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Chewett

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Everything posted by Chewett

  1. Secondary :) I was hoping some people would have some ideas to make it a little more two sided. Otherwise I will just spend some time to do it myself. Im trying to outsource things people could do, since it saves me time and I can code more :)
  2. Chewett

    Q&A: Rain

    Its vaguely percentage with cutoffs, for now :P
  3. Indeed happy birthday Gonzo :)
  4. >>"Low response" and "meh idea" can drink water I dont know of that phrase, possibly doesnt translate well (or is american?) >>why did you post something not serious as such, Entirely serious. >>If you insist next time I won't publicly assume anything and I can say it "what you say is nonsense" Always call me out :) I was merely replying on my phone since I dont have much time and cant always write massive eloquent posts. However if it is preference I can ignore things until I forget them or reply?
  5. Please do not assume things. I have read the entire topic. But since I havent read the topic disregard the next bit :) I still see the thing, it only seems like a "thing to help those with negative stats" but this has a number of issues: The problem of negative stats and the ability to get out of that needs to be addressed properly Resources are currently entirely unused, no one makes many items anymore, therefore we need "a dream of economy" (see no-ones forum post I really _love_) I see that the fact that only a few commented and repped the post makes me think its a very nieche market here. Perhaps it will work for a week or two but after that it will not be used. I think you need to seriously consider the problem and if you want to, we can work on improving this solution and making a really good one. But for now, Its a bit "meh" But as you said, I havent _read_ your idea :P
  6. As I said, similar :)
  7. Works similar to chaotic boost so am unsure
  8. As a note for all, please do not do what Rophs has done when quoting. Spend the 5 seconds to break up the quote and not be lazy. I spent a good couple several many LOTS minutes fixing up the quotes so I can reply and its annoying. The quotes are buggered, the forum isnt letting me change them. Im not going to waste more time. Please quote properly next time rophs.
  9. Hey Rophs, Thanks for putting your ideas forward. I have a couple comments and questions. Have you ever participated in the TC? Have you participated in one since Established Housing was placed in Nomansland? This has changed the contest quite a lot and I think it will break how you want it to run. I like some of the ideas you put forward but in actuality you are not describing the TC, but an entirely new contest. Its got radically different ideas and ways to win and I dont think you are working from a base of the TC, rather starting entirely from a blank. What do you think of this comment? It sounds a lot like capture the flag, were you going for this Do you think it is fair to change rules as and when you want? Hey Aethon, Similar questions to Rophs: Have you ever participated in the TC? Have you participated in one since Established Housing was placed in Nomansland? Why movelocking when the AP requirements of TC do this primarily? I assume you know of the TC or did some research into it before asking to run one? How does established Housing work with your plans? As rophs, you seem to be inventing a new contest that isnt the torch contest by making entirely new rules, restrictions and even interfaces to display information. Some of the points are a little interesting but you dont seem to have it relating to the Torch Contest in any way. And would take months of planning and work to implement it.
  10. Nope. TK do not exchange money since there is no set value of gold -> silver and vice versa. They will only exchange notes.
  11. dst for mod! Also made a new subforum for old quests (as per suggested by grido)
  12. dst for mod!
  13. Different water? Burn Shem! Better now? :p I kinda like it. Makes some sense too
  14. If its one of the clickables Mur put up after a load of MD'ers drew stuff, then it has little/no plans.
  15. This thread is about targetting Ary, If you want to discuss other areas please make a new topic :)
  16. >>This needs to be sorted out. Why? While I can probably guess a couple reasons, its always good to hear your reasons. Not just hearing demands to have X fixed :) >>But that's not the problem if we give attacker in same slot priority over defender Attacker priority over defender? Isnt this discussion about how a target is chosen, e.g. An aramor using attack strong is only targetting one of six, so attacker/defender precedence doesnt mean a thing surely?
  17. No. My above post was indicating how is perhaps _could_ work. Please refer to my post http://magicduel.invisionzone.com/topic/16814-targetting/?p=167957 explaining to you why your "filter" idea is wrong. Do you understand that if the strength/vit/whatever is the same, is it undetermined how the sorting is finished?
  18. So as asthir pointed out creature Id will give a total ordering of what creatures will be hit. So as a simple thing you could just say it's based on the first sorting (as explained) then the creature id. I think it makes sense that the final sorting order is on creature id as you need to preserve a total ordering to make it deterministic. Or we could make it random. In combat sometimes you falter, slip or make the wrong move. It would mean that you couldn't predict what it would hit, might make it more interesting and also potentially stop people tryin to predict what will happen precisely. I like it not being random but think we could probably add more sorting orders to make it more interesting. Like surely a creature with less vitality is weaker than one with more, even if they have the same power attack defence.
  19. 10 silver for both
  20. Of what you call "filters", there is only ever one level, for everything. All the rest are undefined. If its target weakest, its based on power+attack+defence only. If its dying, its based on vit percent only. Let me give you some code if you dont believe me: [php] case 'weak': asort($sortcr_power, SORT_NUMERIC); $key = key($sortcr_power); $ret[] = $creatures[$key]; break;[/php] If the php sorting functions are deterministic, there is some determinism. But otherwise there is no further order imposed. Hence why I was saying you are overfitting your data as you are drawing conclusions where there are none. If there are two creatures with the same power, then its undefined precisely which one is chosen, and depends entirely on how PHP sorted the array. Same with dying, as is everything else. Hence, there is only one filter so anyone who is learning combat, please remember this (asthir please update your above posts by putting a warning). I suggest next time you run more tests, although clearly you have stated above that your tests disagreed (which surely led you to the conclusion your ideas about multiple filters was wrong?)
  21. Its based on attack, defence and power.
  22. What If I said you were taking too few battles and drawing too many conclusions from that? By that I mean (in the stats world) you are overfitting your data. Nope. Its not all stats.
  23. Sure it works like that? >> total strength (as opposed to the description which states that only attack and defense matter) Meaning? >>Multiple "filters" How many tests were these? I hate to burst your bubble but...
  24. Chewett

    XP crunching

    *does the asthir summoning dance*
  25. Chewett

    XP crunching

    >>but that is too much.(6 times). Why is it too much? :)
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