Images
-
Screenshot_20230327_224813.jpg
Screenshot_20230327_224813.jpg
By Muratus del Mur ·
NFTs created from the new api, in md, from bestiary creatures. You can find them also on opensea.io where you can view there rarity and such.
Currently there is no way for anyone to create such nfts, but this is just because nobody showed any interest in this feature.
I will cobtinue working on in-game interfwces for this, or i will just use them for personal transfers and rewards..depends only on your feedback
-
Screenshot_20230327_224828.jpg
-
Screenshot_20230327_224835.jpg
-
Screenshot_20230327_221129_AlphaWallet.jpg
Screenshot_20230327_221129_AlphaWallet.jpg
By Muratus del Mur ·
magicduel.com is not the official erc-20 (eth, polygon) address for md on the eth blockchain.
Magucduel.eth is also a valid ens domain name bound to the official address.
This is part of a series of experiments i do in the crypto direction
-
Fyrd Stuff.jpg
Everything posted by Muratus del Mur
-
Idle page needs converting similar to login page.
Idle page needs converting similar to login page. note: could be similar or at least less complex and more intuitive, nobody reads that much text anyway
-
Server time is invsible mostly
Server time is invsible mostly note: not sure ID or how i will change this. I had an ideea to leave some info elements "in the background" allowing other elements to cross over, such as the erolin device. maybe i will make it look better where it is, who wants to see it, can, its not crucial, just needs to look better
-
Viewing announcements seems quite buggy
Viewing announcements seems quite buggy solved, uses other js window opener now
-
when setting up rituals, ve slider is broken
Also, when setting up rituals, the default is 50% VE, but the slider is on the far left (0%). So I if I want to set 0%, I have to slide it to the right and then to the left again... @Chewett Slider needs to be changed to something better, this one does not work on mobile/table, maybe you could move it in a central place and/or fix it or use bootstrap?
-
scene notifications box width
notification box appearing when moving to another scene smaller (width-wise) note: not sure if i want to change this , i plan to use these notifications for many more things now that they are so visible
-
chat newline code breaks the message
If you type out a bit of a message, then go back to the front and type there, the newline code breaks the message oddly. @Chewett please see maybe you can make it use a more natural wrapping like any normal textfield, not via code, i wan't able to Note: i want it as textarea not as input , so one could enlarge it for typing larger messages like i always do Thnx
-
the notifications popup show up in front of the scene
when using narrow view: the notifications popup show up in front of the scene, which is a bit annoying since we have to wait for it to disappear before having access to some clickables (left arrow in this scene for instance). solution: lowered the load/hide times to half. note: when i placed the notif there, i wanted it to limit navigating too fast from scene to scene, but i admit its a lame way to do it, so i made it a bit less annoying hopefully. Notifications will remain there however
-
Scene information gets too close to the orange glow
When in narrow mode, the scene information (or players online/rp reality when no info is available) gets too close to the orange glow. Also, the talk button isn't aligned with the text box fixed
- One cannot view "all announcements" anymore
-
Tag page seems funky
Tag page seems funky and some of the elements are misaligned. fixed
-
Large amount of concurrent ajax requests
@Chewett I wanted to talk to you about this. I see nested calls in the console, some things appear to load more things than they need, repeating themselves. You used jquery LoadScript with wrong parameters, making each call run twice, that i fixed, but the nested calls for keeponline and the rest, i didn't check yet. If you work on this, please find a way not to merge php files and make it impossible for me to know what is what and where later on. The js needs work, moved all in the new js in templates, and maybe add a second layer that would group them before requesting things...i dont know.. just please don't change what is loaded and from where without talking to me first, if i lose knowledge of how this works, its worse than having it work as it is, because i will add later things in the wrong place. Don't get me wrong, it badly needs a fix, but i want to know of its plans in detail Thanks
-
Large amount of concurrent ajax requests
Due to a large amount of concurrent ajax requests MD can be quite laggy due to the limit of 5(depending on browser) async requests. Is it worth combining some of them together into one to make it a faster user experiance?
-
Logout button appears to say "out"?
it was like that in md, not enough space to say logout I dont like those links there anyway, but for now they are functional, i wont consider this a bug. Maybe improve it later when i have nothing else to do Ps. I dont want logout button too visible, idle is much better than logout for the gameplay
-
Loading public logs, it seems to load in the right panel
When loading public logs, it seems to load in the right panel even if the right panel isnt loaded so it looks like it hasnt worked. That in the right panel also has clipping issues so I cant see it all
-
Town crier text cannot be seen
I just placed the text in an acceptable location for now. I can't arrange it properly without knowing what sort of content it has and how it looks when it has something in it. So far i saw it only with that text for a very long time, i cant remember how it was in other form. I will fix it when there will be something there to adjust, otherwise its ok-ish as it is now
-
The mood panel seems to have clipping issues
i will look into it some more.. that height is calculated from js at some point
-
long Friends list seems to be clipping oddly
long Friends list seems to be clipping oddly fixed, i also increased that area some more, from what i tested its not breaking anything (i hope). Its a very useful estate to use for various things, now that we have the space. The red info bar you see chew, its only for A25 Tool holders, i didn't arrange it better yet, i will remove it soon when flash scenes are done
-
How Do you like the new interface so far?
add new ones in the new section pls
-
How Do you like the new interface so far?
its ok, i will add them, i am working on them now, thanks
-
Creature pages are clipping
Some creature pages are clipping quite badly as the height isnt transferred to the page: crit 10382 fixed, also fixed issue with crit missing image breaking the page entirely Its possible other crits might have issue, there are 4 page templates for them , this was just one
-
The Message Sorting cloud (a premium feature) seems to have gone
The Message Sorting cloud (a premium feature) seems to have gone. We probably need to remove it from the shop if it is still there. If it isnt planned to be returned we probably need to refund those who purchased it. Explenation: The shop feature buys you a different interface for the labels. The cloud might be gone, but its functionality is not. All the cloud was, was a fancy way to use predefined labels. Considering the interface looks better for who has the message cloud option active, i consider this "bug" closed
- Adventure log seems to have clipping issues
-
At 1920 resolution the shop and updates are hidden
At 1920 resolution the shop and updates are hidden when the panel is pinned. There is a lot of space to the left so could probably be moved more left should be fixed now
-
The mood panel seems to have clipping issues
The mood panel seems to have clipping issues I made two screens of how it looks on my screen at high and low res. If you don't see it the same then maybe you don't see the latest changes. At low res it is clipping at the bottom because it can't fit everything in. I decided that its better to hide the rest of the moods than showing a scrolbar. I will consider this bug closed for now, but if you dont feel the same, reply
-
How Do you like the new interface so far?
I will add each bug as a separate topic so we can keep track of them, otherwise it will become chaotic if i reply to all here.