Images
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Screenshot_20230327_224813.jpg
Screenshot_20230327_224813.jpg
By Muratus del Mur ·
NFTs created from the new api, in md, from bestiary creatures. You can find them also on opensea.io where you can view there rarity and such.
Currently there is no way for anyone to create such nfts, but this is just because nobody showed any interest in this feature.
I will cobtinue working on in-game interfwces for this, or i will just use them for personal transfers and rewards..depends only on your feedback
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Screenshot_20230327_224828.jpg
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Screenshot_20230327_224835.jpg
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Screenshot_20230327_221129_AlphaWallet.jpg
Screenshot_20230327_221129_AlphaWallet.jpg
By Muratus del Mur ·
magicduel.com is not the official erc-20 (eth, polygon) address for md on the eth blockchain.
Magucduel.eth is also a valid ens domain name bound to the official address.
This is part of a series of experiments i do in the crypto direction
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Fyrd Stuff.jpg
Everything posted by Muratus del Mur
- The Progress Indicator doth appear in decay
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Large amount of concurrent ajax requests
Let me explain this in an other way, maybe you understand this: I have md "in my head", when i code i "run" it in my mind, both when it comes to code but also possible interactions with characters i met. If you take away the structure from me, when i spend days thinking of a new feature or change, i go in and try to do it, and i end up wasting all my time trying to find things i knew where they where and based my entire login on them. I can't describe the feeling of "lost in space" i had when i tried to do some things recently, but eventually i spent all the time needed to learn changes done in the past years...i just don't think i can do this again anytime soon, and i just want to code for fun. You know how much work all the recent changes involved, ..i couldn't have done all this without having md "files" in my head already, and also i couldn't have done this without your recent changes...its tricky I like what you did with the js classes, if only all js was the same and in one place. I tried to match your style and continue it. Some other things however i couldn't, and its not your fault, its mine.
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shop feature (id21) Overcharged energy
I for example, can't get heat that much by traveling, i use very large amounts when i want to cast all sorts of spells that make my life easier. If i want to fill up my slots (17), i would use a heat spell (cheat). I find it useful to get heat instantly, but maybe its not worth it..
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shop feature (id21) Overcharged energy
Ungod: even with 4400, 50 items is way too much; it's very easy to gain heat on your territory even with a low briskness
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shop feature (id20) Raw energy
(id20) Raw energy - loads 1500 heat, i want to change this to 1 heat stone
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shop feature (id30) Mechanical Movement Aid
(id30) Mechanical Movement Aid - change stock from 4 to 20 , planning to increase ap boost from 50 to 500
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shop feature (id9) Bronze Avatar
- removed for now, the interface no longer supports this @Chewett I know about your experiments with this, i don;t know in what state they are, but what i noticed was that you put all artworks in one image. That can't work as it is valid only for current items, and items could be any number. Just because i stopped adding them at some point, i dont want to make them fixed number. I am not sure this is needed much, except to use it in place of the avatar if you have none, but it will be so much work for just a minor thing If using any number of images is not far from what you did there and you can get that functional, i can find a way to use it somewhere, but not as it used to be. ..so better don't waste precious time on this, unless its nearly done
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Shop changes and new items
there is no upper limit to heat slots anymore, nor do i see any reason to put one. The interface allows up to 27 slots to be visible decently in pinned state, but allows more if they float around. They can be many, but they might not show correctly or lag your interface because each is animated. I could limit their display to a fixed number to prevent torture on your browser, but allow any number to be there as functionality. People that have many now have them because they obtained them over many years I will add new bug topics in the new section for the items i think need more discussing, so we can talk about each. You can add them too directly there
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sho feature (id48) Map location of online players
(id48) Map location of online players used to show dots on map, in the flash map, and its no longer in html. Needs to be fixed The code for the flash is usable here, array of coords on the image for each location, exactly what is needed, just needs to put a dot there.
- Adventure log seems to have clipping issues
- Logout button appears to say "out"?
- location viscosity is clickable
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Dreaming layout is completely buggered
yeah i didn't touched it at all It needs a copy of current layout.php, maybe with some stuff removed, and it should work. All what dream interface was, was a clone of layout.php with modifications....but i dont remember what modificaitons and why, so i thought to leave it for when someone will have dream access Maybe dream controll will have other improvements. If you want to play with it try how it looks with whats in layout.php, i wont touch it too soon Thanks
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when you set moodpanel and has an error, you can't see it
if you set a mood status and it has an error, the panel disappears, the mood panel appears in the middle, and you cant see the error. This is something to be fixed, but i cant image how right now. The sidebar pushes content to the central popup on certain resolutions , it does that by default so it does so for anything loaded there, i dont want to change that. I will think of something eventually
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After setting a mood, it opens the mood panel in the middle panel
After setting a mood panel status using the rightbar, it seems to open the mood panel in the middle panel. This was a sideeffect of having anything that opens in the sidebar popup depending on resolution. Its a lot of complicated js work there, and i just got it to work, i wont mess with it anymore. In a way i kind of like how it behaves, i dont consider it a bug, just a bit strange, but easy to get accustomed to. If you can fix it better without breaking the way this behaves on mobile, have fun
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main menu, mouse between Items spasm
Holding the mouse between Items and Wish shop (red dot on diagram) causes the menu to spasm uncontrollably i know, but if you knew how much i spent on that menu as it is you would understand why i say, "its ok as it is"
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Heat orbs, some prefer something more static
Heat orbs: some don't like it and would prefer something more static. fixed: I made a little button next to store heat button that will pin then in place (and make them sad, heat orbs are sad if not let free :P) I will move this as a shop feature soon, because both ways are fine, and some just dont like it. with this feature, you can fit 27 orbs nicely, its more than enough considering you can click any to do same thing.
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mute/unmute buttons have a disparity on their styling
Mute chat and Unmute chat have a disparity on their styling (look bad, not similar) fixed
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rp more info broken tiling
Pressing More Info by RP Reality has some broken tiling at the bottom of the page that loads this is "solved" as i can't do much about it now. Its not just that page, its any page that goes over a certain height. Due to the lack of pattern that the sid paper image has (dont change it), the sides are images, that can't match start and end parts (rounded paper corners). It is acceptable as it is, but i have an ideea how to make it look better at some point by changing those images to include some sort of binder at the bottom, to make it seem it hangs to the next. not now.
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location viscosity is clickable
location viscosity: This is clickable for some reason? (For reference its the -24 that is clickable) solved in the sense that it needs no solving. I wanted to make it more visible to people and see what its there, maybe add a page later, but for now just tooltip. Viscosity is very important and i want it made clear to everyone.
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Idle page needs converting similar to login page.
Idle page needs converting similar to login page. note: could be similar or at least less complex and more intuitive, nobody reads that much text anyway
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Server time is invsible mostly
Server time is invsible mostly note: not sure ID or how i will change this. I had an ideea to leave some info elements "in the background" allowing other elements to cross over, such as the erolin device. maybe i will make it look better where it is, who wants to see it, can, its not crucial, just needs to look better
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Viewing announcements seems quite buggy
Viewing announcements seems quite buggy solved, uses other js window opener now
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when setting up rituals, ve slider is broken
Also, when setting up rituals, the default is 50% VE, but the slider is on the far left (0%). So I if I want to set 0%, I have to slide it to the right and then to the left again... @Chewett Slider needs to be changed to something better, this one does not work on mobile/table, maybe you could move it in a central place and/or fix it or use bootstrap?
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scene notifications box width
notification box appearing when moving to another scene smaller (width-wise) note: not sure if i want to change this , i plan to use these notifications for many more things now that they are so visible