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Burns

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Everything posted by Burns

  1. Well, it kinda stopped. Thanks for your clarification, though, now i'll know it next time.
  2. Here's the report MD is sending me every 3 seconds. <magicduel.com> Error: SyntaxError Err description: undefined Err number: undefined Err message: at index 0: expected expression, got '<' Ajax response: <!DOCTYPE HTML> <html lang="en-US"> <head> <meta http-equiv="content-type" content="text/html; charset=UTF-8"> <meta charset="UTF-8"> <title>Website is currently unreachable</title> <script type="text/javascript"> //<![CDATA[ window.__CF=window.__CF||{};window.__CF.AJS={"ga_key":{"ua":"UA-265208-1","ga_bs":"2"}}; //]]> </script> <script type="text/javascript"> //<![CDATA[ try{if (!window.CloudFlare) { var CloudFlare=[{verbose:0,p:0,byc:0,owlid:"cf",mirage:{responsive:0,lazy:0},oracle:0,paths:{cloudflare:"/cdn-cgi/nexp/aav=1870252173/"},atok:"9a1041f009c7a2adff5c450bebd6c33f",zone:"magicduel.com",rocket:"0",apps:{"ga_key":{"ua":"UA-265208-1","ga_bs":"2"}}}];var a=document.createElement("script"),b=document.getElementsByTagName("script")[0];a.async=!0;a.src="//ajax.cloudflare.com/cdn-cgi/nexp/aav=4114775854/cloudflare.min.js";b.parentNode.insertBefore(a,b);}}catch(e){}; //]]> </script> <link rel="stylesheet" media="screen" href="/cdn-cgi/cache-err/error.css" type="text/css"> <script type="text/javascript"> document.cookie = 'cf_use_ob=0; path=/'; </script> <script type="text/javascript"> /* <![CDATA[ */ var _gaq = _gaq || []; _gaq.push(['_setAccount', 'UA-265208-1']); _gaq.push(['_trackPageview']); (function() { var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true; ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s); })(); (function(b){(function(a){"__CF"in b&&"DJS"in b.__CF?b.__CF.DJS.push(a):"addEventListener"in b?b.addEventListener("load",a,!1):b.attachEvent("onload",a)})(function(){"FB"in b&&"Event"in FB&&"subscribe"in FB.Event&&(FB.Event.subscribe("edge.create",function(a){_gaq.push(["_trackSocial","facebook","like",a])}),FB.Event.subscribe("edge.remove",function(a){_gaq.push(["_trackSocial","facebook","unlike",a])}),FB.Event.subscribe("message.send",function(a){_gaq.push(["_trackSocial","facebook","send",a])}));"twttr"in b&&"events"in twttr&&"bind"in twttr.events&&twttr.events.bind("tweet",function(a){if(a){var b;if(a.target&&a.target.nodeName=="IFRAME")a:{if(a=a.target.src){a=a.split("#")[0].match(/[^?=&]+=([^&]*)?/g);b=0;for(var c;c=a[b];++b)if(c.indexOf("url")===0){b=unescape(c.split("=")[1]);break a}}b=void 0}_gaq.push(["_trackSocial","twitter","tweet",b])}})})})(window); /* ]]> */ </script> </head> <body> <table width="100%" height="100%" cellpadding="30"> <tr> <td align="center" valign="center"> <img src="/cdn-cgi/cache-err/exclamation.png" /> <h1>Website currently unavailable</h1><!-- Error #2001: origin_502_ob0 --> <p>The website you are trying to access is currently unavailable. Please try again at a later time.<br />If you are the site owner, here is a <a href="https://www.cloudflare.com/wiki/I_keep_seeing_%22My_Site_is_Offline%22">help resource</a> to help resolve the issue.</p> <div class="logo"> <a href="http://www.cloudflare.com/"><img src="/cdn-cgi/cache-err/cloudflare.png" /></a> </div> </td> </tr> </table> </body> </html>
  3. Well known problem, that's why we got the nice new movetheyoungling spell to send them back. On long lasting events, we usually have a jump back to papercabin, too, just need to remind whoever created the link to make a link back (Mur, BFH). If somebody approaches you about that, just have them send a help request, or contact the LHO of your choice with the problem
  4. [quote name='Fang Archbane' timestamp='1349725566' post='123534'] And it seems the Active Questers of today aren't so many :3 Well then o.o let's change the requirements for the Upped Ante rewards ;3 10! Only 10 people need submit works of Horror, but I'll go no lower! Come on people :3 I believe in ya [/quote] Split the bit about the rewards into a new topic in the TK section.
