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Muratus del Mur

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Everything posted by Muratus del Mur

  1. 80% ytansparency on the center circle and none for the orange edges (no gradient, just entire center)
  2. I just need one image, its not changing states..but i admit i could make it glow based on whatever something, not sure what right now. One image (the first) , with transparancy so orbs will be visible behind it, would be great
  3. this is awesome! Could you make me one _slightly_ transparent in the white center art, and with the orange edges opaque? export it as png8 transparent (we used gif before browsers could support png nicely, but now we can use png everywhere, has much cleaner transparency ) Thank you
  4. Let me explain this in an other way, maybe you understand this: I have md "in my head", when i code i "run" it in my mind, both when it comes to code but also possible interactions with characters i met. If you take away the structure from me, when i spend days thinking of a new feature or change, i go in and try to do it, and i end up wasting all my time trying to find things i knew where they where and based my entire login on them. I can't describe the feeling of "lost in space" i had when i tried to do some things recently, but eventually i spent all the time needed to learn changes done in the past years...i just don't think i can do this again anytime soon, and i just want to code for fun. You know how much work all the recent changes involved, ..i couldn't have done all this without having md "files" in my head already, and also i couldn't have done this without your recent changes...its tricky I like what you did with the js classes, if only all js was the same and in one place. I tried to match your style and continue it. Some other things however i couldn't, and its not your fault, its mine.
  5. I for example, can't get heat that much by traveling, i use very large amounts when i want to cast all sorts of spells that make my life easier. If i want to fill up my slots (17), i would use a heat spell (cheat). I find it useful to get heat instantly, but maybe its not worth it..
  6. Ungod: even with 4400, 50 items is way too much; it's very easy to gain heat on your territory even with a low briskness
  7. (id20) Raw energy - loads 1500 heat, i want to change this to 1 heat stone
  8. (id30) Mechanical Movement Aid - change stock from 4 to 20 , planning to increase ap boost from 50 to 500
  9. - removed for now, the interface no longer supports this @Chewett I know about your experiments with this, i don;t know in what state they are, but what i noticed was that you put all artworks in one image. That can't work as it is valid only for current items, and items could be any number. Just because i stopped adding them at some point, i dont want to make them fixed number. I am not sure this is needed much, except to use it in place of the avatar if you have none, but it will be so much work for just a minor thing If using any number of images is not far from what you did there and you can get that functional, i can find a way to use it somewhere, but not as it used to be. ..so better don't waste precious time on this, unless its nearly done
  10. there is no upper limit to heat slots anymore, nor do i see any reason to put one. The interface allows up to 27 slots to be visible decently in pinned state, but allows more if they float around. They can be many, but they might not show correctly or lag your interface because each is animated. I could limit their display to a fixed number to prevent torture on your browser, but allow any number to be there as functionality. People that have many now have them because they obtained them over many years I will add new bug topics in the new section for the items i think need more discussing, so we can talk about each. You can add them too directly there
  11. (id48) Map location of online players used to show dots on map, in the flash map, and its no longer in html. Needs to be fixed The code for the flash is usable here, array of coords on the image for each location, exactly what is needed, just needs to put a dot there.
  12. hmm...you are right, then i was wrong and forgot i changed this just for this layout If i write it as Logout, it becomes too long where it is now, maybe i leave just idle there and move logout as an icon in the menu at the end? (upper menu)
  13. if you mean like have same color like a link, sure, but then why bother? Is it so annoying to have it like it is?
  14. yeah i didn't touched it at all It needs a copy of current layout.php, maybe with some stuff removed, and it should work. All what dream interface was, was a clone of layout.php with modifications....but i dont remember what modificaitons and why, so i thought to leave it for when someone will have dream access Maybe dream controll will have other improvements. If you want to play with it try how it looks with whats in layout.php, i wont touch it too soon Thanks
  15. if you set a mood status and it has an error, the panel disappears, the mood panel appears in the middle, and you cant see the error. This is something to be fixed, but i cant image how right now. The sidebar pushes content to the central popup on certain resolutions , it does that by default so it does so for anything loaded there, i dont want to change that. I will think of something eventually
  16. After setting a mood panel status using the rightbar, it seems to open the mood panel in the middle panel. This was a sideeffect of having anything that opens in the sidebar popup depending on resolution. Its a lot of complicated js work there, and i just got it to work, i wont mess with it anymore. In a way i kind of like how it behaves, i dont consider it a bug, just a bit strange, but easy to get accustomed to. If you can fix it better without breaking the way this behaves on mobile, have fun
  17. Holding the mouse between Items and Wish shop (red dot on diagram) causes the menu to spasm uncontrollably i know, but if you knew how much i spent on that menu as it is you would understand why i say, "its ok as it is"
  18. Heat orbs: some don't like it and would prefer something more static. fixed: I made a little button next to store heat button that will pin then in place (and make them sad, heat orbs are sad if not let free :P) I will move this as a shop feature soon, because both ways are fine, and some just dont like it. with this feature, you can fit 27 orbs nicely, its more than enough considering you can click any to do same thing.
  19. Mute chat and Unmute chat have a disparity on their styling (look bad, not similar) fixed
  20. Pressing More Info by RP Reality has some broken tiling at the bottom of the page that loads this is "solved" as i can't do much about it now. Its not just that page, its any page that goes over a certain height. Due to the lack of pattern that the sid paper image has (dont change it), the sides are images, that can't match start and end parts (rounded paper corners). It is acceptable as it is, but i have an ideea how to make it look better at some point by changing those images to include some sort of binder at the bottom, to make it seem it hangs to the next. not now.
  21. location viscosity: This is clickable for some reason? (For reference its the -24 that is clickable) solved in the sense that it needs no solving. I wanted to make it more visible to people and see what its there, maybe add a page later, but for now just tooltip. Viscosity is very important and i want it made clear to everyone.
  22. Idle page needs converting similar to login page. note: could be similar or at least less complex and more intuitive, nobody reads that much text anyway
  23. Server time is invsible mostly note: not sure ID or how i will change this. I had an ideea to leave some info elements "in the background" allowing other elements to cross over, such as the erolin device. maybe i will make it look better where it is, who wants to see it, can, its not crucial, just needs to look better
  24. Viewing announcements seems quite buggy solved, uses other js window opener now
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