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Muratus del Mur

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Everything posted by Muratus del Mur

  1. Check the poll questions and answer as you consider
  2. fixed a way to transfer user editable clickies, here is the info if you need it. It will be valid in md after i move the new interface there, till then no converted scenes should be upload , except for testing how they look or function.
  3. Just a note, there is a quest reward system that was probably never properly used. I think connecting this to ongoing quest can make a difference between "rated" and "unrated" quests, so that anyone can hold whatever quest they like with or without approval, but interesting quests that a reviewer finds worthy, could benefit of this rating mechanism. The reward to the participant is given by the quest maker, so what we need to discuss remains the reward to the quest organizer. Till now this was achieved by random sponsorship, this can still work, but i agree that a more elegant mechanism is needed. I am too busy with the new interface right now so i won;t be able to continue the discussion much, this is my only remark so far.
  4. oh wow, you did it! i can't check right now if they are transparent, but i assume so. Lets get in contact to send you more and discuss details.
  5. @Aia del Mana maybe you can post a screenshot of the issue? @Mallos item inventory is not done yet, what you see its still the old one. I am thinking to make the items open by detlfault in a large panel. On mobile i made the sidebar to open fullscreen, and i will probably make it open by default when using the sidebar or clicking something that opens the sidebar. So far everything went ok, but i am starting to get into details that can waste a lot of time for very little visible effect. Profile stats will be displayed differently as well, with this interface i afford doing some wild things i always wanted to see in other games i am thinking for example, to put some stats under the elements that they influence, and not all grouped together in one place. Let me know where you think i could fit a stats bar, for example briskness near erolin and AP and cartography under the viscosity info?
  6. Here are some sample sources and step by step details for the scene conversion. Adobe Fireworks CS6 is needed, and i can't provide it if you don't already have it. http://storenow.net/my/?f=97b6b67388770f7f1a47a81ed82d3ec6 Thanks
  7. yes thats a bug i am trying to fix, the entire panel should be on the entire height of the device, and opens anywhere you tap it, or mouseover. Somehow its not reading the correct height for now, will fix it soon. For now i am finishing the creature pages, from flash to html, and to fit new layout. Check it out in the next hour thanks for the feedback and the screen
  8. noted, the left elements are not all ready, erolin device debug panel is the blue red one and its taking much space, the counter/timer is also not ready yet (not functional). The stats and the scene, all flash, are there just so i can migrate them, not to look nice for now. The white scene is probably the most important thing right now. I will leave flash as white so it will be easy to migrate the images, i am not sure right now.. thanks for the screen, today i will finish some more
  9. Hi, At this point i am doing a significant amount of live changes daily. While it would be pointless to dicuss each issue as there are so many and many things change every minute, you could help if you could send me periodic (once a day is enough) screenshots of the things you find wrong. Since there are not too many that got involved with this, i am trying to adjust the layout so it will look perfect for your resolution, and acceptable for everything else. The lowest usable resolution is 640px , thats pretty insane, but its a stripped out version. I intentionately crippled flash, so i will notice it missing and see what things get broken due to it. As soon as i finish the general layout , i will move on to replace flash elements with equivalent html. Sadly...this coding marathon is not for migrating flash content such as scenes and puzzles. For now my aim is just to make the base for a full html MD. An other very important purpose of this work is to change the interface in such a way that it will be more relevant to how the actual gameplay is. If you have suggestions of what elements to show in better places, tell me. Please understand that i will not reply as much because i prefer to focus on work. The main communication way i will check will be the in-game chat on warventure. This marathon continues for about a week more..lets see how much i manage to do in this time Thanks for your involvement and help
  10. Wow, you are on a coding marathon i see nice nice What i meant about "giving up certain scenes" was that i am happy even with that compromise as long as the rest is usable. I was thinking of the puzzle scenes. Of course if you have any sort of solution to that i would be more than happy, i just don't want you to hit a wall when it comes to flash to html conversion. Now that i am thinking, actionscript is pretty similar to javascript, and everything done in those scenes can be ported to js ..maybe i will try to do that or at least extract all the actionscript code from the old fla sources. Just imagine md in html, would fully work on mobile/tablet ..the most important step towards a better layout very few still look for browsergames from a pc , and in the upcomming years we will remain one of those few games that target just a small minority. Having it work on mobile (flashless) browsers could mean enormous boost, not just survival. p.s the recent developments in my life (little baby girl) made me have a lot more time away from the pc and this makes me much more creative, i can't wait to share all my recent ideas for md with you
  11. very happy to see you are alive (unlike myself:)) , just a note, i installed Chrome fresh now and flash comes disabled by default , and also is "harder" to enable back. I think flashless md is big priority ..but also a nightmare i know. Most of whats needed is there ..and we might have to give up certain scenes..
