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Kamisha

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Everything posted by Kamisha

  1. Kamisha posted a topic in Offtopic
    I'd like to look at the possibility of creating a small series based on magic duel. I have a few ideas and just have to get them down on paper. It might boost the games popularity something that we really need to work on as both new and vet players know all too well. What I see here is locating this collaborative effort on [url="http://www.newgrounds.com"]Newgrounds[/url] obviously if you have an account or do any work on it your name will be tagged to it. Now here's where the team work comes in. I can wright it find the music (top floor of the paper cabin) and plan it out but I cant animate it. I don't have flash and because of university when I did have it I didn't had enough time in order to get any good at it. So if you have skills in animating as uncle Sam of the united states military says "WE NEED YOU". Positions: Wrighter / story boarder: Kamisha Producer: (ummm we will take any support we can get) Editor: (open) Animator: (open) Secondary Animator: (open) Tweener: (open) Ok this is how it works I have to story board if we have a producer they advertise it upcoming and if any rights to anything we use still exist they talk to the people with the rights and see if we can borrow it. I can do that if nobody volunteers. Editor: The editor acts sort of as my adviser seeing how we can improve something in the base story. Animator: The main animator makes the bulk of the product and has to be experienced. Secondary Animator: Looks over the animators work at the end and trys to fix any errors or some mistakes that just are not aesthetically pleasing. Tweener: I know flash has a tweening program but sometimes it just isn't good enough. The tweeners job is to add a few more frames to make the tween a bit more smooth and realistic looking. If anybody want to volunteer post here. I'll get to work on the story board as soon as we have enough positions filled to complete a early draft. I would make it a contest but alas I have nothing to give and it will likely last a year at least for the first one. The first one is just an introduction to the realm sort of a little battling using creatures and a overhead view of the lands. Simple enough but still it has to be done properly. The animator positions and the tweener are asked to show some of there work before admitted. I'm looking for a particular style of editing so I want to see what you can do. If you don't have anything to show then make two of your favorite creatures fight each other. I want to see the viewpoint actually move and swivel because it makes it look like more action is going on. I will likely give preference to animator teams that may work well together because if there work fits the style they are the best candidates. I also don't want to see sticks I have seen way to many. To avoid droning on too much the title of the first video is "MD: The Realm" to act as a teaser. The others will follow the first but not the same sort of style as the others will actually have story line. Thus if this goes far we may need voice actors. That is basically it.
  2. Mur talked about this but on a different subject. One reason for the astral plane being shut down in the past was due to the chat logs integrated into it (along with other things). I'm sure most people understand the merit to this but the fact is it would just be breaking both a rule and lastly as chewett said its being lazy. If you want to send the same message to each one just highlight ctrl+c ctrl+v though I give them if they where still active more selective advice.
  3. Amber ruin your problem is the battle took place before the update since the new system records more data you encounter a error on line 11 because of the code change does not include that.I However what I am encounter is not as urgent as this vitality bug but it does not show the damage distribution in the quick glance log. Other than that I like the new system because I can easily find flaws in the opponents ritual. (like most people im still struggling with fully tokened drakhorns ) Edit: Ok received the same problem as everybody else now. here is the battle data. Sry as always its long. [log='Battle Log']Loading Kamisha creatures Loading Rendril Revant creatures Rendril Revant is preparing new random strategy Loading Rendril Revant creatures COMBO: Adding 161 combo vitality bonus for this ritual Applying 50% of Kamisha's energetic influence Applying 45% of Rendril Revant's energetic influence Influences for Kamisha ###### Alex: morale, attackbonus, attackbonus Skill Vampire: skillvampire skillvampire boosts allied creatures by 196526.1 attack;269141.1 defence;14601.3 