Jump to content

jakubhi

Member
  • Posts

    114
  • Joined

  • Last visited

  • Days Won

    32

Reputation Activity

  1. Upvote
    jakubhi reacted to Chewett in 1000 Consecutive Active Days   
  2. Thanks
    jakubhi reacted to Chewett in MD 17th Anniversary Plushie Shop   
    Done
    Done
     
    Sorry all, I need to go to sleep. I will work on the next load tomorrow. ❤️ 
  3. Upvote
    jakubhi reacted to Fyrd Argentus in Halloween decoration explorer   
    I will add prizes to this list so that everyone who has at least 10% of the best score gets SOMETHING.
    First up would be a Loreroot Marksman (colored).
  4. Upvote
    jakubhi got a reaction from Fyrd Argentus in Halloween decoration explorer   
    Task:
    Find all of the new Halloween decorations around the realm, and then write (as a reply to this post) the number you have found.
    After the event ends, the top three people will be required to send me screenshots of all the decorations they found:P
    The decorations in hidden scenes which are not open to public do NOT count.
    Example of a halloween decoration would be the web at GoE.
    Please, if you are not sure if something counts as the decoration, send me a screenshot of it, and I will judge if it counts as one or not.
    If two or more people send the same number of discovered decorations, the one who sent the number first has a higher ranking.
    The event ends 6.11
    Rewards for top 3 (each person may choose one, winner chooses first):
    - 15th Anniversary Barren Soul (colored) (current age: 928)
    - Mirrorritual stone
    - 10 silver
  5. Thanks
    jakubhi reacted to Aia del Mana in Extreme Magicduel   
    Although this may now no longer be replicated (it appears adding negative stats to a creature were a very bad idea), here is the result of a test battle with Ledah. Note that all changes have been reverted (but Ledah may require a reset of his Winertia):

     
     
     
    Oh, and, also, to fore-run of @Ledah and @Chewett:

     
  6. Upvote
    jakubhi reacted to Chewett in Invisible rope tool   
    These should all be fixed.
  7. Upvote
    jakubhi reacted to Fyrd Argentus in MDA Student Nightmare   
    So I dragged a dusty old plush chair out of storage and put it by the grandfather clock.  Bad move.  It appears to be saturated with the anxiety of MDA students from times past.  Every time you sit in it you get a fragment of an image of the things that troubled them, back in the day.  Can you help me put these spirits to rest, and restore calm to the MDA?  It's worth a wish point.
    This is going to take some scholarly insight - every time I try to read the material that is revealed, my head just buzzes and I go to sleep...
  8. Upvote
    jakubhi reacted to Chewett in MD 17th Anniversiary Plushie Auction   
    The following items are available to bid on with your hard earned plushies from the 17th birthday.
    The plushie auction will be run like a standard auction, 14 days minimum time on auction, it finishes 7 days after the last bid on any item. (So the auction will keep running and all items will be open until all items have had a bid older than 7 days) 
    Your bids do not have to be purely based on our own number of plushies, You are permitted to "group up", The only requirement is that if you make a bid you must state whose plushies they are, if they are a grouped contribution. E.g. 20 from me, 20 from Eara. If there are any questions ask! Failure to have the correct number of plushies will result in being banned from all entries on this auction, and potentially future ones. Please bid carefully.
    Item 1 – 2 Use Kill item Item 2 – 9th Anni creature Item 3 – 11th Anni creature Item 4 – 13th Anni creature Item 5 – 15th Anni creature Item 6 – A Wishpoint But Chew, a Wishpoint needs to be earned, why are you auctioning one? Well its quite simple, earning a shedload of plushies is worth a wishpoint, that’s logic! Item 7 – 500 shards on any creature of your choice (This cannot be split across multiple creature types) Item 8 – Reindrach (full tokening available) ID: 605420 Age: 4583 Item 9 – Rustgold Drachorn (full tokening available) ID: 485146 Age: 4818 Item 10 – Shade Horseman aka Horseman aka rider aka CID 22 (full tokening available) ID: 696293 Age: 4217 Item 11 – Full tokening of 5 creatures (These must be your creatures) Item 12 – Tainted Angien (full tokening available) ID: 810350 Age: 3279 * All creatures listed above with (full tokening available) are eligible for free FULL tokening (or tokening based on your requirements)
    Note: As the auction progresses I may start setting minimum bid increments to speed up the auction.
    Good Luck!
  9. Upvote
    jakubhi got a reaction from Chewett in Of a trip down Memery Lane   
    Then would it be ok to choose Initiative ? If yes then I would take that one. 
  10. Upvote
    jakubhi reacted to Elyssia in GWI Citizens need Attack Bonus   
    I think it'd be reasonable to make GWI give 100 attack and 100 defence, it's the stat imbalance that's the real issue here. This way you can learn plenty of things, ie two people using a 100% slider with one who has three aramors, and one who has a single aramor.. With the current setup this wouldn't work, but with a balanced territory bonus it would.
     
