Images
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Screenshot_20230327_224813.jpg
Screenshot_20230327_224813.jpg
By Muratus del Mur ·
NFTs created from the new api, in md, from bestiary creatures. You can find them also on opensea.io where you can view there rarity and such.
Currently there is no way for anyone to create such nfts, but this is just because nobody showed any interest in this feature.
I will cobtinue working on in-game interfwces for this, or i will just use them for personal transfers and rewards..depends only on your feedback
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Screenshot_20230327_224828.jpg
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Screenshot_20230327_224835.jpg
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Screenshot_20230327_221129_AlphaWallet.jpg
Screenshot_20230327_221129_AlphaWallet.jpg
By Muratus del Mur ·
magicduel.com is not the official erc-20 (eth, polygon) address for md on the eth blockchain.
Magucduel.eth is also a valid ens domain name bound to the official address.
This is part of a series of experiments i do in the crypto direction
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Fyrd Stuff.jpg
Everything posted by Burns
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Pass-time entertainment
[quote name='Chengmingz' timestamp='1349637680' post='123411'] Olivia Wilde <3 [/quote] 13.
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Pass-time entertainment
[quote name='Chengmingz' timestamp='1349228010' post='122926'] Bombardier [/quote] Bombadil
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Redacted
Absolutely offtopic, if you actually want to make a serious poll, cut the smilies, think it through again to give serious answers, and wait another two months until your new TKs actually did some noteable things. Moved.
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Pass-time entertainment
[quote name='Ackshan Bemunah' timestamp='1349203213' post='122861'] Death [/quote] Ka
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Pass-time entertainment
[quote name='Chengmingz' timestamp='1349122397' post='122746'] Ketchup. [/quote] Pulp Fiction
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Pass-time entertainment to survive downtime
Fence
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Pass-time entertainment to survive downtime
Net
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Information about Downtime
I'd think that even coders can take saturday night off
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Information about Downtime
If you ask that way, there are a few things we know from the past: 1. It's the wrong time of the day. There is no huge coding team that sits around and waits for stuff to happen, the two people who can fix the problem are usually asleep. Plus, it's sunday. 2. The two people who can fix it will be busy searching the problem and fixing it, they only post on the forum when MD broke because of something we did wrong. When it's something the game did wrong, they go and fix it, and then we can play again. 3. Considering that MD is a one man show, the code is extraordinarily stable. When something goes wrong, it doesn't take long to fix it, so once the fixers are online, they'll do it in 30 minutes or less. Alas, see point 1. 4. From all the above, you see that nobody but the coders could give a timeline, and they won't. All we can do is guessing. If my guess is a good enough information to you, try it again around 3 pm server. (5. Not a forum thing but a general Q&A, moved.) (Edit, 6. Changed the title, too.)
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Happy Birthday dst!
Happy birthday
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Redacted
[color=#0000ff]This is about Fang getting a new position, if you search for the discussion about the TK ally that arose from it, check the [/color][url="http://magicduel.invisionzone.com/topic/12991-fate-of-the-tk-ally/"][color=#0000ff]split[/color][/url] Otherwise, congrats Fang, i bet you'll do well
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Inherent risk in using kill items and spells
Moved a large chunk of this thread to http://magicduel.invisionzone.com/topic/12519-the-value-of-life-in-md. This is about a new idea, should spell/kill stuff thingies have a chance to not work. The other is about how to handle death and killers after they occured. Please don't mix them up too much.
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Redacted
Disabled a few posts. If you just want to insult each other, use a PM.
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Neg-repping
[quote name='Pipstickz' timestamp='1346798685' post='121444'] If you believe somebody is being subjected to extreme prejudice (ie. somebody going and giving reputation to every one of somebody's posts, old and new, regardless of content or location) then I will direct you to our friendly team of mods and administrators who I'm sure will do their very best to help figure out your concern. [/quote] Just admins. We are indeed a friendly bunch of guys, but anonymous means anonymous, so Chewett restricted the abilities concerning reputation to admins only.
