Jump to content

Else

Member
  • Posts

    189
  • Joined

  • Last visited

  • Days Won

    5

Reputation Activity

  1. Like
    Else reacted to Chewett in Day 4 Year 19 Fyrd Memorial   
    The log so far:
    [04/01/24 15:35] :Aia waves to Fyrd's likeness
    [04/01/24 15:36] Aia:I do wish thou couldst have been here for this.
    [04/01/24 15:40] Aia:Wherever thou wert, I hope happiness has followed thee there.
    [04/01/24 23:47] :Chewett bows
    [04/01/24 23:48] Sunfire:you will be missed, old friend and mentor
    [04/01/24 23:56] : Mallos throws the dice and gets 3
    [04/01/24 23:59] jakubhi:I miss you Fyrd
    [04/01/24 23:59] Death Ray:I don't even know what to say, for the last 15 or so year's ... we meet here on MD. And created a friendship and bond.
    [05/01/24 00:04] Chewett:Things change, things don't, but our friends are still here
    [05/01/24 00:04] Death Ray:One of very few long lasting friendships to be immortalized here in MD....
    [05/01/24 00:05] jakubhi:I still remember the hangman word games he used to organise
    [05/01/24 00:06] jakubhi:I liked them
    [05/01/24 00:08] Invie:Goodbye, Pickle Meister.
    [05/01/24 00:11] Aksel:He really put in the effort into MD, handheld me around in early days and was always there to help and make new content. Was expecting him to show up any time now, quite sad
    [05/01/24 00:16] Chewett:He inspired questions, ideas, quests, and many other things
    [05/01/24 00:20] lashtal:His generosity was sincere, detached. He would spend days just to help someone run a quest. I was in debt back then and I will forever be.
    [05/01/24 00:21] lashtal:Thank you Fyrd.
    [05/01/24 00:21] jakubhi: *gives everyone a hug* This is not a good night, but I wish you peaceful dreams
    [05/01/24 00:34] :Aamon starts taking notes to keep record of the memorial
    [05/01/24 00:38] Aamon:Would anyone care to share some words and or memories with Fyrd?
    [05/01/24 00:40] Aia:I am honoured to have known thee and to have worked with thee on so much. Thou wert truly one-of-a-kind in wit, generosity, and vision.
    [05/01/24 00:42] Aia:Rest in everlasting peace, dear friend.
    [05/01/24 00:42] :Aamon notes Asia's words
    [05/01/24 00:43] Aamon:Would anyone else have words or memories to share?
    [05/01/24 00:45] Aia:If there is one regret, it is that thou didst never see the likeness we created of thee in thine honour.
    [05/01/24 00:46] Aia:We shall miss thee now and evermore.
    [05/01/24 00:49] :Aamon records Aia's words
    [05/01/24 00:51] Aia:There is one last thing I should like...
    [05/01/24 00:51] Aia:Here is the last clicky that thou didst provide for me.
    [05/01/24 00:51] Aia:It is fitting that it is a lamp.
    [05/01/24 00:53] :Aia places the lamp at the base of Fyrd's pedestal
    [05/01/24 00:58] Aia:May it shine evermore in thy memory.
    [05/01/24 00:59] Invie:You were always ready to help out a fellow player. You welcomed many new players with your guidance and quests. Be sure that we will continue to guide new players to your garden.
    [05/01/24 01:11] Chewett:I will take an acoustic remains later
    [05/01/24 01:11] Chewett:All I wish to say is that I am very sad
    [05/01/24 01:12] Aia:We all are, but let not that trivialise the weight upon thyself.
    [05/01/24 02:16] Death Ray:It was truly a blessing to have come across such a person. The impressions he's left behind with is will forever remain
    [05/01/24 02:29] :chriselnenepr Notices he has arrived late
    [05/01/24 02:31] chriselnenepr:I simply want to share that Fyrd has been a great help to our community. He always encouraged players to take a more active role when it comes to participating in quests, creating them, or simply just tending to his bug garden
    [05/01/24 02:32] chriselnenepr:I am happy to have met the happiest pickle meister in the realm and the many quests he has created to further our enjoyment of the realm.
    [05/01/24 02:32] chriselnenepr:Although a bit sad some of his unfinished works may stay as such, but will forever be memories we will hold dear
    [05/01/24 02:33] :chriselnenepr Places some flowers near Fyrd's statue
    [05/01/24 02:33] Chewett:We can finish some of his plans I have some of them
    [05/01/24 02:34] :chriselnenepr smiles
    [05/01/24 02:35] Chewett:Goodnight all, I must rest
    [05/01/24 02:35] Chewett:I have posted the log as it stands, and will continue to log and post it
    [05/01/24 02:35] Chewett:Be well my friends
    [05/01/24 02:36] chriselnenepr:Be well and good night! I hope we can make some of those plans a reality
    [05/01/24 02:51] Lazarus:Good night, Fyrd. I am grateful to have blessed by your presence all these years.
    [05/01/24 02:52] :Lazarus bows
    [05/01/24 02:52] Lazarus:Farewell
    [05/01/24 02:54] :Aamon notes everyones words
    [05/01/24 07:32] Death Ray:Heart breaking, im sure we all know he'd been in his element with the curret event going on. I was aware he was away. And tbh... i thought that it was him, as the voice...
    [05/01/24 07:58] Death Ray:Another thought, Magic Duel must have meant a lot to him considering a family member reached out to us...
    [05/01/24 11:31] Chewett:His son said "I know he loved playing and contributing to your game."
  2. Upvote
    Else reacted to Aelis in Inner Magic experimental interface   
    This is awesome! Here is my submission (for now):
    The Heart-Seeking Wasp.