    The reason I'm against the bonus being too high is that for one it'd stop people leaving GWI as it'd represent too much of a loss.. 100 is still a lot of stats! At least to someone under a year activity.
     
    But, it feels like there's another issue here - if a newbie left GWI everyone is just stronger than them, getting wins would be very hard for the same reasons. Back in my day (hah, I'm old) we could use elementals to equalise that.. But MP3's have no such option now, and the environment is harsher.
  11. Upvote
    jakubhi got a reaction from Fyrd Argentus in GWI Citizens need Attack Bonus   
    I believe a compromise would be the best. Lower defense bonus and some attack bonus ( 200 def, 100 att ?). 
    Honestly, I think that a combined bonus of 750 stats is wayyy too much. 
     
    PS Ledah: back in your day, Pangea still existed
  12. Upvote
    jakubhi got a reaction from lashtal in GWI Citizens need Attack Bonus   
    I believe a compromise would be the best. Lower defense bonus and some attack bonus ( 200 def, 100 att ?). 
    Honestly, I think that a combined bonus of 750 stats is wayyy too much. 
     
    PS Ledah: back in your day, Pangea still existed
  13. Like
    jakubhi got a reaction from Ledah in GWI Citizens need Attack Bonus   
    I believe a compromise would be the best. Lower defense bonus and some attack bonus ( 200 def, 100 att ?). 
    Honestly, I think that a combined bonus of 750 stats is wayyy too much. 
     
    PS Ledah: back in your day, Pangea still existed
  14. Upvote
    jakubhi reacted to Chewett in MD 17th Birthday 2022 Survey Results   
    Below is the summarized set of responses from people, I have tweaked the wording and merged some to simplify the responses.
     
    Responses for What would you change about the event and why (+5 plushies)
    ===============================================================
    Generally people have commented that Chewett should have more help, and do less Note by Chew: Lol Some suggested making the celebration shorter than 17 days, some suggested making it longer. Some also commented it should happen more frequently One comment was relating to being able to get medals without attending the Awards Ceremony Note by Chew: As discussed with Mur, this is by design and we were present for multiple days and timezones Some people disliked the plushie rain, some people really liked it Note by Chew: This probably sits in the right spot, but further opinions are welcome People really liked the A25 mist/rain events and wanted more People suggested adding a leaderboard for plushies Note by Chew: This sounds like a nice little idea Generally people wanted more group/story type events, and land type events where collobration is key Lots of very positive comments here (saying they wouldn't change anything)
    Responses for What do you think worked well about the event and why (+5 plushies)
    ===============================================================
    The daily scene location was great, lots of really positive comments Mist events where highly rated by many people (many of the responses mentioned it) Seeing locked scenes and old friends was highly rated by many Contacting old players to see how they are/drawing them back Note by Chew: We need to improve this going forward so its not me manually messaging people!
    Responses for What other ideas could you suggest to make next year's celebration even better? (+5 plushies)
    ===============================================================
    More group party games Digging up old history Cooking quests More mist co-op events (lots of comments about this), people really liked the "changing realm" stuff New player friendly events like the Easter Egg Hunt Note by Chew: This should run yearly, Many thanks @Fyrd Argentus  Having a more clear daily host would be ideal Note by Chew: I want to move back towards having "day hosts" and giving them a lot more powers but this year I was more busy with Life. Contacting old players again, marketing emails, etc Note by Chew: I did a lot of this myself, but we need to improve this for next year as it takes masses of my time Plan some official "Realm changing" events like the mist. Note by Chew: I plan to do these kind of things more and more now, the Mist event is a good example and I hope to finish this shortly

