Images
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Screenshot_20230327_224813.jpg
Screenshot_20230327_224813.jpg
By Muratus del Mur ·
NFTs created from the new api, in md, from bestiary creatures. You can find them also on opensea.io where you can view there rarity and such.
Currently there is no way for anyone to create such nfts, but this is just because nobody showed any interest in this feature.
I will cobtinue working on in-game interfwces for this, or i will just use them for personal transfers and rewards..depends only on your feedback
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Screenshot_20230327_224828.jpg
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Screenshot_20230327_224835.jpg
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Screenshot_20230327_221129_AlphaWallet.jpg
Screenshot_20230327_221129_AlphaWallet.jpg
By Muratus del Mur ·
magicduel.com is not the official erc-20 (eth, polygon) address for md on the eth blockchain.
Magucduel.eth is also a valid ens domain name bound to the official address.
This is part of a series of experiments i do in the crypto direction
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Fyrd Stuff.jpg
Everything posted by Muratus del Mur
- Heat Veins Mapping
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fat reply - Change regarding the creature recruiting cost
I like this too, crit cost will be dependent on how many of that type you already have, you will have to pay the price for all similar creatures already in your inventory for each new crit you want to get of that type. Thank you for your suggestions
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Heat Veins Mapping
Heat Veins Mapping I want to change/fix/add heatveins information on _all_ md scenes. A25 medal holders have priority, followed by ex-kings an queens as counselors. There is a secret pattern that veins follow, and each land has it slightly different. I will assemble a team for this purpose, provide new tools and more instructions once a team has formed. Veins are the key to traveling impossible places, and to discover secret locations that can't be accessed by other ways. Darvin will is able to travel on heatveins, but right now he escaped GWI and reached the gazebo, where they veins are not fully configured yet. Trying to fix that, i discovered that i also forgot the secret locations accessible by heatveins only, so its time to get a map of that, for internal a25/questmakers use only. Please submit your application here UPDATES: heat veins are editable in a25 now, but dont use it till i explain how i want them setup, its more complicated than it looks. Current list Azull - approved - both as ex King of Necrovion and A25 Master Chewett - approved - as ex King of Marind Bell and apprentice of the A25 tools Aelis - approved - as apprentice of A25 tools, you will get additional task later to prove you learned how to use the tools. limited travel permit. Shemhazaj - approved, you will help Aelis learn about the tools first Syrian - approved, you will get additional task later to earn your medal Aia - approved, you will help Aelis learn about the tools first
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Of mockups for alterations in the interface
And thanks for the suggestion, it was really helpful!
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Of mockups for alterations in the interface
this is it for now: the menu thing ges too complicated, and the heat orbs i dont want to, maybe later if i find something better but for now no. The layout is available under the second layout option, i will teak it some more probably
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fat reply - Change regarding the creature recruiting cost
You have some very valid points, i might change my mind about the change. However i would still like to fix the original issue that made me want this change, maybe you have ideas how to. The creature prices for old players are meaningless, this allows absurdly easy farming of crits. Filling your creature slots should be increasingly difficult, not easier. The advantage given by Wi and more creature slots should mean you can grow more crits, but not faster or at basically zero cost. The way it is now, it takes away the challenge, and creates exponentially faster growing creature farms, so to speak.
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Help write articles
sounds great thanks
- One cannot view "all announcements" anymore
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fat reply - Change regarding the creature recruiting cost
I was refering to percentage from your MAX Wi/Ve (not talking about exploring points yet, i will get to those eventually) I think the solution would be then, to keep current prices as they are , PLUS a percentage of your total . The percentage can be 30% default to all, so you could recruit just 3 assuming you are at full stats when you start. If you have stats in the range of 7 digits, the crit cost makes no sense anymore, but percentage will. so lets say crit x costs now 1000Wi and 2000Ve If you have WiMax 3000 and VeMax 5000, you could recruit 2 creatures before needing to do something about restoring those stats. If you have millions, it no longer matter anyway. The change is supposed to make it less trivial to do this, but still fully possible and relatively easy. If crit x would cost 1000Wi+30% , it would cost someone with 3000WiMax (1000+3000*0.3)=2000, and this value would keep its challenging factor for much higher max stats, while remaining still easy to achieve. What do you say?
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fat reply - Change regarding the creature recruiting cost
I am plannign a change regarding the creature recruiting cost. I intend to make cost as a percentage of your total Wi/Ve , not as fixed value. The first one to change is Wi, it will cost like 10 to 70% of your max Wi, like this recruiting costs differently based on player, and is more adapted to how this resource works (it regenerated over time). If you have anything to say about this, write here and i will consider it, and delay or change this as needed, otherwise i will do the change as soon as i have some time for it.