  3. Upvote
    Else reacted to chriselnenepr in Inner Magic experimental interface   
    Let this be a little fun submission. I have no way of reproducing. 

    What do you see? 

    I see 
     
  4. Downvote
    Else reacted to Aia del Mana in Caretaking your heads v2   
    I have granted Ledah his reward for this quest, a very valuable coloured Water Elemental.
  5. Confused
    Else reacted to Mallos in Caretaking your heads v2   
    Ok so Ledah has won the last contest! You can receive your reward from Aia. Nobody actually won second place prize, though Ishtari was close to qualifying, I will give them a gold coin consolation when I see them next.
    I was going to give an extra reward for anyone who could bring the info to me but nobody really did, oh well, was just some fun since I wasnt around to reward the victors immediately (no computer)
  6. Confused
    Else reacted to Mallos in Caretaking your heads v2   
    Studies show I may have not checked who the winner of the last contest was, if someone can correlate the information well enough I will reward the victors
  7. Haha
    Else reacted to Aia del Mana in Caretaking your heads v2   
    As this appears to run concurrently with my quest, and doth provide of a readily available source of heads, I am quite in favour of this contest, and will sponsor a coloured creature (winderwild, elemental, moss, priest, or the yet unreleased new coloured creature from this year) to the winner, and also to Mallos for arranging this contest, if he should so desire.
  8. Downvote
    Else reacted to Mallos in Caretaking your heads v2   
    I am holding a heads contest at the start of the month February until the end of the month, highest head count wins - only valid if a player has used a location 3 days in a row. 10 gold note reward for the winner.
  9. Confused
    Else reacted to Ledah in Of Heads and Tales - Two Quests of the Eighteenth Anniversary   
    Now to go back into hiding...
  10. Downvote
    Else got a reaction from MaGoHi in MP6 "The Protector Stage"   
    This is actually a huge deal to me tbh...
    ------------------------------------------------
    My idea regarding MP6s storing heat from worshippers was like having a budget:

