-
Images
-
Posts
4,077 -
Joined
-
Last visited
-
Days Won
291
Content Type
Profiles
Forums
Events
Gallery
Downloads
Everything posted by Muratus del Mur
-
i lost track of what happened with this contest. i will at some point implement the cow as discussed, but you know me.. "soon" is a vague word. just wanted you to know i didn't change my mind. Regarding rewards, talk to ivorak if anything is pending from me.
-
how many particiants so far? how about turning this into a perpetual quest afterwards,.. adjust it a bit (increase qualiry check/requirements), set a default rewards (colectible drach statue or usable item of sorts). It can rwally be a peretual quest/task to achieve certain things at any time without competiton (like my rain collector perpetual quest)...ofc all this AFTER this event ends, cintact me if it sounds interesting (delete this reply if its not, to avoid further discussions and confusion)
-
Ann. 2804 - Volition skill for lowering viscosity
Muratus del Mur replied to Miq's topic in Announcements
volition should be related to the lowered visc, not anytjing else like land loyalty, ap or whatever. someone please test and confirm if its working as i announced it should. thank you. use of volition will be special, it will be a skill that drops when used, like a resource so to say. What it will be used exactly it is to early to discuss -
Exploration Point Usage for Viscosity
Muratus del Mur replied to Kyphis the Bard's topic in New Ideas
chew i am not sure what question you are refering at. the purpose of this change woud be to better fit the concept, it is not to change anything about how viscosity affects anything. however ..i thought of something else that should be cinsidered. lowering viscosity does not mean you discover anything "new" to justify use of expl. xplring points are meant to be used for discovering new things. I think a better change would be to remove xpl points from regenerable and make thwm available in fixed amounts from rewards, items, and such, not regenerable because at some point really early in the game ..you no longer need them that much. having them limited makes more sense, and that won't fit with this ap vs xpl replacement...just a thought -
Ann. 2804 - Volition skill for lowering viscosity
Muratus del Mur replied to Miq's topic in Announcements
ok, i changed how it works, it will not increase volition if it doesn't consume ap..makes sense. Its based on ap cost not landloyalty or anything else, so if there are actions that require zero ap , it won't increase volition either, regardless of land. ( i will announce it now) Thanks for the suggestion! -
Ann. 2804 - Volition skill for lowering viscosity
Muratus del Mur replied to Miq's topic in Announcements
volition increases when viscosity in that scene drops, i can't remember, people that have zero viscosity due to land loyalty, still lower it? -
i can participate if i am not to be rewarded anything, and accept i am just participating without any claim for a reward :P (should i formulate that as a rule? makes sense :)) )
-
Show viscosity on the map
Muratus del Mur replied to Fyrd Argentus's topic in Join the MD Development Team
i'm against it also. If you want a suggestion in that direction..think of heat veins accumulated viscosity info, thats something interesting, and fits as concept too. Seeing viscosity density on the map does not keep the uniformity of how viscosity should be seen. If md is seen as a "fluid", viscosity values placed on the map will turn it into piles of more or less stones, not a fluid anymore. Heat veins, could be seen as rivers of this fluid, and then viscosity along a heat vein becomes relevant. Its not something used in any way right now but it could be. -
Exploration Point Usage for Viscosity
Muratus del Mur replied to Kyphis the Bard's topic in New Ideas
@no one: i find your answer arrogant as usual,i should ignore it, but a reply is needed for others that might think in the same displaced way you do. Viscosity is a CONCEPT. I know you don't really understand such things and all you would want is a command mode game "clean" of such flavors. In my view, the fact that it is hard to advance in a scene is a side effect of viscosity not a purpose of viscosity. See it as a memory of the land, a "collaboration" between the setup and the active factors (the players). The realm remains fluid just where it should, while forgotten parts of it become less accessible. If you keep in mind its a concept, you can consider all other things and code future features differently, better integrated, compared to thinking of it just like an other 'feature' The point of changing ap to expl is to better fit the concept..not to change any functionality right now. I can't say i am for or against this change. I am uncertain of it from a concept point of view, and i am a bit against it from a functional point of view, it will cause trouble till such a change would be integrated. I wish to hear peoples opinions however, from all points of view, to convince me of one or the other, pro/contra aspects of such a change. -
