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Muratus del Mur

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Everything posted by Muratus del Mur

  1. Its not really a bug X bushies(Y) means you have Y stacks of X bushies. When the stacks have individual sizes , it seems wrong because just the value of the oldest stack shows up. Its a bit confusing indeed, maybe show the total value instead of the stack value is better.
  2. i see this: Stored items: 0/100 You have: 9996 Device storing: 0 Device storing zero means there are not bushies currently being processed in there....i need some feedback to fix this, if there is something to fix. Yesterday i added some invisible admin stuff to the combiners, it might be that, but i don't think its still an issue,..
  3. this needs a few moments of serious testing, see you in-game (i am there now), thanks
  4. i closed the combiners (all) for the moment, till i see what you are talking about. Please tell me, was this issue still there today? Or you are talking about something that happend and then vanished? Thanks
  5. ok, i appreciate you tried, all that did. I must say this again, it is ABSOLUTELY USELESS for me to get theoretical values, or ranges. All this info i can get myself from the db. What is harder to get, is what i asked for, namely, "how much you obtained in the last 7 days". A script would give me precise values, your answer would have given me subjective values, and that was what i was looking for...an imperfect answer to reflect what you think the values are for YOU. I will close this topic now because i am angry, this was supposed to be a really simple question, if this one can't be answered because all of you try to think too much and give too smart answers or try to do math...exactly what i don;t need...then future similar feedback , that would have saved me many days of work, are pointless. For the future, please understand, that i am not asking such questions because i am incapable of finding exact answers myself, but because i am unable to find out YOUR answers. Coding is like math, a precise thing, accurate. You either do it ultra exact, including all sorts of things in the calculations to actually predict such values if you can't know them, or, the fast and actually better way, obtain feedback from you. Even guessing random values would have been more useful. It reminds me of a recent testing, when i needed to know what resources are reachable by a new player. If done by me with some script, the answer would have been totally wrong, because a new player will not exploit all palces that he could. The human "error" is incredibly hard to estimate theoretical...thats why actual values from you are much much more valuable for what i need. I hope at least now you understand why i request such feedback instead of just doing it all myself. Plus, this is a way to see who actually gets involved and does something to help, it is an awesome reason to create an activity for someone so that i can have a covert reason to reward those of you that are more active and helpful...i guess you didn't see that either. ps. last couple of answers where close to what i was hoping to get, but the overall stress with this subject so far is not worth it. Sadly nobody will get the unannounced reward for this.
  6. This starts to be really frustrating tbh. Somehow, if there is no clear reward involved, the general population IQ drops dramatically. I asked a simple question and formulated it in multiple ways, so that if you don't get it the first time you will understand it the second time. I will explain one more time what this is about, but i give up counting on such feedback...it seems its way too complicated for you to do such a simple thing, and my nerves are not really ok rught now to be able to have more patience. Its ok, i will obtain the info i need in other ways, thanks for trying anyway. What i wanted to know is, how many resources you get over a one week period. For example, if you collect water on a regular basis, i wanted to know how much water you got in the last week. Not how much you could get, or how much you should, or that you don't, etc etc etc..No...just your own personal and practical, non theoretical, total, over one week. Very complicated indeed *sarcasm*
  7. I would appreciate to get some actual numbers, i don't understand how much means "a lot" and what you mean by "i lost"...so unless this was a monologue, i need some details Thanks
  8. i don't think i will be able to reproduce this bug, i think it was a one time incident., i will give you the lost skeleton , check pm.
  9. FINALLY some feedback, its very very valuable for me, thanks, please continue
  10. I need this info: How many you gather approximately in one week? (only if you gather any of that sort) I hope now its more clear. I need this info from as many people as possible
  11. so nobody can compare the averages with his own values?
