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Muratus del Mur

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Everything posted by Muratus del Mur

  1. suggestion looks interesting, but i won;t do it. If Chew wishes to do it i dont mind, but i won;t do it because i don;t see it to be essential, and it also cuts down things like mp colors, and special status colors on individual player dots. Like it is now you can see where you can find players of your level, and where a25 players are located, via the color of their dot. It also means radically changing something that works fine, and i have a shitload of other things to do than this.
  2. Here is the audio part of the game review Ungod did, I like it a lot, but it needs video, maybe someone can help with this? game_review.m4a
  3. i will pm you what i have now, i don't have a video yet, but some screenshots if they help? Thanks
  4. i like how clickables become more visible in night mode, might even be a cool feat of night more with some well designed clickes that could show some details only in night mode, but if you think its unnatural, i could try placing them under the night veil
  5. i am confused, what is the issue, that the avatars are taken every 6 months, or that they are not and this is not specified in the interface? If they are not taken, it should still say they are, same like with the accounts, we might not delete them, but if someone leaves for years, even if we dont, he needs to be warned that we might. so please make it clear what the bug report is saying, what needs fixing?
  6. fixed, also added tools to test it in the misc section of A25 panel
  7. its missing because it is designed to trigger only when you have an avatar that you click, and that click changes the div and also loads the nice animation. It needs rethinking to work if you don;t have a secondary panel on accounts without avatars...but till then, i needed to see active days and consecutive days of new players, so i added that. Your code is still there, just broken for this particular situation.
  8. should be better now I wished it to be so, to be harder to see someone in a crowd...but whatever, hope you like it now
  9. this was fixed, bump if still not
  10. This has been resolved.
  11. Oh come on..am i the only one to see the funny part of this?
  12. I could rename heads to toilet paper and change their icon, would be the perfect system for this..and i am sure the joke stands valid also in times when there is no pandemic
  13. would it be to cruel or disrespectful to add a resource or a heads-like thing called "toilet paper"? ... Maybe make enough toilet paper make you immune from death ? .... :)))
  14. Thanks Ailith for digging up that topic, i totally forgot about it I would like to add that consuming resources in stacks is something i still support and the only thing i am willing to do is to better integrate it in the interface or explain it if needed. A more intuitive view of this could be to understand it in stages like this: 1) 1 to few = you have discovered that resource 2) few to many = this is where it still matters if you have enough or not for whatever the resources are used for 3) enough to insane amounts = you simply "have" that resource, any use of it stands in your power, but not infinite uses, as you consume them all when you will use them. Does this approach make things more clear or is more confusing?
  15. Woaahaa awesome dude!
  16. The problem is that i can't find anyone to read a 800 words text, ...could you write one around 100 or max 250 words? I think with a well written text i could get a voice to read it nicely and put over any video we do after. Of course it wouldn't be the sort of review i was dreaming for, but it will come out nice too. A real review done by someone here and not by a "professional" voice, is much more effective than one that will sound as a TV advertising, but as i said this could be a good backup plan. Thanks
  17. This is actually could be very helpful too. I can find someone to read the script and put over a screen capture! I am not sure what will come out...but if nothing else works this is a backup solution. My spoken english and accent are terrible so i can't do it, but maybe i can find someone to read/record it. I wonder if i do that, how difficult it would be to sync it with a screen capture video...
  18. Have you considered the fact that longer timers means longer time you can keep stats over max?
  19. Considering the actual change was not by far proportionate with your "enthusiasm" against this...i think the isaue must be somewhere else and not with the announced change. I would understand this repky to the 6 hour regen proposal, but not to what i announce. Maybe i am wrong, idk, but for now i stand to my decision. If anyone has better arguments why to make ap back to being virtually unlimited (because with the old regen they never actually got to zero in a normal exploring session) Let me know
  20. yeah, but at least we can try
  21. you can reply here or forum pm, as you prefer
  22. I am not sure how this should come out, i never did such things, so i guess anything you consider good, is good. Basically it should be a screen video capture of how the gameplay flows, or what things md has to offer, with a voice overlay describing goods and bads (obviously made in a favorable way mostly, as we need it to convince other games to try it, but not give them false expectations either) I would underline the fact that it is a "open world adventure", or "sandbox adventure" ..i think thats what should come out very clear. Thank you so much ps if you to navigating around, just be sure you don;t both do same area, so it shows some diversity. Otherwise people might think the couple of scenes you will travel around are everything
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