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Muratus del Mur

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Everything posted by Muratus del Mur

  1. Mute chat and Unmute chat have a disparity on their styling (look bad, not similar) fixed
  2. Pressing More Info by RP Reality has some broken tiling at the bottom of the page that loads this is "solved" as i can't do much about it now. Its not just that page, its any page that goes over a certain height. Due to the lack of pattern that the sid paper image has (dont change it), the sides are images, that can't match start and end parts (rounded paper corners). It is acceptable as it is, but i have an ideea how to make it look better at some point by changing those images to include some sort of binder at the bottom, to make it seem it hangs to the next. not now.
  3. location viscosity: This is clickable for some reason? (For reference its the -24 that is clickable) solved in the sense that it needs no solving. I wanted to make it more visible to people and see what its there, maybe add a page later, but for now just tooltip. Viscosity is very important and i want it made clear to everyone.
  4. Idle page needs converting similar to login page. note: could be similar or at least less complex and more intuitive, nobody reads that much text anyway
  5. Server time is invsible mostly note: not sure ID or how i will change this. I had an ideea to leave some info elements "in the background" allowing other elements to cross over, such as the erolin device. maybe i will make it look better where it is, who wants to see it, can, its not crucial, just needs to look better
  6. Viewing announcements seems quite buggy solved, uses other js window opener now
  7. Also, when setting up rituals, the default is 50% VE, but the slider is on the far left (0%). So I if I want to set 0%, I have to slide it to the right and then to the left again... @Chewett Slider needs to be changed to something better, this one does not work on mobile/table, maybe you could move it in a central place and/or fix it or use bootstrap?
  8. notification box appearing when moving to another scene smaller (width-wise) note: not sure if i want to change this , i plan to use these notifications for many more things now that they are so visible
  9. If you type out a bit of a message, then go back to the front and type there, the newline code breaks the message oddly. @Chewett please see maybe you can make it use a more natural wrapping like any normal textfield, not via code, i wan't able to Note: i want it as textarea not as input , so one could enlarge it for typing larger messages like i always do Thnx
  10. when using narrow view: the notifications popup show up in front of the scene, which is a bit annoying since we have to wait for it to disappear before having access to some clickables (left arrow in this scene for instance). solution: lowered the load/hide times to half. note: when i placed the notif there, i wanted it to limit navigating too fast from scene to scene, but i admit its a lame way to do it, so i made it a bit less annoying hopefully. Notifications will remain there however
  11. When in narrow mode, the scene information (or players online/rp reality when no info is available) gets too close to the orange glow. Also, the talk button isn't aligned with the text box fixed
  12. it seems one cannot view "all announcements" anymore. The page keep loading forever but nothing happens. @Chewett please you fix this https://magicduel.com/page/Announcement/view/all Thanks
  13. Tag page seems funky and some of the elements are misaligned. fixed
  14. @Chewett I wanted to talk to you about this. I see nested calls in the console, some things appear to load more things than they need, repeating themselves. You used jquery LoadScript with wrong parameters, making each call run twice, that i fixed, but the nested calls for keeponline and the rest, i didn't check yet. If you work on this, please find a way not to merge php files and make it impossible for me to know what is what and where later on. The js needs work, moved all in the new js in templates, and maybe add a second layer that would group them before requesting things...i dont know.. just please don't change what is loaded and from where without talking to me first, if i lose knowledge of how this works, its worse than having it work as it is, because i will add later things in the wrong place. Don't get me wrong, it badly needs a fix, but i want to know of its plans in detail Thanks
  15. Due to a large amount of concurrent ajax requests MD can be quite laggy due to the limit of 5(depending on browser) async requests. Is it worth combining some of them together into one to make it a faster user experiance?
  16. it was like that in md, not enough space to say logout I dont like those links there anyway, but for now they are functional, i wont consider this a bug. Maybe improve it later when i have nothing else to do Ps. I dont want logout button too visible, idle is much better than logout for the gameplay
  17. When loading public logs, it seems to load in the right panel even if the right panel isnt loaded so it looks like it hasnt worked. That in the right panel also has clipping issues so I cant see it all
  18. I just placed the text in an acceptable location for now. I can't arrange it properly without knowing what sort of content it has and how it looks when it has something in it. So far i saw it only with that text for a very long time, i cant remember how it was in other form. I will fix it when there will be something there to adjust, otherwise its ok-ish as it is now
  19. i will look into it some more.. that height is calculated from js at some point
  20. long Friends list seems to be clipping oddly fixed, i also increased that area some more, from what i tested its not breaking anything (i hope). Its a very useful estate to use for various things, now that we have the space. The red info bar you see chew, its only for A25 Tool holders, i didn't arrange it better yet, i will remove it soon when flash scenes are done
  21. add new ones in the new section pls
  22. its ok, i will add them, i am working on them now, thanks
  23. Some creature pages are clipping quite badly as the height isnt transferred to the page: crit 10382 fixed, also fixed issue with crit missing image breaking the page entirely Its possible other crits might have issue, there are 4 page templates for them , this was just one
  24. The Message Sorting cloud (a premium feature) seems to have gone. We probably need to remove it from the shop if it is still there. If it isnt planned to be returned we probably need to refund those who purchased it. Explenation: The shop feature buys you a different interface for the labels. The cloud might be gone, but its functionality is not. All the cloud was, was a fancy way to use predefined labels. Considering the interface looks better for who has the message cloud option active, i consider this "bug" closed
  25. Adventure log seems to have clipping issues solved
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