Images
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Screenshot_20230327_224813.jpg
Screenshot_20230327_224813.jpg
By Muratus del Mur ·
NFTs created from the new api, in md, from bestiary creatures. You can find them also on opensea.io where you can view there rarity and such.
Currently there is no way for anyone to create such nfts, but this is just because nobody showed any interest in this feature.
I will cobtinue working on in-game interfwces for this, or i will just use them for personal transfers and rewards..depends only on your feedback
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Screenshot_20230327_224828.jpg
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Screenshot_20230327_224835.jpg
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Screenshot_20230327_221129_AlphaWallet.jpg
Screenshot_20230327_221129_AlphaWallet.jpg
By Muratus del Mur ·
magicduel.com is not the official erc-20 (eth, polygon) address for md on the eth blockchain.
Magucduel.eth is also a valid ens domain name bound to the official address.
This is part of a series of experiments i do in the crypto direction
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Fyrd Stuff.jpg
Everything posted by Burns
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MD need good changes
Regular MD half finished is half finished for everybody. That's pretty much fine, because it puts everybody in the exact same position. Like, chapter 3 being under construction since... ever. Fine, it's just not there, but it's the exact same there or not there for everybody on that way. That MP-limit thing is slightly different because it's exactly NOT the same for everybody. In fact, it only concerns the people who are tomorrow's income, while the olders already have all that stuff. You don't fight, we all know that, but in a game where rituals are pretty much everything, it can be annoying when somebody uses a bunch of creatures you have no access to _just_ because you haven't been around at the time. And this is not just about a drachorn or maybe two, which might have been cheaper to come by at a point. All the really strong creatures are affected by that.
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MD need good changes
Even you can't rant away that MP5 is a little messy now, though. I don't mind half finished stuff personally, but 2 months have come and gone since the people who now reach MP5 can't get the creatures older MP5 used for ages. Unlike the lower MP-levels, you can't turn the max creatures off for MP5, because there's no way to advance yet, but the newbies who reach MP5 can't match the creatures we already have. This IS an issue, and a frustrating one as such.
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Balance - Combo Connection
Ad Ravenstrider: I don't support idling anyways. I doubt that the real activity would be any lower when people with an actually bad balance can roam freely again, without people beating on them. Getting so far out of balance that you can prey on really weak, and then back in to lose heat, wouldn't be half as attractive as staying in balance, i bet. Losing heat is an issue of mass grinders, not the casual newbies. And newbies don't have any VE to use combo as heat losing method, ever. If they have that, they definitely go as vet in my definition. And bursts are a whole lot harder to get when you can't attack everything you find, relying on those for heat loss won't get you too far. ad xrieg: I got and maintained balance in and out of alliance often enough with standard creatures, it's not hard. You play when you play, and log out when you don't, no problems at all. Currently, almost all rituals do rely on combo. Either to burn with angiens, or to survive with normal damagers. Rituals without combo have become the rarest sight. If you don't manage to keep balance, that's something you need to learn.
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Balance - Combo Connection
As you might remember, i'm a big fan of balance. And a big opponent of being off balance to maximize personal gain on the back of newbies. So, there i sit around, pondering what all big fighters have in common, and it strikes: VE and Combo! All the big, evil fighting guys have a lot of VE and a lot of Combo, which they need for a multitude of things these days. Few of them value balance, because balance means that you can't hit on the weak targets. Therefore, i a new attempt to make balance attractive, i propose that combo boost gets directly connected to the balance of the user. I'd imagine that connection as rather simple function that decreases the size of the combo boost for the unbalanced. Like, for example, Combo VE gets decreased by 1% for every win or loss that people have out of balance, with a minimum of 5%. Or, a little rougher, combo VE gets reduced to 50% when out of the +/- 20 that currently mark the balance bonus, and to 5% when out of +/- 50. This would almost only affect people who want to fight in highest class, and even those only when they are attacking. Most people don't have hundreds of thousands combo VE, and don't intend to go there any time soon. And i think it would make enough of an incentive for the big fighter people of MP5+ to really want balance, because they just need their combo rits that often. Which in turn means that the people who are in balance and intend to stay there won't hit on weaklings anymore when give too much negative honor. Thanks to Rendril, too, without your test i'd not be writing that... Even when i apparently didn't completely understand what you really did there <.<
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WTS Various - gg, tainted included
3 gold 15 silver for the shade
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Public cry for help to convict Mur of horrible crimes
Don't forget that he did a lobotomy to a random newbie without consent or any sort of medical care. Just cutting out half the brain of somebody and throwing him out in the sun afterwards can't be right.
