(feel free to ask and comment, i will interrupt discussions when new quest ideas will come to my mind as more features will be developed in a25)
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EXAMPLE 1
- quest to gather spread clickables across multiple scenes. These could be either counted as a score, or converted into a final item/product , that might in turn unlock an other part of the quest.
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EXAMPLE 2
a long time ago..i think Yrthilian, got all the missing pieces of a portable forge (i might confuse the characters here).
A good quest ideea is to aquire pieces for a functional item, get to a mechanic or a magical place that can put them in motion, or just assamble them and use them on the right date/time of day whatever, and create with them an other item or resource.
To make the quest repeatable just give limited number of uses to the obtained item, so it will vanish once done.
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EXAMPLE 3
- have several clickies skattered across the map that when click will set a trigger. A main clickie could then check if all needed activating clickies have been set and then do something.
For example, you could activate a complex mechanism to put in motion a generator in GG, or activate 'secret' levers to force open nc gate.
The time these clickies remain activated can be set, so a team work/repeatable and even very challenging but simple quest could be created to perform certain actions..lets say ..a eon immobilizer? :P
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EXAMPLE 4
- require a certain number of unique players to click a clickie (or more)
OR
- require a certain number of clickies be clicked, scattered across the map
When complete, a gate can open, or a 3rd state activateble clickie can be activated ( a clickie invisible till the moment it becomes activated). Place a giant creature over a gate or arrow to prevent advancing, or the opposite, kill a giant crit or remove an obstacle. Same way to open hidden entrance to something. Use together with new scene adding tool.
mixing of all above features is fully possible and recommended