Thursday at 10:36 PM3 days comment_206536 Stepping back into combat, there are a few things I’ve noticed that I just wish were a little easier. I also think most of these could fit quite naturally into the world itself:Rituals: Allow us to create and prepare rituals even when the target/player isn’t currently present. A ritual is something we prepare through our own will and knowledge; the person we intend to affect doesn't necessarily need to be standing in front of us while we prepare it. Premeditated murder, essentially.Ritual presets: Let us save commonly used rituals. Think of these as personal ritual patterns (inner magic designs??) or knowledge we've already mastered, rather than having to reconstruct the same ritual from scratch every time.Creature search: Add a search bar when selecting creatures for rituals.Creature favourites: Please let us favourite creatures so they always appear at the top. These would essentially be the creatures we have formed the strongest familiarity with or rely upon most often.Creature organization: Tags, filters, favourites, and sorting by things like level, rarity, age, stats, etc. Ideally this would be at the top of the creature page. A seasoned warrior, ritualist, or creature handler should be able to organize their knowledge and resources in a way that makes sense to them.Creature grouping: Optionally group duplicates together, such as all Grasan types or all Aramors.Recently used: Have recently used creatures/items appear near the top.None of these would really change the mechanics or make combat easier, just more organized for new comers and fossils.If anyone has other QoL ideas that could also make sense, I'd love to hear them.edit: I realized a lot of the issues I have with creating rituals is if we put the drop down menu at the bottom of the creature page inside the creature ritual maker itself, it would work. Edited Thursday at 11:27 PM3 days by Seigheart Report
22 hours ago22 hr comment_206559 Good thread! (Reminds me of https://blog.sbensu.com/posts/friction-logs/, one of which I've been meaning to write up for MD for a while now)A few quality of life requests of my own around the in-game inbox:Threaded messages - would help me keep track of a conversation history better, and especially relevant to reducing clutter now that the auction house sends messages for every time I get outbid on an item.Starred messages - let me star or bookmark the most important messages I getSnoozed messages - let me snooze a message to a point in the future when it'll appear as a new unread message again. This would help me manage responses based on time I actually have available or more generally when the "stars align" and I can actually take action on a request. Report
16 hours ago16 hr Root Admin comment_206560 can't implement all now, but they are good ideas and i will do some of them. i think we should dedicate a QoL week, where all i do is just this kind of stuff and not big features.. maybe the week after this one, you will soon see why :D Report
13 hours ago13 hr Root Admin comment_206562 8 hours ago, Ivorak said:Snoozed messages - let me snooze a message to a point in the future when it'll appear as a new unread message again. This would help me manage responses based on time I actually have available or more generally when the "stars align" and I can actually take action on a request.Does "Read later" top right of the panel not do what you want? Report
12 hours ago12 hr comment_206563 Not sure if this is QoL but it has been bothering me... When you use the invisibility spell your alliance badge still shows up next to your name. With the low population we have it's very easy to guess who it is. Can we hide it? Report
3 hours ago3 hr comment_206570 9 hours ago, Chewett said:Does "Read later" top right of the panel not do what you want?Sometimes, but ability to schedule that would be nicer. This one is probably less important than the other two for me.Another one that's been bothering me for awhile:I often see announcements first through the Discord channel, but when I click on them to expand them I'm usually on mobile and the logged out layout for new announcements cuts off a good portion of the message making them really hard to read. A responsive layout would be a big plus there in particular! Report
3 hours ago3 hr comment_206571 Enabling email notifications for in-game PMs again - SMS is nice, but very few people tick the box.Letting me mark crits as to not be saccable - although maybe the accidental sac is a feature. Report
2 hours ago2 hr Root Admin comment_206572 34 minutes ago, Ledah said:Enabling email notifications for in-game PMs again - SMS is nice, but very few people tick the box.Letting me mark crits as to not be saccable - although maybe the accidental sac is a feature.That should just need adding a button to the page, it's already implemented on the backend for certain creatures Report
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