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Muratus del Mur

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Everything posted by Muratus del Mur

  1. I like the word inertia better because it also relates in a way with the viscosity you experience when moving around (action that gives you vp as well). I agree it will be hard to refer to it as WI instead of VP, not sure how bad that is. Naming it corporeality makes me think that it could play any role in illusions mode, and it doesn't. If otheres think corporeality is a good altrnate to worldly inertia, and makes things more clear, i can start a poll about it. Just say. Avtionpoints could use a rename indeed.. and Will or willpower sounds good. Is it not interfering with anything else right now named similar? I don't remember In case of vp i wanted to change it because value points where not reflecting what that score did and how it behaved, but in case of action points, its clear what it does, so if we change its name it must be for a good reason. I want other opinions on this pls.
  2. I put the announcement, maybe others have interesting ideas on how to display them, but the name remains this, and if nothing amazing comes up about their placement, i have a decent ideea of how and where to display it in the interface. Maybe we find a nice name for vitality, i dont want the word inertia to be used as vp and ve are not oposites, and using same working would make them sound unnaturally related.
  3. Anytime you wish let me know and i will take a break. I can't stop right now if i am not sure you can step in, otherwise i risk to cooldown and get busy with other jobs then get back just as you warm up My plan on short term is this , tonight i have some more things to do in md, next hour or so, i am reviewing how to migrate gazebo. Tomoro i will be busy with seo for bmmo, and articles for md, i got some info i need to organize. ..plus i will probably rest a bit...so tomorow md is yours if you are available, just confirm when you start by posting a mass msg in md so i wont start some random things. monday i pretend to be at work, and if i am lucky i finish my tasks for the rest of the week so i get some more time for md. tuesday, doctor and bad mood and thats it for now. If i dont see a msg from you in globalchat or one i read and confirm here, i will probably think of more changing VP to worldly inertia sounds good (material means other things for me), the other remain named like this for now, i am still thinking of options. Thanks
  4. briskness as a skill is related to this, you gain ve and vp as you move, and this skill only acts as a binder to these concepts, I think it can be improved even further, and a relation between heat and vitality must exist at some point . Actually all this starts to make sense for me not to be confusing, there is a real chance i could integrate all of them under a sound logic, plus showing them in a clear visual way, will make things a lot more pleasant. You must excuse me i dont remember how things are, i try to remember what "color" they generate in my mind, like this, if i follow my instinct, things will make sense in the end, even if apparently unrelated and broken for years
  5. Worldy inertia, if you think of it, has the same concept dynamic like the experience=heat tolerance, I am busy with other changes right now, and i want to finish what i started (a25 tools stuff), Chew if you can step in and modify the name of this, not just mass replace, but acually see it makes sense , would be great. I think we can display heat tolerance/("xp") , this new one worldly inertia, and new vitality named something slightly different (cant think of anything except core vitality maybe, or just use one word because we need max vit here as well) as 3 main variable stats? should heat be included in this and have 4 variable stats? Am i missing other. Think of this, can be a beautiful change now that i can present it in a nice visible way in the interface. its not perfect, but thats why we discuss it here
  6. I am open to suggestions.. Vitality "points" is alao something i dont like how it sounds, maybe turn it to two words, vital potential, and used words like increased and decreased, not full of.. Waiting for more reactions and suggestions
  7. Its not a bug. Why would that be a bug .. first of all, transfer limit is of two types, items thst cant be given but cqn be taken by itc (to avoid forcefully giving an item to someone) and items not transferable even by itc. This last type, should still be obtainable from treasury, as treasury might need to be able to dispatch such things, and who controls treasury is assumed not to need such restrictions, correct?
  8. worldly inertia or profane fluidity? like this negative vp makes more sense, because its not a form of debt, or anything monetary related, but more like when you get entangled in everyday financial concerns, its the feeling, not the value, you get my point? creatures you dont "pay" to recruit, as they are not mercenaries, they get bound to your soul as avatars to represent parts of who you are in a fight.
  9. I have a wild thought...vp (value points) is clearly at a concept at conflict with other things refering to trade/monetary value , such as coins. Vp is not really behaving like monetary value at all, you can't use it for trading, and it doesn't have a rarity based value...it is more like vitality but more static, nothing like a resource. How about renaming it and giving it a different perspective to better reflect its behaviour? We have heat, thats obvious, vitality, that is decision influenced (think of why i say that), and..vp..that is a sort of anchor into the material, .a ...."worldly inertia" or .."profane fluidity" ..i like both but the first better. Does it make sense what i mean? Like this i could integrate with new game sections and give better use for vp..and i could put ve and "vp" at same level of display importance in the interface. Or is it a change too difficult to accept after so many years and acustomed concepts?
  10. wasn't questioning their importance, i was just saying i want to place them in a more relevant position than simply having them as a list somewhere..like i did with ap and heat for example. maybe change something very big and obvious based on ve..,,the menu icon? idk yet, i;ll have to have a moment of inspiration for this
  11. Very large layout improved as suggested. Check Triggers over 1600 width
  12. About very large screens, i might have an ideea to improve it...i can move a narrow view on one side and move the panels as standalone boxes on the right side. I am not sure when this ..or if..will happen, as its very hard to test without a screen that size, and apparently can't count on feedback from you , as it proved when working on the warventure interface (i had to move it live to start getting any real help from you ppl) I'll think on some solution for this screen size.. but i am done reading .. i was hoping for a motivation boost to make me keep on going, not what i got instead, and i mean the overall (lack of) reaction. At least we are safe from the flash apocalypse due in a a few months.
  13. Oh but MD needed this and quite badly. I am happy people give me feedback on the interface, i qm just not happy that i can't satisfy everyones taste with it To make it clear , without flashless interface MD would have permanently died in just a couple of months, making it impossible to migrate later. Flash support is being dropped by all browsers permanently, and is already disabled by default. Without a wider interface we would have been stuck in a pre 2000 style design, unable to add anything new and usefull to it. Without mobile friendly responsive, interface MD already paid a drastic price losing more than 70% of its audience. Without more space for tools and interface, the tools wpuld have been difficult to use, and they are md's future in what the gameplay is, and what things are being created for its players, by its players. All this made this new interface absolutely mandatory, and i am saying this for years, i just intervened now before it would have been too late. If this stagnates soon, it is already something anyone else would have taken many months of work to accomplish as it is now, and thats no overestimation. I don't afford to hire a couple designers to make a look everyone would like, and a coder to code it, and me alone this is what could do, Chew does his part as well, thats it, Period. I was hoping to get constructive observations, not the feeling that i disturbed you by creating something absolutely unavoidable, that you think its just my passing mood.
  14. My inbox is not your trash bin, my patience is not an invitation to waste my time and creativity is not same thing with madness. I can be kind and friendly or a totaly cruel asshole, it depends only on you.