    2500/10000??
    Teleport to protector spellstone: 8k?
    Heal worshipper: 1k?
    Heal adept:2k?
    Remove effects from worshipper (mute, movelock,attacklock,etc): 5k??
    Ofc no infinite amount of stored heat.
    Also notice that grinders get 4k heat with almost any action, so need much higher numbers to buy stuff or limit the heat that a worshipper can give to protector daily, weekly, monthly. 
  11. Upvote
    Else got a reaction from death ray in Stopping people using spell stones when they own the spells?   
    If this only affects MP6 spells, then it is best for MP6s to decide....
    NVM I did not know you could keep MP6s spells after dropping back to MP5, probably block spell stones to avoid converting perm spells to temporary spells.
  12. Upvote
    Else reacted to Fyrd Argentus in How to build a Role - Part 1   
    Let me add.... a good story needs a "hook" at the beginning to keep them reading.  So too do we need "hooks" to draw new players into the game.  I'll give an example, but you'll get people reading your entire article if you give them that hook or motivation at the beginning.  Why do these things?
    My example is the suggestions I made to improve the 6 entry screens for new characters entering GWI.  Those screens read like a boasting synopsis of the game, rather than a personalized hook -- what could THEY do here?  Look back at my suggestions for adding hooks on each screen, given in the link below (starting 4th through 9th post in the thread)
    https://forum.magicduel.com/topic/19669-gwi-project-planning/
     
  13. Thanks
    Else reacted to Chewett in How to build a Role - Part 1   
    Hi all,
    For those that don't know me, I'm Chewett. Before I start I will give a little bit about my background.
     
    Who Is Chewett?
    Now that is a question and a half! I imagine if you asked everyone you would get two to three responses per person, all different!
    My background in MagicDuel is quite a long and varied one. I originally joined the community pre-game, where only the forum existed. We planned, debated, and discussed the game that was being built. I eventually was given "beta access" and began my journey in MagicDuel (I was the 40th player ID).
    From there I built my role initially as a roleplayer, not really understanding the combat system. I participated in the Adventure Log and founded the Seekers of Enlightenment. Here I focussed on learning more about the game lore and understanding what really makes a realm. I have been in various secret (and not to secret groups), alongside running lands and communities within MagicDuel (e.g. GGG). Later I spent more time investigating the combat system and for a few years was among some of the top grinders in MD. I now understand the combat system much better and how it works but I still need to fully investigate how the new combat shard abilities work.
    I also became an official bughunter within MD (earning my mechstar) eventually transitioning to a coder, and now am Mur's Menkyo Kaiden in coding, running, and moving the game forward. However that is less relevant to this post.
     
    What are the "How to build a role" posts going to contain?
    These are a series of posts that I have been working on for a few years now. Unfortunately I haven't gotten to what I was originally thinking would be the "end" and therefore I felt that I couldn't publish them. Talking with someone more recently I realised that even the first few posts would be very valuable so I should just go ahead and post them. This is the first one and I will look to finish up and post the remainders in the coming days and weeks.
    If you have questions, comments, ideas, please post them below!
     
    Who can have a Role in MagicDuel then?
    Anyone! But it needs some work before you can truly start to have an impact.
     
    First - Get an idea of your characters motivations
    Before you can build your role, you need to have an idea of what motivates your character.
    Is your character driven by revenge? Are they money motivated? Maybe they want to be the greatest fighter ever? Maybe they are a builder want to build "stuff"? Or maybe they are the greatest sorcerer of the decade and are learning all spells they can? Something else? As your role develops these will change, but you need to have an idea of where you currently are. These ideas will form some of the basis of your character. Maybe they have a feud with a famous character in MagicDuel and they want to bring them down, crush their friends, destroy their alliance, and burn their land. It wouldn't be the first time that would be someone’s ambition!
    Having an initial idea of their motivation will give you an idea of who they are and how you should play them.
    At this point you don't really need to worry about what they look like, their age, etc, thats all fluff really.
    Summary: Work out what your character will be driven by and use this to reason why he is doing what he is doing.
     
