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Muratus del Mur

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Everything posted by Muratus del Mur

  1. i increased shop item slots , you can pick from 5 now, and preview 6 more
  2. not too soon, as i have other plans for now, but yes this could happen in the future. I am not sure in what for this will happen, but i shall see when i will work on it. I'll think of a way, maybe a separate page..the sidebar is too narrow for fancy stuff like this...although is much wider now and it could work..i shall see thanks for the suggestion
  3. I would like some feedback on some things i want to add or change in the shop, to know if they are ok to be added to the shop, how deep, how many, etc. Please understand that my account is messed up with all sort of tests and changes and i might not accurately know what some items do or how they really influence you , thats why i need your feedback on this. stock changes are already in effect (id9) Bronze Avatar - removed for now, the interface no longer supports this (id20) Raw energy - loads 1500 heat, i want to change this to 1 heat stone (id21) Overcharged energy - gives 2500 heat, changed stock from 10 to 50, planning to make it give 4400 heat (max the erolin can hold active at one time right now), or load all heat orbs. (id30) Mechanical Movement Aid - change stock from 4 to 20 , planning to increase ap boost from 50 to 500 (id33) Goblet of energy - change stock from 2 to 5 additional heat slots (id25) Sack of Gold (gives value points) - change to give more vp but also 1 silver. (id24) Map Activity Overview - not sure what it does now after flash change, but i am thinking to make it show the online playerlist that is now scrolling under the map (id48) Map location of online players - does this work? (id54 - mp2) Mass Heal Creatures - heals 16 crits now - i plan to make it heal 40 (id53 - mp2) Illusion points - increased from 10 to 20 (id36) Sacred Goblet of Energy - gives heat slots, increased stock from 2 to 6 (id91) +50% AP Boost - increased stoc from 12 to 20 (id95) Token Removal Gel - increased stock from 20 to 50 (id8) Great Concoction of True Self - increased stock from 8 to 16 (id1) Vitality Elixir I - increased stock from 4 to 16 (id31) Gold Bottle of Learning - increasess skills by 3 permanent , stoc increased from 1 to 20 (id32) Bottle of Alchemic Gold - gives 800 max vitality pernament, increased stoc from 1 to 10 Regeneration Ritual of Youth , Regeneration Ritual of Vengeance - regenerates 8/16 crits and gives a modest boost, i want to make this percentage boost not fixed, for example instead of 60 attack, to give you plus 60% attack, its temporary aftrall increase tokens stock - changed to 20 I want to put enchanted stones in shop, i am waiting for suggestions, what would be ok (not to powerful but not to little) to have in shop? An other things i am planning to change, is the number of shop items you can see at one time. Right now the "slots" where designed to match 1 stoc items more, but over the years i added more and more items with multiple stoc, so i will increase the shop slots of items you can pick from , by at least 1 slot. (opinions?) Let me know what you think thanks
  4. i am making a topic about this, not just this item but more, please comment there, thnx
  5. wait ..i thought of something... i can put more usable items at the end of the branch, now we can use limited cast spells for example , i might start work on this sooner than i though
  6. gifting to mp3 accounts no, its abusable due to alts, or at least thats what i think now. Having such thing "for later use" sounds really good, i will try to remember it for when i will work some more on the shop. For now i wish to go on with other things first, maybe the shop later. There are shop items in the features section that no longer make sense, and those have priority. The shop holds items prepared many years ago, and while the shop is our only financial survival way (except what i put in constantly), its updated very rarely. I don't want to focus too much on the shop, otherwise i risk making too many paid features. Since they are all priced the same, you should consider some of them as a donation better I will try to fix many things as much as i can, but there are so many, md is so big...
  7. you see ..thats why i say tell me whats wrong, maybe i can fix it in a way everyone is happy
  8. you have page resize buttons now to set it to narrow view if you so wish.
  9. yw. ability to disable heat orb animation might come in later, but i am not sure. In a way, i want them to be like that, to require a minimum skill to catch and use, but i am not very happy about their resource cost, so i might allow orbs animation to stop because of that, depends how much work it involves to keep two erolin device types updated.
  10. setting chat font size is now an option in settings, default as you see it now is 10, but i saw it look ok with values of 11 or 12, larger size if needed are also supported but not sure if they will fit so nice for long messages in chat hope it helps
  11. I will experiment with variable font sizes, maybe they could be a bit larger, if not everywhere at least where it maters
  12. fixed those alerts (needs ctrl f5 as usual)
  13. @hemicar87 That popup screenshot is very helpful, i will fix it as soon as i start working today . Please be sure you press ctrl+f5 a couple of times later today so you clear the old files and load the new ones The acxess to restricted areas will be fixed , a25 team is still fixing scenes all across the realm. I will send them correct keys for all the wp enabled locations later today, after that they may need a bit to correct or set access where needed. Working with flash things is harder and harder, and i have to digg up old notes and decompile confusing code to extract such info. If somehow it happens that we will end up not implementing things you paid credits or wishpoints to access, i will give back those wp or credits, it just takes some time to get all things done
  14. By decreasing the value of coins through increasing their number comes as a direct result of a single thing: i want to give coins as part of shop payments. By giving only one coin to the first/smallest amount paid in the shop it means i must give two+bonus coins to double amount paid, and so on. By giving 1 silver for the lowest payment option, you end up with several coins for those that use the highest payment amount option, and even more for those using subscription as they get a significant bonus. Its a chain reaction caused by a single change, to give coins along with credit purchase. I used lowest possible numbers starting at 1 coin. Without this coins seemed more of a achievement than a monetary value, and i didn't feel it was right. The other trading commodities are for barter, not for pay, and inflation is a very real thing, but deflation is too and its equally bad by blocking smaller market actions. I cant give a random gold coin to someone for helping me out when testing, if that coin is toooo valuable..and i cant use other resources instead because i am not getting resources in a fair way i just get them when experimenting with tools so i dont know of their real value, coin is a more accurate measure
  15. Blackshade Rider wins this auction! Lets meet later today ingame to complete transaction.
  16. Auction won by Fang! Lets meet ingame to transfer the item and gold. I.ll try later today
  17. Miq is the winner! Miq, i'll jump to you, send the payment when you can and let me know, i will prepare the item (tomorow, now its too late for me, its been a busy day)
  18. @Syrian i think the empty space around the playerlist makes it look as if its broken, especially if you start looking at it by thinking its disjointed. With just 10 online players it looks much better, but with 1, it looks bad indeed. I can't replace that space with something else, what i could do is to add more traces of long gone but in that scene corpses (this might alter gameplay), or add a button to size the central window to one of the 5 or six layouts it uses depending on resolution (but that might make it much harder to arrange things based on resolution) Now that i explained it has nothing to do with page being "anchored", does it make more sense, or you still find it horrible? MD used to have fixed shape so many years, now it looks different based on resolution... i see how this might confuse people
  19. @Aia del Mana fixed, file was broken when copied, no clue why, but it might be possible others are too, just post things as you find them, no panic
  20. oh my... you are wrong about something, the page layout in the middle changes based on screen res or zoon, this what you posted here is normal. Depending on the screen size you will see several page layouts, different layouts, with the playerlist put on the left, sometimes on the right, and sometimes beneath, depending on window size. If you prefer one or the other more thats something else, but i tried to use the space as good as possible on wider screens It is not "disjointed", those are all different intentional layouts...
  21. You did an amazing work all of you, rewards will be sent , hopefully above expectations, to all of the team members.
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