syrian - creatures...but i expect not a history of what each creature stats are , or pics of the crit..thats spoiler..but i want detailed list of creature abilities and variations of those abilities. We are documenting the features not the loaded content.
plain text is good enough, as long as it is divided in questions and answers. Chew is right, but I need to think of somethign that works for all, and plain text is plain enough. Forum entry is good, can be linked too.. I will prepare the orum section structure and chew will create it soon.
IMPORTANT:
WHAT YOU SHOULD DO NEXT
There is a lot of info you can gather on your own, please remember this is about documenting the FEATURES not necessarily the actual numbers and settings . In the end i need docs that will make my life easy when i want to perform a task that i do rarely, lets say for example i want to add a new creature..what should i do?? Honestly i don't know right now, i forgot. But if i look over the code and files I will remember. This is what these docs are about... instructions of how to setup various things in MD. Please keep a copy of your entries on your local drive. I will edit your entries and remove all data that is too specific about a certain thing, and keep just info i need. For example, I don't need a list of location names, i need instead to know that location/scene name is set from the language table and not the scene record. ..things like that
You don't have this info..but here is how we will do:
You prepare questions, small, clear and simple questions. You send them to koshu, he sends them to me VIA EMAIL. I will answer, my answers reach you via him, and you enter those answers (that will contain tech details), to your docs. Koshu..DO NOT SEND NEXT EMAIL BEFORE I ANSWER LAST ONE.
I hope this is clear and simple enough.
Remember, the more good ans useful question-answer entries you will have, the higher your activity count will be...in the end (on the way actually), i will start to reward those of you that are active according to your activity level. I hope all of you. If you prove to understand the mechanics of what your section is about, you can reach really far.