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Happy BDay Shadowseeker & Dragonrider
Happy birthday, folks
- Honor Competition
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Regen Timer
I'd like to propose a new button that re-synchronizes the regeneration timer without refreshing the whole page. I think to remember that Mur once said that refreshing the whole page puts quite a strain on the server, and i bet there are quite a few people who do that regularly just because they want their timer to be correct for various activities.
- Honor Competition
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Futurist House clickie problem
I had the same issue during birthday parties in knator house, there's an easy workaround. Put a '.' somewhere in the restricted phrase and it'll work, like this: [php](locations 7_knatyvacationhou'.'se_2)[/php]
- No aura Competiton
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HAAPPPPYYY BDAY FYRD!
Happy Birthday
- No aura Competiton
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Honor Competition
Before you get too used to fighting just against one person at a time, I'll go and announce a radically different competition for a change [img]http://magicduel.invisionzone.com/public/style_emoticons/default/biggrin.gif[/img] The objective of the Honor Competition is to reach a certain amount of honor, nothing more, nothing less. For doing that, everything is allowed, except for [color=#FF0000]leaving the Sparring Grounds[/color] during the game. There is no need to sign up for this competition. I'll announce the time a few days ahead on the forums, and again in the mood panel a few minutes before it starts, together with the amount of honor you'll need to achieve. I'll be present at all times during the games, logging out or leaving the park leads to disqualification. If something seems fishy to me, i'll do a locate on you to see if you've left the park. Maximum duration of a game will be 1 hour, if nobody gets the exact amount by then, the person closest to it will be declared winner. Clarification, due to complaints: This means, whoever is closest at the time the contest ends, NOT whoever was closest at some point during the competition. ONLY values stored in the last minute count for this plan B-rule! To win the competition, you'll need to win 3 games. We'll see how long it takes [img]http://magicduel.invisionzone.com/public/style_emoticons/default/laugh.gif[/img] During the competition, a button to save your honor on the signpost will be available. Only honor counts saved there count for the competition. Spells to send somebody elsewhere don't disqualify their targets, but their casters. Rewards depend on participation as usual. The first game starts on Sunday, 22:00. (Maybe a little later if the finals of the aura competition take longer than expected) Good luck to all participants, and have fun [img]http://magicduel.invisionzone.com/public/style_emoticons/default/biggrin.gif[/img] First round, May 08, 22:45, goes to Ravenstrider in less than 20 minutes: Ravenstrider 1059 23:04:09. Congrats!
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Changing in principle the maxing of certain creatures.
I'm not against new ideas, i'm just saying that i wouldn't buy an expensive suit just before losing 100 pounds, but rather get one after i'm finished
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Changing in principle the maxing of certain creatures.
Or we can wait and see what Mur has planned for MP6. At the moment he implemented the MP-requirement, he also said that MP6 creatures can currently be considered unreachable, until the pending changes are finished. [quote] [2011-03-04 14:15:58 - Stage 10] Creatures require MP level to advance! Creatures will require from now on a minimum MindPower level do upgrade depending on their level. Some will be upgrade-able at MP3 but most levels will require a higher MP. Important: MP6 requirement Some rare last levels of powerful or rare creatures will require MP6 to be upgraded. Currently this is a problem because of fighting at MP6 and because this MP level is [color="#FF0000"]currently[/color] aimed for an other purpose. [color="#FF0000"]Future updates about this are pending[/color], until then, these few creature levels that require MP6 can be considered non-reachable [color="#FF0000"]for now[/color]. As usual, your opinions matter, but only if you speak about them, on the forum.[/quote] So, yeah, i don't expect MP6 to be what it was in the time from Savelfuser to now for much longer, what's the point in implementing a new, either almost pointless or grossly abuseable, feature for the time in between?
