Images
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Screenshot_20230327_224813.jpg
Screenshot_20230327_224813.jpg
By Muratus del Mur ·
NFTs created from the new api, in md, from bestiary creatures. You can find them also on opensea.io where you can view there rarity and such.
Currently there is no way for anyone to create such nfts, but this is just because nobody showed any interest in this feature.
I will cobtinue working on in-game interfwces for this, or i will just use them for personal transfers and rewards..depends only on your feedback
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Screenshot_20230327_224835.jpg
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Screenshot_20230327_221129_AlphaWallet.jpg
Screenshot_20230327_221129_AlphaWallet.jpg
By Muratus del Mur ·
magicduel.com is not the official erc-20 (eth, polygon) address for md on the eth blockchain.
Magucduel.eth is also a valid ens domain name bound to the official address.
This is part of a series of experiments i do in the crypto direction
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Fyrd Stuff.jpg
Everything posted by Aia del Mana
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The MP4 Problem
I feel a simple solution would be the possibility of being able to attack up, but not down, a mind-power; this in itself would solve the issue of insufficient targets, and also incentivise one to remain at a lower mind-power. To clarify, MP3 could attack all others, MP4 could attack MP4 and 5, and MP5 could only attack MP5. One of a lower mind-power may learn from those above her in the same if she so chooses, but were not subject to it. In addition, this would have implications for heads-contests and the like.
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About regen timers
Apologies - to summarise, with boots, there is no value in AP and max AP, so fix this by giving them value somehow, and then balance the regeneration around this.
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About regen timers
Presently, as I do observe, there are some issues both conceptually, and in terms of balance. Presently, it appears that Action-Points, or as I had suggested it be renamed, "Willpower", were the only numeric resource where one may simply refresh of these by clicking upon some boots. As these did grant to most points above the maximum, one could consider that the maximum Willpower should be inconsequential as long as these were in existence and one did possess of a regeneration interval long enough that one could go whithersoever one did please without regard to one's maximum value. If one were to restore of value to the maximum Willpower/Action-Points that one should attempt to achieve, there could be consideration for the following, which all achieve value in increasing the maximum, although by different methodology: 1. Removal of the boots that do grant of these points in excess, or at least a cost to use the boots, such as heating of them in Necrovion; or mayhap, that the accessible (i.e. presently Non-Necrovian) boots should grant a number which were well below the usual maximum (e.g. boots that would set AP to 100 - this would retain of purpose, but also grant value to the maximum) 2. Recoding of AP such that one cannot exceed one's maximum - making the maximum AP the limit to increase; this would require consideration of recoding many values within the realm so that they should eventually be accessible 3. Regeneration should restore one's AP entirely or in proportion rather than a fixed numeric value (thus, increasing AP would increase the number regenerated per interval) 4. AP maximum should have some other purpose in addition to that which were presently so (thus, the value of AP maximum would be dependent on the value of this additional purpose). An example for this would be that wearing armour/iwielding weapons would decrease the AP maximum when equipped - conceptually, this could be considered that one's willpower were less when one were wearing of heavier armour, given it's burdensome nature; removing of these would restore of the lost willpower maximum. As for the regeneration interval: If one's regeneration interval should restore of AP to maximum, then it may be reasonable to also increase the interval, either proportionally or otherwise, depending on the presence of other sources of AP (such as the aforementioned boots). It doth appear that the advantage of a long interval were in the presence of sources that would grant points (of vitality or AP or otherwise) above one's maximum, whereas if these were not present, then there would be an advantage in a more brief interval. This were a careful balance, but it doth not make conceptual sense that one should be able to hold of greater willpower for a longer duration if one merely takes longer to recoup of't. In summary: AP, and consequently, maximum AP, were essentially free presently; that which were free to all and in abundance shall hold of little or no value in exchange; this must change. It may be reasonable to balance the regeneration interval around such a change.
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MD 14th Anniversary Auction
Wind Drachorn: 31 Plushies.
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Looking for worship
Loreroot and Necrovion, although there are similarities, are quite different lands; what wer't that draws thee toward them?
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Principle Documents
Resurrecting of this discussion, as I have managed to locate a box of principle-documents that some hermit hath left near the Gateway Summit. Some new players who are able to learn of further principles would do well to locate of it, and mayhap to read of some of them. I wonder where they would travel, if they were to arrive upon the main-land?
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Creatures that produce are unable to be harvested upon advancement and loss of name
Instructions to recreate of this bug: Upgrade a Grasan once, and name it ("e.g. Leaking Grasan") Grant it sufficient wins to advance anew. Wait for it to consume of 1 Wiiya. Instead of harvesting the resource, advance it to a Grasan Huvourer (noting that the name shall no longer be a "specific" name like Leaking Grasan) One shall be faced with this:
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MD 14th Anniversary Auction
Darkling - 11 plushies Wind Drachorn - 26 plushies 10th Anniversary Aramor - 11 plushies
- MagicDuel-Histories and Legends
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What does A25 mean?
