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Chewett

Root Admin
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Everything posted by Chewett

  1. [quote name='Letholdus' timestamp='1282853652' post='67084'] Younger players? Creatures being spoilers? Man PEOPLE it's a GAME. LOL! If they want to spoil they will. U can't even see the pictures their so small.Oh BTW. Great job february! [/quote] we obviously havent met. because you would have got my full lecture on spoilers. Here however there are moderators. And spoilers can be enforced. Nad, do you like hatred? do you like people thinking you are a stuck up person? because thats what we all think from your topics. You foget to mention the countless times your one attack doesnt work on these guys rituals.
  2. Chewett replied to dst's topic in Questions
    [quote name='Burns' timestamp='1282793883' post='67060'] I'm willing to bet drachorns on that script, it has been running properly in MD for months now [/quote] it works, but it shouldnt work. Considering all variables are preceeded by @ and that is a function. Seems like luck or random name made it work for you.
  3. Chewett replied to dst's topic in Questions
    I would merely suggest another array is used to store the numbers on each clickable. So the structure would be [player ID] > Array( 'name', Array(clicky numbers) 'time started?/anything else") then a total can be worked out by using a for loop. and by changing the range of the for loop, it would increase. decrease the amount of clickies. Where you would only need to add the data to the clickies, and the viewing script would just need a var changed
  4. I had a massively long post about Geek Being bad and Nerd being good and such, but then Internet Explorer decide to commit suicide... then again i had been using it for almost 5 minutes... All in all i dont think the balance has changed. I think there are less but the balance hasnt changed
  5. There are two things you Could be talking about Are you Refereing to: A) armor. This is bought at shops around the world. These cannot be sold and therefore will stay with your character. These will not be limited B) Items. These are made using a Wishpoint by the Item crafters. You can sell these to other people for Silver and gold. It is most likely A because B is much harder to attain as a new player.
  6. 10 Silver for Angien 1
  7. sadly as i learnt with many of the songs i enjoy in japanease, the rhyming does never translate. But its a very nice poem mur.
  8. Chewett replied to awiiya's topic in Questions
    Issue found, Problem reported to Mur. Topic Closed
  9. Chewett replied to awiiya's topic in Questions
    Apart from your code having multiple errors each rather basic. I see nothing wrong as you described on yim. I believe the issues you are having, is with the storages and such. Perhaps you can explain the issue better?
  10. [quote name='Sharpwind' timestamp='1282581129' post='66908'] Could there be a check before applying the tokens if there is such an aura, or simply applying this specific aura before the tokens ? [/quote] Well, there could be any number of changes to the game. But that sounds like quite a lot larger change than just another new ability. [quote name='Sharpwind' timestamp='1282581129' post='66908'] A creature that would nulify (yes ALL) the effects of tokens of a few random creatures in the ritual sounds quite intriguing to me I don't want to undermine tokens or their importance to the game, that's why I only put multiple targets on it's highest level But if you think this is also too powerfull, then perhaps there should only be 1-2 in a ritual restricted by species ? (i believe it would be more tricky to nulify some token effects in all creatures than all token effects in a few creatures, but I could be wrong) How does that sound? Would you prefer it only had dispel magic ? [/quote] No matter how much i despise tokens if someone has wasted 20$ per crit on tokens, they really should be able to use them. Tokens are a noobs weapon, but sadly i must defend them saying nullifiying all tokens on a crit would just be harsh to people who did waste their money. Nullifying any tokens on any creature is hard enough, all is probably harder as you have to find each effect and reverse it. Or add a check to disable them before. Eitherway i dont like the ability because it means people wasted their money even more than just normally having the tokens.
  11. Chewett replied to Manda's topic in General Forum
    You obviously mistake what i can and cannot do on the forum. I cannot View your Personal Messages I cannot View your Passwords And i have no idea what you are talking about. Nor do i really care at this point. Common sense dictates being able to access Drachorns cave is wrong...
