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Everything posted by Burns
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yes, over 100 should be possible... but that's only a matter for the DS, all the others don't even have full members, let alone all of them on =P but i think you should only get 2% for each prisoner, 20% per prisoner would be insane, you'd have a permanent 1000% oneness-bonus then xD and meeting the requirements would a lot tougher for you anyway... with only 5 members in total, you'll have a hard time catching someone... you know, 3 different people within an hour... that's gonna be some hard work for you without dst
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ahem... [quote name='Burns' post='25812' date='Feb 22 2009, 06:42 PM']sounds like fun for some time, but in the long run, it will grow boring... most people are not that much into fighting -.- also, it would be hard to protect your territories, people would have to be there for long times doing nothing... and if they would be protected without someone guarding them, people would do hit and runs and then avoid entering that part of the map to keep them forever... i think it would be more fun to have a prisoner-system: if an ally member gets defeated by, let's say, three members of the same ally within an hour, s/he will be kept prisoner of the winning ally for 24 hours... during that time, that prisoner will still be member of his original ally and free to move and all, but he counts for the oneness-bonus of the ally that has captured him [no matter whether on or off], and not count for his own oneness anymore, that could add some fun =)[/quote] i just wanted to check if the idea is so very uninteresting that it's not even worth mentioning it or if just wasn't read because Lightsage posted at almost the same time as i did
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uhm... i have no idea whether it's supposed to be removed or just being fixed to work another way, but i just got on after 5 minutes of idling wihtout any troubles... [yeah, i did that just for checking if it's still there, i wanted to play with it a bit to figure out how it works] anyways, it's not keeping me from entering the realms anymore... if you removed the delay, TY King Manu =) if you didn't... well, then there's a new flaw in it, i guess -.-
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hm... should the server then remember all messages in a location and send them to each player that passes through? i guess that would add even more load to the servers than the current system... but i'm not sure bout that, i'm no techie :/
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sounds like fun for some time, but in the long run, it will grow boring... most people are not that much into fighting -.- also, it would be hard to protect your territories, people would have to be there for long times doing nothing... and if they would be protected without someone guarding them, people would do hit and runs and then avoid entering that part of the map to keep them forever... i think it would be more fun to have a prisoner-system: if an ally member gets defeated by, let's say, three members of the same ally within an hour, s/he will be kept prisoner of the winning ally for 24 hours... during that time, that prisoner will still be member of his original ally and free to move and all, but he counts for the oneness-bonus of the ally that has captured him [no matter whether on or off], and not count for his own oneness anymore, that could add some fun =)
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totally not cool... me, being my usual naive, nice and easy-going self, thinking of nothing evil when going idle, tries to log back in after about 35 mins of dinner and playing cards with my family, just to realize that the system won't let me... it obviously starts to count down from the last regen you had -.- totally not cool! i guess mur did think of something when implementing that, but it is a burden for those who just leave for a little while (like, akf-idle, smoking, eating, whatever...) i usually learn with MD on and pop in from time to time to attack a bit, but now... i either try to not lose connection with the server or i'll have to wait 30 mins... and with my browser failing from time to time, it will be a lot harder to keep playing -.- TOTALLY NOT COOL!! :shok: Edit: now the counter did a reset, from 12 mins before i entered the forums to 14 now... i hate to say it again, but: [size=3]TOOOOTALLYYYYY NOT COOOOOL!!!!!!!!!!1111oneelven[/size] Edit2: just realized that the counter will start over if you check before the 20 mins are over and then leave again... well, i guess i don't have to say it again even bigger... you know... just not cool -.-
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i don't think that magic is possible, but i think that there are things we fail to understand... like, casting fireballs and stuff, is a bit unlikely, though not totally unimaginable, but you hear of might-be-healers every day... i think there is a magical part of the world that can't be described with equations and rationalism, and is therefore discarded by the 'rational human', but i think doing so is just another part of fearing the unknown... IMO: Harry Potter: good book, but the magic is bullshit, Healing through positive thinking: good book, too, but with magic that actually works^^
