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Ungod

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Everything posted by Ungod

  1. The aramor is now in better hands (?). Thread can be closed. Thank you.
  2. I intend to wait for 12 more hours before I close the thread (so some peopIe may have a chance to act; the price is ok already)
  3. I'd prefer coins, really.
  4. I think a couple of gold coins :p (I think collectors have already got it, so I don't have high expectations)
  5. It has 398 age, no tokens, ID :821869
  6. [spoiler]This is NOT an entry :P[/spoiler] This is someone you know (no need for names) http://i.imgur.com/l7IZLUb.jpg
  7. This is TheRichMerchant, id number 250021, with 480 active days and 229 briskness, proud member of the land of Marind Bell. (fancy intro) TheRichMerchant 250021 480 AD 229 briskness Marind Bell
  8. can i do a belly dance? TheRichMerchant - 250021
  9. I think it just means that for the past 400+ days my opinion stayed the same about you...don't let that bug you anyway (what a lame pun)
  10. (if it is permitted...if i am online at that time, i could participate, to create a little more competition)
  11. because i want to be able to search for 5 different days not only 3 at a time. and because the calendar would be a bit more interesting as a feature if one could search for more info on days at a time and forgot his/her mythology book
  12. bump
  13. not gonna happen :P [spoiler]i might do it, though, if i get 5 participants at a time...[/spoiler]
  14. Ability-wise, the birdie is helpful for young players, not only at max level, to learn about combat. Its aura and boost, although not crucial, are useful at times (farming vp shouldn't be the debate here, I think). By putting the bird in there, you force new players to solve the puzzle and thus making them obtain the winderwild at a later date. Can't say it's okay, but not a big issue, either. Mixed thoughts about this. As for where it should belong, it shares a link with MB and, imo, none with NML. Bottom line: not really against removing it from MB (althought I don't see a reason why it should be removed), but I think if you want to make it a NML crit, you'll have to make some changes in the scene to suit it.
  15. Can we...lower the number of exploring points needed to search for a specific date from 8 to 5?
  16. I'm rather fond of those two masks...gimme! :)
  17. i'm nr.1 badge 3sc wooden birdhouse 3sc
  18. cuz iminent danger :P
  19. Such a topic, I think, is needed, and so I'm creating it now. (don't say I never did anything for the community:p) Sometimes you happen to get angry or frustrated with people. It's understandable. Perhaps your reasons are horribly wrong, but even so, we all share these feelings. It might even happen while playing MagicDuel and you might want to kill every player here, if not only a specific one. The following is a tutorial on how to control than anger in a positive way. What is wrong with getting angry and showing that anger in MD? Well, first of all, nothing good will come out of it. A temporary relief? Yes, the key word is "temporary". After venting that frustration, you will have said a number of things which will be reminded to you every time you try to talk to someone. "Remember when..." will be what you will hear most often and you will have to patch up in months/years a relationship you destroyed in seconds or destroyed it before even it ever got a chance. Do you want that? Another problem is that most of the times you get angry there is no culprit. You might get ignored because the person is away, busy or didn't see your message. That's not what happens all the time - ***** stay *****. I remember when I sent the council an e-mail saying I got wrong codes from the (insert company name here) when I tried to buy credits with SMS. I waited for three weeks, during which I had like two rage moments. I didn't send any other mail, saying to myself "meh, it costs 5 $ to see whether they can handle a request or not". After three weeks, I got a reply with apollogies and a refund. That showed me they can handle a request, but also that there probably isn't a "they", but more like "a guy/gal" posing as a whole council. Jokes aside, you might get frustrated for nothing. So, after that wall of text, here is what you can actually do to get even with fate: Tip nr.1: get away from the computer and drink some water. come back, go idle and do something else. Tip nr.2: break some flower pots. Make sure you clean everything and don't forget to blame cats for it (don't blame puppies - they never do any wrong). This is useful you have ugly plants in your house (like I do, but I can't do this, because irl I can't be ressurected). Tipe nr.3: use from moderate to hardcore violence on players - from a broken nose from a roundhouse kick to a heart still beating getting ripped from the chest or a beheading with a sledgehammer (some of you might be against violence of this kind; to you, I only say "think about it". In MD you need a "special item" to kill someone. You think Mur's head will go right off if you use an axe? It will just regenerate...) Do you know of other ways? Post some more tips on this page on how not to get angry in MD.