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Help write articles
@Chewett if you don't want to write something youself, Ungod wrote a press release you could use. I am still waiting to have the front site changed before i push with the article placements, but if you link directly to the registration page, it should be fine.
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Help write articles
@Aia del Mana about 400 to 700 words article, You can write whatever you want about MD, for example Ungod wrote a personal review kind of article. Articles like this will be posted on blogs and sites with imilar content where people could check it out if interested, but most of all Google will consider the link back to use (backlink) when indexing the site. @Chewett Of course i want!!
- Misalignment on narrow view
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A Bug :3
Is it still happening?
- VE/VP isnt visible in new interface
- VE/VP isnt visible in new interface
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MD Screen on big monitor
Whatever solution i will find for this, needs to be something that works nice on any screen size. Having the bar on the right slide up and down when its already sliding left right, is not an option. I'll think of something, keep sending suggestions , i might see things from new perspectives
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MD Screen on big monitor
the part you don't see about this new layout is that there are basically 7 (seven!) page layouts combined with 4 inner page layouts, and each time i add something, or change something, i need to be sure its working on all of them. I am not complaining, i am just saying.. The great part about it is that now i have total freedom to do stuff i never dared to image before
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VE/VP isnt visible in new interface
I like the word inertia better because it also relates in a way with the viscosity you experience when moving around (action that gives you vp as well). I agree it will be hard to refer to it as WI instead of VP, not sure how bad that is. Naming it corporeality makes me think that it could play any role in illusions mode, and it doesn't. If otheres think corporeality is a good altrnate to worldly inertia, and makes things more clear, i can start a poll about it. Just say. Avtionpoints could use a rename indeed.. and Will or willpower sounds good. Is it not interfering with anything else right now named similar? I don't remember In case of vp i wanted to change it because value points where not reflecting what that score did and how it behaved, but in case of action points, its clear what it does, so if we change its name it must be for a good reason. I want other opinions on this pls.
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VE/VP isnt visible in new interface
I put the announcement, maybe others have interesting ideas on how to display them, but the name remains this, and if nothing amazing comes up about their placement, i have a decent ideea of how and where to display it in the interface. Maybe we find a nice name for vitality, i dont want the word inertia to be used as vp and ve are not oposites, and using same working would make them sound unnaturally related.
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VE/VP isnt visible in new interface
Anytime you wish let me know and i will take a break. I can't stop right now if i am not sure you can step in, otherwise i risk to cooldown and get busy with other jobs then get back just as you warm up My plan on short term is this , tonight i have some more things to do in md, next hour or so, i am reviewing how to migrate gazebo. Tomoro i will be busy with seo for bmmo, and articles for md, i got some info i need to organize. ..plus i will probably rest a bit...so tomorow md is yours if you are available, just confirm when you start by posting a mass msg in md so i wont start some random things. monday i pretend to be at work, and if i am lucky i finish my tasks for the rest of the week so i get some more time for md. tuesday, doctor and bad mood and thats it for now. If i dont see a msg from you in globalchat or one i read and confirm here, i will probably think of more changing VP to worldly inertia sounds good (material means other things for me), the other remain named like this for now, i am still thinking of options. Thanks
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VE/VP isnt visible in new interface
briskness as a skill is related to this, you gain ve and vp as you move, and this skill only acts as a binder to these concepts, I think it can be improved even further, and a relation between heat and vitality must exist at some point . Actually all this starts to make sense for me not to be confusing, there is a real chance i could integrate all of them under a sound logic, plus showing them in a clear visual way, will make things a lot more pleasant. You must excuse me i dont remember how things are, i try to remember what "color" they generate in my mind, like this, if i follow my instinct, things will make sense in the end, even if apparently unrelated and broken for years
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VE/VP isnt visible in new interface
Worldy inertia, if you think of it, has the same concept dynamic like the experience=heat tolerance, I am busy with other changes right now, and i want to finish what i started (a25 tools stuff), Chew if you can step in and modify the name of this, not just mass replace, but acually see it makes sense , would be great. I think we can display heat tolerance/("xp") , this new one worldly inertia, and new vitality named something slightly different (cant think of anything except core vitality maybe, or just use one word because we need max vit here as well) as 3 main variable stats? should heat be included in this and have 4 variable stats? Am i missing other. Think of this, can be a beautiful change now that i can present it in a nice visible way in the interface. its not perfect, but thats why we discuss it here
- VE/VP isnt visible in new interface
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Treasury allows trade of non transferable items
Its not a bug. Why would that be a bug .. first of all, transfer limit is of two types, items thst cant be given but cqn be taken by itc (to avoid forcefully giving an item to someone) and items not transferable even by itc. This last type, should still be obtainable from treasury, as treasury might need to be able to dispatch such things, and who controls treasury is assumed not to need such restrictions, correct?