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Muratus del Mur

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Everything posted by Muratus del Mur

  1. Its not a bug. Why would that be a bug .. first of all, transfer limit is of two types, items thst cant be given but cqn be taken by itc (to avoid forcefully giving an item to someone) and items not transferable even by itc. This last type, should still be obtainable from treasury, as treasury might need to be able to dispatch such things, and who controls treasury is assumed not to need such restrictions, correct?
  2. worldly inertia or profane fluidity? like this negative vp makes more sense, because its not a form of debt, or anything monetary related, but more like when you get entangled in everyday financial concerns, its the feeling, not the value, you get my point? creatures you dont "pay" to recruit, as they are not mercenaries, they get bound to your soul as avatars to represent parts of who you are in a fight.
  3. I have a wild thought...vp (value points) is clearly at a concept at conflict with other things refering to trade/monetary value , such as coins. Vp is not really behaving like monetary value at all, you can't use it for trading, and it doesn't have a rarity based value...it is more like vitality but more static, nothing like a resource. How about renaming it and giving it a different perspective to better reflect its behaviour? We have heat, thats obvious, vitality, that is decision influenced (think of why i say that), and..vp..that is a sort of anchor into the material, .a ...."worldly inertia" or .."profane fluidity" ..i like both but the first better. Does it make sense what i mean? Like this i could integrate with new game sections and give better use for vp..and i could put ve and "vp" at same level of display importance in the interface. Or is it a change too difficult to accept after so many years and acustomed concepts?
  4. wasn't questioning their importance, i was just saying i want to place them in a more relevant position than simply having them as a list somewhere..like i did with ap and heat for example. maybe change something very big and obvious based on ve..,,the menu icon? idk yet, i;ll have to have a moment of inspiration for this
  5. Very large layout improved as suggested. Check Triggers over 1600 width
  6. About very large screens, i might have an ideea to improve it...i can move a narrow view on one side and move the panels as standalone boxes on the right side. I am not sure when this ..or if..will happen, as its very hard to test without a screen that size, and apparently can't count on feedback from you , as it proved when working on the warventure interface (i had to move it live to start getting any real help from you ppl) I'll think on some solution for this screen size.. but i am done reading .. i was hoping for a motivation boost to make me keep on going, not what i got instead, and i mean the overall (lack of) reaction. At least we are safe from the flash apocalypse due in a a few months.
  7. Oh but MD needed this and quite badly. I am happy people give me feedback on the interface, i qm just not happy that i can't satisfy everyones taste with it To make it clear , without flashless interface MD would have permanently died in just a couple of months, making it impossible to migrate later. Flash support is being dropped by all browsers permanently, and is already disabled by default. Without a wider interface we would have been stuck in a pre 2000 style design, unable to add anything new and usefull to it. Without mobile friendly responsive, interface MD already paid a drastic price losing more than 70% of its audience. Without more space for tools and interface, the tools wpuld have been difficult to use, and they are md's future in what the gameplay is, and what things are being created for its players, by its players. All this made this new interface absolutely mandatory, and i am saying this for years, i just intervened now before it would have been too late. If this stagnates soon, it is already something anyone else would have taken many months of work to accomplish as it is now, and thats no overestimation. I don't afford to hire a couple designers to make a look everyone would like, and a coder to code it, and me alone this is what could do, Chew does his part as well, thats it, Period. I was hoping to get constructive observations, not the feeling that i disturbed you by creating something absolutely unavoidable, that you think its just my passing mood.
  8. My inbox is not your trash bin, my patience is not an invitation to waste my time and creativity is not same thing with madness. I can be kind and friendly or a totaly cruel asshole, it depends only on you.

  9. You people complain that the elements are not centered but then complain why the edge panels are so far away when they are. Word by word what you are asking is the old interface, (that is still available under old-layout.php btw) Screens of that size are wide for a reason, otherwise they would have made them vertical not horizontal. Why would i try to fit everything central and on vertical when there is so much space horizontally? Are you sure its about not liking the new layout and not actually about not liking change in md in general? I am sorry, maybe later i will do other layouts md fully suports variable layout..but now ita just crazy to do what you ask when entire design moves in the opposite direction, i am actually sad i can't make something you all like. Ps. Fang, mallos was showing me the wings in the scene, i asked him for that scene screen..so your comment made no sense
  10. What re you talking about Fang....do you even know what Mqllos reported or whats wromg in the screen?
  11. I will close this topic now. Pleade post bugs or other issues regarding the new interface to the new interfsce bugs forum. Thank you all for sharing your view on all this
  12. I just checked my messages, apparently some are shy to reply here, but i received some articles already. I wasn't expecting the articles before talking about what they should contain..but its a good start. I shall review what i received and prepare them for seo in the next days Thanks, Ungod
  13. Nobody? Then i shall find some freelancer for this...
  14. I tested erolin alots shop item and got them successfully. Like i said before there is no upper limit anymore, but up to 30 they look ok. Maybe you dojt see them as slots , if not using chrome, but you should see them as a number on the bottom bar, right side.
  15. I want to start promoting MD again. I am planning to start a SEO campaign and post some articles with links to MD allover the web, to help us get some more players. Is there anyone here that can write some 700 word articles about browser based games (half about such games in general and half about Md) ? This would help me greatly, i will handle the posting and adjust keywords and links myself, but i need something to start from. I need multiple such articles written in different form, so i cant write everything myself, and if multiple people write a couple, or at least one, it would be just perfect. Thanks Ps. Ofc there are rewards for your effort involved
  16. Message cloud was nothibg else than predefined labels in a good looking format. I can't replicate the looks of that 3d cloud from flash, end of story ????
  17. I assume having them on profile page for now is ok? I was thinking to show them in a more relevant location, for example vp on crit recruit page, and..and where else? Exploring points next to vidcosity? Ve is more important, maybe show it in a much more dramatoc way, like heat orbs style, not just a number..what do you think? I am open to suggestions. I dont want to show them in a boring way. Maybe someone can make me a list with all the places where ve vp and xpl are used?
  18. Noted. Others have an opinion on this? For statistics
  19. I remember seeing a large image with all armor and weapons in a single file, maybe it was something else. I dont remember where, but if you have something show me pls
  20. What browser, what resolution? Ps. If you think of it, it could actually look cool to have avy nicely placed in the scene
  21. If i remember right, the tree doesn't give always a heat slot, it is random chance
  22. On firefox nothings seems to work fine, but it was so broken that i start te believe me ff is broken somehow. Did you see the heat orbs float around? I made the sidebar hide byt sadly it doesn't support smooth animation, its just on or off
  23. Not sure if i can add this via shop, but i could add it some other way and make it cost lets say 1 silver to change a crit name, ..does it make sense?
  24. i've decided to change it more, i will upload a new verion soon, This one i will use for the creature slots probably Thank you
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