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Muratus del Mur

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Posts posted by Muratus del Mur

  1. Yeah it was supposed to be the same side of tbe same door, sadly some inconsistencies are present

    ...But do you think they are obvious enough?

     

    First of all the ceiling is not inconsistent, its just different  as the area the door takes you to gets closer the the bedrock cave style dungeon entrance, while the corridor is built with stone slabs.

     

    The floor tiling is indeed inconsistent, but come on, its barely noticeable that the tiles are perfectly aligned in one and shifted in the other..i could fix that.

     

    These are both sides of the same room, because on the other sode of the door its something else

  2. 9 hours ago, Chewett said:

    There is a clear issue with prisonguarddesk because the perspective makes the door to the new area linked with a wrong older area. I think we can fix that by moving the scene arrow.

    image.png

     


    I am not sure i follow.. the exit door is in a room that is not really a room, the door is visible from the corridor, so when you click the left arror in your first screen , you should go to the corridor (screen below). So the door in screen 2, is NOT taking you to the prison guard desk, that room is inside the prison, not outside. Both scenes in the screens you presented are on the same side of the door... makes more sense?

    Its not very clear if in your map, this is so or you put the prison guard desk scene on the other side of the door. 

  3. Yes because the map is not final, does not contain all the exists, and is nothing intricate that can't be easily replicated with a few consecutive days. I will use it later as a base to do the final one, that will be visible already when entering this realm ...so it will be very public anyway

  4. at the time of creating md, 20 years ago .. creating apps was not in my skill set. Even now, i specialize on web apps, so even if someone could lets say transfer the complexity of md into some sort of huge app, i would not be able to maintain it and develop it...so there is no hope in this direction. 

    Also, creating an app would pretty much mean to simplify MD experience overall, and it will end up to something similar if not identical to the current mobile interface, that is usable as a phone app btw, try it.

    Its not because we dont have an app, that md is so empty, but because generations change, marketing changes, audiences change, everyone adapts to profit. I did not build md to do that, and, as i see it slowly but steadily dies out, i can only continue to do what i can do, for those that are still here and appreciate the efforts.

    Indeed there are lots of potential players out there , especially from the types Sir Blut mentioned, that would absolutely love md, but i suck terribly at advertising. If you put a 10y old to do advertising, he will do it better than i would. I do what i do best, and i am good at what i do, but what i can not do, i stopped struggling. Anyone willing to help in this direction, you are welcome.

  5. the wires of Eggdar... 

    current abilities, online player awareness, scene vision.

    Currently suitable for community events, organizing riddles, some quests. 

    It is not aware of md history, or any secrets. It can not move..yet.. 

    It does have memory, so be careful what you test on it, it might remember you in unfavorable ways... consider one day you might need to pass it during a quest or something :D  ..play nice with Eggy

    Screenshot - 2025-01-20T234706.012.png

  6. This .."case" , was posted after i already decided on this matter, a day earlier. I see no names where used, so i assume its because of waiting for Aia's call on this.

    Announced or not, i believe justice has been served.

    I did not see him as a tyrant of any sort, i guess he changed dramatically since i las updated my view on the subject.. indeed my mistake.

     

  7.  

    here are my plans for recipes for a next depth of items.

    The 'ingredients' are based on the most abundant items in the realm, sign that their use is either missing or not balanced.

    Creating these items will consume existing items, and create more complex and functional items, or precursors to even more complex items. 

    I hope to be able to slowly create a path from resource, to more advanced items, and the most advanced items to be consumables requiring several levels of processing, with limited use but extreme power.

    Your feedback is welcome and appreciated.
    Functionality and actual mixing amounts are still open to debate.


    IMPORTANT:
    To avoid getting stuck in where to place the combiners and mixers for these items, i decided to create a central location for all this mixing. I don't have a place set yet, suggestions are welcome. Basically all mixing of next depth item such as these, will be do-able in one place. The next level after this (complexity 6-7), will be done in an other place, not the same.