Exploration Point Usage for Viscosity
Muratus del Mur replied to Kyphis the Bard's topic in New Ideas
summary: consume and require exploring points instead of action points for viscosity. probably adapting exploring points amounts and regen rate -
you should update main post with rewards, deadline, in bold to be clear. For people like me that have a problem readin lots of text take a very long time to spot such info. i looked several times at the post trying to find such info and in the end i gave up and sponsored my own :)) can i participate too? :D:D still why not post ALL submissions on a nice gallery? i am dieing to see all of them :D
-
Heads Contest Revamp Group
Muratus del Mur replied to Chewett's topic in Join the MD Development Team
(suggestion that might work and fits with the features i was working on for autumn2050, heads could be collected from scenes, instead of automatically distributed. Piles of heads randomly placed as pickable items allover the realm, that when picked increase heads count. Add minimum limit to the amount of heads needed to be listed in the contest. The rest of how heads contest work remains unchanged, this would eliminate issues with people receiving heads if they are not actually participating) This is just a note, i will not be actively involved in this topic, chew feel free to delete it if its not related to what sort of help you had in mind. -
i am sposnsoring this with 5wp codes, one drach, and one raindrach if at least 5 people participate note..i am usualy too lazy to spawn a fresh drach so they will probably by from ancient stoc ps about the apple drach, i think its good we have at least one sample pic of what to do :D
-
Name a new skill related to viscosity
Muratus del Mur replied to Ivorak's topic in Join the MD Development Team
Very nice ideas i see here. Some of you saw this from the perspective of the effect itself, some from the perspective of what is changed, some from the perspective of how the player changes.. The most from all i like VOLITION (suggested by mralyon), it means basically willpower and i think it fits best and has the widest possibility of using it in various other places also. Perseverence fits too but wouldn't fit that good with item creation, at least not in my mind. Tom pouce suggested here last that this could be named exploring and that would make sense with the use of exploring points in place of ap when it comes to viscosity. This might make sense, but so far nothing has been decided on that topic yet...plus exploring means discovering also and lowering viscosity is not about discovering is about maintaining. congrats MRALYON, this will be announced when implemented. You can claim your gold from me when you see me in-game. Apparently this was a success, i will do this more often (consult you for such concept additions). :) -
Name a new skill related to viscosity
Muratus del Mur replied to Ivorak's topic in Join the MD Development Team
i spotted at least two _VERY_ good suggestions, i'll be waiting some more -
Name a new skill related to viscosity
Muratus del Mur replied to Ivorak's topic in Join the MD Development Team
please read the full log for exact concept. When moving through a high visc area you interact with that palce absorbing viscosity, or scaring it away so to say. I imagine it as if you would be an enery/heat generator that has gears that get put in motion when you advance through viscosity. Fighting against viscosity changes something inside you, it sort of trains your will. Viscosity is separating reality from things forgotten, canceling it should balance somwhere..like when you lift weights and you get tired, but get stronger. This "thing" that changes in you when going against viscosity should be counted, gathered, and later on it will be used in combination with wispoints and heat to turn ideas into matter, creating items. -
I am putting a bounty on Vilinec ..whoever makes him to come forth in a relevant way, gets 1wp for himself, a very low id crit (for id collectors, no rare species), 30credits (6x5codes), and 5 wp codes He is the second oldest character in md and i never ever saw or talked to him..or heard of him in the realm..my curiosity is at maximum and i admit it :)) just making him speak or contact me is NOT enough, the bounty is for whoever manages to make _him_ do something popular or of public impact in some way. He will be the one naming the person that did it. here, publicly in this topic. These are the rules, idk if it will happen or not, but the challenge remains open indefinitely. Date: ~ Day: 271 Year: 8 ~
-
Path Of the Dragonrider
Muratus del Mur replied to dragonrider7's topic in MD Artworks (former Artisans Guild)
whaaa..ttt? whats this? who is that? O.o -
I've selected Ivorak, thank you everybody for your entries.