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Unlocking threads
I've just gone through the old topics in this section and closed all that were inactive for a month or longer. I'll try to do this more regularly from now on, to make sure people don't do bids on outdated auctions anymore, as that easily happens when you search for something without specifying a time frame. If you want one of your threads unlocked again, please post here and leave us a link to make our work easier. Generally, if you want an auction to be active for more than 4 weeks, bump it once a month. I doubt this will happen very regularly, but you never know. I can assure you that no active thread gets closed, but i can also assure you that i won't check the content of an inactive thread before i lock it. No threads will be deleted or hidden, they just get locked. You can still view them and have them unlocked any time. If you are uncertain if you have old posts here, go to the market section ([url="http://magicduel.invisionzone.com/forum/141-central-market/"]http://magicduel.inv...central-market/[/url]), and create a custom filter to only show the topics you created, or replied to. [attachment=4171:custom filter.png]
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MD Tutorial Reconstruction
That wouldn't even require new mechanics, you could just fix the spell helpthepoor, give us more casts and make it work until day 20-30... Just tweak the rates a little, give them more AP and less VE and VP. We have more AP than before from our active days and could easily afford to transfer 40-60% of them, but a whole lot of VE and VP, which could lead to some abuse even if they just get 20% of them.
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MD Tutorial Reconstruction
[url="http://magicduel.invisionzone.com/topic/10188-viscosity-reasons-effects-and-intentions/"]http://magicduel.inv...and-intentions/[/url] Other than that, if you feel like ranting about viscosity, you're neither the first nor the last, try that thread to see what we thought back then (note, thread died when Mur made the announcement in my first link): [url="http://magicduel.invisionzone.com/topic/9999-viscosity-thread/"]http://magicduel.inv...ad/[/url]
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Happy BDAY SEPHY! :D
Happy Birthday, may many follow
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a scene 2 arrows not working
The scene left and right just don't exist, if i remember correctly. Maybe the arrows should be taken out, but the problem is not that the arrows don't work, there's just nowhere they can take you.
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Protector Spells
The following will (hopefully) sound familiar to you Council guys, for the rest of you, that's the MP6 input we've sent to the council in early April. Inside of MP6, it'd be important that spells finally get some power. Heal could be 10%, but at least 3.000, attack and def boosts 20%, at least 50, curse and weaken could cut the stats of a target by 10-15%, but at least x, you get the idea. The times when 50 attack were nice are gone. Holy army should, if possible together with guardian army, get fixed to work as defense, that's what the whole idea was about. Also if possible, you could change some things with the mp6 skill tree, heal hasn't had any levels since 2 years, for example. Maybe it's time to remodel it completely, make heal the only lowest level spell and give that for merely being mp6 and replace the heals in the tree with high end protector spells, for example freeze 3/4, or higher weaken and curse. The real issues i see are with MP6 being almost unreachable for most people, though. 5 should be the last normal level, yes, agreed, but all too many creatures require MP6 to get powerful. We're losing too many people who would stay to the fact that the best creatures are only available in exchange for wishpoints, and to the vets. Half the people who would like to actually play a protector role never get a chance because the few people whom you meet on the road don't switch away from their old friends, and on the other hand, accomplished vets like lighty just show up, say that they need to level drachs, and reach mp6 two days later. Because of that, i think that you need to radically change the concept of becoming MP6. 30 adepts is an almost impossible task to the nobodys out there, who only want to upgrade their rustgold or want to try to become a mediocre protector to suit their roles. On the other hand, the really good protectors are always at risk of losing their status, and with that all their worshippers. What i think to be necessary, therefore, is a system that allows people to get to MP6 more easily, and at the same time make sure that the protectors who play for the sake of being protectors get more stability. I realize that this is a tricky bit of work, and i have no idea what notes mur might have left to you guys, but i do have an idea you might be interested in. I suggest that, when you 'finish' MP5, you get the chance to simply upgrade to MP6, similar to the process you upgrade from 4 to 5 in the scroll. For that, you need to max out your heat and all the principles you chose (currently 28m and 4k), but no adepts are necessary for that. This should be a hard enough task for newcomers, as you need to visit at least 3 different altars to finish off your principles, and sacrifice about 40 million heat in creatures. The moment you finish those tasks and choose to upgrade, you start to lose principle points. The strain of forcing the char beyond the normal limitations is so big that they start to lose one point per minute on all their principles. Once the principles are used up, they drop back to MP5 again, that's about 3 days after upgrading which seems suitable for an upgrade spree as well as a trial period as protector. Those instable MP6 can turn into stable MP6 with a certain number of worshippers, i'd suggest 10-15, similar to the current upgrade requirement of 30 adepts. When they have enough worshippers, they stop to lose principle points, thus being able to stay at MP6 for an indefinite time, without the risk of losing the status because some vet drains their adept base. From my pen, with the help of Shemhazaj and Amoran (we were the protectors back then)
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HAPPY BIRTHDAY ZLEIPHNEIR
Happy birthday, goatie
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Also regarding a possible rule change
In my opinion, the market section has a far greater reach then the mood panel. You can do a better presentation of your goods if you are not limited to 70 characters, more people read it, it doesn't vanish, and it's a lot easier to track offers, because those don't vanish, either. Also, as far as i know, there are no ingame punishments for attempted frauds, while i think those should definitely exist on the forum. The Central Market makes trading a lot easier, because both supply and demand know that they can go there for most of their needs. It's like a stock exchange, if you wish. The stocks could be sold without a stock exchange, but it's way easier for buyer and seller to meet in NYSE than in the backyard of their homes. In turn for the benefits of the centralized market, they have to obey stricter rules than in other places.
