Images
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Screenshot_20230327_224813.jpg
Screenshot_20230327_224813.jpg
By Muratus del Mur ·
NFTs created from the new api, in md, from bestiary creatures. You can find them also on opensea.io where you can view there rarity and such.
Currently there is no way for anyone to create such nfts, but this is just because nobody showed any interest in this feature.
I will cobtinue working on in-game interfwces for this, or i will just use them for personal transfers and rewards..depends only on your feedback
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Screenshot_20230327_224828.jpg
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Screenshot_20230327_224835.jpg
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Screenshot_20230327_221129_AlphaWallet.jpg
Screenshot_20230327_221129_AlphaWallet.jpg
By Muratus del Mur ·
magicduel.com is not the official erc-20 (eth, polygon) address for md on the eth blockchain.
Magucduel.eth is also a valid ens domain name bound to the official address.
This is part of a series of experiments i do in the crypto direction
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Fyrd Stuff.jpg
Everything posted by Ungod
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Guess the creature
We have had two entries, with dst scoring11/11 and sunfire guessing 6 out of 11. Gratz, guys...the Dark Treasure Keeper will find you, eventually....
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A good game
You do set a 'value' to them (and that value is a unit prone to infinite multiplication). I was saying that the way to reach that value shouldn't go like 'let me choose a value that would be sports, because, as far as I'm concerned, I can just share infinity'. I don't think you can make a good game like that.
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A good game
I had a little flash some days ago, when I realized that we're dealing more often than we think with the mathematical value of infinity, when we try to 'create'. Take someone who wants to make a game - you start with the unlimited power of spawning, for example, creature after creature so that it can be farmed endlessly. Or you can write a little code in which from your apple tree each and every player can pick apple after apple. People even dreamed of stuff like this - the cornucopia. But that wouldn't be sports, and in an attempt to create a game of skill, you reduce the infinity to fractions. I think this is the wrong way to make a game, because when trying to split the infinite, we, being limited, lack a sense of proportion, and that will cause mistakes in the game. So instead of reducing infinity, you should create it (well, it's more about creating an image of it). For example, if you think of a plan of square tiles of the same size, then you decide to reduce it to a limited space - say, 9 by 10, and then you split it in two and add pieces on the last two rows - that would be reducing the infinite. If you start by placing pieces on a space, in accordance to your purposes and the principles of interaction that you want to showcase, then you might end up with a boardgame on a board of 9 by 10, but it would be obtained by creating the infinite. How so: according to the mind of the players, the space obtained can be further expanded to limitless spaces, or a pawn can be seen as a squad of 10 people, or 100, or 1000. There is a sense of proportion to the game and in fact, what you might have created is a small replica of the universe. All that may not matter when the end game looks the same, but I don't think you can get as good a result when you try to reduce the infinite. And that's an essential trait to cultivate if you're trying to create something: resist the temptation of believing in things such as 'godly powers'...
- Treasury of Marind Bell - auctions
- WTS / some free
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Guess the creature
Can you keep that for my next quest, please?
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Guess the creature
At dusk, Karl was usually smoking his pipe while watching the falling sun's traces from his porch. But not today. Today he was frantically making a bag, placing curious objects inside. After all, he was the poltergeist specialist of the village... A dog howled. Karl stopped for a moment. Three? Three places at once? This is troublesome.'If I don't guess their names, I will be dragged in that bottomless pit'... You have to identify as many creatures as you can from the images. You do not need to identify the darkling, it's there for show You then send me the list with the creatures, in whatever order you wish, naming either the creature and level shown (e.g. molima level 2), or the default name (infested molima). You have one try and one week to do so. The rewards are: 1 sc for each correctly guessed creature, to a maximum of 11 silvers. However, the coins will go to the top three participants (so if you guessed seven, but three others guess more, you will not get a reward...or maybe I'll throw something in...maybe).
- WTS / some free
- WTS / some free
- WTS / some free
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Mindpower flow
here's some ideas: death, taint Not that i wanna go against my idea, but to have a mindpower flow would be like current in an electrical circuit...going 'back and forth'. And that's pretty much against how mindpower system is - right now, advancing is like a suprastructure that stabilizes. Making it unstable and reverting it to correct things should come with a heavy price - with many restrictions that can be viewed as impairing limitations.
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Mindpower flow
Of course, but brought by...what?
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Mindpower flow
I don't know why, but since some time ago I had the feeling mindpowers should be able go both ways: rise and descend. In the title I used Aeoshattr's term, who said he sees the current flow of mindpowers mp3->mp4->mp5 as correct. So I decided to look it up on the forum and found an old topic where Mur talked about plans to make the MPs go down. The topic is from 2011, though I thnk mindpowers' stability can be affected to reverse the 'normal' flow, the question is: what could affect it? Interested in hearing what you think, I also have an idea, but it might be too late for it (or too early lol).
- Treasury of Marind Bell - auctions
- Treasury of Marind Bell - auctions
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Treasury of Marind Bell - auctions
Remember that bid goes on in this topic or in private, in which case I will inform all parties of the bids made. If I write 'bid accepted', it doesn't mean bidding has stopped; I'm writing that because some bids will be rejected. Also, bidding ends when 12 hours have passed since the last offer. On sale: 50 branches.No minimum bid.
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Handling new players
Sort of... what I'd like about it, if it's implemented, is for the spell to be available to more people than just LHOs and MP6. Reason is, new players might be liking the taks from a certain someone from a certain land and thus they might naturally be shifting to Marind Bell, for example. So, having a few vets from each land, giving very personal tasks, usually related to their own land, is a good idea, I think.
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Handling new players
I don't know about others, but my initial post with the 'system' was inspired by the way my favorite game (Gothic) handled the player. You entered the Old Camp and there were people asking you to do stuff for them; Whistler, for example, asked you to buy a sword from Fisk, because they got into an argument and now he wouldn't sell it to him. The way I see it, I didn't convey my ideas that well, since people keep taking the selfishness out of the equation, which, in my opinion, is crucial.
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Walking tree
War is illogical, but perfectly natural...anyways, I like that perspective - an internal fight and the tree that overcomes the murderous intent of a fallen warrior.
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Aeo's stuff
Hey, looks pretty good.
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Treasury allows trade of non transferable items
I have no intention to
- Treasury of Marind Bell - auctions
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Treasury allows trade of non transferable items
120231 (that's the one I see, 'coz I have two plushies)
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What needs work?
More uses for resources/resource combiners.
- Treasury of Marind Bell - auctions