Jump to content

Glaistig

Member
  • Posts

    895
  • Joined

  • Last visited

Everything posted by Glaistig

  1. And why were you a hunter of the "undead"? You'll need more to justify pitting yourself against the shades!
  2. Your past sounds cool, but I didn't get why you were fighting Necro?
  3. Fine then! Ledah can be my sworn enemy and a chum if you want! And you're an enemy too, then! Ooh, look, I get a special mention in your profile!
  4. I don't have horns, but I don't get your point. What makes you ask?
  5. Yeah, it's tough when you're not on at the same time as certain rpcs or rpcs are inactive. I used to say that you can just look at the profiles (magicduel.com/players/[insert_playername_here]) but now some rpcs are starting to use codes of some sort which won't display the contents there and will only work if you look at their documents ingame. Umm, those links you can't click, are they on those profiles or in those MDA documents? If it's in those documents, that should be fixed or else it'll be really inconvenient. Hunting rpcs is part of the fun, but eh.. if you think about it, it's kind of unfair to certain players. I don't think it would be too bad to post quests and alternative contact information for people who can't find you ingame to pm. Other opinions?
  6. Cute bunny! A yes! Good luck to all the participants~ because I hope I'll be able to get a really cute bunny creature soon. And make sure it's fluffy, not metal...
  7. Hmm.. it does sound like a bug. Try to use FF or IE because browsers like Opera aren't completely compatible, and keep us on tabs by telling us how often you experience this and similar problems. And those screenshots would help a little. It's not whiny to me~ A bug like this should be fixed and you're helping.
  8. @Treehill, I do think that it's a perfectly fine to allow that "selfish" style ingame. It's a genuine gameplay style, one that has its own cons and pros, one con being that others like you will consider it selfish and punishable. The pros are that you don't hinder yourself and get all the stats you want while weakening competition.. believe it or not, wins are just as valuable as fights with lotsa VE to be taken, if not more. You say why when you can attack others who might give more, but they say why when you can attack all? Let me repeat that I think it's perfectly fine, as well, to take vengeance on such players for that gameplay. I just don't think it's right for the game itself, rather than the players, to punish players for having a specific style. @BlooddMoon, I think you're mistaken about some things. New and weak mp5s have as much if not more trouble as newbies competing against the stronger players in their mindpower. I'm considered one of the weakest mp5s, just a tad bit above the newest to the mp. I have about 300 attack and have a lot to learn in combat. Eden, a mp5, has 2705 attack and is far more experienced in strategy. Eden is about the "King of the Hill" but many in mp5 aren't too far behind him. Don't think that I'm biased because of my progress in the game. Nor because of my position as LHO.. LHOs really don't get any benefits. We get a few free credits when we first sign up and two spells: frogspeak and teleport to Paper Cabin. Both aren't really useful except in our jobs. To back up the idea that I don't really treasure being LHO for the sake of the position ingame rather than helping, I can tell you that I offered to quit my position just last weekend, since I'm growing less active and feel like I don't help out as much as I should. I can provide you the chatlogs of that conversation with Jonn if you demand it. Besides that, I wouldn't lose my LHO position for disagreeing with game policies. Nor are game policies about this set, so it's not like I can disagree with anything in the first place. MagicDuel isn't that sort of game where we're closed to ideas--we support new ideas. MagicDuel isn't that sort of game which fires people in LHO-like positions for saying things that others dislike. I'm just a regular member who's expressing my genuine opinion in a discussion after considering a proposal; I don't say that my opinion is better than any other's, I just support it. Now that I've cleared that up, I would like to respond to some points you made. I think the game shouldn't please just a handful either--and that's what I'm saying! The dojo-participants have their right to operate, but so do players who want to play in a "selfish" style. I don't dislike the idea of the players wreaking their own vengeance on players who play in a certain style. I dislike the idea of the game endorsing only a single style. Thus I like FirceFire's idea about bounties, but I don't think they should be put automatically on players who break dojo rules by the game: players should have to put the bounties themselves for a price.
  9. Glaistig

