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Rophs

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Everything posted by Rophs

  1. What does each target choice do if there are two creatures with equal need to be targeted? (same strength, both dying, etc) (does not apply to random) What SHOULD they do?
  2. https://www.youtube.com/watch?v=3kyn9Es4HoY
  3. https://www.youtube.com/watch?v=3kyn9Es4HoY
  4. Perhaps have the leash pull the victim one scene closer to the leashholder on a 5 minute cooldown. You can still show off hidden locations but you aren't able to just teleport all willy nilly
  5. inhabitants and leader score of kelle'tha order is cut off
  6. the 1k ap shoes still make long distance travel quite clicky and you won't be getting very far into the east that way, running out before the statue hall is quite likely even with 30+ cartography. with a leash you can pass a friend with east loyalty your leash and be inside the throne room for free
  7. The leash is way too powerful imo. With the general trimming of fast travel I wouldn't be surprised to see leashes being fixed
  8. happy hungry birthday :D satiate your stomach with some cake
  9. Please keep track of your transactions in the unofficial Public Trade Logs
  10. how to replicate: do a redtext command that would print "<>& watch it not print those characters
  11. What will the rearranged prizes look like?
  12. it gives veteran players with many spells an unfair advantage over a new player
  13. rules appearing in no particular order (subject to change at Torch Contest Master's discretion): all contestants will be movelocked for 60 seconds after moving, if the contestant is on their team's territory then they will only be movelocked for 30 seconds all contestants are teleported to their team's base at the beginning of the game the game lasts for 48 hours each team will have a captain assigned at the beginning. the captain will receive an item with unlimited uses called the "<landname> Torch Placer" upon use it will set the user's current scene to be the base of the team associed with the torch placer torch placers can be freely traded torch players only work if they are inside the territory of their associated teams torch placers work even if not used by a member of the asociated team when a base is moved a chat message will be broadcast ("Rophs has moved Golemus Golemicarum's Base to the Ivory Lghthouse") it has a cooldown of 2 hours there are four teams. . Loreroot, Marind Bell, Golemus Golemicarum, and Necrovion each team starts the game with zero points each team's base starts as the associated land's capitol contestants are not allowed to enter any scene outside of. Loreroot, Marind Bell, Golemus Golemicarum, Necrovion, or No Man's Land (established holdings will be considered part of NML). contestants that enter any non-whitelisted locations will be immediately disqualified and their team will lose five points additionally entering any scene not generally accessible (angien's shrine, field of fear, bezerker's charge, storm docks, champion's challenge, etc) will disqualify the contestant who enters such a scene and their team will lose five points a25 clickies will be places over arrows leading from whitelisted scenes to banned scenes contestants will be unable to cast spells and will unable to be targette by spells contestants will be unable to be pulled on leashes or use allyjump contestants will ignore action points costs a torch will appear at each team's base at the beginning of the contest if a torch is at a team's base when the team's base is moved by the torch placer then the torch will be moved along with the team's base torches appear as pickable items in scenes. when a torch is picked from any scene a global message is posted in chat declaring which player picked which team's torch from which scene (eg "Rophs has picked up Necrovion's torch from Deathmarrow.") torches can be "used" and have two effects, depending on where the torchbearer is when they use the torch if the torchbearer is at their team's base then the torchbearer's team will gain one point and a message will be globally posted in chat of which player captured which torch. torches reappear in their team's bases 30 minutes after being captured (eg. "Rophs has captured Necrovion's torch at the Ivory Lighthouse scoring one point for Golemus Golemicarum.) if the torchbearer is anywhere else then they will drop the torch on the scene they are standing in and a global message will state which player willingly dropped which team's torch and at which location ("Rophs has willingly dropped Necrovion's torch ar Inside the Fenth Cave.") if a torchbearer has two landguard fight causes on them and a land cleanser associated with the torcch that the torchbearer is holding is used on the torchbearer then the torchbearer is forced to drop the torch and a global chat message will state which player used a land cleanser to force which player to drop which team's flag at which scene(" Rophs has forced lashtal to drop Golemus Golemicarum's flag at the Ivory Lighthouse".) all contestats will be able to attack one another regardless of mindpower level contestants that own a creature shield (the item that can be used to prevent other players from attacking you) are not allowed to pickup torches. if one is found to be in posession of a torch during any point of the competition they will be forced to drop the torch they are carrying, be disqualified, and their team will lose five points torches will return to their team's base if untouched for five minutes contestants that drop torches for any reason will be unable to pick up any torches for ten minutes there will be a scoreboard page available listing the following info: the last location each torch was at (picked up torches will often not be there) each current torchbearer (if any) every team's points each team's base all players signup by posting in a public thread that they wish to participate and their preference of teams to be on from first to last. the torch contest master will manually form teams from these lists. players that signup first will often be given higher priority then players that signup later although exceptions can be made at the discretion of the torch contest master upon picking up a torch a contestant will have all landguard fightcauses associated with them removed contestants will not be able to enter portals at the GoE or pillars of harmony the torch contest master is allowed to change the torch contest rules at any time for any reason the torch contest master is allowed to disqualify players at any time during a torch contest for any reason the torch contest master is allowed to award and deduct points from teams at any time during a torch contest for any reason it's not fair but giving the teams the abilitiy to move their base and by removing many of the blatant issues old tc had it becomes extremely close to fair. teams have asymmetrical scene lcoations and that's the only true source of unfairness. why do I want to do it? it'll be fun and having something to call your own in a game like MD feels awesome.
  14. klawdees doesn't have a forum account i opted to post this for him, note the regen timer
  15. how to replicate make tea using cauldron normally finish the last step ("Serve up the tea.") click check status link click continue button you will see the error
  16. Potentially both, if the quest is really difficult or time consuming.
  17. With easier quests awarding WPs it seems really balanced that some quests which are EXTREMELY difficult compared to easier WP quests give similar rewards. I propose that it be allowed for a quest reward to be multiple WPs
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