    ====
    COMPLEXITY LEVEL: 5-6
    =====
     

    Arcane Glass
    Ingredients: Raw Glass + Reality Shards + Crystal
    Description: By infusing raw glass with the mysterious properties of Reality Shards and finishing it with a crystalline sheen, you create a highly reflective, semi-sentient glass that warps light and confuses onlookers.
    Function: ingredient for later mixing


    Essence of Verdancy
    Ingredients: Unidentified Plants + Aromatic Herbs + Flowers
    Description: A small vial containing the concentrated essence of lush plant life. It smells of blossoming meadows and can be used in potent healing rituals or to magically enhance growth in gardens.
    Function: ingredient for later mixing


    Chrono Shard
    Ingredients: Timeless Dust + Syntropic Dust + Memory Stone
    Description: When you bind two time-altering substances (Timeless and Syntropic dust) around a fragment of Memory Stone, you craft a glowing shard that can momentarily slow or speed up time in the hands of a skilled mage.
    Function: Maybe a fenths equivalent for the shattered apparition crit


    Molten Golem Core
    Ingredients: Rare Metals + Iron Ore + Golemus Dust
    Description: These superheated metals, mixed with Golemus Dust’s potent magical essence, form a concentrated orb that acts as the “heart” of any construct or golem. It glows with an inner heat and radiates a low, rhythmic pulse.
    Function: Ingredient for the currently non existant golem.
     

    Corrupted Brew
    Ingredients: Toxic Plants + Toxic Gas + Water
    Description: A bubbling green mixture that reeks of danger. This poison-laced concoction is rumored to weaken even the mightiest creature if ingested—or, with proper alchemy, it could be refined into a powerful antidote, or a weapon.
    Function: ingredient to build toxic bombs


    Mudwood Bricks
    Ingredients: Fine Sand + Clay + Water + Lumber
    Description: Mixing damp sand and pliable clay, then reinforcing it with pulverized lumber fibers, yields a sturdy brick material. Dried in sunlight, these bricks are surprisingly strong and naturally resistant to erosion.
    Function: part of future plans of allowing players to construct buildings, need to talk to chew about this
     

    Soulbound Idol
    Ingredients: Bones + Resin + Memory Stone
    Description: A small, carved effigy formed from bleached bones, held together with resin and embedded with a Memory Stone shard. The idol can store fragments of the wearer’s essence, allowing for minor feats of necromancy.
    Function: usable with necrotic ink for creating one time consumable against or in favor of clearly specified players.


    Warding Effigy
    Ingredients: Branches + Bushies + Rock Salt + Syntropic Dust
    Description: Twisting branches into a humanoid form and lashing them together with Bushies for texture, you then coat the structure in Rock Salt and sprinkle it with Syntropic Dust. This scarecrow-like effigy deters low-level spirits from entering a guarded area.
    Function: Defense are, +def spell effect of all online in same place. consumable.


    Spirit Ink
    Ingredients: Colored Paper + Ashes + Reality Shards
    Description: Burn the colored paper to ashes, then imbue the powder with Reality Shards, creating an inky substance that shimmers with otherworldly patterns. Writing with Spirit Ink can manifest illusions or store magical seals within its text.
    Function: usable with other items to get benefical results, similar to necrotic ink


    Singing Clay
    Ingredients: Clay + Resin + Timeless Dust
    Description: Infusing malleable clay with Timeless Dust and sealing it with resin creates a soft, humming material. In the presence of active magic, it resonates with distant echoes, marking the flow of time with a steady hum.
    Function: silvertongue casts, if mixed with memory stone


    Lucid Candle
    Ingredients: Aromatic Herbs + Resin + Syntropic Dust
    Description: A “candle” formed by melting resin mixed with aromatic herbs, then sprinkled with Syntropic Dust. When lit, it produces a gentle, otherworldly glow that sharpens the mind and reveals hidden illusions or enchantments.
    Function: reveal , cancel effect of any playername altering spells, stopping invisibility or impersonation. Probably should be mixed with heat jars or heat stones to be activated otherwise its too powerful.


    Twilight Brew
    Ingredients: Tea Leaves + Rainwater + Timeless Dust
    Description: Steep freshly gathered tea leaves in pure rainwater, then swirl in a pinch of Timeless Dust. The resulting shimmering tea grants the drinker an extended twilight hour, delaying nightfall in their perception.
    Function: Something related to night mode, maybe instant exit, or temporary exit (not sure if i can) from night mode.


    Glistening Grimoire
    Ingredients: Colored Paper + Gems + Memory Stone
    Description: By binding lustrous gems onto colored paper lined with a fragment of Memory Stone, you craft a small book that can store illusions or recollections. Reading from its pages sometimes conjures faint, ghostly images of past events.
    Function: either create a bestiary, now or with other items, or maybe create a stored collection of chats, like a capturing mechanism of chats in a location that will be kept forever in the item storage.


