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Muratus del Mur

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Everything posted by Muratus del Mur

  1. i'll get to work on that part on a25 soon, after i am done testing the new item placing tool (that works so far). planning the combners can go on however, artworks png8 alpha transparent, location details etc..so that when i announce it all works, chew can only use the tool to place and configure it
  2. new times new mood. I will be rewarding you something really special, and permanent, once you finish all symbols, assuming you will do all equally interesting. If you agree, your symbols will be used in-game to represent the principles. If there is any principle that you don't know what to draw for..don't push it, take time, do it well.its one time thing..must be really good. (poke me when i need to look)
  3. the link to my topic is great, thanks for reminding me of it. Believe it or not but i was about to post a similar one ..lol/
  4. the quest ideeas are FOR YOU to prepare quests, no need to give me advice
  5. further progress done today. Now you can edit the location settings...it was possible before but now will be part of the questmaker tools and, most important, item upload works now. just a bit more and A25 can move on with adding quest specific items to the scenes. With these tools, what once took ages to integrate, now will take seconds!
  6. quest ideea a long time ago..i think Yrthilian, got all the missing pieces of a portable forge (i might confuse the characters here). A good quest ideea is to aquire pieces for a functional item, get to a mechanic or a magical place that can put them in motion, or just assamble them and use them on the right date/time of day whatever, and create with them an other item or resource. To make the quest repeatable just give limited number of uses to the obtained item, so it will vanish once done.
  7. contact burns for the reward. also he will be dealing with such things from now on, his own way.
  8. Eagle eye - not approved, too simplistic. YOu can make one using leaves but you will have to put more effort into it than that Azrafar - good work, looks adorable :)), bug me ingame or contact ivorak to get an egg to grow!
  9. Any researcher there that could tell me WHY the east lands map coords suddenly changed from number coords to textual? this is not a contest, i am not looking for the "correct answer" starting point: When developing that part of the map i had a radically changed view on things, not sure why, and after years i still don't know why. Maybe one f you could share his/her view on why the tribunal coords are different and that might help me understand in turn why that radical changed view i have. Its a personal challenge. I kind of need to understand this now, because i am planning how to store the coords of the new type of map i am working on (yeah new TYPE).. and understanding your answers might help me understand my own thoughts.
  10. (i am watching this topic too, just observing)
  11. repeatable quests need certain concept changes..like infinite rewards, periodic resets in case they are multiplayer, or individual views if they are single player. These things are VERY delicate things in md, because they might interfere with everything else..from concept to functionality. I have no ideea how it will be...but i can't imagine it either till i don't have all done. In case permanent quests prove to be a concept failure, ..its a lot of work done just to make admin things easier..and why not admit it..a25 tools might end up in the pile of unused admin tools. I think there is an enormous ammount of unused admin tools.. There is one to add and configure story...one to place glow orbs in the interface (old concept that i abandoned) ...lots and lots of things...and some recent stuff like the heads competition admin thats not so used (is it?) ... and more. In my opinion, giving such tools to the community is the way to save them...and put them to good use
  12. :) thank you I am waiting for a microphone i borrowed someone and i will start recording my own sounds. The next sound adventure will be a lot more spiced , less hypnotic than this one...its hard to listen to it without falling asleep :)) I am glad you liked it!
  13. obviously ... "soon"
  14. totally
  15. WOAAAAAAA chew..you have those! _ANCIENT_ scenes back from when there was no chat ..omg..the old combat plans..and...and....and those scenes..i forgot them, my mind is in shock lol
  16. I am looking for whoever has the oldest screenshot of md interface. Post it public if you have an acient one. thanks
  17. great topic :)
  18. why not post participants list public?
  19. yes..however colored clickables won't be allowed at first
  20. clickables places this way won't expire..in fact thats the mai ideea...to create PERMANENT quests that will have all thats needed to run forever...including neverending rewards (once per player and such, to be determined later) all quests now in md exist for a short time and are goe, i want md to grow, for that, permanent quests need to become real.
  21. Actually yes..i cleaned it a bit and the clicky placing feature works nice. The art upload part is next and with that a25 will advance A LOT. Many other features are already functional. It kind of motivates me to hear you say "years"...makes me want to surprise you all. Chew..to avoid getting brain damage from my mess there..my advice is not to interfere unless its something clear, clean and distinct you can do. For now the heavy part i will TRY to do it myself ..my only problem is that i can't work too much time on same thing and this slows down development. After this post i might try to push it harder a bit ...btw..i have a wild dream to add scene adding functionality to a25..but ..its just a thought for now. It could get wild. What makes me want that is a hope i had back in the old days ..that one day i will be able to experience myself how it is to discover new locations and their secrets...something that was basically impossible for me because i had to know all of them before they where ingame. The edges of md map might become a wild area..if i will continue to want this...if anyone wishes to reason me to stop..now is the time
  22. while a25 is just warming up, i can't consider stage 12 ripe yet...but i admire the initiative...so.. consider this just an opinion, if more will think its time to declare next stage, I won't be against.
  23. (feel free to ask and comment, i will interrupt discussions when new quest ideas will come to my mind as more features will be developed in a25) --------------------------------- EXAMPLE 1 - quest to gather spread clickables across multiple scenes. These could be either counted as a score, or converted into a final item/product , that might in turn unlock an other part of the quest. ------------------------------ EXAMPLE 2 a long time ago..i think Yrthilian, got all the missing pieces of a portable forge (i might confuse the characters here). A good quest ideea is to aquire pieces for a functional item, get to a mechanic or a magical place that can put them in motion, or just assamble them and use them on the right date/time of day whatever, and create with them an other item or resource. To make the quest repeatable just give limited number of uses to the obtained item, so it will vanish once done. ------------------------------ EXAMPLE 3 - have several clickies skattered across the map that when click will set a trigger. A main clickie could then check if all needed activating clickies have been set and then do something. For example, you could activate a complex mechanism to put in motion a generator in GG, or activate 'secret' levers to force open nc gate. The time these clickies remain activated can be set, so a team work/repeatable and even very challenging but simple quest could be created to perform certain actions..lets say ..a eon immobilizer? :P ------------------------------ EXAMPLE 4 - require a certain number of unique players to click a clickie (or more) OR - require a certain number of clickies be clicked, scattered across the map When complete, a gate can open, or a 3rd state activateble clickie can be activated ( a clickie invisible till the moment it becomes activated). Place a giant creature over a gate or arrow to prevent advancing, or the opposite, kill a giant crit or remove an obstacle. Same way to open hidden entrance to something. Use together with new scene adding tool. mixing of all above features is fully possible and recommended
  24. ps. i will be posting , from time to time, additional posts regarding sample quests that could be possible to be done with the currently functional features of a25. These sample quests will be just so you can expand based on them.
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