initiative;12986.4 regeneration;13503.9 luck;13650 energeticimmun;13632 tradesense;13626 briskness;13984.5 power; Marksmen: creatureboost Influences for Rendril Revant ###### Volos: antifreeze Unholy Pope: vampiricaura vampiricaura drains 716 vitality from Kamisha's Alex and gives it to Rendril Revant's Unholy Pope119 vitality from Kamisha's Malter and gives it to Rendril Revant's Tormented Soul Tormented Soul: skillvampire skillvampire boosts allied creatures by -82532.25 attack;-114591.5 defence;-6135 initiative;-5426 regeneration;-5655 luck;-5715.5 energeticimmun;-5708.25 tradesense;-5705.75 briskness;-5943 power; Walking Tree: regenaura Applying Kamisha's Creature Tokens at 50% Alex's creature tokens [claw1, emeraldglare, purpurfog, antifreeze, goldbelt] [claw1] Alex gets 66 power based on Principles [emeraldglare] Alex gets 2275 regeneration and 42050 defence based on enemy creature skills [purpurfog] Alex gets 4438 vitality. All other friendly creatures lose that much vitality cumulated [goldbelt] Alex gets 300 defence based on won battles Malter's creature tokens [claw1, purpurmoon, osirisbelt, stardust, sunshine] [claw1] Malter gets 66 power based on Principles [purpurmoon] Malter gets 9 attack (6 percent) [osirisbelt] Malter gets Max Vitality capacity increased by 690 [sunshine] Malter gets +10% vitality and +80% attack due to Light and/or Syntropy Principle Skill Vampire's creature tokens [goldbelt] [goldbelt] Skill Vampire gets 90 defence based on won battles Day Dreamer's creature tokens [claw2, purpurfog, stardust, sunshine, goldbelt, darksky, blooddrop2] [claw2] Day Dreamer gets 426 attack and 0 regeneration based on Principles [sunshine] Day Dreamer gets +10% vitality and +80% attack due to Light and/or Syntropy Principle [goldbelt] Day Dreamer gets 300 defence based on won battles [darksky] Day Dreamer gets 189.59175 attack and defence due to Darkness Principle [blooddrop2] gets 1 initiative (10 percent) Estille's creature tokens [jewelshards, osirisbelt, antifreeze, stardust, goldbelt, darkshield] [jewelshards] Estille gets Max Vitality capacity doubled [osirisbelt] Estille gets Max Vitality capacity increased by 900 [goldbelt] Estille gets 89 defence based on won battles Marksmen's creature tokens [] Applying Rendril Revant's Creature Tokens at 55% Volos's creature tokens [claw1, claw2, stardust, antifreeze, emeraldglare, kellethafire, enlightning, blooddrop1, blooddrop2, blooddrop3, darksky, blacktear, goldbelt, darkshield, claw3, sunshine, onyxfangs] [claw1] Volos gets 1000 power based on Principles [claw2] Volos gets 1333 attack and 0 regeneration based on Principles [stardust] Volos gets 100 regeneration and power, 25 luck [emeraldglare] Volos gets 2 regeneration and 12 defence based on enemy creature skills [kellethafire] Volos gets +50% vitality due to missing Light and/or Element Principle [blooddrop1] Volos gets 15365 attack (10 percent) due to principles combination [blooddrop1] Volos gets 21026 defence (10 percent) due to principles combination [blooddrop2] gets 1126 initiative (10 percent) [blooddrop3] Volos gets 32421 attack (20 percent) and 2476 initiative (20 percent) [darksky] Volos gets 705.70944 attack and defence due to Darkness Principle [blacktear] Volos gets 11513 power, 210263 defence. All other friendly creatures lose that much stats cumulated [goldbelt] Volos gets 300 defence based on won battles [claw3] Volos gets 200 attack, power and initiative based on Principles [sunshine] Volos gets +20% defence due to missing Light and/or Syntropy Principle [onyxfangs] Volos gets 3907 attack (2 percent) Unholy Pope's creature tokens [] Tormented Soul's creature tokens [] Walking Tree's creature tokens [] Rendril Revant's Volos does damage to all creature(s) of Kamisha and: - Alex receives 84260 damage creature DIES! - Malter receives 93848 damage creature DIES! - Skill Vampire receives 172912 damage creature DIES! - Day Dreamer receives 279344 damage (luck: double effect) creature DIES! - Estille receives 172663 damage creature DIES! - Marksmen receives 1 damage and remains with 4761 vitality Rendril Revant's Tormented Soul does damage to random creature(s) of Kamisha and: - Marksmen receives 1 damage and remains with 4760 vitality Rendril Revant's Walking Tree does protect to multirandom creature(s) of Rendril Revant and: - Protection effect: 1786 - Volos will be protected by Walking Tree with 1786 defence for next 2 rounds, but caster looses 1786 vitality and remains with 12238 vitality - Protection effect: -1 - Walking Tree will be protected by Walking Tree with -1 defence for next 2 rounds, but caster looses 0 vitality and remains with 6697 vitality Rendril Revant's Unholy Pope cant find any enemy creatures to target, skipping turn Kamisha's Marksmen does aimedhit to weak creature(s) of