Images
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Screenshot_20230327_224813.jpg
Screenshot_20230327_224813.jpg
By Muratus del Mur ·
NFTs created from the new api, in md, from bestiary creatures. You can find them also on opensea.io where you can view there rarity and such.
Currently there is no way for anyone to create such nfts, but this is just because nobody showed any interest in this feature.
I will cobtinue working on in-game interfwces for this, or i will just use them for personal transfers and rewards..depends only on your feedback
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Screenshot_20230327_224828.jpg
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Screenshot_20230327_224835.jpg
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Screenshot_20230327_221129_AlphaWallet.jpg
Screenshot_20230327_221129_AlphaWallet.jpg
By Muratus del Mur ·
magicduel.com is not the official erc-20 (eth, polygon) address for md on the eth blockchain.
Magucduel.eth is also a valid ens domain name bound to the official address.
This is part of a series of experiments i do in the crypto direction
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Fyrd Stuff.jpg
Everything posted by Muratus del Mur
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How Do you like the new interface so far?
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Uploading and configuring converted scenes
@redneck i denied your application, the reason is that except this Christmas, i never saw you around . I am glad you came back, but i don't think its ok to show up after a long break and assume such an important task. You are welcome to try with an other occasion.
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Uploading and configuring converted scenes
I'll add you on the list , but if at the time we start you are not around, well... I think it will take 1-2 days to get everything else ready.
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How Do you like the new interface so far?
The best i could try is to eliminate most of the design artworks on mobile and fit everything better together but without all blings. I will see what i can do
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Uploading and configuring converted scenes
Redneck and fang ..i have two issues with you, i don't recall you being active recently, and you have an insanely bad forum rating. This doesn't fit the profile of someone that could end up trusted with realm changing features. I do trust you both however, and i think you will try your best, remains to be seen what you can do. If anyone has something to say for or against you two participating in this, please pm or post now.
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Uploading and configuring converted scenes
Great! This topic will close soon, once i start preparing the tests. Anyone interested can still join
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Uploading and configuring converted scenes
Sorry you dont get to chose overseers. For those that dont know the tools yet, i will setup a contest. I will ask you to do one random scene i will chose, in a test place. You get access to the tools and to their docs, the rest is up to you. If you do good i will offer more asistance on the way. While i value a lot your help, i can not guide each one of you through the tools, plus none of the people that did good with them needed any guidance. I will start sending access to the docs so you have time to study them.
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Uploading and configuring converted scenes
Keep posting, i will prepare a test ground for those i select that never used a25 before, and after trying it there you can decide if you vould do it or not. Please understand i will probably not accept everyone asking to try the tools as these are too dangerous if missused, i will only accept people that i consider able to hold the tools later on for personal purposes too.
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Uploading and configuring converted scenes
Aia finished converting flash scenes to individual images for artwork and clickables, over 200 of them. Now we need to assamble a team for uploading these and configuring their clickables to mimic original functionality. Please post here if you are willing to help. Because past experience with people that offered to help but did nothing, i am asking you not to offer your help if you are not sure you have time for this. This announcement is mainly for people that have past experience with A25 tools but also for people that are convinced they could learn using them. Lets get rid of this flash Updated list Azull (x) [ok] - has access Ungod (x) [ok] - has access, delay possible Aia (b) [ok] - has access Shemhazaj (ne) [test pending] - docs acc sent redneck (ne) [denied - not active in general or recently] Fang Archbane (ne) [denied - complain received against this application, plus we have enough participants as it is] (ne) = no a25 tools experience previously (b) = beginner level or very limited a25 use prev (×) = experienced with a25 tools [review pending] = i will consider if you will be participating or not [test pending] = you will receive a test with these tools so you see how they work and we both decide if you will help with the scenes or not. ANYONE WITH THE A25 MEDAL WILL BE AUTOMATICALLY ACCEPTED.
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How Do you like the new interface so far?
Mobile view has a slight zoom out i put so it mimics 1400 width even if its just 800, exactly to try to make it look like 1366. I consider 1366 the main marget as it seems to be the most common.
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How Do you like the new interface so far?
In comparison this is md screen on same device :(... cant believe this was so all these years..you understand how important this is to change
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How Do you like the new interface so far?
