Images
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Screenshot_20230327_224813.jpg
Screenshot_20230327_224813.jpg
By Muratus del Mur ·
NFTs created from the new api, in md, from bestiary creatures. You can find them also on opensea.io where you can view there rarity and such.
Currently there is no way for anyone to create such nfts, but this is just because nobody showed any interest in this feature.
I will cobtinue working on in-game interfwces for this, or i will just use them for personal transfers and rewards..depends only on your feedback
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Screenshot_20230327_224828.jpg
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Screenshot_20230327_224835.jpg
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Screenshot_20230327_221129_AlphaWallet.jpg
Screenshot_20230327_221129_AlphaWallet.jpg
By Muratus del Mur ·
magicduel.com is not the official erc-20 (eth, polygon) address for md on the eth blockchain.
Magucduel.eth is also a valid ens domain name bound to the official address.
This is part of a series of experiments i do in the crypto direction
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Fyrd Stuff.jpg
Everything posted by Burns
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Discussion Development Focus 155-7
I believe he meant that it's an achievement reserved for LHOs, and he doesn't like that there's something you need to work to achieve, not just click the right buttons.
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Development Focus
[quote name='Fyrd Argentus' timestamp='1338929981' post='113516'] I think viscosity & heat and action points should be rationalized. Heat from moving should be generated by the act of cutting through viscosity. Action points should be consumed only when you do this. Moving through your home turf with high land loyalty thus ignores viscosity and generates no heat for a single self-consistent reason. [/quote]
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Development Focus
[quote name='Fyrd Argentus' timestamp='1338929981' post='113516'] You should be able to sort the order of items in the inventory transfer menu - or at least pick your default. My default is my most precious item, and I have nightmares about accidentally clicking twice and losing it. [/quote]
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Development Focus
[quote name='Fyrd Argentus' timestamp='1338929981' post='113516'] New players ought to get some inventory items early on. Maybe a resource or silver coin or such, just like they get that first free power up. [/quote]
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Development Focus
[quote name='Fyrd Argentus' timestamp='1338929872' post='113516'] There should be more options in manipulating rituals. Make copies, change order, turn on and off temporarily, etc [/quote] We can't do trickery to copy your post into several lines, but there's a lot people people here right now... Just take one of his lines and re-post until they're all separated! You can do this!
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Happy birthday Shemhazaj!
Happy birthday Shem, and many more to come!
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Development Focus
[color=#0000ff]People, seriously... Ideas here, discussion [/color][url="http://magicduel.invisionzone.com/topic/12401-discussion-development-focus-155-7/"][color=#0000ff]there.[/color][/url][color=#0000ff] Please.[/color] [color=#0000ff]Moved a few posts there, if they don't bring a new idea, but a discussion about the whys and hows, they should be there. If you mix your idea and the discussion of another in the same post, the rep-voting goes haywire, and the council will certainly ask for a more detailed discussion on the topics we pick anyway.[/color] [color=#0000ff]Pretty please, i don't want to be the evil mod who moves half the forum here.[/color][url="http://magicduel.invisionzone.com/topic/12401-discussion-development-focus-155-7/"] [/url]
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Discussion Development Focus 155-7
Wow, i'm tempted to give that negative rep now... Almost nothing of the things you say about vets is true. When we were young, Golemus was locked, Necro was halfway locked, and the maze and east lands didn't exist. Most of the bits that are viscous now were not accessible then. Tools were implemented before shared was, so the tools were actually in possession of one person, who was lucky enough to get it. No way you could get one to use yourself, pay the monopoly price or have no resources. Shared is by far the better shot for newbies, they just need to get into a land. Levels were not restricted, yes, but the heat limits were increased several times since our time. Most creatures you can't upgrade nowadays you practically couldn't reach back then, either. And alts were at no point in time open to abuse, ever. Whenever somebody was caught doing really bad stuff, they got punished severely.