    Second - Past history
    The character has come into their realm, but are they truly a new person? Many characters came here arriving shipwrecked, transported from out of their world, or simply appeared here one day not knowing how. Some characters will have an elaborate backstory which will form a major part of their character.
    This area is really up to you but it lets you be creative. Typically your backstory will want to have some basis in MagicDuel (e.g. basing it on MD's physics, world, or lore) but you could come from a strange world or reality where things are much more different. By having a backstory that somewhat links in with the history or lore of MagicDuel will mean you can base more of your plans on that. However having a backstory that you cannot develop in MagicDuel can also be entirely acceptable. Your character will be able to easily develop with or without one so sometimes actually the past history does not matter.
    Really here the decision is, how much should my character be affected by their past. If the answer is very little, then really you don't need much of a backstory!
    You can spend as much or as little time here as you want. Some characters have written whole novels about their deeds in the "past life". You also don't need to know all of it at the start, memories that slowly surface can allow "adding" to your history over time.
    A warning:  Having an extensive history and expecting players to A) know it and B) play along with it sometimes can put you at odds with them. Your history should be important to you but it might not be important to others! It is also easy to build a history that "did not happen" and expect to gain from it which is sometimes frustrating for people all around. Anything that happened "Before" MagicDuel is valuable and important, but you cannot expect riches and vast armies to manifest in MagicDuel just because you were a rich Tyrant. You will need to work on becoming rich in MagicDuel!
    Summary: Sometimes less is more with history. You knowing your past can be useful to keep your character grounded (for example it might explain why the character refuses to fight) but should not be used as a "cheap ticket" to fame and fortune!
     
    Third - Future Plans
    Some might consider your past to be the least important, its the thing which you cannot change. However the future is something you most definitely have control over!
    Based on your motivations your future plans might be very clear, or they might not yet have formed. Many characters take things day by day and just go with the flow. They don't necessarily have an overall plan or objective to achieve. Equally some of the most successful characters in MagicDuel have had a very specific plan as to where they want to take their role.
    By having an objective it makes it relatively easy to focus on doing things to further that so I would typically recommend it. However whether that objective is well known or kept a secret to a very small group is going to be up to you (see later).
    An objective can let you answer questions you will encounter in your day to day MagicDuel life. For example “How would my character feel about this” and “How would he react to this situation”. If your objective is to spread peace and love, then two players fighting each other would be something they might feel obliged to become involved with to solve and reach a resolution.
    However as mentioned above, you don’t need an objective or any future plans. A lot of the time people come into MagicDuel and build an objective from the people around them. Your land, alliance, and friendship affiliation can be very useful here to drive your future plans. Maybe you can to join a group and work to further their future plans?
    Summary: Having a plan is always useful to have a specific direction, but not having one doesn’t preclude you from doing great things!
     
    Fourth - So who is your character?
    Once you have gone over your motivations, past, and future plans you should start to have a view about your character. This is where you can start adding the flavour to them and this is typically what people really enjoy. It is important to have a well described character but their motivations, past, and future plans are key to a three dimensional character.
    You must remember your character is a person like you or I, with their hopes, dreams, and terrible secrets (like some people liking K-pop or drinking tea without sugar).
    This is where you typically will want to start adding a lot more descriptive elements. You will want to ask yourself questions like:
    How tall are they Do they belong to a specific nation or group Do they have any specific markings on their body What clothes do they like to wear Are they literate, do they enjoy the more intellectual arts Maybe they are creative, and enjoy painting Maybe they just fight and that’s all they know! These are the things that I have described as “fluff” but are important so as to make your character your own. Luckily with the Magic in MagicDuel you can always change these through an accident or force of will! So its not super critical if you don’t like a decision you made down the line.
    Summary: Having lofty ambitions is great but at the end of the day you may also need a hair colour and various other pieces of information about your character. At this point you should have a good idea about who “you” are.
     
