Jump to content

No one

Member
  • Posts

    1,375
  • Joined

  • Last visited

  • Days Won

    60

Everything posted by No one

  1. It's been quite a long time since the shared tools been brought to MD. They are interesting, they are different and most of all they are unknown to me. After such a long time I still consider that I have to ask this noobish question : "how do shared items work?" Don't jump to write "go to location, click, pac, bum, magic". Let me explain: Most of you have noticed, while picking shared tool, a strange text like this one : [spoiler] [/spoiler] Do you know what all of it means ? Some of you may say that yes. Good, then please share it with the noob me. OK, for a part it is easy and there is no need to comment much on them: There is another one that is simple, so I will share it with you what I think it means. Please correct me if I am wrong: So, we come to the list of items that raise questions: - requirements (Land Loyalty & Skills) ----> are they required for getting the item or for using it ? - action code ---> this is the big mystery I am interested on I have listed above 2 cases, i will list some more that I will use for my questions: Action code: gatheringtool#basket;2;2;all Action code: fightcause#Fightfor=landguard;Effect_won=pushout;Effect_lost=movelock;Power_won=1;Power_lost=60;Minpeople=2;Maxpeople=10;Duration=2000;Amplif=1; Action code: dice#2;12 Action code: marindsbellpassport Action code: gatheringtool#bucket;2;3;Water Dowsers Action code: gatheringtool#bucket;8;2;Water Dowsers Action code: gatheringtool#bucket;1;1;Water Dowsers Action code: gatheringtool#bucket;2;2;Water Dowsers Action code: gatheringtool#raincollector;4;2;Water Dowsers Action code: Not usable Action code: itemmixer#Heat=10000;Recipetypes=cake Action code: instructions#Type=cake;Recipes=cake So, we clearly understand that right after the "Action code" it follows the "purpose" of the item : "gatheringtool", "fightcause", "dice", "marindbellpassport". The mentioning of an alliance name will be restring that tool to only be taken by ppl from that aliance's land. (i've seen it mentioned somewhere). My question, the reason for all this mambo jambo topic is : What are these numbers all about : "2;3", "8;2", "1;1", "4;2" (these numbers are all from different buckets to make it easy to understand). From personal experience with a "2;2" items (the "herbs basket"), when I get over 100 skill points (herbalism) , the item will gather for me 2 herbs each time. Another item collected 1 water, then started collecting 2 and then 3 (it is about water) and I am not even at the 100 skill points. So, can explain more about all these "item properties" and the numbers i mentioned? _________________________________ A tutorial on "reading" the properties would be great. Also, it would be nice to be able to check the properties of the items you hold.
  2. This might be related to your issues: I am using Firefox 23.0.1 (latest version). [spoiler] In the mean time, this error occurs: Error: TypeError: results is null Source file: http://magicduel.com/bar/inventory.php Line: 98 And it is pointing to : $.urlParam = function(name){ var results = new RegExp('[\\?&]' + name + '=([^&#]*)').exec(window.location.href); return results[1] || 0; <<<<<---- this is pointed as line 98 } [/spoiler]
  3. Knowledge is priceless. You have to get all items from shop to understand what you can /. cannot do with them. ------------------------------- I don't have the whole list nor I will say anything that should not be told. Extra features ----> this is the only list that has a real long term interest (i.m.o.) ---- most of these items cannot be achieved without credits - Buddy List +5 ----> this item can be received for free once every year on Xmas. ----- very useful from "questing" to keeping in touch with friends and even to follow ppl - Extra Creature Slot ----> this cannot be achieved in any way without credits, ---- the increase in amount of creature slots is the only way to experience a decent game play (from my point of view) a.k.a. a must have - Joker (colored), Pimp, Imperial Aramor ----> at this moment are very very cheap (1-2 sc, smallest gifts for random quests and are even given for free) ---- they are "priceless" for the new comers but a burden for those that have them - Bronze Avatar ----> you cannot have it without credits ---- after having it bought 3-4 times (a bug), i currently avoid it in shop, it is useless in gameplay a.k.a. a burden in shop Bosters ... ----> you most of them you can achieve without credits ---- you have to pass at least once through the entire list to know what you can do with those items Powerups & recharges ----> you can get them without credits ---- but it will cost you time, lots of it Timed Boosters ----> some can be achieved in game without credits ---- these are temporary boosters, there is nothing permanent here and thus they can be avoided ---- there are some items like "rust drachorn", "rein drachorn" are given in this section. These creatures can also be obtained without credits from quests or gifts of payment for tasks In the end, you still have to remember that credits can be bought in game for coins (silver & gold) and that those coins can be worked for and thus anything in shop is achievable without any kind of payment from one "determined" player.