  20. all in chat (reason for this 'format' is that there is no danger of lines being removed by friendly chatting:( ). Edit: for Ary [spoiler] I write a silly 'poem; say something like: Once upon a time, there was a headless chicken whose favorite treat was green chocolate. It'd get fed everyday by a demon girl and lay rotten tomatoes instead of eggs. To make this even more absurd, one time, the chicken didn't sleep for three days and so, sleep-deprived, drowned into the pond where the angien shrine is erected, creating an... MD joke. (yeah, these texts should be more ambiguous in order to act like 'real riddles', but sometimes I lack inspiration) So I break it into lines and paste them into MB scenes in bold/blue font. There is no danger of them dissapearing, because I haven't seen a convo in MB lately, unless I started one :(( What one has to do is get all the lines (by walking throughout the land), put them into the correct form and send me the text. First correct message gets the silver coin. [/spoiler]
  21. I'm putting this here, since maybe there are some bored people who don't know about it. Every day, I will be running a little game, for as long as I have the time. What one has to do is gather the verses scattered around Marind Bell, put them together and send the poem (it's not really a poem, since rhymed lines would prove no difficulty) to me. First one to send the correct form gets a silver coin. You only get one chance, so think about it carefully - but not too long. Winner is announced in chat. This takes place only in MB.
  22. I will write this on the spot, so please ignore spelling or other mistakes (can't edit this). [spoiler] This story follows an adventure of TheRichMerchant which happened in a not so distant past. It all started when Rich (this will be the shortened name of our hero for the rest of the story) was summoned by the King of Marind Bell, Princ Rhaegar. 'Rich, I have been haunted by some dreams over the past week. Normally, I ignore dreams - bad ones tend to occur due to too much food or something like that. But this is no laughing matter - I have the same dream over and over again. It is... disturbing, a very disturbing one. I see a drachorn flying over from the mountains and resting atop of Wind's Sanctuary. I do not know what it means, but Golemians... who knows what they do in that island of theirs... It might be worth checking. Nobody is available atm and... well, let's make this your assignment. All you need do is gather information. Do not - I repeat, DO NOT - engage in anything. Simply pose as a traveller and don't break your disguise. If you get caught... you know. Just DON'T get caught'. Normally, Rich, a Bringer of LIight, would find it very difficult to enter Golemus Golemicarum. However, he has found a seller of magic goods in Loreroot. The vendor sold a pair of magic boots which allows the wearer to travel at very high speed for a limited amount of time, amongst other magical things. It was that item that Rich bought. 'Now, remember', said the vendor, 'you only have 6 minutes before the boots lose their magical properties and become nothing more than ordinary leather boots. Use them wisely'. Upon putting on the footwear, Rich felt a surge of power and moved with lightning speed through Loreroot and managed to reach Gates of Ages in a flash. Then, after watching the once unpassable gate, he rushed through and one split second later, he was inside Golemus. 'Time to act', said Rich, putting on his hooded robe. He carefully hid the dagger, put on a tiresome face and started to walk slowly. After all, he was a stranger to the land, even if this was not his first time visiting the place. He stood in awe at the ring of pillars which had a harmonious echo every time you would walk in. 'Must be a portal', he thought, and moved on. It was a long road until he would reach the Tempest Fort. He went up, past the lighthouse, and reached Drachorn's Lair. He decided to take a peek and saw nothing unusual. 