  5. [quote name='Pipstickz' timestamp='1349770171' post='123567'] Higgs-Boson [/quote] Mass
  6. [quote name='Chengmingz' timestamp='1349637680' post='123411'] Olivia Wilde <3 [/quote] 13.
  7. [quote name='Chengmingz' timestamp='1349228010' post='122926'] Bombardier [/quote] Bombadil
  8. Burns

    Redacted

    Absolutely offtopic, if you actually want to make a serious poll, cut the smilies, think it through again to give serious answers, and wait another two months until your new TKs actually did some noteable things. Moved.
  9. [quote name='Ackshan Bemunah' timestamp='1349203213' post='122861'] Death [/quote] Ka
  10. [quote name='Chengmingz' timestamp='1349122397' post='122746'] Ketchup. [/quote] Pulp Fiction
  11. I'd think that even coders can take saturday night off
  12. If you ask that way, there are a few things we know from the past: 1. It's the wrong time of the day. There is no huge coding team that sits around and waits for stuff to happen, the two people who can fix the problem are usually asleep. Plus, it's sunday. 2. The two people who can fix it will be busy searching the problem and fixing it, they only post on the forum when MD broke because of something we did wrong. When it's something the game did wrong, they go and fix it, and then we can play again. 3. Considering that MD is a one man show, the code is extraordinarily stable. When something goes wrong, it doesn't take long to fix it, so once the fixers are online, they'll do it in 30 minutes or less. Alas, see point 1. 4. From all the above, you see that nobody but the coders could give a timeline, and they won't. All we can do is guessing. If my guess is a good enough information to you, try it again around 3 pm server. (5. Not a forum thing but a general Q&A, moved.) (Edit, 6. Changed the title, too.)
  13. Happy birthday
  14. [color=#0000ff]This is about Fang getting a new position, if you search for the discussion about the TK ally that arose from it, check the [/color][url="http://magicduel.invisionzone.com/topic/12991-fate-of-the-tk-ally/"][color=#0000ff]split[/color][/url] Otherwise, congrats Fang, i bet you'll do well
  15. Moved a large chunk of this thread to http://magicduel.invisionzone.com/topic/12519-the-value-of-life-in-md. This is about a new idea, should spell/kill stuff thingies have a chance to not work. The other is about how to handle death and killers after they occured. Please don't mix them up too much.
  16. Disabled a few posts. If you just want to insult each other, use a PM.
  17. [quote name='Pipstickz' timestamp='1346798685' post='121444'] If you believe somebody is being subjected to extreme prejudice (ie. somebody going and giving reputation to every one of somebody's posts, old and new, regardless of content or location) then I will direct you to our friendly team of mods and administrators who I'm sure will do their very best to help figure out your concern. [/quote] Just admins. We are indeed a friendly bunch of guys, but anonymous means anonymous, so Chewett restricted the abilities concerning reputation to admins only.
  18. I've just gone through the old topics in this section and closed all that were inactive for a month or longer. I'll try to do this more regularly from now on, to make sure people don't do bids on outdated auctions anymore, as that easily happens when you search for something without specifying a time frame. If you want one of your threads unlocked again, please post here and leave us a link to make our work easier. Generally, if you want an auction to be active for more than 4 weeks, bump it once a month. I doubt this will happen very regularly, but you never know. I can assure you that no active thread gets closed, but i can also assure you that i won't check the content of an inactive thread before i lock it. No threads will be deleted or hidden, they just get locked. You can still view them and have them unlocked any time. If you are uncertain if you have old posts here, go to the market section ([url="http://magicduel.invisionzone.com/forum/141-central-market/"]http://magicduel.inv...central-market/[/url]), and create a custom filter to only show the topics you created, or replied to. [attachment=4171:custom filter.png]
  19. That wouldn't even require new mechanics, you could just fix the spell helpthepoor, give us more casts and make it work until day 20-30... Just tweak the rates a little, give them more AP and less VE and VP. We have more AP than before from our active days and could easily afford to transfer 40-60% of them, but a whole lot of VE and VP, which could lead to some abuse even if they just get 20% of them.
