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dst

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Everything posted by dst

  1. Well...every game needs a mother. This one has 2. Good job. Just my feedback on the issue.
  2. And there is another way to gain loyalty except for battles and logging in every day.
  3. dst replied to phrog's topic in Alliances
    Yes, dimensional shifters and archivists have the same land. But merging? I don't think so . I'm not really into books research (at least not in the game) . And you already have a lot of work so adding our tasks to yours...would not be that fair.
  4. I don't really like attacking mp4s. But since there are not so many alliance members that I can attack...I attack you guys also.
  5. It's my job. And I think I found another one. But it needs a deeper investigation. Hope I will have time do it today. I will keep you updated.
  6. Congratz meiche! You found a brand new bug! But I need to check in what conditions it occurs since I don't get always the same issue. WINNER -3% vs 67% *** Combat details (under construction). 'E' is defender, 'A' is attacker Your honor reward for this battle: 0 Your loyalty reward for this battle: 0 Enemy honor reward for this battle: 0 Enemy loyalty reward for this battle: 1 You were penalised with 1 loyalty for loosing this fight What I have now to check is if the loyalty counter decreases or not. This means more attacks on alliance members
  7. Just to mess your idea (kidding): would that reward be the same for all players? I mean, you as a master will give the same gift as another master player? Or this will be something specific? From my point of view both cases will be...how should I say?....wrong maybe? The thing is like this: if the reward is the same so why should I be your adept and not another players? And the other option:if a player gives a better reward then me how am I supposed to keep my adepts? They will all run to the other.
  8. Hmmm....this means that I will start attacking all alliance members to check if you have a bug on you or we all have it but didn't noticed. So for research purpose I will kill you all.
  9. dst replied to Morrel's topic in Resolved Bugs
    I noticed that also but since it's not that big...I let it as it is. Now that you reported I will put it on the bug list. And there is another "small feature": if you write a PM and your link expires the message remains in the outgoing message box listed as To[]bla bla bla.
  10. Last time I checked (I don't remember where or what) Mur said something like: if you solved it even if the contest is over send me a screen shoot. So, is that too hard to post it in here? Maybe you will be rewarded. Who knows...
  11. If you have a screen shot of it post it here and we'll see if we can do something about it.
  12. dst replied to Moridin's topic in Questions and Answers
    Answer found. Topic closed.
  13. dst replied to Moridin's topic in Resolved Bugs
    Yes, this is a bug. It happened before to certain people. We'll see what we can do.
  14. Tip on how to avoid RPCs attack: put a nasty def ritual so after they attack once they will never attack you.
  15. See how it all fits? dst. love, trees, Treehill.... Watch out!
  16. There are creatures with special abilities (and you know at what creature I'm referring...hope at least ) . So if you put that creatures in the spare 2 slots the ritual can become deadly. Also who knows what other creatures will be implemented. With what abilities and so on. stormrunner's 2 cents
  17. @Morganna: newbie friendly? I don't think so. Better game? Definitely.
  18. During head contest we will consider that place a sanctuary and attack only when the opponent has more then 7 heads. The end.
  19. Great job Sol. I have some comments though: 1) the system is intended this way. I mean the noobs must first prove themselves. If they get pass the tutorial and chapter one (they are intended to be difficult and challenging and stressful and unfair) they really have a chance on being able to play this game. 2)There is the live help (also a small FAQ there) also the forum so I don't know what we can do more for them. There are already dedicated players ( btw I really admire them for their patience). I saw something else in the game: sometimes I receive PM from new players asking me things. It's ok, I can handle them because I read them one at the time but if I go on an area where there are lots of new players I cannot handle them. Everyone is asking different questions and I cannot keep track of them. Maybe we should increase the number of lhos since the community has grown larger. Again: great job!
  20. Yes, see the dojo topic. Redundant topic. I will close it...soon.
  21. What about the alliances' members? Mp4 can attack mp5 and vice versa. It's hard enough for a mp4 to battle a mp5 without the extra creature. And since the number of alliances are growing...I don't know what will happen. Just my 3 cents
  22. Wonderful! I forgot about the thing that sacrificing gives you also honor! Good job
  23. You're right Glai, you're right. So dst means Daylight Saving Time. (in English....)
  24. You cannot gain xp and stats because of the negative honor. When you attack someone who gives you positive honor that should be added to your current one. I never had this problem so I cannot tell you more. What I suggest (to get quicker the positive honor) is to increase your lost fights number so the chances of finding someone who gives you honor is bigger.

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