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there surely will be ways, but i'd still like it =D and...jumping to someone will only cause people to get trapped, so i don't really see the big troubles... just little ones :lol: but i see what you mean, lib^^ but i'd suggest that leaders can pick a second/co-leader from their ally, which should get the powers of the leader (excluding kicking the leader, while the leader should still be able to either demote or kick the co-leader) that's what i'd like to see... some leaders are really totally inactive, and a second in command with powers like the leader and the 'jump to'button would be helpful sometimes... just my 2 cents
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me wants blood to be shed... no matter whether mine or anybody elses^^ and i'd also like a jump to co-leader button, that might come in handy sometimes
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uhm... i once knew it.. something like... Letter, maybe? Hi again, Puppet Master^^
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Burns: while suffering from terrible pain, but all of a sudden, he has THE idea to save his life: Glaistig: he shoves his finger down his throat, so as to induce a gagging reflex to purge the his system Lulu: but the cruel laughter of Jonn and Hannah makes him choke on his vomit as his eyes fill with desperate tears--he can'tbreathanymorethevomittastesrealbad and THE WORLD IS CRUEL--gone--and he is dead. Either oblivious or uncaring, Hannah and Jonn... Grido: continue their laughing. They soon remember that there's still the strange man in the room (you know the one with the brother, with the picture hanging up).... Metal Bunny: The man then suddenly wakes up from his surreal dream and Burns: realizes Hannah is standing over him, tickling him with a feather, ready to...
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actually, that sounds like a really interesting role in itself: The Apprentice^^ In a few months, you could be the player with the most spells in here, learning the stuff from all those who can cast spells :-) But I'm afraid you won't find that many people who are giving their knowledge away freely... those who really know something about magic will hardly give it away, and most mp6 don't know more about magic than you do yourself^^
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...with my brains and my manners, obviously... in all these months, i always told myself to make a hello topic, and then, i found an interesting discussion going on and forgot all about saying hello -.- i hope you will forgive me that it took me over 5 months to finally get around to say hello to everyone But, without destroying the moment with long explanations, here we go: [center][size=5][font="Arial Black"]HI ALL^^[/font][/size][/center] :hi: thanks for the great time i already had, and for all that's still left to come
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Mur has 160, i think that makes him winner...
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[spoiler]Heart attack while having a threesome with chinese twins under the heavy influence of various drugs...[/spoiler] does that count? xD
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i'm sorry if i didn't make myself clear, Kragel, i don't think that gold and blacksmiths, beggars, vampires, werewolves, shapeshifters, thieves, scientists, gardeners and all the other stuff are less important than those which i'd call 'good' roles, but they are soooo common... you can get those in every single RPG on the planet, while some roles, like the explorer of Golemus, the sun and moon researchers, the leader of the shades and such things are deeply linked with the Game world and unique... that's the only thing that makes them [not better!!, but] more interesting and more involved in the game, while most other roles are just a means to achieve the end of having spells... now, i don't say that those roles are worse than others, but when i compare renavoid, who is dedicated to the game and his role at all times without the slightest chance of getting spells for being the archivist, to any of the vampires and werewolves out there who write in their papers that they are vampires and then go bug people for a spell to weaken their enemies because they are soo strong vamps, or the blacksmiths who want to have the power to create items and give or take away items from people, i just feel the urge to have a distiction between those types of roles... btw: i also think that raven has a rather weak role, so all you vamps out there are in great company with your roles :lol:
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As much as i like and appreciate the ideas you offer, i often find a flaw in your plans... a crown would be nice indeed, but the sword would go to mp6 within minutes and therefore be pointless for all other players again (someone in an ally gets it, KB or MB or dst see it and grab it (you know they can, no matter what your def is) and all of a sudden, the sword is lost for all other players forever) and as much as MD is different, there are not too many roles left... people can't become leader of necrovion or a discoverer of golemus anymore, those roles are gone, they can't be 'the great warrior', they can't be the greatest ritual specialist, even the weapon specialist and master assassin are already gone, there's just too little space for what i like to call 'good' roles... nowadays, people have to become pub owners, jesters, blacksmiths, gardeners, jewelry-makers and stuff because most roles are already settled... implementing a new alliance or guild is rather hard these days, too, as you can see on the example of the CotE... so all that's left for people is to try and become someone who can 'create' items others can use in the hope to get recognized within the realms and get a real role, becasue that's what roleplaying is all about for the most here, to get an RPC with spells and powers and stuff, and then show off with them the times when people were recognized just for being there and got their roles because their papers were good have long since passed, today, everything is full of people in here, and you have to do something special to be recognized by the crowds, and that's easiest with items: 'uhh, were did you get that ring from?' 'it was a gift from *the blacksmith*' 'ooohhh, i'll have to meet him too...' i can remember something similar with drachorn eggs, and that still works rather good, doesn't it? xD