  12. Read what i wrote, one week, i also explained the rest. Thanks
  13. Menhir enlighten us all how you consumed 3800 memory stones, lol...you built a memory wall ? Azull, 545 stones, on WHAT, i became very curious, thanks
  14. This tool i made should help me to setup future combienrs and other things about resource costs, and items in general, much better...or at least thats what i am counting on. I will provide some values i got based on the current data and i need your opinion about these values based on your own experience. For a period of one week the first column is the item name, the second is the total and the third the average per player: You are not really interested in the totals, you should compare the average (third column). You are interested to compare the average with your total over a week. Let me know if they match overall your own progress, NOT what you think it should the progress be. J ust compare with your own resource aquirement, if you are actually getting that sort of resource or item. Thank you Obtained Items wooden door knob 3 3 wiiya 4 1 white piano key 3 3 water 303 33.67 unidentified plants 62 12.4 unidentified ore 26 8.67 uncut diamond 7 3.5 tree bark 256 42.67 toy sheep 1 1 toy fairy 1 1 toxic plants 47 7.83 toxic gas 2 2 torn cat mask 2 2 tormented soul card 1 1 timeless dust 10 2.5 thin wood sheets 2 1 teleport papercabin stone 1 1 tea leaves 48 9.6 sweet heart 1 1 stress ball 1 1 spicy pickle toy 1 1 spicy pickle 25 12.5 solid stench 7 7 snow globe 2 2 skull 3 1 skin 7 2.33 silver coin 6 6 shade card 2 2 scout card 1 1 rock salt 5 1 resin 177 25.29 red marble 1 1 rare metals 32 6.4 rainwater 10 2 rainbow candy 86 12.29 queen of black hearts 2 2 purple marble 2 2 plush marmoset 2 2 piece of charcoal 1 1 pick up sticks game 2 2 pet rock 1 1 paper 2 2 pack of playing cards 2 1 otherarmy stone 1 1 orange marble 2 2 mulled wine 1 1 mirrorritual stone 1 1 mineral water 15 7.5 micro mask 1 1 memory stone 54 10.8 mechanical heart 1 1 lumber 123 61.5 lonsdaleite shards 4 2 lockinchaos stone 2 1 leather strap 1 1 knator card 1 1 kitty toy 1 1 king of red spades 1 1 king of black hearts 1 1 king of black diamonds 2 2 kids iq puzzle 1 1 joker creature totem 1 1 joker card 1 1 jigsaw puzzle piece 3 3 jack of red spades 2 2 iron ore 261 37.29 invisibility stone 1 1 heretic archer card 1 1 headless skeleton 4 1.33 happy mask 1 1 gum wrapper collection 2 2 green square 1 1 green marble 2 2 grasan ferment 2 2 grasan creature totem 2 2 golemus dust 14 3.5 gold coin 3 3 glue 5 5 glass bauble 1 1 gems 13 4.33 garbage 2 2 g-string 2 2 frank 8 ball 1 1 fossil 3 3 flowers 79 26.33 fishing pole 1 1 fine sand 2 2 fenths 56 14 fat 5 5 f-string 2 2 engraved harmonica 1 1 elemental card 1 1 earfocus stone 1 1 drum 1 1 drachorn card 1 1 door shard 1 1 doll 2 2 death spore 6 1 death fenth 9 3 daimon card 1 1 d-string 1 1 crystal 22 7.33 creepy doll 2 2 columbina venetian mask 2 2 collection of round items 1 1 collection of masks 2 1 coffin 1 1 clown mask 1 1 clay 38 12.67 brown marble 1 1 branches 140 46.67 bottle of bushies wine 2 2 boomerang 2 2 bones 89 22.25 bob the tree pin badge 1 1 blue parrot feather 1 1 blue marble 2 2 black rose 1 1 black marble 2 2 bauta venetian mask 1 1 bat kite 2 2 balloons 1 1 ball of yarn 2 2 ball of tape 1 1 ball 2 2 bag of spices 1 1 ashes 4 1.33 aromatic herbs 51 10.2 aramor creature totem 1 1 aramor card 1 1 apothecary box 1 1 angry mask 2 2 ace of red spades 1 1 ace of black hearts 2 1 a pack of bloodstained cards 1 1 Consumed Items yellow marble 1 1 wooden door knob 1 1 white marble 1 1 water 1 1 toy box 1 1 toxic gas 3 1 torn cat mask 2 1 token removal gel 7 7 timeless dust 8 4 thin wood sheets 1 1 test item 1 1 syntropic dust 3 1 stress ball 1 1 spicy pickle 44 11 snow globe 1 1 skull 3 1 skin 3 1 silver coin 4 4 sendtolighthouse stone 1 1 resin 1 1 red marble 1 1 rainbow marble 1 1 purple marble 1 1 movelock stone 1 1 mirrorritual stone 2 2 micro mask 2 1 memory stone 5020 1004 lockinchaos stone 2 2 heat stone 4 2 headless skeleton 3 1 happy mask 2 1 green marble 1 1 grasan creature totem 4 4 gold coin 1 1 glue 3 1 fenths 24 12 death fenth 6 1 columbina venetian mask 2 1 clown mask 2 1 cardboard box 2 1 brown marble 1 1 bmmo silver gift 1 1 blue marble 1 1 black marble 1 1 bauta venetian mask 2 1 balloons 1 1 ball of yarn 1 1 ball of tape 1 1 ball bearing 1 1 ball 1 1 aramor creature totem 2 2 angry mask 2 1 a pack of bloodstained cards 2 1 1 1
