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Muratus del Mur

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Everything posted by Muratus del Mur

  1. 1gold is not the price for a contract kill. It is the price to use the itemadded to whatever was so far. "most" and not "all" because i still kept the original functionality just in case, its not currently used. Also there is ONE single item that will kill if provided blood. The symbolic connection is there, initially i wanted the gold to go to the dead person (the ferry man tax) ..but that would mess with my initial purpose to somehow limit the wild use of such items. In the future, such items can be easily configured to use other stuff, for example a poisonous arrow could use poison, and at the same time the victim would not instantly go to the graveyard but suffer a slow death while still outside the graveyard. This functionality is already there, i just didn't had the opportunity to use it yet (and gladly chew knows about it too so it won't get extinct like many other features i did and forgot about)
  2. I will be reviewing all your entries and will write comments on each entry. For now i stopped after a few, will be reading more tomorow. So far i am impressed, both by how many entries you have posted and also by how ignorant some of the entries are. Overall, this is awesome, and i thank you all for trying. remember no tools , no fancy items, no potentially usable items. aaaanndd...noooo...mirrorrrssss
  3. i need to create a list of items that will be less valuable, but will contribute to the overall flavor of md gameplay. The items should not be easy to turn into a functional item so that even a noob could get them but won't be able to request the item to be made functional. This is for a new feature i am planning to release very soon. I need item name and description (a row or two of description, not just 2-3 words) I will be rewarding whoever provides the most useful suggestions, and the rewards will be 'my style' because your work will be used heavily from now on :) i need in total about 3-400 items ...yup...a lot...of various types The sooner i manage to gather the item details, the faster i can release the feature. *artworks for the items will also be needed, so artists are welcome to start preparing..more about the artwork part of this feature will be announced at a later time) Your reply should contain item name and the description on the second row. Please post at least 5 items per reply, no less,...or as many as you want Thank you!
  4. I need your help with something. I want to associate each resource, or more resources in a group, with a tag/role please post just a list with resource name = role name where role name can be the same for multiple resources if you consider (preferably not , but some are very similar resources) avoid writing too much other stuff. If you can make a complete list of resources and their associations it would be great, but also writing just the things you find obvious is just fine. Do not repeat what others wrote already (unless you prepare a complete list) Thanks why? people gathering and working with x resource, will advance in y role direction, via tag dispatcher
  5. related to this, i will post a new topic asking for a resource to skil/tag corelation my plan is to make gathering a certain thing, take you towards a certain role/evolution...but i lack the right names for it all.
  6. ideea: in fact is not new, its something i was working on as part of the tag dispatchers doing certain actions will increase certain things and DECREASE other things I might make it so that if you deplete a resource stack it will do this at an increased level. This will not change the current situation, but will make sure that people that have nothing to do with that particular resource will have no reason why to gather it, Adding a counter to how many times you depleted something might be a way to track it, and prevent it to happen too many times, ....i am not sure however that i should do that. Being the village villain that depletes everything in his way, is also a role. Please make suggestions of what sort of tools and abilities could be made to prevent people from harvesting a location. my first thought is: donating heat to a location in order to protect its resources. This can be a doubel edge thing, protecting a location means also preventing others to gather it even if its full. Resources lockdown as a balance to depletion.
  7. Thank you
  8. @chew and anyone concerned. Having a general method to increase spell level should be avoided. If you make somethign to increase spell level, limit it to exact spells you chose. Some spells act differently on other levels.
  9. ok i made up my mind, thank you for your feedback mp6 SHOULD get something more now, to go into details: - what sorts of things do you think a protector should be able to protect against? I want this limited to protecting, not to give stuff, not to give advantages and such. Protecting means defensive, protector means to guard, not to use to obtain other advantages. The abilities need to have a big portion of lowered ego and a huge portion of altruism in their design. The power of the proctor needs to come based on heat, as this is the thing that he receives from the followers. 3 lines MAXIMUM (ps, i simply ignored the repleis with more than one line above) , please do not quote anyone, keep the reply to take less space visually. Thank you.
  10. Mp6 proves to be a stage that is far from being flooded with people and those that got to it look to me as very worthy of it. Do you think mp6 should get more powerful abilities? Or will this tempt people to do "anything" to reach it, forgetting about mp6 stage name (protector) if you think yes, say in one line what this stage should get more. If you think no, say in one line why not. Please pick only one of the things you have to say about this subject so i can read and evaluate all your answers. I will ignore elaborated answers.