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There is a reason why necro and golemus are locked up... even though the pics there are great, it's a shame that most people don't get to see them =( It's a bit unfair that we can't heal up for free, that's true, but if you want a free heal at willow's, you'll have to join SoE ;-) But if you are a sentinel because you think that your role should be amongst them and nobody else, or becasue your friends are there or whatever reason you want to give, you'll have to put up with the fact that you won't heal for free... as i always tell people, alliances have drawbacks as well^^ and what do you want in necrovion anyway? enjoy the silence? xD people don't get into necrovion because Mur doesn't want them to go there, as long as Khalazdad has the key to the gates, that will do, same goes for golemus (even though golemus members have a slight advance when it comes to getting in (jump to leader-button), we can't get out by ourselves and are trapped in there just like the mp2 until yrthilian or grido take us out again...) and i don't think that you should get permanent access to a land by being in an alliance or by knowing the right people, that would open the gates to all kinds of abuse... i mainly think about loreroot and the lore critters there, becasue neither golemus nor necrovion have creatures implemented atm...
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ty^^ actually, that name is quite common in a lot of languages that are influenced by old german because people liked its meaning : bern = bear and hart = heart, and as the old germans linked all features of a being with its heart, bear's heart stood for courage, strength and ferocity =)
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might be a stupid question, but why did you leave out the second 'i' in your names ingmae and on the forum? i wondered about that since i heard about lucius tarquinius in latin lessons^^ my name is just my english form of my real name, which is unfortunately not written correctly in most non-german based games... people use to call me Börni as abbreviation for my name [Bernhard], and Burns is the only form i cold find in english that sounds almost the same^^ there are no connections to Monty Burns from the Simpsons, but i usually pick up the joke because i'm a simpsons fan =)
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[center]Burns[/center] uhm... after cryxus, it feels a bit weird, but i have nothing such fancy on why you should choose me... I am just a normal being, i have no special gifts, but i'm not afraid to take the next step, whereever it may take me quickwitted, strong, fast and armed (me likes my glove^^)
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It's not only about comprehending, but even grasping things that are more complex than the things we know... We know a lot about the forces that work on earth and can explain them quite good because it's what we call physics, which is the sum of all things we can understand. All the rest, the meta-physics, is just such things we can't fully grasp, but just their physical appearances. I don't belive in ghosts, but i belive that there is a species on earth which is greater than ourselves, which doesn't want to have any contact with us, just like we don't want to have any contact with ants. That species might be very small, or very big, or invisible to our eyes, as there is a whole lot of waves we can't see with, and communicate in a range that we can't hear, and therefore we have no idea about them, and what they do, and whenever we realize something strange happening, that's just something 'they' did, like an ant would realize it if you step into their hill, but wouldn't understand how or why it happened. Feel free to laugh about me, but that's what i think, and we are the dominating species only among those creatures on earth we already found and understood, and those species above us just don't like our meat, or they keep us as pets because we can build cities and then destroy them again, and they think it's funny to watch us doing so... and maybe they sometimes cause a little earthquake when they feel that there was no war for too long, and they want something to watch (rebuilding LA, or fighting the fires in australia, or even bombing gaza, whatever satisfies them...)
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my bro still is... but he doesn't use the forums XD i guess that's the same with most people under 14 here... they are weak in english, and therefore don't roleplay and don't have a forums acc... and those few who have good english skills are obviously not here or just don't want to say that they are so young because they fear to not be taken serious PS: please add a male for me, i voted before i that option was there^^ [color="#0000FF"] Done DST[/color]
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well then, grido and yrth are there to beam people out, so i guess you will have to ask them if you want to get out for the time being... yrth claims that this is system about to change soon, but for now, your only way out will be to message them [or jonn, i'm not sure which powers he has atm^^]