    Help phrog

    Can you explain more how events in the AL seem "fabricated" and "made up," and give examples of unreported roleplaying which is more "wonderful" and not as fabricated as the roleplaying of rpcs like phrog? You're not going to have regular players having central stories in the AL, not until they officially are acknowlegded by the game for their roleplaying and become a rpc. Then they will have special powers for their worthy roles and will be able to act their roles genuinely--they are confronted by situations in which they must make a choice which will affect themselves and the game. That's why we have the current contests, and will have similar ones in the future. Are you talking about those situations when you speak of fabrication? If anything, I think it makes the roleplaying more realistic.. how would the roleplaying of normal players be less fake? The only difference I see is that they make up their own situations, unless in reaction to things like the tensions between alliances--like Sol in his efforts for peace/balance--or do research as their role. I do see a shift in the AL now that Ren and his Archivists have taken over. Khalazdad, who started out much alike to the rest of the roleplayers today in contrast to previous rpcs in the beginning of the AL who were chosen for their display of ability in the combat system or activity with the game, hasn't ventured into Deep Necrovion for long times nor has he faced set-up situations with storymode-like choices which warranted suggestions by regular players. It seems like the Archvists have been writing based on what is reported about his actions to them, and I think they take a similar attitude to other branches in the AL, although not completely as demonstrated by phrog's branch.
  10. Just checking.. did you have max VE at the time? If you did, you may not have gained any because the timer reset, and when that happens, any VE over the max value disappears. Sometimes, you're not aware the timer reset because it lags and you have to refresh the interface to see the correct amount of time left to reset. Another thing is that the stats, including VE, only update when the bar on the golden circle under your stats reach 12 o'clock position--so if the timer resets in that time, which is like eight seconds, you won't see the VE gain over max value before it disappears. Or it could be someone attacked you without you noticing? Those are the explanations I can think of. If it's not any of those, it could be a bug. There's been multiple topics about it in the past month or so, although none of the players seem to say that the problem repeats so I tend to assume it was just one of the above possibilities.
  11. Whatever you say.. now for a more constructive question about this alliance: Why does the alliance seek to destroy the shades' army as its only purpose?
  12. Gosh, Ledah, I wonder if you started playing before me or not. On another thought: so... you now openly declare your opposition to the shades' will, then?! Just because Khalazdad forgot who you were during all the excitement of becoming an agent for such enigmatic beings? How petty! I now declare you enemy!
  13. Interesting. One thing you might consider is that in storymode, right after you pick a choice you are given a list of choices for how long you'd like to meditate for stat bonuses: from "continue now" to "meditate 24 hours" (although if I remember correctly you have more limited choices in tutorial, only the shorter meditation choices). The longer the meditation period, the greater the bonus. If you choose to meditate rather than continue immediately, you will have a counter below the story event showing how many seconds are left until you can progress again. There won't be a a continue option or story choices until that counter reaches 0 and disappears. Once it disappears, you will be able to continue and you shall see stat increase. If it's something else, you don't see any numbers below the text of the story, please give a screenshot so we can confirm. Remember that if you need help, you can use the Live Help button even during storymode
  14. I think like Bootes; I don't like the idea of having bounties put on dojo-rule breakers specifically, at least not automatically, for the reasons he said (I ended up elaborating below ). However, I think it'd be appealing to be able to put a bounty on other players for whatever reason, including personal grudges for things from insults to breaking of dojo rules. For a price, though. Maybe a lot of VP or AP. The dojo is a liberty.. I don't think it should constrict other players who don't ever use its services and want to play in a certain style (namely attacking anyone they see for their own benefit, to gain strength independently and weaken competition). That's why I like it the way it is: a community effort, enforced by players rather than the game. That gives room for players to break the rules, which I do say, is good! Stronger players preying on weaker players? It seems natural enough. That's how we all start out: training weak creatures on newer newbies or those with low VE, gradually progressing even though players stronger than ourselves were doing the same to us. I don't dislike it because it's realistic and it presents a challenge. Others who dislike it should feel free to take measures ingame to discourage it, things like putting a bounty on specific players if this idea becomes realized and just attacking out of spite or spamming inboxes with