  15. You people complain that the elements are not centered but then complain why the edge panels are so far away when they are. Word by word what you are asking is the old interface, (that is still available under old-layout.php btw) Screens of that size are wide for a reason, otherwise they would have made them vertical not horizontal. Why would i try to fit everything central and on vertical when there is so much space horizontally? Are you sure its about not liking the new layout and not actually about not liking change in md in general? I am sorry, maybe later i will do other layouts md fully suports variable layout..but now ita just crazy to do what you ask when entire design moves in the opposite direction, i am actually sad i can't make something you all like. Ps. Fang, mallos was showing me the wings in the scene, i asked him for that scene screen..so your comment made no sense
  16. What re you talking about Fang....do you even know what Mqllos reported or whats wromg in the screen?
  17. I will close this topic now. Pleade post bugs or other issues regarding the new interface to the new interfsce bugs forum. Thank you all for sharing your view on all this
  18. I just checked my messages, apparently some are shy to reply here, but i received some articles already. I wasn't expecting the articles before talking about what they should contain..but its a good start. I shall review what i received and prepare them for seo in the next days Thanks, Ungod
  19. Nobody? Then i shall find some freelancer for this...
  20. I tested erolin alots shop item and got them successfully. Like i said before there is no upper limit anymore, but up to 30 they look ok. Maybe you dojt see them as slots , if not using chrome, but you should see them as a number on the bottom bar, right side.
  21. I want to start promoting MD again. I am planning to start a SEO campaign and post some articles with links to MD allover the web, to help us get some more players. Is there anyone here that can write some 700 word articles about browser based games (half about such games in general and half about Md) ? This would help me greatly, i will handle the posting and adjust keywords and links myself, but i need something to start from. I need multiple such articles written in different form, so i cant write everything myself, and if multiple people write a couple, or at least one, it would be just perfect. Thanks Ps. Ofc there are rewards for your effort involved
  22. Message cloud was nothibg else than predefined labels in a good looking format. I can't replicate the looks of that 3d cloud from flash, end of story ????
  23. I assume having them on profile page for now is ok? I was thinking to show them in a more relevant location, for example vp on crit recruit page, and..and where else? Exploring points next to vidcosity? Ve is more important, maybe show it in a much more dramatoc way, like heat orbs style, not just a number..what do you think? I am open to suggestions. I dont want to show them in a boring way. Maybe someone can make me a list with all the places where ve vp and xpl are used?
  24. Noted. Others have an opinion on this? For statistics
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