  4. @Aquellia: So, actually all you say is that if I say that "the kid that fell 9 time on his head" and is coma ever since is smarter then you ... then it is not an insult ? Who are you ? What are you ? What's your problem ? Forget that I asked. Just go away freak / your are freaking me out. (you do notice the difference in wording ? but the meaning is the same) Stay out of my topic.
  5. ----------------------------- Edit: Reply for Aquellia: By using these below 2 lines, you agree with me. The only thing that you contradict yourself is that YOU ARE allowed to interpret (as not being insulting) and I AM NOT. Also, you missed Chewett reference about "regionalism". THIS is INSULTING me. Simple as that. There is no need for anyone's else interpretation. I am right in my "region" and you have no right to contradict me about my "regionalism". Did it ever occurred to you that everyone responding on this topic to tell me that I am wrong are actually insulting me ? And I didn't actually insulted anyone (yet) in this topic. I only make some points to understand moderators' point on this matter.
  6. Thank you Chewett for your interest in the matter ... but I know it is not your job, you are just a "Root Admin", not a Moderator. I am sorry that you or others felt insulted, I was also just "pointing out something that appears to be regional". Anyway, my problem still stands. I DEMAND retribution for the insult i keep mentioning it.
  7. I think that there are simply a lot of stupid cows mowing the forum around here, not to say infertile bulls. But hey, is that my problem ? ---> as Chewett insists, this is not a "subtle" insult The insult is below: READ the damn text. I took the copy / paste from the text to help you with reading as YOU ARE LAZY . IT IS addressed TO ME directly . So you <add names here>, (name removed so ... no offense either) please read the entire line. You cow-like . Let me refraze it a bit, maybe the language doesn't help you get the subtle details that Chewett said that don't matter: ooc; (mocking Chewet) " neeei, I knou good inglij , i good, let tich noob 2 suear / forum." So, take you crappy subjectivity elsewhere. There is no need. Simply remove the text from Rumi's comment or you can do as yo always did : hide the post until the user changes it to a more acceptable form. And in Rumi's case, as he didn't logged on forum for a long time - for ever (hopefully). It has been reported, it is according your all times rules (and on almost all forums) that if it is considered an insult it will be removed / edited. IT IS HIGHLY INSULTING TO ME and to others. DO SOMETHING ABOUT IT. _________________________________________ All those "responses" above from mods (in this topic) are just part of a lousy / dumb / stupid joke so that they can enjoy their time on the forum.
  8. If you accept real rainwater collectors, then I could show some pics (when I come back from holiday) with what I've build with my father this spring. But then the item would be to big for just one person. Maybe we, as alliance or land, could build contraptions (with available resources) to collect water for specific purposes like - collecting water with water tools - water the herbs - regenerate herbs at every rain (extra regen from time to time) - build water dam / swamp - to prevent others from moving from a certain location for about 1-2 hours after each rain no matter what loyalty you might have. Also, these contraptions would require some repairing every week like 5-10% or the resources used for build depending on the amount. And it would not degrade more then 50%. _______________________________ Anyway, I will not be able to post pics within the next 2-3 weeks.
  9. Sorry, I forgot, shish
  10. In default are : Coin Pouch --> 1092 dst's Leash -->56638 Gold Watch (broken) -->17437 Samon's Leash -->56654 Transparent Flag -->8153 And I think that all "leash" items are in "default". Can you change the "default" tab to "other" and have the entire list of items as "default" ?
  11. What i meant is what Tom said Because it looks like this : when the line 1 & 2 and 3 & 4 should have same length. __________________________________ Please try to read and understand my posts. Especially those written short and to the point for a specific person to read.
  12. Please use another initial char. it is difficult to use it with copy paste because the entire text will be copy paste and it makes it difficult to do 3 copy/paste for each line and it fails when writing things like this: '''@@#''''@@@@@+ ''''@@@@@#@@+''' ''''''+@@@#@'''' These 3 lines should have same length in chat
  13. Nice, but not gonna happen. All ideas that would allow ppl to travel faster are not implemented.
  14. No one