'Hmm, this won't do me any good. As I thought, I must reach Kelle'tha mountain. Bah! let these tiny men whip drachorns all day, what's important is that they don't whip ME'. And so he went forward to Cannon's Crossing, trying to stay as much unnoticed as possible. But it wasn't possible... Out of nowhere, a stout short fellow started to cry at him. 'Ey, lad, you lost? Ey, I'm talking to you! Ey!' Rich was distressed, but he managed to carry on with his act, saying he was a traveller who has heard of the mystical land of Golemus and wanted to see its wonders. 'You're in luck, mate. I got nothing to do today, so I'll accompany you'. 'I'm fine, really', Rich tried to say, but he was interrupted by another loud remark. 'Nobody's lost when Nurbs is around! Hahahaha!'... And so it came that Nurbs the Torchbringer patted Rich on the shoulder and then twisted his arm and started to drag him up. 'You rather skinny for a young lad. Get some meat on you, boy, or you'll never make it to the top. Hahahaha! You need power to get across Power's Ascent! Why do you think it's called POWER's ascent, eh? 'Cuz you need power - and you don't have it. Luckily, I have plenty of that. Look!' He flexed his arms, giving Rich a break. 'I think I can walk by myself', said Rich. 'Really? you don't look like it. But we will see, won't we?' And he laughed again, spouting germs all over the place. As they walked, time passed quickly and they reached a bridge. The bridge was old, but it's not that which made them stop. It was the body of a teenager, lying face-down, barely breathing. They rushed to him, trying to see if there was anything that could be done. His body had strange markings and two deep cuts could be seen under the shoulder blades, going down. 'Ey, lad, get some water...'kay, let's splash some on him...great, give him some water.' It was a givevvital_spellstone which brought the youngster to life. 'I always have one on me. You can never know...' said Nurbs. The boy rised and, still looking confused, thanked them. He said all he remembers is standing in front of the pyramids of Kelle'tha mountain top and that he probably fell. It was impossible to survive that, indeed. Luckily, they found him just in time. 'Andrew Draerd is my name.' 'Andrew what?' 'Draerd - the fading one'. 'Dre..dr...Andy, boy, glad to meet ya', said Nurbs. 'Me and my pal, Rich, a fellow from No Man's land, are travelling towards Kelle'tha mountain. You have a lucky fairy out there, boy.' And so, they went forward and reached Tempest Fort, but the night was falling, so they called it a day. They went inside the fort and asked for a bed to stay over night and, sure enough, they found it. 'With tiny men guarding it, no worries in the world, lads. Tiny doesn't mean weak, ya get me?' said Nurbs. Yet, the night was anything but peaceful. Somewhere past midnight, a loud roar woke them up. Standing up, Rich saw, right in front of him, the huge head of a drachorn, gazing at them. 'Aaaah!' His scream filled the room and, as the drachorn raised his claw to maul him, he saw Nurbs throwing his pickaxe at the beast. The drachorn released a painful roar and retreated. 'How...how could a drach enter the fort? And where has it dissapeared in an instant?' asked Rich. 'Ey, Andy, where are you? Rich, the boy has dissapeared.' They looked around, but he was nowhere to be found. They rushed outside the fort and, bleeding to death, Andre Draerd was lying on the ground. Rich was already suspecting something, soemthing hideous which connected Princ's visions with the experiments going on inside the island of Golemus. But what could he do? He was told not to do anything, just gather information. Should he retreat, reporting his findings and his assumption? After all, it was getting dangerous. Or should he go forward to Mt. Kelle'tha? The answers were probably there.... 'Hey, whatcha doing, Rich? No time to waste. I don't have any more givevital stones on me. The lad's dying. He was hit by something heavy. Must be that drach.' [/spoiler] woah, I closed the page accidentally and I thought I was a goner. yay for autosave!
  23. Ungod replied to DARK DEMON's topic in New Ideas
    woah...this is interesting

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