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Everything posted by Muratus del Mur
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i don't have stats yet, its a lot of work to get them done right, but i intend to work on this Please keep in mind that unlike mobile games, AP in here are restricting just a small part of activities, such as exploring. Solving puzzles for example is not affected by this at all, or fighting...plus a lot of activity evolves around player interactions that has nothing to do with ap also
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I find that actually a good thing, let me explain why Lets anayze the extremes...If you offer too much freedom, lets say unlimited AP.. you get a burst of activity, that could last even a couple of days, but then as this takes up too much of your time, you will leave for longer period anyway. If the AP limitations are set right, you will return on set intervals and turn it into a routine. I am not talking about you ancient players that stay around for other reasons than actually spending your AP, i am talking about the average new player here. Instead of having new players, spend 3 days like crazy, then leave forever or come back after a months, i prefer they spend a couple of hours a week in md, but come back recurrently for much longer periods of time.
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changing the AP proportional to the maxap, as percentages for example, is bad ideea. Someone with 1000 will regen 100 and someone with 100 will regen 1, while the costs are still the same for all. the max ap should mean how much can you store overall. The current solution i am planning to implement is to increase regen timers by 5min and decrease regenerated ap by half, for all houses. opinions on this? pls keep it very short, thanks
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sorry, i meant NPC. yes, and if we "fix" anything else right now, it might be a chaos after npc release. With the new tools to implement npc fights, and new art on the way, i think it will be a big event that will influence this a lot..so better think if this is still an issue after this event.
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i am sorry its too much text for my eyes and i lost track of this discussion, tried several times to read Aia post without success. @Chewett the 150-250 estimation was based on real values in the db for recently logged in players. You see this the wrong direction...the shop items are not put having a purpose in mind, they are the purpose, everything else has to change around that. Giving players shop bonuses, consecutive days bonuses and bounty boxes, all have as purpose to keep them more involved, and if something needs to change is how those values will influence their activity. I will work on the data tools to see some real stats, then i will go ahead and change things as i think best. I work better by first doing then explaining waht i did, than making a clar plan ahead..sorry, but you will have to read my decision once its done ..but don't worry nothing is set in stone, and you hopefully got used of how things change in md already worst case scenario is that i mess things up, and you experience a couple of days of "different"
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this is a problem caused by the current situation, not by an overall unbalance. Given enough people, this wouldn;t be a problem, so whatever we could do to "fix" this, must consider also what would happen with enough players. I think the npc fighting i am planning next could solve a bit of this problem..i might be wrong, we shall see. We could allow just mp4 to be able to repeat noc chained fights at some interval maybe?
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@Zetsuei Having x000 ap is not a purpose, its more of a backdoor to ap locked places. Before you have x000 ap to enter a place you should find boots that give you x0000 and plan how to use those within the timer. Steno had an idea that i like, how about changing just the ap regeneration and make it slower? I still think the timers are too fast as they are, but maybe increase them just to 15 or 30min? Based on your votes but most of all on your comments, i consider this poll as a NO. This poll also convinced me that i need to do some internal use statistics to see the averages for values based on the general population, because me, chew or vets are not a good example of how things are...not at all. I think the max achievable ap for general population is around 150-250ap
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i am more than willing to NOT do that and learn from your experience. So far nobody complained so i can;t get an accurate picture of the situation. Please pm me your exact concernes, and i will see what changes i added make it harder for new players. I am not aware of anything that should do that at this point, but i am sure your info will help me see things i currently don;t
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many things do not require AP at all, so consider all the implications, good or bad
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maybe billions in negative VP require some other sort of "fix", i don;t see it as a norma situation to consider when reasoning all other behaviour. might bring the behaviour of "really really" active more close to that of those "less active". If you think it, the ap needed for just being around is not affected, as you don;t need hundreds or thousands of ap to walk around. You need it just when you plan to do something that involves something special, like entering a place with high AP, or high viscosity. What i am trying to achive here, is to make the total ap loaded, an important event, not a casual one as it is now.