Some more on MOBILE, ignore the obvious overlapping text, thats not done yet. Also the popup for fights is a big problem, its not fitting on lower heights..but i am planning to completely redo that one If it looks difderent foe you please post screens on desktop looks good in my opinion but i have very large screens FullHD 1920+, and 4k, even on laptop, so its hard to say if i am biased or not. I am trying to check how it looks in small windows but a small window is not same experience with an actual small screen because you mind knows its just small window ????
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How Do you like the new interface so far?
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How Do you like the new interface so far?
Gameplay happens between these sections: - central screen (scene, crits, profile, chat) - popup screens (inbox, fights, info) - moodbar panel with all the pages that open inisde there - triggers box with all the info that opens there There is no realistic way to organise content in an other way, so interface needs somehow to fit these "screens" making it impossible to have truly mobile interface or working well on resolutions below 1024px. I am explaining all this so you understand i am trying to do things as best as possible giving the circumstances
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How Do you like the new interface so far?
@Ungod i am curious, the classic md interface looks cleaner on your res or not? There are two ways to do this, keep things fixed on the page and scroll up and down, like current md (in concept), or fullscreen, that looks great on larger widths but at lower end res looks crowded. I am still thinking what to do, this interface is fully recoded and its easier to change.We do have some limitations..all the internal pages such as scenses and moodbar, need to have the info inside them..otherwise i would have to redo md from scratch and its not an option.
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How Do you like the new interface so far?
@MRAlyon that is indeed the worst possible screen. Its not intended to work on that, just to be barely usable for chat and very basic stuff. I dont want to make it mobile friendly in a true mobile friendly sense, because many things that directly influence the _GAMEPLAY_ can't be reproduced on such a small screen. Thats why heat for spells is not available on that low res. Please try viewing it in landscape mode, see if its any better. Also, are you trying just on this res, or you also dislike the desktop version? Thanks a lot for the feedback
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How Do you like the new interface so far?
Please specify what screen resolution you are on. Things look very different for different resolution https://whatsmyscreenresolution.com/
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How Do you like the new interface so far?
Check the poll questions and answer as you consider
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scene conversion task
fixed a way to transfer user editable clickies, here is the info if you need it. It will be valid in md after i move the new interface there, till then no converted scenes should be upload , except for testing how they look or function.
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Quest system
Just a note, there is a quest reward system that was probably never properly used. I think connecting this to ongoing quest can make a difference between "rated" and "unrated" quests, so that anyone can hold whatever quest they like with or without approval, but interesting quests that a reviewer finds worthy, could benefit of this rating mechanism. The reward to the participant is given by the quest maker, so what we need to discuss remains the reward to the quest organizer. Till now this was achieved by random sponsorship, this can still work, but i agree that a more elegant mechanism is needed. I am too busy with the new interface right now so i won;t be able to continue the discussion much, this is my only remark so far.
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scene conversion task
oh wow, you did it! i can't check right now if they are transparent, but i assume so. Lets get in contact to send you more and discuss details.
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Warventure Wip
@Aia del Mana maybe you can post a screenshot of the issue? @Mallos item inventory is not done yet, what you see its still the old one. I am thinking to make the items open by detlfault in a large panel. On mobile i made the sidebar to open fullscreen, and i will probably make it open by default when using the sidebar or clicking something that opens the sidebar. So far everything went ok, but i am starting to get into details that can waste a lot of time for very little visible effect. Profile stats will be displayed differently as well, with this interface i afford doing some wild things i always wanted to see in other games i am thinking for example, to put some stats under the elements that they influence, and not all grouped together in one place. Let me know where you think i could fit a stats bar, for example briskness near erolin and AP and cartography under the viscosity info?
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scene conversion task
Here are some sample sources and step by step details for the scene conversion. Adobe Fireworks CS6 is needed, and i can't provide it if you don't already have it. http://storenow.net/my/?f=97b6b67388770f7f1a47a81ed82d3ec6 Thanks
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Warventure Wip
yes thats a bug i am trying to fix, the entire panel should be on the entire height of the device, and opens anywhere you tap it, or mouseover. Somehow its not reading the correct height for now, will fix it soon. For now i am finishing the creature pages, from flash to html, and to fit new layout. Check it out in the next hour thanks for the feedback and the screen
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Warventure Wip
noted, the left elements are not all ready, erolin device debug panel is the blue red one and its taking much space, the counter/timer is also not ready yet (not functional). The stats and the scene, all flash, are there just so i can migrate them, not to look nice for now. The white scene is probably the most important thing right now. I will leave flash as white so it will be easy to migrate the images, i am not sure right now.. thanks for the screen, today i will finish some more