As you might remember, i'm a big fan of balance. And a big opponent of being off balance to maximize personal gain on the back of newbies.
So, there i sit around, pondering what all big fighters have in common, and it strikes: VE and Combo!
All the big, evil fighting guys have a lot of VE and a lot of Combo, which they need for a multitude of things these days. Few of them value balance, because balance means that you can't hit on the weak targets. Therefore, i a new attempt to make balance attractive, i propose that combo boost gets directly connected to the balance of the user.
I'd imagine that connection as rather simple function that decreases the size of the combo boost for the unbalanced. Like, for example, Combo VE gets decreased by 1% for every win or loss that people have out of balance, with a minimum of 5%.
Or, a little rougher, combo VE gets reduced to 50% when out of the +/- 20 that currently mark the balance bonus, and to 5% when out of +/- 50.
This would almost only affect people who want to fight in highest class, and even those only when they are attacking. Most people don't have hundreds of thousands combo VE, and don't intend to go there any time soon.
And i think it would make enough of an incentive for the big fighter people of MP5+ to really want balance, because they just need their combo rits that often. Which in turn means that the people who are in balance and intend to stay there won't hit on weaklings anymore when give too much negative honor.
Thanks to Rendril, too, without your test i'd not be writing that... Even when i apparently didn't completely understand what you really did there <.<