    Responses for What other events would you want run during the birthday? (+5 plushies)
    ===============================================================
    Lots of comments about more mist type lore events Some ideas about giving players usable items such as shovels/etc, and special items and gifts Simple quests that give small rewards (such as plushies) Lots of comments about cooperative land events (lots of comments about mist/group type events) More MDScript events Trivia/puzzle quests
    Responses for Any other comments about the event (+5 plushies)
    ===============================================================
    Plushies raining down had lots of positive comments, and people really liked the increase later on Lots of different events was generally favourable Someone wanted more quests, and suggested the reason people weren't running quests was because they didn't know what was allowed Note by Chew: Anything really, just message me next time There was a comment that the birthday was "hard to do from the US". Note by Chew: I don't really know what this means because typically we run events in good EU/US timezones. I think generally we have issues with people in GMT+8 -> GMT+14. Whoever said this can you message me if you want to explain further please Lots of good comments about the work of the GM's, quest makers, and A25 team.
  15. Like
    jakubhi reacted to Chewett in So... I'm getting married on Saturday   
    As you may know, I have been super busy the last year and its primarily because I have been arranging my wedding! Well this Saturday is the day  
    I'm planning to make a guest book of MD'ers wishes so if you wanted to leave me a message send it on the google form:
    https://docs.google.com/forms/d/e/1FAIpQLSdZPPhiOkxAt19Nxbvgl-xmzj1WduUeSIfiKYSSuG868Ts0Bw/viewform?usp=sf_link
    It was streamed and I can link you to it if you message me!
    Anyway, hope you are all doing well!
    Chew
  16. Upvote
    jakubhi reacted to Elyssia in GWI and the New Player Experience   
    Recently I went through Gateway Island as an alt account just to test and get an idea of exactly what it was and what it involved. This topic is just to compile the feedback I had as a returning player who did their best to perceive it from a new players point of view. Firstly I have to say that the island itself is good, and that the tutorial is hitting along a lot of the right tracks in terms of teaching the player to play, about puzzles and facets of the game. Where it stumbled is in the smoothness of the experience and the potential buy in.
     
    One of the main things that new players encounter is the tool mechanics, though the tools have a much reduced cooldown to ensure that newbies don't spend all day collecting the required resources, however this emphasises the fact that the inventory menu doesn't refresh itself. While a refresh button is presented in the window it blends in with the text around it and is very easy to miss, and this is especially true on mobile devices. The first solution a player may find is simply refreshing the whole webpage, and not a good experience. If it is possible to make the countdown of time at least happen in real time, and the refresh button was made a slightly brighter orange, this would be remedied. Or better if the panel simply refreshed itself when hitting 0 seconds left, though I assume there are technical limitations with that?

    AP Cost is an odd one here and has me somewhat confused. It seems that moving in the main handful of areas can be done even when on 0 AP, not sure whether this is a bug or intended. The other half of the areas however do require AP expenditure as per normal, except as you might imagine with only getting so few newbies the viscosity is usually around 20. Even with the Land Affinity bonus the usual AP for movement around the areas that cost it is roughly 18. Given a starter player has a bank of 200 and regens roughly 16 every 10 minutes this can get to be an issue especially since most new players will backtrack a lot as they try and put things together. This means they might start to get really excited about figuring things out... Only to find themselves out of AP and having to wait twenty minutes to move a single scene. It might be worth giving newbies more affinity for GWI to start with, or at least cap viscosity to being at max triple of the AP the scene would ordinarily cost to move to. IE if an arrow costs 1 to move, the max viscosity cost it can have would be 3, making the total cost 4. That would be much more palatable for the GWI, but probably its own discussion.