    Toxic Bomb
    Ingredients: Toxic Gas + Toxic Plants + Paper
    Description: A volatile bundle of poison-laced flora and noxious fumes, wrapped tightly in paper. When ignited or ruptured, it spews a thick, toxic cloud, saturating the area with debilitating poisons.
    Function: weapon, mass effect on all players online in same location, needs corrupted brew


    Dustwalker Sandals
    Ingredients: Fine Sand + Golemus Dust + Skin
    Description: Compressing fine sand into a sturdy sole and bonding it with Golemus Dust between layers of treated skin yields footwear that leaves only swirling motes of dust behind. Wearers move silently across any terrain, as though half-ethereal.
    Function: Consumable for action points


    Whispering Stone
    Ingredients: Stone + Memory Stone + Reality Shards
    Description: A polished rock embedded with Memory Stone fragments and Reality Shards. When held, it whispers echoes of the past or half-forgotten secrets; tapping into it can reveal fleeting visions of lost knowledge.
    Function: this could be very interesting, maybe future use, but for now it could be acoutsic remains spell stone.


    Chrono Seeds
    Ingredients: Unidentified Plants + Timeless Dust + Fenths
    Description: By splicing strange seeds with a pinch of Timeless Dust and energizing them with Fenths, these peculiar plant seeds can sprout in different timelines. They sometimes produce bizarre “time-skipped” growths that show glimpses of alternate eras.
    Function: Used as ingredient to switch path of creatures with branched futures, like snowman or angiens.

     

    Arcane Filigree
    Ingredients: Rare Metals + Gems + Reality Shards
    Description: Intricate strands of rare metals are woven around brilliant gems, each thread imbued with tiny Reality Shards. Arcane Filigree is often set into staves or talismans to dramatically boost the power of illusions or elemental magic.
    Function: Enhance other items


    Wraith Lantern
    Ingredients: Skull + Ashes + Resin
    Description: Carved from a bleached skull and coated in hardened resin, the inside is filled with consecrated ashes that burn with an eerie, pale flame. When carried, it illuminates hidden paths and repels malevolent spirits.
    Function: not sure



    Bonsai Golem
    Ingredients: Branches + Clay + Golemus Dust
    Description: This tiny golem is formed from flexible branches anchored in malleable clay, animated by Golemus Dust. Its leafy sprigs grow at a slow pace, giving it the appearance of a living bonsai tree with a sentient core.
    Function: used with fenths , and other, to obtain crit 


    Starmoss Essence
    Ingredients: Aromatic Herbs + Mineral Water + Reality Shards
    Description: A faintly glowing concoction created by steeping aromatic herbs in mineral water, then stirring in a sprinkle of Reality Shards. Starmoss Essence adds a celestial gleam to potions, rituals, or enchantments.

    Function: not sure, beautifier of some sort


    Bone Quill
    Ingredients: Bones + Ashes + Colored Paper
    Description: A slender bone is hollowed out for an ink reservoir, using ash to create a jet-black tip. This quill, when used on colored paper, can inscribe words that resonate with a faint necromantic power or store hidden messages.
    Function: tool to write necrotic ink on personal item.


    Animated Origami
    Ingredients: Colored Paper + Sticky Goop + Syntropic Dust
    Description: By folding intricate shapes from bright paper and bonding them with a drop of sticky goop, then dusting them lightly with Syntropic Dust, you can bring origami creatures to life. They flit about with a mischievous independence.
    Function: next depth item, to be mixed with fenths and obtain fire elemental...ooorr.. usable as a portable creature totem reviver?


    Memory Brew
    Ingredients: Flowers + Tea Leaves + Memory Stone
    Description: A delicate tea made by steeping fragrant blossoms with mild tea leaves and stirring in a ground fragment of Memory Stone. Drinking it can help recall forgotten details or solidify new memories.
    Function: next depth item. Detach imprinted stones from their imprint, obtaining and ingredient to be used in exchange for one additional permanent cast of that spell.

     

    Necrotic Ink
    Ingredients: Toxic Plants + Bones + Ashes
    Description: A pungent black ink brewed from crushed toxic plants, bone powder, and ash-laced water. Its necromantic traces can be used to scribe forbidden tomes or bind skeletal minions through ritual inscriptions.
    Function: mix use with bone quill. to be combined with blood or autographs, in exchange of self curse but exponential power against set player,

  8. that could work .. Christmas time sounds a bit better than md birthday in terms of free time..or not? Planning it for later is good because gives everyone time to decide.

    maybe i could prepare some signup thing, so we are sure we can count on a number of people.