Rendril Revant and: Applying temporary effects for Rendril Revant, slot 2 : , protect (round:0 protect: = ) - Walking Tree receives AIMED HIT with 94812 damage (94690 piercing + 1.82% (tried 11295%) of enemy vitality. Attack force 100%, enemy defence resistance: 2.287, enemy level resistance: 6 ) creature DIES! ###### START ROUND "1" ###### Applying temporary effects for Rendril Revant, slot 1 : , protect (round:1 protect: = ) Rendril Revant's Volos does damage to all creature(s) of Kamisha and: - Marksmen receives 1 damage and remains with 4759 vitality Rendril Revant's Tormented Soul does damage to random creature(s) of Kamisha and: - Marksmen receives 1 damage and remains with 4758 vitality Rendril Revant's Unholy Pope cant find any enemy creatures to target, skipping turn Kamisha's Marksmen does aimedhit to weak creature(s) of Rendril Revant and: - Unholy Pope receives AIMED HIT with 94969 damage (94690 piercing + 5.33% (tried 11295%) of enemy vitality. Attack force 100%, enemy defence resistance: 2.345, enemy level resistance: 2 ) creature DIES! ###### START ROUND "2" ###### Applying temporary effects for Rendril Revant, slot 1 : , protect (round:2 protect: persisting) Rendril Revant's Volos does damage to all creature(s) of Kamisha and: - Marksmen receives 1 damage and remains with 4757 vitality Rendril Revant's Tormented Soul does damage to random creature(s) of Kamisha and: - Marksmen receives 1 damage and remains with 4756 vitality Kamisha's Marksmen does aimedhit to weak creature(s) of Rendril Revant and: - Tormented Soul receives AIMED HIT with 94931 damage (94690 piercing + 5.39% (tried 11295%) of enemy vitality. Attack force 100%, enemy defence resistance: 2.32, enemy level resistance: 2 ) creature DIES! ###### START ROUND "3" ###### Applying temporary effects for Rendril Revant, slot 1 : , protect (round:3 protect: persisting) effect ended) Rendril Revant's Volos does damage to all creature(s) of Kamisha and: - Marksmen receives 1 damage and remains with 4755 vitality Kamisha's Marksmen does aimedhit to weak creature(s) of Rendril Revant and: Applying temporary effects for Rendril Revant, slot 1 : - Volos receives AIMED HIT with 94778 damage (94690 piercing + 0.72% (tried 11295%) of enemy vitality. Attack force 100%, enemy defence resistance: 5.787, enemy level resistance: 6 ) creature DIES! ###### START ROUND "4" ###### Kamisha's Marksmen cant find any enemy creatures to target, skipping turn ... Kamisha WINS! Creature Experience reward for Kamisha - Winning player Marksmen gains 0 Xp and a won battle Creature Experience reward for Rendril Revant - Losing player No creatures survived the fight for this player, no xp reward Winner does not get a won fight point Loser does not get a lost fight point he fight for this player, no xp reward[/log] Winner does not get a won fight point Loser does not get a lost fight point
  4. This basically just freeze with the addition of a element which shouldn't be added. There is already luck involved with some creatures we don't need to add more. This is supposed to be a game consisting of smart thinking. Allowing a creature to suddenly just put something out of action without a decent strategy is not something wanted or needed.
  5. poured in $100 just yesterday I cant do the server support thing I only got email transfer.
  6. It was going on but mur took care of it because it made one system preferred over the others.
  7. We arnt saying it isnt a big change we just see it relevent as a necessity. RL has society I dont see why MD has to be all that different. Also working hard for votes. Alot of people campained and had page long essay format papers exsplaining there values. They also where alliance leaders (I think all of them where) so they actually worked for years ensuring and impoving there ability. Yes it may be a popularity contest but they are popular for a reason. I have come to terms with my leaving the race in the last days which is essentially losing why cant you come to terms with yours.
  8. found email transfer.
  9. Peace I don't think you would have any relation there is no law stating monogamy. You would just be another spouse of DST.
  10. I have to agree with fryd on this the dwindling players has always been a worry of mine. The people that join daily maybe only 1 to 3 actually succeed getting to MP5. I was probably one of the few people that voted... unless the links where broken which happened once or twice. The only reason I used those links instead of paying is because of the lack of method. I don't have a checking account or a credit card so my only option is email transfer which I would be fine with if it existed here. The main reason this likely stopped is actually because of the advertising guild being disbanded so there is nobody to contact.