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WTS some creatures
Wrong location, moved to market section.
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MD Tutorial Reconstruction
I've just done the story this morning, and i pride myself with a little knowledge about the keys used in there, if you cut out two or three bits from the scroll it doesn't hurt, but skips a whole lot of going back and forth. If you get the portable map immediately, and cut the land guardian, you'd get rid of all the back and forth. Currently, you need to go to road of battles, the go back to view the map, then to howling gates, then back to grab the portable map, then to path of loneliness and back to howling gates again because the bull sits on the way. If you move grabbing the map forward to before you leave the cabin, you can just move through to the aramory without further ado, no going back and forth and no reading the scroll every two steps. I don't think the shade walk should just vanish, they are really important for the story. If you don't use that any more, the whole story needs a redsign, and i still like it a lot. And the MP2 thing would need to happen before the story, for obvious reasons. They don't need to be anatomically correct, if you know what i mean, it just needs to read and write in chat and get you through some dummy fights. If they actually have any principles or not doesn't matter at all, it just needs to look like a fight, just that it stops every now and then and points at something, like a golden blinky around creatures, attacks, damages etc.
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MD Tutorial Reconstruction
If you want to go for such a drastic change, it should probably be more like MP2. Lock them up in Marble Dale park as MP2 without the option to attack anybody or be attacked by anybody and set up some demo dummies, they get to see chat and get to talk to people and learn one thing about the system at a time. First dummy, they get a predefined rit against a weak dummy, second dummy, they must create a rit from a predefined list, third dummy, they get a rit with a few tokens. It doesn't need to be a normal combat, just a set up log they need to watch. Like, this is your creature, this is his creature, this is the damage done, this is damage taken, setting up a rit works like this, oh look there, the token made it deal 150 more damage than usual. I think the current intro pages are perfectly fine, just a little too much reading and too little doing. If we take what's written there and mash it up into a learning by doing interface, it'd work much better for most people. Like, you surely know those little puzzle flashgames they create for smartphones these days? They never make you read anything, the first level is just telling you exactly what to do: Put the bomb in the glowing ring, then push FIRE for it to go off, make sure to kill all vikings with as little bombs as possible. Then they get to the old tutorial with a few tweaks, the welcome pages get cut a little because they already did all that, and the story gets adjusted a little: (taken from LHO subforum, wrote it this morning in catchwords) [b]Prologue:[/b] '"This is as far as you should go, at least for now. Even though you saw the Map of the Realm, after moving this far into the No Man's Land, it does not do you any good. You should return to the Paper Cabin and search for a copy of the Map of the Realm. This way, you will never get lost and you will be saved of a lot of coming and going to the Paper Cabin. "' [b]Skip this bit, give portable map one step earlier[/b] [b]Generally give the scroll and map from touching the big scroll and the big map, they are copied for you anyway.[/b] '"Well, your first encounter with one of the many creatures of MagicDuel was not as pleasant as anybody would have hoped for. However, you can still surpass that ferocious obstacle, if you manage to find some help. There might be a few creatures willing to help you, in the furthest Southern end of the Realm. Consult your Map and explore that region."' [b]Skip that, the land guardian doesn't do anything anyway.[/b] ' "Now it is time to return to the Land Guardian. However, once you have a creature bound to yourself, you begin to attract other creatures which desire only to devour your vitality."' [b]Change to paper cabin instead of land guardian[/b] Maybe my fault, but i have to click all shades after they are dead before they vanish. not good. Shade IV defeats you without battle, stupid. NEwbie boost destroyed their purpose already, but you should LOSE when you lose. The whole prologue works on keys anyways, give that one two keys, first fight impossible, second cheap as always. Make the popup tell that you should get a second creature or something to beat it. Shade IV should be attackable without going back to old mand road when you heal your aramor. Maybe funny coincidence, but liquid shade (wall) used only weaken, didn't even try to beat me If you pick waiting, bring out popup that tells the patience line from the welcome screen again Also pointer to the top line, specially forums and free credits.