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Burns

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Everything posted by Burns

  1. Burns replied to Chewett's topic in General Forum
    I'm generally against censoring on forums, i see us mods like the referees in a football game: the best grade we can get is unobtrusive. However, if you folks start to flame each other so much that people start to avoid the forums, we need to stop that.
  2. Not much difference. You probably noticed the voting for citizens system already, it's in Tempest Fort for us. Grido and Al (mostly) are working on some kind of government, i got the drachorn master role, otherwise we're just hanging around and waiting for new people... Like all the others :))
  3. Burns replied to Magistra's topic in General Forum
    cleared out the racism, quintessence:
  4. Moved to Q&A. Council is probably the best way to go, yes. I'm a little curious how long it'll take, actually.
  5. Burns replied to Kiley's topic in Offtopic
    The Man in Black fled across the desert, and the Gunslinger followed.
  6. What was the topic again? I think it was something about elections... Elections sounds pretty fancy. Let's go with that, shall we? If you're looking for something else than elections, try this
  7. Burns replied to BFH's topic in The Advertisers
    The things in our MDShop are restocked when you tell the shop so, and you are correct, the free creds are pretty balanced. In the BMMO shop, though, you get 4 gold a day if you vote as often as possible. Whatever gets put up there will be bought instantly by the vets who have the gold piling up already, but if they were available without limit, you get way too much from it. For a stable pricing, you'd need to make a single silver coin in BMMO shop cost over 40 gold, then it'd be about as valuable as a silver coin from the MD Shop time-wise.
  8. I've got 42 ms, because MD is the answer. I've got 42 to pretty much everything in Europe, though :)) I just noticed a drop in combat speed, takes a rather long time from 'chaaargeee!' until the fight is done. Time increases when the combat is longer, if it's just wiping a tree you barely notice a delay, but if i go against something that takes 3 rounds to kill it's 6-8 seconds until the combat is finished and i get the report.
  9. Burns replied to BFH's topic in The Advertisers
    Because they got bought already. They don't have unlimited stock, because that's devalue a lot of things severely.
  10. Burns replied to Kiley's topic in Offtopic
    You've been chasing me your entire life, only to fail now. I think that's the worst thing i ever heard. How marvelous. But, to add a new twist, since Luke didn't feel like: I wanted to meet interesting and stimulating people of an ancient culture, and kill them.
  11. Considerably faster, specially when trying to go to my creatures and when attacking somebody. It used to time out and send me to double window idle mode regularly before, now it runs as smooth as it used to in the old days :D Austria (No Kangaroos)
  12. +1 to mod can see likes, didn't even think you couldn't with a 'normal' account
  13. Burns replied to Jester's topic in Offtopic
    In light of their mental capabilities, i stand by the term "Warsheep".
  14. Thanks a lot, guys Just got back from a long day of cake and wine, i'll appreciate it even more tomorrow
  15. Finally, i can announce the winners of this quest Sunfire was the only one who tried his luck with two poems. It was a really tight race in the end, and we actually have tied winners: Soothing Sands and darkraptor! Come and find me to get your charms, please. I apologize for taking so long, there were some issues to get everything into my schedule, too many exams right now -.- [s]I've attached all the poems [/s]and the scores that were assigned by the three judges Tarquinus, Innocence and Grido. Actually, i've upped it to storenow, the forum doesn't like winrar, apparently. http://storenow.net/my/?f=20c2fb815eaa399d1d5be70cfee8b997 Enjoy the poetry, i surely did
  16. I wasn't interested because it take too long. I enjoy DnD on a sunny afternoon with a crate of beer and chips, but it usually goes on til midnight. With all the people doing nothing but that, and all communication happening very efficient (shouting louder than the rest, mostly). Imagining that inside MD... Where people have a few minutes at a time, and then 2 hours of business... And are in different time zones... No way i'd stress myself into that.
  17. If you can paint a fine portrait on a stamp, why use some 6 foot canvas for it? The thing i want my judges to rate is not how long it is, but the intensity of it. If you write a poem that's really short, but with good contents and fine techniques, you'll score better than a long text that fails in terms of contents and artistry.
  18. Indeed that's what i meant. Talking in GMT, it's midnight from sunday 21st to monday 22nd.
  19. Over the next week, you're all pretty busy with quests, which is the perfect time for this little quest. I want you to take all the creativity flowing around here, soak it up, and write some poetry. As most of you probably know, i have no clue about creative writing whatsoever. Therefore, the rating will be done by some people who actually know what a poem needs to be like. The judges won't be told whose poem they are reading, and you won't be told who the judges are until it's over. Unfortunately, the judges are a little limited, therefore i can only accept poetry in English. The length is up to you, as is the topic, as long as it is connected to drachorns (at least loosely). Your works will be rated on the artistic value, style and techniques, but also on how accurately you stick to the game reality. For example: "I like Bob the Tree at Path of Loneliness, because his shiny flowers never leave a mess" would probably score very poorly on style and technique, but get a decent score on accuracy. You get the idea. You are allowed to send multiple poems if you wish so, in this case i will split them up before sending them to the judges and will use the average score of all of them to determine your ranking. In the unlikely case of a tie, i will send the tied poems out again and have the judges pick which one they like better out of the two. All works must be in by Day 111, 01:01:01 server time. Please send them to me as PM or forum PM. Because we're all in a gift-giving mood right now, the top 2 poets will receive a Drach Charm. [As last quests' winner, dst can't win a charm in this quest]