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Development Focus
I'm still saying that MP6 needs attention, but we already talked about that, so... Note to Tom's post over this one, no man's is not the same as no homeland. [color=#0000cd]Please stick to the council's wish, one idea per post and reputation voting, nothing else. Discussions concerning what and why we suggest and vote go [/color][url="http://magicduel.invisionzone.com/topic/12401-discussion-development-focus-155-7/"][color=#0000cd]here[/color][/url][color=#0000cd], please[/color]
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Suggestion on making being dead more fun
Maybe it'd work out with some sort of reaper-role, like dream-control. If you die, the reaper seeks you out and tests you, if you win you live, if you lose you stay dead and start to rot, something like all creatures lose one level, stats get reduced, principles get lost...
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Boss Heads Contest
Tribunal was off limits in Sugar Rush, not this time. http://magicduel.invisionzone.com/topic/11575-sugar-rush/
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Skill damage block.
[quote name='Liberty4life' timestamp='1337690996' post='112587'] no lone wolf... point is only elite will be able to win shield from skill dmg, meanin they will be able to keep up trainin ya are distributin shield in same manner as skill dmg, thats biggest problem (in addition to others i already said in previous post), it will all finish where on eon, or some other lucky winner who is also one of top fighters soz i dunt see point in that and no again, everybody can beat anybody is nut called spells, its called usin creats in smart way by anticipatin wut defender is usin and then usin yoar brain wut to use against him, this concept is lost since stats became ubber high and when ya combine them with tokens good auras and uber creats, ya created unbeatable rit anyway back on topic, by implementin this shield of yoars, we could say yeah its oke we solved problem of stat dmg (read up wut i think about stats....and ignore it for this paragraph since atm i am writin in ideal situation thats nuw actual and from yoar point of view) but then ya would have ppl still complainin and sayin stuff, then they would get reply: "win bhc earn shield", and then the angry poster would reply back and say how the heck am i supposed to win bhc to guard myself from skill dmg if i cant train up stats high enough in first place to win it, so seeeee this aint fixin problem but rather makin it even deeper but as i said, skill dmg is there to lower down stats to reasonable levels they were meant to be, but skill dmg aint doin its work succesfully, since acquirin stats is still much higher, and eon is immune to it, it can only slow down others from gainin stats all this talk about skill dmg, while actual problem are stats point of stats (i am repeatin myself) is to act as small bonus for fightin veterancy (or dedication towards it), its nut meant to be ultimate tool for destruction [/quote] Slightly modifiacted, original post and following discussion[url="http://magicduel.invisionzone.com/topic/12353-stats-redesign/"] here[/url]
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Story Night June 4th
Can we just show up and tell our stories if we're in the mood?
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A new Community Project. Of Sorts.
I think you haven't quite understood the heat voting concept... You don't need heat jars, that's just a few lines of code in a clickable item. The gazebo is full of them, you just need to get somebody to write them, then you can start collecting.
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Spanish-English Translation
I've altered the title and moved it to the translations subforum.
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Treasure Keepers - Awarding Service - Job Opening
How unfortunate that the leader of the TKs doesn't even take the time to search his own threads, even when it only takes 10 seconds... http://magicduel.invisionzone.com/topic/11427-accepting-new-applicants/ This is the thread you need currently. The whole job description changed a little, so read from top
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'Pin' quest clickables
Hooray, awesome! Thanks a lot, very handy Also, idea implemented -> closed
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'Pin' quest clickables
I'd like to have a feature that allows us to put an order to the clickables in our 'Quest Clickables' tab, or at least pin a few of them to top. I don't know what order they are based on now, but it's incredibly annoying (at least to me) when i forget to update them and need to search for the few i need to reactivate in that long, long list. Alternatively, it'd be nice if they were ordered according to last update time, so the ones that you recently changed/updated show either at top or at bottom of the list. That might be an easier solution, since the last update date is stored somewhere anyway for that 2 weeks vanishing trick.
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Redacted
Somebody did that already, you can find the finished work here http://magicduel.wikia.com/wiki/The_Bestiary
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Lack of research point counter.