  20. [url="http://magicduel.invisionzone.com/topic/10188-viscosity-reasons-effects-and-intentions/"]http://magicduel.inv...and-intentions/[/url] Other than that, if you feel like ranting about viscosity, you're neither the first nor the last, try that thread to see what we thought back then (note, thread died when Mur made the announcement in my first link): [url="http://magicduel.invisionzone.com/topic/9999-viscosity-thread/"]http://magicduel.inv...ad/[/url]
  21. Happy Birthday, may many follow
  22. The scene left and right just don't exist, if i remember correctly. Maybe the arrows should be taken out, but the problem is not that the arrows don't work, there's just nowhere they can take you.
  23. The following will (hopefully) sound familiar to you Council guys, for the rest of you, that's the MP6 input we've sent to the council in early April. Inside of MP6, it'd be important that spells finally get some power. Heal could be 10%, but at least 3.000, attack and def boosts 20%, at least 50, curse and weaken could cut the stats of a target by 10-15%, but at least x, you get the idea. The times when 50 attack were nice are gone. Holy army should, if possible together with guardian army, get fixed to work as defense, that's what the whole idea was about. Also if possible, you could change some things with the mp6 skill tree, heal hasn't had any levels since 2 years, for example. Maybe it's time to remodel it completely, make heal the only lowest level spell and give that for merely being mp6 and replace the heals in the tree with high end protector spells, for example freeze 3/4, or higher weaken and curse. The real issues i see are with MP6 being almost unreachable for most people, though. 5 should be the last normal level, yes, agreed, but all too many creatures require MP6 to get powerful. We're losing too many people who would stay to the fact that the best creatures are only available in exchange for wishpoints, and to the vets. Half the people who would like to actually play a protector role never get a chance because the few people whom you meet on the road don't switch away from their old friends, and on the other hand, accomplished vets like lighty just show up, say that they need to level drachs, and reach mp6 two days later. Because of that, i think that you need to radically change the concept of becoming MP6. 30 adepts is an almost impossible task to the nobodys out there, who only want to upgrade their rustgold or want to try to become a mediocre protector to suit their roles. On the other hand, the really good protectors are always at risk of losing their status, and with that all their worshippers. What i think to be necessary, therefore, is a system that allows people to get to MP6 more easily, and at the same time make sure that the protectors who play for the sake of being protectors get more stability. I realize that this is a tricky bit of work, and i have no idea what notes mur might have left to you guys, but i do have an idea you might be interested in. I suggest that, when you 'finish' MP5, you get the chance to simply upgrade to MP6, similar to the process you upgrade from 4 to 5 in the scroll. For that, you need to max out your heat and all the principles you chose (currently 28m and 4k), but no adepts are necessary for that. This should be a hard enough task for newcomers, as you need to visit at least 3 different altars to finish off your principles, and sacrifice about 40 million heat in creatures. The moment you finish those tasks and choose to upgrade, you start to lose principle points. The strain of forcing the char beyond the normal limitations is so big that they start to lose one point per minute on all their principles. Once the principles are used up, they drop back to MP5 again, that's about 3 days after upgrading which seems suitable for an upgrade spree as well as a trial period as protector. Those instable MP6 can turn into stable MP6 with a certain number of worshippers, i'd suggest 10-15, similar to the current upgrade requirement of 30 adepts. When they have enough worshippers, they stop to lose principle points, thus being able to stay at MP6 for an indefinite time, without the risk of losing the status because some vet drains their adept base. From my pen, with the help of Shemhazaj and Amoran (we were the protectors back then)
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