  15. One of the rarest crits in MD is the darkling, i was created looong time ago (ID 6) My itention is to release it "soon", and when i will do this, its value will change. It will be a creature anyone can obtain but it will require a very long time to obtain it (about a year maybe) It will be a creature that you will be able to create yourself from OTHER crits, i won't spoil it now how exactly just wanted to let you know anyone that wants to auction/sell/reward such a crit should know this because it greatly affects the value of the crit.
  16. I am about to release one of the long time unreleased crits, the Aqua (waterbeing) ID 23 Currently there is only one player that has it and an other one that keeps it in a Bestiary The crit is a Loreroot crit, maybe a golemus crit? Idk yet The crit should be very easy to obtain by combining the resoruces obtained in about 3 days of gathering. Let me know here what means for you 3 days of gathering and what is in your opinion the best place for recruiting this crit. Also what do you suggest it should be able to do?
  17. do you have suggestions for the name of the produced consumable? or should the result happen imediately?
  18. its on my todolist, i will announce when something done
  19. i get your point but tracking what land you vited more in one day can be difficult to implement. Plus, i don't know if i want people to do a quick scout of the land they want to get loyalty for and then stay all day in an other place, what i want is to have them stay in the land they wish to get loyalty for. So...how to combine these two?
  20. chew fixed it
  21. the way it looks now this won't be implemented, i will wait a bit more to get some more votes before making a final decision
  22. wait to confirm it does produce spores
  23. It does create resources same way grasans or elus do, over time..not each time they consume, they need to eat some first before producing anything. With the molima you noticed more than with the other because bones are more rare and it hurts more to see them eaten Keep track of when it started eating and how much it ate, consider its level also. In case this is a bug indeed i will need such info. It should start producing something after 3-4 meals.
  24. How this age will be integrated and what other stuff can be determined based on it its something i will think about only if and after the voting ends. There is no point in discussing how to integrate it if i am not sure if it will be implemented yet.
  25. update, if it gets implemented the values might be different, not sure if the formula remains as it is, its quite good actually, but i am thinking even to extreme things such as making the life expectancy 1000years and then have other kind of ages, more in the realm of fantasy than these. If i put the life expectancy at 65-70 years as it would be for humans in medium to low developed areas (md is more like a countryside ) then the outcome is shocking. Idk why shocking, but i just felt when seeing the values as if they where ultra accurate, i felt strange ... chew you can see these values in admin now, dont make public i really felt that if would be a human in md that would be my age, and that of some around me, strange, glad i am not human. well here is the problem! same like me, that i dont feel this age is relevant to my role as a DEMON, others could find themselves in stupid situations due to this. Again i am the best examples for this, imagine for example an ancient account like the shade sentinel (long gone but still a good example), to say its 55y old , lol so, as i said i am 50/50 for this, i have things to say for both sides. I try to understand your side, you try to understand mine, but what i want to know now before continuing, is the overall question, should i bother with this debate any longer or not. Vote so i know if it will be implemented or removed. Thanks
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