[quote name='Burns' date='25 August 2009 - 08:35 AM' timestamp='1251210934' post='40227']
interesting thoughts...
we have stopped quarreling over rusties because they are expensive enough, if people really want to buy them, they can also use them... they don't show their true value to people without golemus-drachs anyway, and for those, you need to quest or trade... mainly trade, these days XD
tokens, on the other hand, come for as little as one (1) buck and have insane powers, in fact powers huge enough to destroy all the people who did pretty much stat-farming for a pretty long time...
and, seemingly a way to get done with grinders, they are now just making grinders a thousand times stronger than normally, so i guess a nice way to deal with the issue might be making tokens progressively weaker with active days...
like, i'm not sure about this since it just popped to my head, but how would it sound to make tokens start losing their power after day 150, with... say... half a percent a day, finishing in 0% (useless) tokens at day 350?
of course that puts the issue of uselessness to some players, and all players after some time, at hand, but to me it would seem like a solution to make the tokens do what they should, give players a chance against the old-age-grinders...
same could be thought about with stats (as mur is doing right now, i guess), starting to make them weaker after 500 atk, and ending in useless tokens at 5k atk (this is a random number i just came up with, don't hang me on that, please) to bring up the same effect, that i think to be the desired one...
[/quote]
If you used the idea to make tokens weaker with active days you could change the slogan from "a newer player can beat an older one" to "a newer player can beat an older one, but an older one can't beat a newer one" because there is no way I could compete with someone with 150 active days and tokens no matter how much I stat trained. That's a terrible idea. Either that or I would make an alt and just give all the creatures to him.