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Muratus del Mur

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Everything posted by Muratus del Mur

  1. @Fang Archbane I denied you application because of two reasons. I received a valid message against your application (it was an argumented one not a hate pm), and we have already enough participants to go on with this. Thank you for offering your help anyway.
  2. yeah i know what actually happens is that everyone got used to current md, it gives a certain feel of "home", and now everything "changed". Current md had the details put in order, i put much time and care in that, over the last 14 years, and this is an interface that was done in a month, its not the same thing. This one it will take probably an other several month to look pixel perfect, to get the colors right and so on. Let me tell you a story about the curent interface, and why i used the same "tree bark" and paper edge .. When i started md i was really a beginner with interfaces and such, especially with image editing. Back then both the technology and my skills where not that much. To make that tree bark and paper edge, i made an actuall picture of a tree here (still there the tree) and crumbled some paper to scan that edge...i still have that paper ..I wanted to keep same design elements in this new one because they hold a bit of a memory for me, reminding me from where it all started. The colors where not random. Due to my synesteshia (i confuse colors with numbers and shapes all the time), the current md interface was a masterpiece in terms of what it did to ones perception when looked at. It It was supposed to give you a light feeling of home, and was going in harmony with a very slow gameplay (something that is no longer the case nowdays). The new interface on WV was mainly done to save md from the flash apocalipse :P, and its ok for that, but i didn't got to the really important details yet. Erolin device is 80% done from this perspective, the details are in the way the orbs move and their palcement, but there are things that don't fit well together, and people can't see what is not ok, hence to overall feeling of "meeh.."... I just wish you could see how much of an improvement this new interface is from a technical point of view and how hard it was to do it ..just think how many things i had to totally recode from scratch to do in html instead of flash..chew knows how hard it was when he did the creature page. When i see negative votes i feel kind of disapointed in myself, but i do appreciate your negative votes if they come with an explenation, so i can work on improvements, like i did with the vertical mobile view last I am not sure if you realize but i am trying to tailor this interface to you, a handful of people that look at it, so a bit of cooperation would be great Thank you to all those that gave me feedback
  3. The amount of work i had to do to get it to this stage was simply insane, so once i got it to a functional state i forgot the details are important ..thinkin i can do this later too. You are absolutely right, there are many things that need improvement. The vertical view on phone is acceptable for now, ..i know it needs so more "love" but i will get back to it later. I will try to improve things on landscape too, but i need a break. Job is pushing me with "super important do now or die" stuff too, and i slept so little past weeks.
  4. Oh, forgot to mention, i removed animations for mobile view, will be less cpu intensive, and heat is usable now in this mode too (slots will show nicely in the left edge)
  5. I made several big improvements to mobile view, let me know how you like them
  6. @redneck i denied your application, the reason is that except this Christmas, i never saw you around . I am glad you came back, but i don't think its ok to show up after a long break and assume such an important task. You are welcome to try with an other occasion.
  7. I'll add you on the list , but if at the time we start you are not around, well... I think it will take 1-2 days to get everything else ready.
  8. The best i could try is to eliminate most of the design artworks on mobile and fit everything better together but without all blings. I will see what i can do
  9. Redneck and fang ..i have two issues with you, i don't recall you being active recently, and you have an insanely bad forum rating. This doesn't fit the profile of someone that could end up trusted with realm changing features. I do trust you both however, and i think you will try your best, remains to be seen what you can do. If anyone has something to say for or against you two participating in this, please pm or post now.
  10. Great! This topic will close soon, once i start preparing the tests. Anyone interested can still join
  11. Sorry you dont get to chose overseers. For those that dont know the tools yet, i will setup a contest. I will ask you to do one random scene i will chose, in a test place. You get access to the tools and to their docs, the rest is up to you. If you do good i will offer more asistance on the way. While i value a lot your help, i can not guide each one of you through the tools, plus none of the people that did good with them needed any guidance. I will start sending access to the docs so you have time to study them.
  12. Keep posting, i will prepare a test ground for those i select that never used a25 before, and after trying it there you can decide if you vould do it or not. Please understand i will probably not accept everyone asking to try the tools as these are too dangerous if missused, i will only accept people that i consider able to hold the tools later on for personal purposes too.