  11. OK I think I have watched this post enough in order to input my opinion. Your worried about the macro level meaning wars on and about land. However in order for there to be a macro there has to be organization and this is where the kings come in to sort of lead in the right direction. As for the kings being passive its true there is always some tension between GG and Necro. There is also a pact between Necro and Loreroot. MB and Loreroot have a uneasy pact. Though I think GG and Loreroot are at an uneasy peace though i am unsure 100% about Loreroot and MB affairs there a bit more complex. Either way tension is building and it will just take a few attacks on the wrong people in the wrong places to set all these old rivalries and tensions ablaze. Just somebody has to dig up the hatchet first then everything crumbles. As for creativity there is a lot of it everywhere just you don't see it and I don't anymore just because of my changing play habits. If you want to see creativity show up at the root of the matter inn or bob when it is busy. Those are the two hot spots it seems. Likely your in MB park or GOS. I am assuming you are like me and just sort of scanning through the chat then moving on. So yes kings are a necessary evil. LHO's are a necessity and they arn't given many influence powers. If you still find magic duel boring after that. I suggest that you try get your own message out there. Make your own news paper copy and paste it and send it to people you pass by pample had a rather successful party made up that way. Anyways it my birthday in about 2 hours (October 7th 1:23 AM Central time) and I need to sleep so ill just leave you with that.
  12. Kamisha replied to Darigan's topic in Offtopic
    Well actually it couldn't be ren because everything ren does is signed with an r at the bottom. The faded messages are automated though.
  13. Kamisha replied to Darigan's topic in Offtopic
    Oh sry had a look at the past statment. Ya he did press a wrong button. Then about the server matinence thing I frogot that only paid games do that in order to update there stores for they make millions. I frogot this game is actually hardly supported by the players that pay (sry I mean no offence to anybody when I say this although it sounds really bad I know). Though I still beleve mur is at least less active then he was previously.
  14. Kamisha replied to Darigan's topic in Offtopic
    I agree it might be becouse the server isnt being looked after with mur away. Also we have often had problems with the server company. They actually wipped the MD records accedently once (luckly they were backed up). This isnt the first time we have exsperanced this and I can assure you it isnt the last.
  15. Bind vitality is using a percentage of your vital energy on the ritual by doing so you apply some of your profile stats to your creatures. For example you have maybe 20 attack (ussually alot more) on your profile and you bind 100% vitalty that 20 attack will be evenly distributed to all your creatures in the battle. It willl also over charge your creatures vitality. However the vital energy lost in the fight will be direct damage to you. If you lose the fight you can lose up to the percent you put in. As for principle magic they are only used for tokens right now (you can read up alot on them). Though there is likely going to be more uses for them in the future but Mur (creator) is still working out how they will work without unbalancing things.
  16. In my personal opinion I beleve the only way to fix the torch compatition is to limit it to people who have a land. There is really no point in participating without one other than the reason you have fun moving one space per regen and being trapped in enemy territory. The abuse of the torch compatition is an on going problem and likely there is no TRUE fix for it and there never will be. For people that are worried that the score board will read all zeros it does not really matter. Though MP4's and 3's if they choose to pick up a torch should be able to be attacked. Limiting them from picking one up is just not a good idea. It has to be open to them and they will quit after a few tries meeting failier. Just restrict it to people that at the moment have a land its the most logical answer. Alliance is also part of a land so they stay too. The main thing to take away from this is. People enter the compitition at there own risk. If they lose or get lucky its how the game is played live with it. It is not unfair becouse you are open to do the same things as your opponent.
  17. Dna

    Kamisha replied to Kamisha's topic in Offtopic
    Becouse of the huge amount of responces im getting its going to take me a little longer to sort through all this data. 19 May seem like a little but I have to sift through it number by number so that is 19 X 35 = A shit load (More commonly known as 665). Then I have to compare each one individually to each other so that adds up to alot more. I might try use excel. I will get back to you on the results eventually but it will take a bit longer than exspected. I'm still accepting responces though so if you would like to add feel free.
  18. Well done and as for suggestions I have a couple. For starters the use of the PM's sort of defies the ability to walk away from a request as you get trapped in continues back and forth. Though I know this will be a problem for some people as time zones are different then others so fixing this may be difficult. Maybe a command word to say that you are going to ignore farther information from a certain person. Second people should be given some info as the game starts similar to the ones given in the example such as the same person who cant____ also can_____. This would allow people to find peaces of data and fill in more links them selves making the illusion of it feeling more like a mystery they have to solve. However if you do incorporate this second idea you would have to add more secrets because using this would be sort of a 2 for 1 deal. That is all I can think of for now. I'll tell you if I think of any more.