     

    Its funny if you think of it, as if the person is the mask for the player character, not the other way around. We should find a way to present it as such , like a reversed masked carnival party.. not sure if i am clear enough, i'm very tired rn.

     

  9. Thank you for the kind words :)

    Its certainly something when someone goes from 20 to 40 while still loyal and present in a community. We are like completely different people at those ages.

    I dont know how a get together could function, since everyone is from a different country... you mean like discord, or zoom or such? 

     

  10. After seeing what came out with the AI for my book,

    (btw..  that is shocking...i couldn't be more amazed really..it manages to reach areas of the logic in the book that i didnt write yet , but because they make sense, the AI connects them and reveals new things that are even novelty for myself as the author of that text)

    I decided that A25 docs could be made INTERACTIVE, meaning that you would explain in your own basic words what quest you want to achive, and the AI would research what tools to use, what code to write, what path to follow etc... imagine that.

     

    Its years of data gathered, and all these need to be formatted in a certain way. I am talking about all the content on the A25 docs forum section (most of you dont have access to that, but you will if you will participate in this).

    I need help formatting these, basically a lot of copy paste work, with some editing where needed. Some comments need to be rephrased, or at least extracted and put in the correct context.

    This is a big project, but i am 100% sure i can do my part with the AI and code, but i am also sure i can not handle and readh that much text , and i need help.

    Anyone interested?

    Post as reply here 

     

  11. DISCLAIMER

    Many of the records in this archive are ancient, some of the concepts presented here i perfected, fine-tuned over the years, others are not even things i agree with. I kept the views of who wrote the posts as they where, as they are valuable research. 

    Many things found in the archvies are common knowledge in MD now, but please keep in mind that at the time of their writing, these where secrets.

    These archives are a journey into the past.

  12. The Kelle'tha Order archives have been locked ages ago, with some posts dating back 15+years ago.

    They represent bits and pieces of debates and first-hand information , from the young ages of MagicDuel, many things inspired from documents prepared before MD, as part of its design concepts.

     

    Its been so many years since these archive closed, and i decided its a pity to lose all this valuable information, so i am unlocking access to these records, for research purposes, but also historic purposes. I moved all records from the "Kelle'tha Records" section to one of the locked sections, many had duplicates, posted about same time (not sure why). I wanted to preserve the records as they where so i did not combine the informations under same topics, instead you will find them all as they where, including the duplicate (or almost duplicate) records.

    Each subforum is protected by a password, and you will be able to reach that password through a quest created by Aelis (under my supervision). 

    This access is about knowledge , and so will be the path leading to it.

    Obtaining the password to all subforums does not entitle you to any rights regarding the Kelle'tha in-game Guild, currently locked. If this guild will ever be unlocked and usable, and in what way, it will depend mostly on overall MD activity, and the opinion of former order members, if they are reachable.

    I enabled posting and replying to members of Border Research and A25 group, so they can complete the archive with valuable information, if they want to. They will still need to discover the access password to these forums, so not everyone in these groups may respond, but anyone obtaining the password can view the records.

    Aelis will followup with details about the quest when it will be ready.

  13. In addition to this, i want to say something about mentoring new players when they are in fact undercover vets, as this happened to me many times and i admit its frustrating.

     

    It is frustrating, but if you think about it better, an "OK" alt, should be allowed to go through this process to. In many cases there are fossilized vets, that suddenly realize they lost connection with how md works, and want to experience it allover again, including how to it is to be a noob and work their way from the ground up..and this is fully allowed. Maybe one day you will want to experience this yourself, and you will understand why i support this kind of thing.

  14. While an altcheck will never happen out of public curiousity, it can certainly happen out of abuse concerns, but even so, the outcome of the check might not be publicly disclosed (maybe only if it ends up with a sort of punishment for the involved parties)

    Alternate identities to play alternate roles, is a sacred concept here in md, and any alt abuse should be regarded through this perspective also.

     

    I will conduct a search when and if i consider needed. If you find additional abuse proof please publish here or send to me, but for now this only looks to me like you grabbed onto a minor thing to try to confirm a suspicion, and i can't help you about that.

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