complaints/warnings if it doesn't. That sort of thing is realistic as well and presents additional cons to a specific game style, adding to challenge and depth. Don't get me wrong--I think the dojo is great; the players who contribute to the effort show great initiative in order to create something they dreamed of, an ability to play with other players cooperatively for the benefit of all involved. I just don't think it should be enforced by game rules and penalties, because others should be allowed to play how they like as well. (Btw, I didn't hear anything like Wodin attacking people for not participating in the dojo, and if he does, I strongly disapprove for the same reasons said. Wodin is practically part of the game because of his special powers as an rpc--thus that sort of punishing attack is like enforcement by the game. Now, if it were as part of his role and according to his roleplaying personality, I don't mind as much.) Balance, you say? The balance system is always a curse, because it's screwed up and has been for a while. If you want to discourage stronger players from preying on weaker players, you really ought to fix the balance system before trying other things, because in the first place it was meant to do exactly that but actually does the opposite. Not to mention it totally screws up the whole combat system. I warn other players: if you talk about balance, you may trigger a rant (longer than this) by yours truly. I've done it before.
  15. Hum, well, you know, back then alliances still weren't released yet to the public. If it was an alliance, it was named the "Dead Kings" rather than "Necrovion Sentinels." I haven't seen the Sentinel for a while so I don't know if that changed or not. I think a skull is a pretty bad alliance logo. It's ugly, in contrast to the shade's charm. Why is it our logo anyway? Shades don't have skulls, and we represent the shades. >_>
  16. Huh, 24 days? I don't think I've seen you, though. Welcome anyway! You should participate in all the events/ competitions, join an alliance and/or create a role to become more involved. And help or discuss with others. Well, since my chum stormrunner here seems to be recruiting in hello threads, I might as well.. You know, Necrovion is seeking new members for our ranks, always. What do you think of Necrovion vs. the other lands and powers? No pressure! Either way I'm interested in seeing how others view us and the shades.
  17. Aww, it's alright, chum! If Khalz kills you and licks the sword he uses afterwards I can still pull out your insides to chum the water, hey? No need for regret and revenge. But I should say, Khalz, my chum's right when he says you should've been there at the party. What fun! There was lotsa drinks and Mur became inebriated. We can't have people thinking you're overly serious, now can we?
  18. No, I don't have hooves. I thought I had force enough to stomp effectively anyway. .
  19. Yupyup, Jonn did the star-within-a-circle. And Manu seems to have a surprisingly low tolerance for alcohol. Doesn't seem like he can hold his drink very well~ Goat. . . goat . . . Who spreads this profanely false rumor even now?! I thought I had stamped it out a long time ago. Mm, the bookies boast about their mattress races but it looks like they hold qualms with parties. It's too bad.
  20. That's the tail. And that's not the forehead. The forehead is where the circle with star is located. You should've been online when Manu was abducting everyone and trapping them in his designated party area. /:
  21. You see, Manu falls unconscious having had too many to drink, so the chaotic party begins--and I request a magic marker, and evil Jonn gives me a marker, and I say, "Suggestions, comrades?!" and Jonn wants a circle with a star in it on the forehead, and SageWoman wants a tail, and Penelope wants a mustache and someone else wants horns and a last someone wants neon green hair. So I claim Manu as my canvas for art--my masterpiece! Feel free to identify the someones if you know who they are. EDIT: Two someones left!
  22. Huh. I think that storm-person took my place. Hmph?
  23. **** One day, I'll do that. Get 1000 in a day. Yeah, and I'll surpass both your and MB's skills. Because I shall stat***** like no one else, because stat****ing is really fun and that way I'd get lotsa skills and stats.
  24. I think Rena has some sort of goat fetish... Well, it's okay. Goats are pretty cute. Maybe you can just think of it like an interesting quirk. Though it is disconcerting, no, concerning when he just randomly inserts the goat thing in his posts. Yeah.. peace sounds fun. War doesn't really sound fun like peace does. We already have head contests and regular combat, and in peace we can have tournaments with elite representatives for different alliances/lands... But it's not like I can keep on ranting in hopes of forcing people.
  25. Manu es, como, tu sabes, pues, muy admirable. Si! Pero a el mismo tiempo, tengo un poco miedo de el.. tu sabes, porque es tanto admirable y, pues, tambien porque siempre esta diciendo que estar ocupado, tu sabes.. ) Si... Pero no me gusta cuando otros se llama "Dio" a Manu. No lo adoro como eso. > Translation: Manu is, like, you know, umm, very admirable. Yes! But at the same time, I have a little fear of him... you know, because he is so admirable and, umm, also because he is always saying that he is busy, you know... ) Yes... But I don't like it very much when others call him "God." I don't worship him like that. >
×
×
  • Create New...