes.
I know I have a bit of a personal stake in the question, but it was nicely synchronistic that I am now 'researching' the concept first hand.
Molquert is nice, but requires OTHER people to help you revive. The kid yesterday stated more than once to me that "laziness" was the worst part of revival. Yes, his guards are tough, but that's to prevent Revival being too convenient. The dead seem to be unable to directly effect their own Revival, except through 'begging others to help'. (note, this is not meant to sound accusing agaisnt any group/person. It is the mechanic we have to use)
There are revival items, but they seem held by tight fists.
Molquert's guards are a challenging combat.
This means current revival techniques are possibly limited to a mechanic that quite a good portion of MagicDuelers simply do not care for?.
Combat isn't for everyone. It also seems grinders may not have the Social network to rally the community to their aid.
(these are generalizations)
I don't think "more revival items" will fix anything, as it still uses the same mechanic. Greed will 'break' this method, as we've seen.
Ideally, there could possibly be a third method of revival. (sadly, I don't have a good idea yet of what that could be)
Something influence-able by the Dead, would be ideal, though the effects of Death limit this a bit currently.
Inventory items (bushies/etc) can't be gathered easily Dead.
Heat is not happening without movement/Combat.
What does this leave us beyond "asking for help?"
...begin brainstorms here.
I also don't think changing Killing Contract items will do anything long-term.Death is obviously meant to exist. Changing cooldowns doesn't solve the core of the issue which is balance of revival, since Revival tools aren't used now. We need a more general, and potentially more 'holistic' solution.