  12. An aura wont help because tokens are applied BEFORE Auras'. Are you suggesting that this aura then undoe's what the token effect has previously done? Sounds tricky to me. How powerful will the aura be? will it nullify all tokens? if so that seems a bit much to remove all the things people have paid for.
  13. 1. Contact every single person that attacks you, and ask them not to. Even Dmik said he wont hit me for me nearing Skilldamage. And he was one of the biggest problems. 2. Ask your friends for Victories, Everyone so far that i have asked for a victory gave me one, or tried to after i explained my situation. 3. If you have enough friends you can easily get 40+ wins each day with little to no effort on your part. As no one pointed out. Some of you guys feel its a "dishonor" to ask for some easy vic's. Dont complain about the fight system when i being so close to Skilldamage am slowly getting out of my losses hole. And thats with me sitting places like MDP Idle so people can contact me. I dont see why some people have all these issues, wheras i just contact and talk with people and get all these people offering to help. Its crazy.
  14. Chewett replied to Manda's topic in General Forum
    Manda was not a noob. And for a noob a but like this wont happen. But really, getting tons of creatures that he knew were very rare. He should have talked to someone. If unsure, ask a lho, but just think about "should i be able to do this"
  15. Chewett replied to Miq's topic in New Ideas
    [quote name='Udgard' timestamp='1282533151' post='66844'] @rhaegar: special interface for messaging Mur on this matter is easily doable, I think. But I guess simply emailing/PM-ing him would do the trick. [/quote] Everyone can already contact mur with his email adrress. He will ignore what doesnt bother him like any other means to contact him. I dont see where you have the issues in contacting him. So what if i dont get a reply. If its important like some bug then i will email him again. Its no point wasting his time With stuff that he considers doesnt matter, so many a time i dont get a reply but at least i know he has the information if he needs it.
  16. I cant believe i missed this topic first time around Happy Birthday Mada!
  17. Put it on Options, Add a Captcha. Sorts out any issues with scripts and doesnt mess any other screens.
  18. Considering Jester is now the "leader" of Necro (or at least he was last time i checked) im closing this since this was to do with peace. Jester you can have it open on request.
  19. Well surely the 1hour reset thing with the papers would mean that it would only be allowed to be done over one hour until you need to find them again?
  20. Email Mur about this.
  21. closed. No bug
  22. Chewett replied to Miq's topic in New Ideas
    [quote name='Firsanthalas' date='22 August 2010 - 02:39 PM' timestamp='1282484378' post='66788'] Bottom line. If the response of an alliance is to simply run away because they have an issue with the King, then they shouldn't continue to exist at all. In particular, the duty of a land alliance is to protect the land. If that means protecting it from a terrible king or queen, then they should do that. Running away is a gross failure in that regards. Furthermore, there is an already awful lack of loylaty within MD (Im not talking about the stat). If you want to start a system whereby people can up sticks and leave en mass, then there really is little point in having alliances or citizenship at all.If an alliance feels a king is wrong, then they should stand and fight for that belief and the king should either take note of the fact that an entire alliance is rebelling and consider that perhaps there is good cause or he should put it down. Having multiple alliances in a land is even better, becuase it allows for more than one to band together. If the leader of an alliance takes issue with the king and has little or no support from his fellows, then he needs to go. That is the way it currently is and I believe that is the way it should stay. If it ain't broken, don't fix it. [/quote] What about if a king decides he doesnt like what an alliance is doing. Bans the leader and then the rest of the alliance goes "we will not rebel because he will ban us to" Alliances cant really do very much against a king. Because as mur said ALL bans will only be taken into account once they have used their amount up. So basicly kings can do wtf they like as long as they dont use their ban amount up. Where a king can ban people, what can the alliances do?
  23. Chewett replied to Miq's topic in New Ideas
    I dont think this needs to be mechanic based. It should be Mur based just like the savalites. That stops issues such as the ones Shadow is pointing out.
  24. Chewett replied to Miq's topic in New Ideas
    If you want to keep complaining i will split this topic. Otherwise lets keep ontopic and marvolo dont use words like STFU

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