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Muratus del Mur

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Everything posted by Muratus del Mur

  1. Also, when setting up rituals, the default is 50% VE, but the slider is on the far left (0%). So I if I want to set 0%, I have to slide it to the right and then to the left again... @Chewett Slider needs to be changed to something better, this one does not work on mobile/table, maybe you could move it in a central place and/or fix it or use bootstrap?
  2. notification box appearing when moving to another scene smaller (width-wise) note: not sure if i want to change this , i plan to use these notifications for many more things now that they are so visible
  3. If you type out a bit of a message, then go back to the front and type there, the newline code breaks the message oddly. @Chewett please see maybe you can make it use a more natural wrapping like any normal textfield, not via code, i wan't able to Note: i want it as textarea not as input , so one could enlarge it for typing larger messages like i always do Thnx
  4. when using narrow view: the notifications popup show up in front of the scene, which is a bit annoying since we have to wait for it to disappear before having access to some clickables (left arrow in this scene for instance). solution: lowered the load/hide times to half. note: when i placed the notif there, i wanted it to limit navigating too fast from scene to scene, but i admit its a lame way to do it, so i made it a bit less annoying hopefully. Notifications will remain there however
  5. When in narrow mode, the scene information (or players online/rp reality when no info is available) gets too close to the orange glow. Also, the talk button isn't aligned with the text box fixed
  6. it seems one cannot view "all announcements" anymore. The page keep loading forever but nothing happens. @Chewett please you fix this https://magicduel.com/page/Announcement/view/all Thanks
  7. Tag page seems funky and some of the elements are misaligned. fixed
  8. @Chewett I wanted to talk to you about this. I see nested calls in the console, some things appear to load more things than they need, repeating themselves. You used jquery LoadScript with wrong parameters, making each call run twice, that i fixed, but the nested calls for keeponline and the rest, i didn't check yet. If you work on this, please find a way not to merge php files and make it impossible for me to know what is what and where later on. The js needs work, moved all in the new js in templates, and maybe add a second layer that would group them before requesting things...i dont know.. just please don't change what is loaded and from where without talking to me first, if i lose knowledge of how this works, its worse than having it work as it is, because i will add later things in the wrong place. Don't get me wrong, it badly needs a fix, but i want to know of its plans in detail Thanks
  9. Due to a large amount of concurrent ajax requests MD can be quite laggy due to the limit of 5(depending on browser) async requests. Is it worth combining some of them together into one to make it a faster user experiance?
  10. it was like that in md, not enough space to say logout I dont like those links there anyway, but for now they are functional, i wont consider this a bug. Maybe improve it later when i have nothing else to do Ps. I dont want logout button too visible, idle is much better than logout for the gameplay
  11. When loading public logs, it seems to load in the right panel even if the right panel isnt loaded so it looks like it hasnt worked. That in the right panel also has clipping issues so I cant see it all
  12. I just placed the text in an acceptable location for now. I can't arrange it properly without knowing what sort of content it has and how it looks when it has something in it. So far i saw it only with that text for a very long time, i cant remember how it was in other form. I will fix it when there will be something there to adjust, otherwise its ok-ish as it is now
  13. i will look into it some more.. that height is calculated from js at some point
  14. long Friends list seems to be clipping oddly fixed, i also increased that area some more, from what i tested its not breaking anything (i hope). Its a very useful estate to use for various things, now that we have the space. The red info bar you see chew, its only for A25 Tool holders, i didn't arrange it better yet, i will remove it soon when flash scenes are done
  15. add new ones in the new section pls
  16. its ok, i will add them, i am working on them now, thanks
  17. Some creature pages are clipping quite badly as the height isnt transferred to the page: crit 10382 fixed, also fixed issue with crit missing image breaking the page entirely Its possible other crits might have issue, there are 4 page templates for them , this was just one
  18. The Message Sorting cloud (a premium feature) seems to have gone. We probably need to remove it from the shop if it is still there. If it isnt planned to be returned we probably need to refund those who purchased it. Explenation: The shop feature buys you a different interface for the labels. The cloud might be gone, but its functionality is not. All the cloud was, was a fancy way to use predefined labels. Considering the interface looks better for who has the message cloud option active, i consider this "bug" closed
  19. Adventure log seems to have clipping issues solved
  20. At 1920 resolution the shop and updates are hidden when the panel is pinned. There is a lot of space to the left so could probably be moved more left should be fixed now
  21. The mood panel seems to have clipping issues I made two screens of how it looks on my screen at high and low res. If you don't see it the same then maybe you don't see the latest changes. At low res it is clipping at the bottom because it can't fit everything in. I decided that its better to hide the rest of the moods than showing a scrolbar. I will consider this bug closed for now, but if you dont feel the same, reply
  22. I will add each bug as a separate topic so we can keep track of them, otherwise it will become chaotic if i reply to all here.
  23. i read all but will go again over this topic as i do the changes. Some first remarks: - the extra shop slot should compensate for the extra stock on some items, because this stock means you end up having those slots stuck, thats why i added an extra shop slot - erolin device no longer has orbs limit, i think 20 look ok in the interface, but you could have double that. I must test with MANY to see what happens, it might lag the interface if all loaded, but except that, there is no limit anymore, thats an other reason why they float
  24. well in situation like that, solution is simple we wipe the account out if does such ugly things to us. It is possible indeed, that they do this then spread their wealth to others, destabilizing the realm, but thats possible anyhow in many ways, i don't think "fixing" this by preventing such use of credits is a reasonable price to pay for things that might happen just very very rare. In entire md history we where forced to deal with such situations only twice if i remember right, thats better than anything else i heard of
  25. the skills have a huge tolerance, they can be fine even 10 times more. The shop has much more items now than initially, some of them are pointless to lock the others as you don;t need them all at once. Other items offer to little advantage over what you can get anyhow really easy.. rustgold is too easy to get indeed, i move it a bit deeper i think everything should have a upper usability limit, for example, it matters if you have 1 heat slot or 4, but its same thing if you have 10 or 20 i think. Same for cartography, it matters , untill you have enough and they the higher numbers matter only to pass ap locked areas, but not for general gameplay. keep sharing your thoughts, i will adjust things as needed ..if needed. If my decision to change the shop as i did is too bad, it can be fixed back and you can consider this as a limited time shop promotion
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