Everything posted by Chew
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fat reply - Change regarding the creature recruiting cost
Probably very likely...
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fat reply - Change regarding the creature recruiting cost
Fixed + Percentage is certainly a step in the right direction. I would be a little concerned about those with high values given that current combat mechanics give a "fixed" amount of Value points and vit you can get (based on the current maths and general stat trends)
- The absence of snow
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fat reply - Change regarding the creature recruiting cost
Some creatures in the game are set at rather high values to ensure that they require planning to achieve the totals needed to recruit them. I wont name the specific creatures, or the numbers (you can ask me for them if you want Mur, but publicly its a spoiler) but its roughly: Action points XXXX needed (four digits) Value points XXXXX needed (five digits) Sacrificed vitality XXXXX needed (five digits) Exploring Points 4 needed (Literally just four ) How would these changes factor into those creatures?
- The absence of snow
- VE/VP isnt visible in new interface
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chat parser doesn't match youtu.be links
This bug has been confirmed.
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5 Gold Note shown as Default
This has been resolved.
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shove broken on gwi
This has been resolved.
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Ann 3662 - Code Refactoring - Bugs
This has been resolved.
- VE/VP isnt visible in new interface
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Treasury allows trade of non transferable items
That is correct.
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Bug showing as if i were a new player?
This has been resolved.
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Debug/Stop Running Script Error
This has been resolved.
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Typo / defition missing
This has been resolved.
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Chat sound error
This has been resolved.
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"Storm" - rain or not.
This has been resolved.
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Creature page issues
This has been resolved.
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Newsletter subscribe captcha
This has been resolved.
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5 free shop items missing
This has been resolved.
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Christmas 2015 Achievement - no image
This has been resolved.
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Game states that I am idle wile I am active.
This has been resolved.
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Weird message when attacking (might not be bug?)
This has been resolved.
- Daily Loyalty Gain
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Player dots only show up correctly on part of the map of the East
This has been resolved.