  20. For the time being, yes.
  21. It's not the meat-eaters fault that greedy people go for industrial meat production. I'm only eating bacon whose name i know, and eggs i personally stole from the neighbor's hens. Meat doesn't grow in packages, and if you're up to raising the animals, taking good care of them, and doing the bloodwork, you're entitled to eating them, imo. There shouldn't be any animal products for sale in supermarkets, imo. That's what makes animals suffer.
  22. [quote name='Zyrxae' timestamp='1364238905' post='134457'] 3) How was your quest experience? > Copy the Quest Voting page for this one. Troll is an offensive word, and name-calling does your own image no kindness. [/quote] That i actually find quite nice, as it's based on one of the more popular fictions of today. Reminds me of good days http://harrypotter.wikia.com/wiki/Ordinary_Wizarding_Level#O.W.L._scores
  23. Indeed, i'd like to see a rating for organization (though i can already see all of us failing) And i'd suggest 'time taken' to not be used, because of Einstein's argument. Maybe a fun/thrill rating instead. I can imagine many quests that go by quickly, but are no fun, and wouldn't think of them as better than quests that take long, but make people enjoy themselves.
  24. Burns replied to Burns's topic in Quest Archive
    [quote name='dst' post='134157'] Ok...now a bit of feedback. The overall idea is very good and in theory it should work flawlessly. [/quote] Thanks [quote]The problem was that there were too few active players who concentrated on getting the number rather than keeping the stones hot because those active players were balanced (like Lightsage, Ratbert, Clock, Shem) or were not affected by heat + a low number of battles (new players like Dan). So for them it was just a wait, see it be the first who sends the PM with the answer. I was probably the only imbalanced one (with almost 200 difference which translated into 200 seconds - it's HUGE). So I would suggest a better incentive for players to heat the stones.[/quote] I almost would've launched the quest with an age factor, so that any active day beyond 100 gave you an additional second waiting time... But that seemed too cruel It was really tricky to find a sensible value for the delay. If i use any kind of stat to lower the time, vets have an advantage. If i use days, you can't do anything to actively lower the waiting time to improve your chances. I thought heat would be a smart way because it'd force you to decide if you want to go for a re-heat or to read the number when the stone is getting cold. And i've worked on that factor for a week, because it's the essential part of the quest, before i got to something as sensible as heat. The balance factor just came in because it's my opinion that constant, long time activity and work to get balanced should pay off in terms of rewards every now and then. (And because it's one factor that many newbies have and many vets don't.) [quote]Then, there was the timing - once you knew when the stones would cool down you'd just forget the rest of the day, come like 1 hour before the last one cools down, get all the others, get the last one and ta da! I would suggest some tasks in between (to add a variable which depends entirely on the player's skills - it can be a riddle, something combat related or skills related or anything) in addition to the waiting time. This way doesn't matter if you started earlier than the rest or later - it's all up to you how fast you do your tasks. Maybe have something like: player 1 did task 1 in 10 mins - this will reduce waiting time by x amount and he can use that bonus on whatever stone he chooses; player 2 completed task 1 in 5 mins - this reduces bla bla - you get the main idea.[/quote] Tasks would've been interesting, yes, but i honestly couldn't imagine any tasks for that. In my head, the participants were running like mad to get numbers and re-heat stones, and would only have done a task that was so short it didn't stop them too long. And one of that kind would be so simple that anybody would've done it. With that in mind, i decided against additional tasks and instead gave a little gap by default. Speaking of which, there's also a reason for the gap to exist at all. I've had the choice between leaving a gap between read and re-heat or not, and went with the first because i didn't aim for a 50 hour online marathon like head contest. That's not an achievement imo. The gap was rather small, just 50 seconds with perfect balance and 0 heat, and that seemed sensible. If you miss the gap, you might get re-heated and the stone would be out again for 20 minutes. (Originally i intended to use full heat, but 4400 second is too long for the effort it takes, so i've cut that to heat/4) [quote name='tankfans' post='134160'] can we have more scattered clickies next time? it's almost crowded in one place [/quote] With viscosity, the location of things is a factor that could decide the winner. I went with places without viscosity so new players could compete. If i had stones in Golemus, because that's convenient for me, people would (rightfully, imo) complain that GG people had better chances. So i'd need to go with at least 4 lands to even out the land loyalty advantages. 4 lands would mean 4 gates, and suddenly you'd need to have the LR guards down, enough AP to cross the bridge to GG and connections to get into Necro. Not very nice towards anybody under 1000 days, i think.
  25. Burns replied to Burns's topic in Quest Archive
    Pity, i had hoped hell would break loose in the end... But all we got from it was a spell spree. -.- And the winner is: dst! I hope for some feedback, it was a rather experimental thing after all. I must admit that i was not entirely satisfied with the way it ended. Stay tuned for the next quest! And don't forget that i'm also rewarding charms to people who try to make creative, enjoyable quests themselves!

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