In which case you can go there and check how many points you've got. What's the point of knowing how many points you have when there's nothing you can spend them on in the first place? If you fear to have too little and want to buy new ones, just keep the WP, it doesn't rot anyways
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Lack of research point counter.
But when you've got all clues you can get, does it really matter if you have research points left?
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False Inactive Clickable Reports
I've checked out the list of my clickies, and all but 4 are constantly 'inactive'. I've received the message correctly two weeks after doing updates on various clickables, that's just what it has to do, but for reasons i don't know about, i also get the message every now and then when i definitely don't have a clickable that expired on that day. Also, even clickies in the tribs are shown correctly in the message, when the message is actually correct: [quote] *Burns*, The scripts you placed at gazeebo-stone, marindroundabout-top, [color=#ff0000]tribunal-localpub-plant[/color], alchestatue have not been maintained for 14 days and have gone inactive. You can reactivate scripts from the [Quest Clickables] interface on your sidebar or by editing and saving the content manually. This notification can be disabled from the [Options] menu in game.[/quote] (Slightly altered because i'm paranoid)
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False Inactive Clickable Reports
Lately, the MD automatic e-mail system started to send me e-mails about my clickable items going inactive despite not having any items that go inactive. The message looks like this [quote]*Burns*, The script you placed at has not been maintained for 14 days and has gone inactive. You can reactivate scripts from the [Quest Clickables] interface on your sidebar or by editing and saving the content manually. This notification can be disabled from the [Options] menu in game.[/quote] and is, obviously, pretty pointless I like the messages in general, and don't really want to disable them, just in case i forget to maintain a clicky that does matter to me, but getting two empty ones every week is annoying.
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Free Shop Tokens - $1
[quote name='Chewett' timestamp='1291754398' post='74777'] I have recently recived a pm from the MDStaff. They have decided that transactions made using real money or real items are forbidden unless they are credits with the gift shop feature. Any topics that are currently open with money will be closed. Any topics that are subsequently made will be removed and the creator will be warned. [/quote] I don't exactly know what this topic is about, either, but i'll still point out that rule, just in case.
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Forum Colors?
If you don't trust your eyes, you can use your incredible wookie magics to enter editing mode on those funny-looking posts and use that wookie magic button on top left of the posting field to toggle the preview into source view, then you can see all the evilness hidden beneath those funny posts. Clear talk: Press edit on the post, then toggle the editing mode. Then you see that this: [color=#333333][font=arial, sans-serif][size=4][background=rgb(245, 245, 245)]I[/background][/size][/font][/color][color=#333333][font=arial, sans-serif][size=4][background=rgb(245, 245, 245)] [/background][/size][/font][/color][color=#333333][font=arial, sans-serif][size=4][background=rgb(245, 245, 245)]know the rules[/background][/size][/font][/color][color=#333333][font=arial, sans-serif][size=4][background=rgb(245, 245, 245)] [/background][/size][/font][/color][color=#333333][font=arial, sans-serif][size=4][background=rgb(245, 245, 245)]of what I can[/background][/size][/font][/color][color=#333333][font=arial, sans-serif][size=4][background=rgb(245, 245, 245)] [/background][/size][/font][/color] is actually this [code][color=#333333][font=arial, sans-serif][size=4][background=rgb(245, 245, 245)] I [/background][/size][/font][/color][color=#333333][font=arial, sans-serif][size=4] [background=rgb(245, 245, 245)] [/background][/size][/font][/color][color=#333333] [font=arial, sans-serif][size=4][background=rgb(245, 245, 245)] know the rules [/background][/size][/font][/color][color=#333333][font=arial, sans-serif][size=4] [background=rgb(245, 245, 245)][/background][/size][/font][/color][color=#333333][font=arial, sans-serif][size=4][background=rgb(245, 245, 245)] of what I can [/background][/size][/font][/color][color=#333333][font=arial, sans-serif][size=4] [background=rgb(245, 245, 245)] [/background][/size][/font][/color][/code] and is indeed pasted from a translator, as soothing sands said. Espartano uses the same, i guess.