  13. Aia finished converting flash scenes to individual images for artwork and clickables, over 200 of them. Now we need to assamble a team for uploading these and configuring their clickables to mimic original functionality. Please post here if you are willing to help. Because past experience with people that offered to help but did nothing, i am asking you not to offer your help if you are not sure you have time for this. This announcement is mainly for people that have past experience with A25 tools but also for people that are convinced they could learn using them. Lets get rid of this flash Updated list Azull (x) [ok] - has access Ungod (x) [ok] - has access, delay possible Aia (b) [ok] - has access Shemhazaj (ne) [test pending] - docs acc sent redneck (ne) [denied - not active in general or recently] Fang Archbane (ne) [denied - complain received against this application, plus we have enough participants as it is] (ne) = no a25 tools experience previously (b) = beginner level or very limited a25 use prev (×) = experienced with a25 tools [review pending] = i will consider if you will be participating or not [test pending] = you will receive a test with these tools so you see how they work and we both decide if you will help with the scenes or not. ANYONE WITH THE A25 MEDAL WILL BE AUTOMATICALLY ACCEPTED.
  14. Mobile view has a slight zoom out i put so it mimics 1400 width even if its just 800, exactly to try to make it look like 1366. I consider 1366 the main marget as it seems to be the most common.
  15. In comparison this is md screen on same device :(... cant believe this was so all these years..you understand how important this is to change
  16. Some more on MOBILE, ignore the obvious overlapping text, thats not done yet. Also the popup for fights is a big problem, its not fitting on lower heights..but i am planning to completely redo that one If it looks difderent foe you please post screens on desktop looks good in my opinion but i have very large screens FullHD 1920+, and 4k, even on laptop, so its hard to say if i am biased or not. I am trying to check how it looks in small windows but a small window is not same experience with an actual small screen because you mind knows its just small window ????
  17. This is what i get on mobile, landscape mode: About 800x400
  18. Gameplay happens between these sections: - central screen (scene, crits, profile, chat) - popup screens (inbox, fights, info) - moodbar panel with all the pages that open inisde there - triggers box with all the info that opens there There is no realistic way to organise content in an other way, so interface needs somehow to fit these "screens" making it impossible to have truly mobile interface or working well on resolutions below 1024px. I am explaining all this so you understand i am trying to do things as best as possible giving the circumstances
  19. @Ungod i am curious, the classic md interface looks cleaner on your res or not? There are two ways to do this, keep things fixed on the page and scroll up and down, like current md (in concept), or fullscreen, that looks great on larger widths but at lower end res looks crowded. I am still thinking what to do, this interface is fully recoded and its easier to change.We do have some limitations..all the internal pages such as scenses and moodbar, need to have the info inside them..otherwise i would have to redo md from scratch and its not an option.
  20. @MRAlyon that is indeed the worst possible screen. Its not intended to work on that, just to be barely usable for chat and very basic stuff. I dont want to make it mobile friendly in a true mobile friendly sense, because many things that directly influence the _GAMEPLAY_ can't be reproduced on such a small screen. Thats why heat for spells is not available on that low res. Please try viewing it in landscape mode, see if its any better. Also, are you trying just on this res, or you also dislike the desktop version? Thanks a lot for the feedback
  21. Please specify what screen resolution you are on. Things look very different for different resolution https://whatsmyscreenresolution.com/
  22. Check the poll questions and answer as you consider
  23. fixed a way to transfer user editable clickies, here is the info if you need it. It will be valid in md after i move the new interface there, till then no converted scenes should be upload , except for testing how they look or function.
  24. Just a note, there is a quest reward system that was probably never properly used. I think connecting this to ongoing quest can make a difference between "rated" and "unrated" quests, so that anyone can hold whatever quest they like with or without approval, but interesting quests that a reviewer finds worthy, could benefit of this rating mechanism. The reward to the participant is given by the quest maker, so what we need to discuss remains the reward to the quest organizer. Till now this was achieved by random sponsorship, this can still work, but i agree that a more elegant mechanism is needed. I am too busy with the new interface right now so i won;t be able to continue the discussion much, this is my only remark so far.
  25. oh wow, you did it! i can't check right now if they are transparent, but i assume so. Lets get in contact to send you more and discuss details.
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