    New ideas

    A few concepts on resource, items , creatures and more. The topic is this. And its the table of contents is: New resources and locations Recipes with just resources Recipes with items Creatures at work Working places Time spent at work for creating stuff Team work for creation of items Work load Have fun.
  15. @Rikstar : yea, but they cannot get tools at MP3. Anyway, Dream of an industry or a tiredness aberation has an idea that could keep busy these MP3s: they could just build/create stuff. But that is only if you can entrust them with your resources.
  16. I think that there should not be 2 persons from same land voted into council.
  17. 8. Work load In order to prevent an overload of MD with certain items, some limits can be applied. Like: during a day, a certain number of items can be worked on. Lets say 5. In MD shop, you could buy an item with about 5 uses that will increase the number of items that can be worked on a day by 5 meaning that you could work for 5 + 5x5 = 30 items a day. And that should be maximum (30). But you can also use those 5 uses like 1 per day allowing you to create only 10 items per day. during a day, you should not work 2 times on the same item or item type. Meaning that you would only be able to create just one set of "arrows" per day. Also, a list of items you are still working on should be available like this: Today's work (10 items allowed / 3 items worked on / queue is 4) 1. item X : 2/3 days - worked 2. item Y : 1/4 days - worked 3. item Z : 2/3 days 4. item Q: 1/1 days - worked - completed
  18. 7. Team work for creation of items Some item creation could require being in a single location for hours. To create the atmosphere of teamwork and thus to speed up the work, it could be created something like viscosity but on "work places". Lets call it "teamwork". Meaning that if a workplace is used by one person in a period of 24 hours, it will decrease the "teamwork" by 10% for the next 12 hours. This will say that 2 persons can keep the "teamwork" there at 10% all day. 4 persons can get it to 20% and so on until 70%. This "teamwork" will reduce the time needed for creating items by the percent of "teamwork". For example : 49 minute @ 50% ~ 25 minutes or real time spent.
  19. 6. Time spent at work for creating stuff There is also the required time to spend at one location that has to be thought of. You cannot create a sword in 5 minutes nor the charcoal / iron is created in seconds. So, each resource you use should have a "on use" time (for fairness should be half the time used by the shared items to gather it: water : ~4 minutes, stones ~33 minutes, and so on). So, combining 4 water items and a stone would require a total of 4x4 + 1x33 = 49 minutes. The time spent on creating stuff and tying creation of items on specific places would force ppl to move to those places and to stay there for certain amounts of time. Also, having long times on item creation would give real value to items (time is money). Ppl might dedicate themselves to just creating items. That will require their time in a similar amounts as to the gatherers. Trade agreements could arise between ppl or groups of ppl.
  20. 5. Working places Specific work places - cutting table - to be used for cutting for example herbs, papers by angiens, popes ... - steel anvil - to use with fire and iron (see drachors, iron, charcoal) ... - cauldron - for work with water, herbs (see the elementals & water beings, popes and so on) ... - saw-bench - for use with lumber, brenches (see archers) ... - luxurious table - maybe we could build something from all that silver and gold we carry. The idea is to have specific locations to build some recipes. Why ? Because there are so many possible recipes. These locations should allow you to choose what recipe you'd like to prepare and to guide you through. Also, these specific locations would lead to the next to ideas : "time spent at work for creating stuff" and "team work".
  21. 4. Creatures at work Another idea is to put the creatures to work. I mean that some creatures (depending on groups / categories) can work on stuff and depending on their lvl, it could give more uses / better items. Also, creatures should not be able to work on an infinite number of items. They should be limited. An idea on that is like this : a lvl 3 creature can be used for lets say 20 items growing a creature to lvl 4, would multiply the number of items it remained to be created at previous lvl by a factor of 2(so a lvl3 with just 2 uses left, at lvl 4 would have 4 uses) growing at lvl 5, would again double the remaining uses at max lvl of 7, it would be a 20 x 2 x 2 x 2 x 2 = 320 items -> should be enough as incentive to grow a new creature to this lvl Lots more ideas can be added here as each creature can know to work on multiple recipes. Maybe a recipe can use the work of 2 or more creatures for a longer period - but cannot be used in more then 1 recipe at one time. So, the creature could do this : archers (LR & heretics) + lumber ---> bows (no uses, out of a maximum of 100 uses) time to work ----> 3 days (1 lumber / day => 3 lumber / 1 bow) each bow usage would grant the