  19. Skill Vampire ill bid up to 3 SC
  20. im ivy/butterfly
  21. Dna

    Kamisha posted a topic in Offtopic
    It seems that DNA is going to be an important feature in the future and finding people with similar DNA is not yet available completely. You currently have to be completely the same and if that where to hold true your minds would work in a similar way. This is why i am posting this here. I want to see before hand who has a similar DNA strain to everybody else. For those who don't know where to find this it is under your general info and looks like a binary code. Mostly I want to see if anybodies personality type actually corresponds to a particular DNA strain. If you could actually predict with any accuracy if a person is similar to you. Ill be posting mine first and maybe once a week ill look through them and find DNA strains that are 80% percent similar and post them in a list. Maybe you will find a like minded individual. I would just like to experiment with this concept. Note: Incomplete strains will be counted as similar for all remaining digits until updated by that player. Please keep this generally clean its already hard enough to sift through a normal forum topic. Update your strain by editing your earlier post and putting in big letters at the top The last date it was edited. SEPT.21st/2010 In game name: Kamisha DNA Strain: 0001001011111111101010101100110001 Myers Briggs type: ISTP Site for testing this(recommeneded for comparison): [url="http://www.personalitypathways.com/type_inventory.html"]www.personalitypathways.com[/url]
  22. After while you stop caring. I know some people that actually are competing for bad rep. Earthier way iI am fine with the thought that I have a generally abrasive personality on the fourm.
  23. Grido does make a valid point though and I think I understand what he is trying to say. For example lets say I use my main account and make myself an adept of lets say Granos. Now due to an absent thought in a lapse of judgment create an alt. The question is whether or not that alt could be a adept of Granos as well. If I am so far right up to this point it raises another question. If I where to create an alt could that alt be an adept of a different character than the one I am already an adept of. I do have to agree with Grido though that this is another type of alt abuse that is inside the bounds of what the rules currently say is acceptable.
  24. Kamisha replied to No one's topic in General Forum
    [quote name='phantasm' date='07 June 2010 - 05:43 AM' timestamp='1275907385' post='61238'] I really do enjoy how there are people who used GGG to get power or level up their angiens, then once they do jump on the anti-GGG ban wagon. Two thumbs up you guys /endsarcasm [/quote] Ok firstly if this is a hit at me it is only true in a sense. If you would look at my creatures and any rit I use you will not find a single leveled Angien beyond the age requirement to be usable (I think it is around 120 days). You have obviously seen me there obeying the rules. If I count my visits there would be just over 15. Three of them before the GGG was formed and I was walking around idly. Lastly the only reason I have obeyed the rules is because everybody that has a positive win balance hangs out there which is a problem because the only way for myself to gain positive honor at a good rate is to go there where everybody is just idling. The problem with the GGG is instead of an optional choice it has made its self a necessity to everybody. It is not an isolated problem since it can expand to problems beyond that of its own boarders that is why it has to be destructed. [quote name='Chewett' date='07 June 2010 - 11:32 AM' timestamp='1275928353' post='61270'] My reasoning is this, If GGG is hurting MD so much and is so Boring, Then surely it will not take very much effort at all to move people from GGG. But, it seems some people would prefere to destroy, then use some of their brains to think of a way to get people from the boring GAME DESTROYING GGG. The irony is that 99% of you who are against GGG have used it to gain stats or Wins for your angiens and have everyone forgotten the time when the burst burned achievement came out? how many of you where there then! If GGG is that boring and game destroying, Then simply give everyone another solution, It wont take much as its so bad for MD and so boring, So it doesnt even need to be a great idea. Surely we should be trying to build things? not destroy some of the only community built things. [/quote] Its happened and failed. There is fight club there was the DOJO Willows Shop. The next thing that always destroys the other is more destructive then the last. This is the hierarchy of how similar things are to the way they where originally intended. Willows Shop->DOJO->Fight Club->GGG Now in order of development 1.Willows Shop 2.DOJO 3.GGG 4.Fight Club If you have been following me there is a definitive pattern everything deviates from the original intention farther and farther until be have the GGG. The only exception is Fight Club which has a deviation as a step up since burns has tried to build his own way to pull us out of this nose dive. The GGG is only becoming more popular and more destructive as each member finds it and abuses it. The problem I guess in full is not that of the GGG but its abusive nature. Though since we cant break the cycle through the members we have to destroy the GGG its self and now. We can try to build a new idea but the only way I new idea would become as powerful as the GGG and draw the player is if somehow we could deviate even more. IF THERE ARE MR'S THAT HAVE REALIZED THAT THE DOJO IS NOW A PROBLEM AT LEAST CHANGE THE DOCUMENTS SO THEY SAY THAT IDLERS ARE NO LONGER PROTECTED IN THE GGG. Its a start and one of the reasons the DOJO did not stay the most powerful location.

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