  11. hurts me to say..the adept system is so ancient i don't even remember how it works. It might have inconsistencies or flaws in it... i can't possibly know that unless i will revise the entire code and logic to see what it is doing and how.....but i won't be doing that anytime soon, not before A25 change (that might affect adept thing severely due to factions and other wild stuff)
  12. This achievement is actually a very good example of how some things work in here. You can get it if you reach something worthy of it, but once you do, you basically close the path behind you so others won't simply follow your steps to do it. This ensures also a level of originality in your action, not just persistance.
  13. ah yes... hmm.. lets put it this way... war is a form of population control that happens naturally (out of greed, hate, etc) depletion, is a form of resource distribution control , that happens naturally (out of greed, envy, etc) if i fail to present my philosophical point in this, i could elaborate. ----------- more elaborated: - as a player...i don't really understand the point of depletion, its cruel and frustrating - as a land leader/quest creator, i hate it, i would fight strongly to prevent it - as ..well..me... i see its crucial play in the overall dynamics of md world..such a post being one of them too. ---- what will be done, probably a more powerful method to prevent depletion by well organised groups. Why? simply to balance group efforts with individual efforts. Its easy for a single person to deplete, should be a group effort to prevent it. A fight between ones will to do something and others ability to get organized and fight it.
  14. Congratulations to all of you (careful with the words, we have "no one"s and "everyone"s, now we need a player called "all of you" :)))
  15. Congratulations! :)
  16. refreshing topic
  17. i thin i cleaned everything that was to be cleaned. also, about what was discussed here, i think that variety compensates for shuffle due to low quality. We have enough avatars even now after a major cleanup to have enough shuffles based just on variety.
  18. changes in progress, will announce soon
  19. having some terrible avatars in the shop has its purpose still it increases list refresh, and that means income..without it selling avatars at 1$ would not be possible it encourages people to try to draw, and thats a good thing. it allows for original ideas even if they are not that well represented graphically so from my point of view, i need to keep a good balance it is true however that the current situation demanded a cleanup, and probably there are still horrible ones to be removed that i missed. (rifles? sky? headphones? ROBOTS? COSMONAUTS?...wth people, seriously? .. you get my point)
  20. more avatars have been removed. I shuffled the shop a couple of times and i was in shock of the low qualities avatars i saw there. I released some ancient top quality avatars too, from time to time i reserve those that look the best so i can use them for special occasions. There are still some terrible ones left, i will remove those in an other avatar deleting rampage some other time. If you still find the current shop avatars too terrible, please cry, so i can take action :)
  21. ok, i will continue the cleanup then
  22. i thought its envy..but i see its not. it does look as envy however...and i don't like even the faintest trace of envy..but i guess i have my issues too. however..i am confused your new years wish made perfect sense, yet it comes so late and i don't really know why it was needed to be as a wish, when you could have just claimed it a while back you must know i am not always aware of whats going on in the realm, especially for the past several years. dd's role was fully earned, and if a vet becomes angry on someone newer getting super powerful role ...i really don't care... i will give anyone what they deserve, new or old..but i can't give everyone ..its simply a matter of attention and time.
  23. This is the sort of thing i expect from a dead person in md ..not crying and mega-frustration I was killed myself and i gave it a good thought on how the death system could be improved.. i don't have time to read this topic to be honest, but i trust that really smart people will read it and present me some valuable conclusions after i am done testing stuff i will return to the dead state (where i was left) and will try to find a way out, other than the current methods. I appreciate the current methods, but i also think this could benefit of some SERIOUS updates too. Keep in mind that being dead should be a ___major___ handicap and a very annoying experience...however, it should not be a pointless one...as i fear it is one. Whatever it will be discussed here, i expect the 'solution' to be hard, to require time ..or to offer an alternate experience. I am NOT lookign for a fast revival mechanism, but instead of a dead cult so to speak. Once dead, you should be marked forever somehow, yet able to play if enough effort is put in for your revival. keeping what i said in mind,,,, i wait eagerly for a creative solution.
  24. All current players will be able to go through the new beginning if they want to, without using alts. (and as chew said)
  25. A common feature of A25 will be easy to follow quests with idiot proof tasks. Spoilers will be common, in fact the most of the gameplay will be based on walkthroughs. This will make things really easy, but the way i will combine them it will keep them interesting even so. After a long period of evolving in a pseudo hierarchy, the player that is already hooked in the daily activities, will start to discover more creative ways to entertain. The current quest creating will be an occupation only for the smartest of you :) You will see hanges that at first might look too different from how md is, but keep in mind that the main core of concepts will remain unaltered, i am changing just its skin. Patience filters such as the 24h waiting in the story, will be removed but in their place other ways to reward patience will be in place...so if something vanishes, its probably disimulated in an other place.
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