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Hired Adepts Union (HAU)
heh, by no means did i refer to the game-stat loyalty... Maybe integrity or allegiance make the better word for what i meant. Sound a lot fancier, too.
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Hired Adepts Union (HAU)
I like this thread, a little more than Shem's even because it's obviously not a joke this time. I mean, who wouldn't like a list with the people who sell their loyalty for a coin? Makes my life as ally-leader and quest creator so much easier...
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Happy Birthday, Amoran K Kol!
Happy Birthday Pillow!
- No aura Competiton
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Happy Bday Yoshi
Happy B-Day, favorite mount of my childhood
- No aura Competiton
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Newbies, What Upset/scare You All?
<-- lols his head off Sorry if the drawers and bed gave you an idea of randomness, they are bits of my birthday party quest which i didn't feel like removing just yet. So, yeah, it might happen that you stumble over a player quest that doesn't make any sense at first glance, either
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No aura Competiton
Okay, time for a schedule. MP3 doesn't take place due to lack of sign-ups, sorry Passant. MP4 is just manned with 3 people, so there's just one price, Clockmaster, my 800k heat grasan. MP5 has 12 participants, so I'll see if i can get a WishPoint again, else there'll only be a gold/silver price. To the exact [color="#FF0000"]rules:[/color] You're not allowed to use any creatures that have [color="#FF0000"]special influences, aka auras, or tokens. Influence[/color] is not allowed, either. Additionally, [color="#FF0000"]Energy Burns[/color] are not allowed. Spells and Combo are not allowed in the group fights for MP5, for semi-finals, 500 VE Combo and one spell are allowed, for finals, 1500 Combo VE and one secret spell are allowed. Concerning spells: The fight must take place while the spell is active. Spells that stop that form happening are not allowed (Attacklock, Invisibility, etc.). A spell that forces your opponent to use creatures other than his own is not allowed. The spell must be announced to the other party in semifinals, and it's necessary to wait until they are ready for for fight. In finals, the fight must take place within 20 seconds after casting the spell (both spells in case both parties want to use one in the same fight). That's enough even for a lame connection, and too little to set a different ritual even with good connection. The re-fight can be done during the duration of the spells, or you can wait for them to wear off to fight without spells, or with different spells. Only one spell of each parts choice may be active at once, though. (It's obviously allowed to have two spells on the same person, as long as one is of their own choice and one of the others.) Choose your spells wisely, there won't be a delay to get the spells of your choice recharged. Every combat consists of at least two fights, one attacking and one defending. If there's a tie, another combat takes place, until one person manages to win both fights of the combat. Mhmm... I think that's it. Also, all combats of MP4 run under the rules of finals. [u]Starting now until Saturday, 7th, 2000:[/u] In MP5, we'll have 4 groups. Winners of each group advance to semi finals, winners of semi finals advance to final round. Groups are created by alphabet. Group A: apophys - Clockmaster: apophys wins! apophys - darrydabby: apophys Wins! Clockmaster - darrydabby: Group B: Eon - Evil East: Eon wins! Eon - Fire Starter: Eon wins! Evil East - Fire Starter: Group C: MasterB - Mithrandil: MasterB - MRAlyon: MRAlyon wins! Mithrandil - MRAlyon: Group D: Shadowseeker - VonUngernSternberg: Shadowseeker wins! Shadowseeker - xcerces: Shadowseeker wins! VonUngernSternberg - xcerces: [u]Saturday, 7th, 2100, Sparring Grounds:[/u] apophys - Eon: apophys wins! MRAlyon - Shadowseeker: Shadowseeker wins! [u]Sunday, 8th, 2100, Sparring Grounds:[/u] apophys - Shadowseeker: and (the whole <.<) MP4 competition: Jason V - Lone Wolf: Jason V - TTL: Lone Wolf - TTL: Please post the results of your combats in this tread. If somebody cheats and needs to be disqualified, please post a screenshot of it. I'll be around when spells are allowed, don't worry about my ways to handle that Good luck, people