archer's attack of 10-20% (new bow usage will just replace previous effect) like an aura would do a bow can be used if it has bows (no necessary if it is filled up). Each bow usage would decrease the number of arrow added to bow and the number of uses left) archers (LR & heretics) + 10 branches ---> arrows ( 10 arrows / day ) time to work ----> 1 day (10 branches / day => 1 branch / 1 arrow) to be used to fill up the bow until that one is used up --> will reduce the number of items in inventory & number of steps & checks in code drachorns + 12 k heat jars + 1 branch ----> fire time to work ----> 1 day elementals & water beings + water + 1 herb of each kind (in total 4 herbs) ---> would create on choice a potion a toxic potion ---> like intoxicate of seed a counter toxic potion ---> to stop & prevent intoxication for 10 minute a few other potions time to work ----> 2 days angiens & 4 paper ---> teleport to GoE (1 item - 4 uses) time to work ----> 2 days tainted angiens & 4 paper ---> send to chaos (1 item - 4 uses) time to work ----> 2 days
  22. 3. Recipes with items Some recipes can / should work with other items (resulted from other recipes) colored paper, doll ---> voodoo doll (recipe version 2) grant 3 uses with effects of intoxicating somebody (like the seed does) heat, 1 herb (important to be of any kind), a voodoo doll, a memory stone (3 uses) ---> enchanted voodoo doll on use of the v.doll, it will cast both the intoxicating and all the spells that were enchanted this could create powerful items by being able to enchant up to (lets say) 5 spells into one voodoo doll fire(see below at drachorns)+ lumber + heat ----> charcoal ----> i haven't though of a use yet as in tea recipe, a minimum of 10k heat is required (granting 8 seconds of fire) and will decrease over time. adding more initial heat will increase the time of fire you can add 1 lumber to create 1 charchoal --- with a cooldown of 5 minute (will limit the easiness of creation of this item) fire + heat + water + stone --> iron as in tea recipe, a minimum of 10k heat is required (granting lets say 8 seconds of fire) and will decrease over time. adding more initial heat will increase the time of fire you can add 1 stone and 1 water to create 1 iron --- with a cooldown of 5 minute (will limit the easiness of creation of this item) iron can be used to buy special armors & weapons from the blacksmith or to upgrade the current ones (Medusa Ceremonial Armour, Sun God Armor, Tribe's Man ...) by lets say 20 % up to 3 upgrades. More to come
  23. 2. Recipes with just resources This will combine the resources to turn them to new items which could turns to spells ... something like memory stones. Also, multiple recipes can be allowed for same result. clay adding some water and lots of heat --- creates bricks 3 clay, 1 water, 20 k heat ---> 4 bricks (of 1 use ) or 1 brick (of 4 uses) (for DB's sake) could be used to increase viscosity , lets say by 10, but not more then maximum viscosity goop & bones ---> build scary amulets each would grant 3 spells / uses that can provide protection against any attack for about 10 minutes (visible in trigger box, perfect for war, HC, BHC & MP3) 1 herb of each + water -> paper water, branches, goop ---> doll grant 3 uses with effects like a burst water, branches, goop, colored paper ---> voodoo doll (recipe version 1) grant 3 uses with effects of intoxicating somebody (like the seed does)
  24. New resources and locations - Clay (Eternal Toiler --- that looks like dry clay; new locations can be placed wherever there is dirt or deserted land) - bones at each altar -- this could be understandable and has been told before -
  25. There are a few concepts used here : time spent on creation of items ---> this should add real value to item creation creation of items using creatures ---> would require that ppl would have to change their creatures from time to time, unless you can send them to a holiday before they are worn out :P workplaces ---> specific locations (work sanctuaries) required for creating of items that would allow "teamwork" to speed up combination between created items and resources or other items ---> this would open the realm for any number of recipes realm being affected by items (see the bricks) Also, the "magic CTC" can have a real use: The working creature concept should open the usage of the "magic CTC" that would allow ppl to lend their creatures to others to be put at work. Warning: these creatures should not be able to be sold / upgraded / used in battles and should be transferred only to original owner. This "magic CTC" could be created when you as original owner "mark/unmark" next to CTC the "create MCTC". That could be done only if not already a MCTC of another user. MCTCs should not change on transfer allowing the recovery of the creature. Warning: creatures recalled while in the middle of creating of a recipe will make the recipe fail. So, this is the table of contents for below: New resources and locations Recipes with just resources Recipes with items Creatures at work Working places Time spent at work for creating stuff Team work for creation of items Work load
×
×
  • Create New...