  12. There is a link to get avatars without background , you know it?
  13. I love this quest, sponsorship will come your way shortly.
  14. torch mechanism hold a huge potential, should not be abandoned, so thanks for bringing this up. I don't think they can be made "fair" however. Maybe they can be balanced with a25 designed tools accessible just in torch (land weapons).
  15. I just want to say that the future of principles in MD is entirely in your hands. How they will be used will be decided by Chew based on your (all) feedback. I want to resume my role in writing things about this subject only
  16. When asking public opinion about how people like to lose their stuff, consider what part of this mechanism is designed to bring tension/challenge and what is actually broken. You are a softer, less cruel ruler and i am/was , so maybe its good to "fix" this...on the other hand, i should remind you that the sort of tension ally system presents due to the loyalty mechanism, is an important factor that puts things in motion. One way to fix this would be to have a custom paramter/skill to define ally leadership, and keep leadership just for war-only alliances. For example a guild could determine its leader based on a skill that is obtained only from activity that involves that guild. In such a case, if you would want to do that, i should add that this mechanism based on a custom skill , should also allow anyone to revive a guild using that skill. alliances will remain subject to treason and takeovers, while guilds would be merit and involvement only. makes sense? ps. i could start implementing this if you agree, i have sort of a plan on how to achieve it... but its your decision
  17. sounds like the huge operation is going well let me know how i can help
  18. Rewards are: Bashaw Steel - based on score Nepgear - based on how much headache yur answer gave me (in a good sense). Thank you everyone for participating. wp awarded to the winners
  19. access sent to all interested, please lets continue discussions there, or at least in the other post, and keep this one for those that want to request access later.
  20. i sent access to all that asked, if i missed any please let me know. Also if i included anyone that i wasn;t supposed to, also tell me
  21. @Sushi you proved to be a great artist, its good to know that we can count on your support for futures things. @Eagle Eye ok @Fire Starter thanks for being honest about it @DARK DEMON any bit of experience with these tools is more than welcome, so, sure everybody interested in participating should have access to the docs. After the docs step, some of you will move on with testing, some with implementing things they like, but some will remain as quest make 'consultant' without tools access. If i give everyone full access to everything is a certainty that things will become chaotic. We will think of a way how to do this better, maybe you take turns, i don't know yet. What i know is that from all the people offering to get involved with this, just a couple will use these tools right. For example, i have nothing to complain about how Azull uses them in the (secret) project he is doing now..and combined with his long time reputation i think i can trust him with permanent access. Others on the list however, need to prove they grew up first, before i will stop checking their every move. DD you know very well how things turned out for you due to incredibly stupid yet simple mistakes...but i will alwyas support passion and motivation. I will probably work on a sandbox somehow , a training ground for these tools to limit damage while you learn what to do with them, but till then, only docs. I will start sending access to the Questmakers Backpack forum section to all interested, but remember i want activity in return. Just requesting access to look arround and not participating in organizing and better structuring of those docs and examples, will get you kicked out from this
  22. the syntax is the one in green, what to other docs hold are details on how to use each parameter and how to use the interface . so current people interested in organizing the documentation are Aelis, Nava , Fang ? who else? i need you to explicitly request access to that forum section because you will be required to work as a team to organize those docs. So even if more of you said all this is interesting, i need ot know who 'dares' to get involved with it
  23. For all of you, state your intention and willingness to participate in the organizing, exemple creation and later on counceling regarding a25 tools. From those of you that offer, i will select those that i consider capable (lots of subjectiveness here, i know) and grant them access to the rest of the docs. From there on, when we have the docs organized, we test them. These are the steps to get to play with the tools. So let me know who is interested.
  24. Ok lets actually do this.. Who wants to help making better examples and organize the docs? From the discussion here, i assume Aelis and Nava so far, is that correct?
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