I believe this were the thirty year deadline set by Chewett for Mur.
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Wishpoints beyond the tenth do not appear
It appears that up to ten wishpoints do appear within the interface as intended, but despite the appearance of empty spaces for a further five, any further wishpoints do not appear to fill them. Edit: Mur has resolved of this issue.
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A stumbling block
Oh? I may aid thee if so required, do merely ask it if thou shouldst observe of myself, or mayhap beseech of Sunfire, Azull, Miq, or Fang Archbane.
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A stumbling block
There are some beings within the realm that have ascended to the Seventh Mind Power that all may engage in combat - mayhap they may aid thee in this?
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A Tainted Blessing - a Murmas Quest
Sadly, I fear that I have not received of any further entries to this quest, and so by unanimous vote of one, I must declare Ungod the winner. I do commend of thy thoughts on the Tainted Crossbowman - and mayhap shall attempt in future to make this creature reality.
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Items cannot be added or removed from the Favourites list
As aforementioned - it appears that clicking upon Favourite or Unfavourite doth not add, or remove, of the item from the Favourites list.
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New front site layout
This were quite pleasing, aesthetically, although I do hope the descriptor is amended from "Unforgetable Adventure" to "Unforgettable Adventure".
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Heat Veins Mapping
If this were the case for No Man's Land, one could consider, mayhap, that the veins lead from the Gazebo of Equilibrium outward and towards the Capitols of each respective land; in concept, imagine that the Gazebo were in perfect balance (hence, equilibrium) betwixt the lands, and that a slight push in any direction should cause one travelling along the heat-veins to then flow toward the respective capitol. In this sense, the "entrance" were the Gazebo itself, and the exits were the respective entrances to each land, for a continuous flow toward each capitol, and that each scene towards each capitol were representative of greater influence of that land, such that the capitol were the most influential site within each land. I suppose that this were somewhat inspired of the second idea, but a solution if indeed one must consider No Man's Land and its many gateways. If this were so, and contingent on Necrovion being closed and free from rulership, then should all assume that there is no possibility of Necrovion ever becoming open, or of one ascending of its throne? One thinkst that should such political upheaval arise, that the relative advantage or disadvantage should have been considered when mapping of these veins. In example, if such heat veins all did flow toward Deathmarrow, one could consider merely to taint of certain heat and release it along the vein to cause of change in Deathmarrow; Necrovion's capital may thus find itself the centre of the interplay betwixt lands seeking to spread of certain influence.
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VE/VP isnt visible in new interface
A further idea that did pass mine mind - I wonder if Exploring Points were indeed better termed as Curiosity. One cannot discover of a new scene if she were lacking in't, and it were a requirement to observe or create of creatures and their ascensions. Furthermore, one's Curiosity needst only increase a small value when recruiting of a new creature, but if one requires to obtain one which were a duplicate, a greater mental burden of curiosity should be required (as elucidated in the suggested recruitment value changes).
- Heat Veins Mapping
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Of mockups for alterations in the interface
A further mockup, with some further elements moved. Note that the erolins would be larger, static and easier to activate; to store them, one would merely click on an empty slot. The space on the left were for the presence of the icons representing of the menu items (although I should certainly like for there to be many more quests in the realm!)
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Of mockups for alterations in the interface
I feel that the portal as it doth exist for most doth contain of much horizontal space, but find it rather odd that despite this, one needst scroll to access of chat-features. Furthermore, it seems that the scene artwork could be enlarged to take advantage of this for greater immersion within the scene, and also to allow for smaller, and therefore a greater number, of clickies within each scene. Attached were a mock-up of how I believe this may be improved; note that the scene artwork is scaled to 150% of its initial value, and the resolution were 1920x1080.
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fat reply - Change regarding the creature recruiting cost
A simple mathematical method of scaling would be to make the WInertia required simply scale with the power of the number of creatures of that species already possessed. If one should set the modifier such that WInertia required = 1.2^x, where X were the pre-existing number already possessed by that player, this should allow for very significant scaling, and diminishing returns on larger values of WInertia. For example, if a creature were to cost 2000 base points, the second would cost 2400 - a slight increase; but the tenth would cost almost 12400 points, and the twentieth a little over 76000 points. Thus, increasing of these points were still of benefit, and more were always desirable, but one thinkst that she must vary of her ensemble.
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BUG GAZEBO FLASHLESS
I have fixed of this issue.
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Praying of heat to one's protector causes an incorrect heat value to be displayed
When one doth possess of some heat, and then attempts to pray of it to her protector, she finds the number pertaining to heat altered. Namely; if one had 4000 heat, and 500 were then sent, it would cause the interface to show 40003500 heat; a further prayer of 500 heat would then cause the interface to show 400035003000 heat.
- VE/VP isnt visible in new interface