-
the day flash gets disabled for desktops it will be a sad day for md. Theoretically every part of md that uses flash should be transferable to html5 and such, but ...the volume of work...the madness...the horror...bahh..just thinking
-
nobody changed the code lately or at least not just before issue appeared. crrnd shouldnt be used for anythign related to this, its more a way to avoid cache. I am tired to understand now but i want to, what would be the point in moving that param to the end?? param order is irelevant..or am i missing something more obvious in the link below? i recompiled flash, that "fixed" the issue with movie not loading on my end at least..but the numbers are wrong. My guess is that the flash uses a deprecated function to load the data, afterall is 8 years old... and when i recompiled it, the flash loads but the actionscript inside it is still deprecated and fails to properly load the data.
-
@chew, ofc first i ask who wants, how else could i find a good ary unles that person WANTS to be one, i can't simply pick someone against their will and expect awesome performance tomorow i will pick someone. I sent some pms to some of you, please reply by tomorow (if asked for a reply, some i didnt ask) new entries are still welcome
-
i need an assistant, this is a job opening for an in-game role. i need someone quick, agile, but that can be patiant enough to reorganize what i postpone indefenetly. Decent availability in-game, email and messenger for easy communication (in-game and email will be most used) is required. You need to have either very good memory or be very organized..preferably both. People in public positions will probably not be accepted because at time if you need to act on my behalf it might interfere with your own decicions and i don't want that. male/female or age, doesn't really matter. you will get "paid" in socially acceptable favors, you won't get promoted by default or get unfair advantages later, but you will enjoy benefits i can offer you that will not interfere with the roles of others. This means for example, you need credits or at some point you want that creature you are really missing ..i will help you with that...but if you will ask some role or abilities that will influence the rest of the population too much, you will lose both this job and get nothing. If there will be any promotion or role that will come from me, not on your request. I hate people that "try their luck", i am more than decent in my rewards, no need to push it because i am not naive. After a long time of service several branches might appear, situations where you might manage or monitor activity of others...rhings like that...then you might keep such a role permanently ..depends on you. In other words i will not give you such things as gift but you get a better chance to prove you deserve them. idk if its fair, not fair, if people will complain like it happened before with Curiose.. but it is accurate. you get to be my right hand and certain benefits are unavoidable.. Also as part of the job description is to deal with my sudden apparent ignorance for things i tell you they are urgent but then i never have time for them..if you are the type that gives up easy do not apply..you need to understand me personally as well as professionaly beeing able to keep secrets and be creative in finding solutions on your own is also a must. Reply short so i can read everything, post also active days and playername along with your "intentions" Thank you
-
Eon receives two points First one is for his initiative to claim the crown in the first place, and be very persistant about it. Second point is for two things combined, a high number of land loyalty points and a strategy to preserve land resources that would become void if i disclose details about it here. At this moment there is nobody to show any interest in competing for the crown. I remind you the reasons iwill give points for are individually judged and there is no set requirements list. It can be for efforts aimed for the good of the land, it could be for tricks or traps you could catch Mur into, it could be for important research discoveries that might justify the kingship, it might be for a beauty contest, idk, i am open to many things. The crown will be awarded and not voted. Tribunal won't however become a dinasty..thats an other story. As a clarification, DoM is not under this future crown and Mur is not a king of LotE ..he inhabits those lands, does not really care about people in there and sees them more like peacefull intruders into his lair.
-
Stuck by LR's defensive quarters
Muratus del Mur replied to lashtal's topic in Questions and Answers
All testing items and locks at def quarters should be hidden now, so they shouldn't affect you