    Fifth - Working out their place in MagicDuel
    So now you know who you are, but where do you fit into MagicDuel?
    MagicDuel has a number of factions, lands, cliques, cabals, tyrants, lunatics, friends, and too many creatures to name. You are just one of these people but will fit into the wider game in some way.
    This is actually a question you will keep wanting to ask yourself. As the world is shaped your character will grow, and the world itself will change. Many players have had many different roles over their time in MagicDuel so don’t feel like you have to pick a specific path.
    As I mentioned before, if you aren’t sure where you fit in probably the first step is to work that out. Talking with people can let you know more about them and how they fit into MagicDuel. By learning you may find something you really don’t want to do, or maybe something will resonate with you and you will know instantly what your plans should be.
    Similarly maybe there is a group that you want to join but it doesn’t exist? Make your own group if you don’t agree with others! Convince people, recruit them, and if you get enough you can even end up forming your own alliance!
    There isn’t really a good guide for this, you have to have a think about what you would like and go from there.
    Once you have an idea of your place in MagicDuel you can start cementing that, and if you aren’t yet there, working towards it. Creating events, quests, ceremonies, meetings, or even just writing, drawing, etc around MagicDuel can cement your role. This is where roleplaying can really help by focussing on your character.
    At this point its good to remind you that your character can and typically is a distinct person from you the player. However some players act as themselves.
    Summary: Once you have an idea of who you are you can work out where you want to go and start working towards that. You can create events, quests, and various other things which will further cement your role, and place in MagicDuel.
    Future
    I'm going to go into these topics a little deeply in the future so please let me know if there are any ideas or comments you have, or if you would like to know more about anything in particular.
    If there are typo’s or sentences that don’t make sense please say! I am hoping to publish this on the website in the future once people have read through it.
  14. Upvote
    Else reacted to Blackshade Rider in Build your own Drachorn   
    .
  15. Upvote
    Else reacted to Blackshade Rider in Build your own Drachorn   
    .
  16. Upvote
    Else reacted to Fyrd Argentus in Protector Spells   
    Adepts are needed, worshippers are optional.  Worshippers are supposedly permanent (but refresh when adept count goes low and the MP6 drops, which happens all too often these days).  The idea was worshippers send their heat to fuel the MP6 spells (especially if they don't fight).  Again, we're bickering over incredibly useless spells (these days, anyway).
    I think an MP6 can take whatever political position they want (or need to for support of adepts), which also depends of course on their citizenship & alliances.  Outside the scope of this question, though...
  17. Haha
    Else reacted to jakubhi in Lighthouse memes   
  18. Upvote
    Else reacted to jakubhi in How do I get more research points ?   
    I spent all 10 of my research points but there are still plenty of mysteries. I saw that there were research points in wish shop. Is there another way to get more points ? 
  19. Upvote
    Else reacted to Chewett in Popularity Voting   
    Interesting set of ideas thanks!
    @Muratus del Mur This is quite interesting, I would reduce it to weekly at most IMO.
  20. Haha
    Else reacted to Ledah in Of Heads and Tales - Two Quests of the Eighteenth Anniversary   
    What if someone is in an otherwise inaccessible location? After all, you can only attempt that story mode once, so I can't get into the shrine.
  21. Upvote
    Else got a reaction from Fang Archbane in Of Heads and Tales - Two Quests of the Eighteenth Anniversary   
    I mean I thought there was a feedback from last HC: 

     
    Also these quests have the same flaws as a HC test from February/March from last year.
  22. Haha
    Else got a reaction from Ledah in Of Heads and Tales - Two Quests of the Eighteenth Anniversary   
    I mean I thought there was a feedback from last HC: 

     
    Also these quests have the same flaws as a HC test from February/March from last year.
  23. Upvote
    Else got a reaction from chriselnenepr in Search bar for binding rituals   
    How about a search bar at the top right to filter creatures by name when binding rituals? 
     

  24. Upvote
    Else reacted to Fyrd Argentus in Alliance lost after dying   
    Yes, you must research what is the best fit for you, then convince the rulers of that place that you belong.
  25. Upvote
    Else got a reaction from Fyrd Argentus in Alliance lost after dying   
    definitely it should not be that way.....
     
    It is a land, not an alliance...
     
    I agree.
×
×
  • Create New...