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Now with all the extra sources of AP/maxAP increase, i was thinking about making a big gameplay change in the form of a small "change" ... how about changing regen timers to something several times more? Before you go wild about this, let me explain As they are now, AP are more then enough, there is no challange anymore in obtaining them. I don;t want to increase the AP limits on ap-locked locations, and i don't want to lower the amount is given out for free as bounties, or for consecutive days, or shop. If regen would reset every x hours instead of y minutes, regen time will no longer be what gives you the ap you need, shifting focus on the other ways of obtaining such things, including on the items that can give you more actionpoints. The timer set like this would also mean that people will not be able to be too active all the time, instead they will recover to full ap/ve and be able to spend all those during weekend, or when they are more available, making it more likely that will do out of this a regular routine feedback is most welcome
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should be fixed now
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Will check this today. Pls if other experience this, post here too
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Online list disappears at certain resolutions
Muratus del Mur replied to Chewett's topic in New interface issues
Yeah..no luck fixing it so far....:( -
The Power of Emails
Muratus del Mur replied to Steno's topic in Say hello, Goodbye, or something else
I remember you, glad to see you back many.. many ..things changed, but even more things remained the same btw..i rushed a bit with the email campaign, it was sent out about 2 weeks too early The cool stuff just started to show up as there is a very strong A25 team now, and they are just getting the best tools. This year will be a heavy one. -
In other words, A25 has become my plan to create all tools needed for a player to expand md without any need of file access or coding skills. Right now the "A25 team" is a handful of players that have these tools and that use it. From time to time i allow someone new in, and give an other player the chance to play (and keep) god-mode tools for creating quests and stuff for the others to enjoy. Unlike chew said, no i am not naming any big change "a25" but instead i do that only for the things that are related to these tools or interfaces. I flag them so in the announcements, so that people having the tools will know they have access to that, and the others to know that those things announced are in the hands of those having the tools. While i put all the tech details in the "questmakers backpack" forum section, the announcements are written so that it should be clear for everyone what possiblities any new A25 tool opens. For example, if i say in the announcement that a A25 tool was made to create borken pattern type puzzles, you can expect such puzzles comming up in the next days/weeks, done by those that use these tools. I hope its more clear now, good topic btw
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Yeah..thats what i am thinking currently, best option Its a bit hard to prevent people from getting it twice however, thats my issue
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seeing playernames on the map, with their exact coords, means you can always know where someone is regardless is that person is trying to hide. Its true you have realms without map, where you can;t see the map YET, but eventually they will have a map too. I think this is a great advantage in many situations, thats why i voted for the way it is. However, this is a very cool feature that might keep many players around, players that would not manage to get the requirements if they are that great, so thats why i am still open to suggestions. An alternate solution would be to move this feat to wishpoints instead of shop, but it will still be deep. Lets see what the votes say first.
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I just want to say i find it beautiful that you do this with your "weekly coin", as you called it. This is so much in the spirit of MD that you give what you earn.
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its fixed
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sounds as they are cool they can become annoying. If someone keeps md in a background window, just to hear if anyone sais something in that scene (the chat sound), it will be frustrating to have to listen to whatever song there is there, or to stop it each time they visit a scene with sound. I intend to keep just very few scenes with sound, as a reminder that there is a use of the voice spell that could speak onto someones computer without them clicking anything, great for spooky interaction for some quests over the years sound proved to be a major element in keeping player in a scene, or away from it. Having this in all scenes will make all players either decide to stay or to leave, and eventually what is too much is not good, so they will at least keep md on silent, missing important sounds such as trigger activation, pm, or why not, chat.
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Ok, now that you voted, i can tell you this Its done by the same person that drew most of the md scenes , he is a webdesigner now..a good one actually ...how times change
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Heat Veins Mapping
Muratus del Mur replied to Muratus del Mur's topic in Get Involved in MD Development
Maybe it helps to picture them in terms of up and down on terrain. Water will always flow down, leaving whatever is in the opposite direction as up. Of course there could be multiple ups and downs, but in reality it can at most be equal, lower, higher. One even older thing in md, was that i always put action id 1 on items taking you deeper in a land.. not 1,2,or 3, just one. I want to keep same qay of thinking when setting heat veins, one way matters the other is just the opposite. This influence of ap cost, or if a path is closed by a gate, makes no sense for me when thinking of heatveins. You can put a dam on a river to stop the water, (water=heat analogy), and the river bed is the heat VEIN. Dont mistaken veins for the flow, what flows on the veins is sonething else than the veins itself, and here we are setting up the veins. Thats wverything i have to say on the subject unless specifically asked. Maybe its enough time to reach a decision by this weekend? I don't rush anywhere, i just need to know a plan, and if it requires voting (if you cant reach a decision) or unanimous decision (would be awesone) If you need a month to debate, also fine, just lets set a deadline to avoid stretching infinitely, i have other interesting activities for you after -
Heat Veins Mapping
Muratus del Mur replied to Muratus del Mur's topic in Get Involved in MD Development
Any location in the realm has (at least) one way towards deathmarrow. Heat can be mapped like that, because verything else is the opposite direction. Gates being closed or open should have no influence on heat flow, on the contrary, heat should remain the same so that it can be used as alternate secret travel way to bypass normal pathways and reached locked areas. Being forced to limit veins to two options is a point you totally miss, try to understand its implications...they are at least creative. LR-DM has 2 path maybe, more, many places have more, but if you take a single location it has one path always. If you need to go somewhere you may have multiple options, but you always take one path. Heat is a permanent thing, should not be subject to decision, the decision part happened before heat emerged heat as a result is just fuel without decision. (I am still open to this debate, i just replied to what you said, maybe there are better points to argue) -
I got someone to do a new frontpage for MD Please share your opinion on the layout, if you like it or you don't Thanks