    Active Days to get off the island... I get why it's there, really. But the island doesn't necessarily take that long to solve, or to exhaust the possible actions on it (depending on the player, of course). MD is a community game and GWI more often than not at this point in time is cut off from the community. Someone there can't interact with the majority of players, and without that MD loses some of its appeal. I don't see all too many players wanting to stay on the island for that amount of time because it is limiting. Left there you can't explore or necessarily find more puzzles and this is before you are able to see the deeper lore of MD... Though, suppose there may be a way off the island with less active days, not certain but the majority I've seen require it.

    Finally - The Buy in. Back when I started MD you were greeted by the Story Mode, and it honestly inspired me. The story was the interweaving of lore and gave some snippet of how to think about the realm, it gave flavour and some rather odd context, the kind of thing that was utterly unique. That was what made me, personally, want to investigate and explore, it gave the curiosity to press on into the realm. That and the fascinating creatures and fights were my 'buy in', the point that I was invested enough to push through adversity or any of the rough parts of MD.
    This seems to be missing in GWI. There is the introduction with a fair few interesting mentions of what is possible, but it's not really inspiring, just informative. Then the first thing you are greeted with are the tools and collection mechanics which seems like an odd choice. Don't get me wrong the tutorial is good (though the wait for the map was a bit too long), but it's not something that is going to draw people in which is what you need to start with. I'd suggest start with a mystery, some hinting at the lore and have the mystery progress with each step to exiting the island. Meet the creatures and combat second, with a shade in each location to optionally fight. Then the tools.
    This way players can at least do something while waiting for things to process or AP to generate, because when most people start looking for a new browser based game, they're bored. Greeting them with a mystery and something to puzzle over as they go is not only more interesting, but also more authentic to at least how I see MD.
     
    Anyway, thank you for reading my thoughts. GWI seems like a very good place to start, it just needs that buy in and polish. But the hard part is done, it's intuitive and easy to understand for those who do not leave early. At least by my own reckoning. Hopefully my perspective helps to some extent!
  17. Upvote
    jakubhi reacted to MaGoHi in Ruler of UG   
  18. Upvote
    jakubhi reacted to MaGoHi in Ruler of UG   
    I have been defacto leader of UG for a while now
    so i would like to have the official title to it, seeing that Lady dst doesnt seem to return to rule over SI and UG anytime soon.
    As 100% of all active Alliance members agree with this decision, i now ask for the technicalities to be solved
    thank you
     
  19. Upvote
    jakubhi reacted to Elyssia in More Typos etc.   
    Oh, I like helping with typos!

    RP Reward Screen:

    game . -> game.
    baned. -> banned.


    Unholy Priest II desc:

    offering -> offered
     
    Remains desc:

    Defensive -> As a defensive


    Too Recently Attacked Prompt:

    YOu -> You
    it -> them
    only
    seconds -> seconds.


    Hope that helps!

  20. Upvote
    jakubhi reacted to Fyrd Argentus in Welcome [[my_name]] broken text in Indexed Room of Memories   
    I fixed this
     
    This is currently picking up the name you told the scarecrow west of GoE.    If you have not spoken with the scarecrow, it may not be working as expected.  Neither [[playername]] nor {{playername}} is working, so I left it alone.
  21. Like
    jakubhi got a reaction from Aia del Mana in Happy Birthday, Queen Aia.   
    Happy birthday
  22. Upvote
    jakubhi reacted to Aia del Mana in Fate of the Cube - Permanent Quest   
    This is to confirm that @Elyssia has provided a correct solution to this puzzle, with indeed an elegant thought-pattern to accompany it, and so, has received a wish-point and mine spell-document.
  23. Upvote
    jakubhi got a reaction from Chewett in Of a trip down Memery Lane   
  24. Upvote
    jakubhi got a reaction from lashtal in Of a trip down Memery Lane   
  25. Like
    jakubhi reacted to Aia del Mana in Of a trip down Memery Lane   
×
×
  • Create New...