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Jubaris

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Posts posted by Jubaris

  1. 5 hours ago, Syrian said:

    there is currently a bounty up on my screen (1:56gmt) but trying to claim it gets the following the error "Your account email is invalid. Please fix this first by going to your settings page and changing your account email to a valid one." even though i've had my email verified for several years

    Same here

  2. This cipher was more difficult than usual, I assume archaic English was largely to blame (even though I'm sure most of us expected it will be archaic because it's Aia's quest), but I had some success with MD's ciphers so far so I managed to pass it after a few stepping stones.

    But the riddle was a killer for me :)) 

    No hints were really of substantial help, it was just a whole week of guessing after guessing.

    Actually the hints seemed like a quest for themselves :)) 

    What I want to say about Aia's questmaking... I think it's a proper MD style of a quest, and I would like her to continue to create such puzzles (and riddles), because they are proving to be a temporary brick wall, which can make players appreciate the adventure of solving it rather than steam roll.

    I would just suggest to remove the competition part, because it's a lot of stress trying to be first in something you're obviously having issues with :)) 

    If there would be a clickie quest with a permanent static reward, that would be perfect for this kind of quest difficulty. You leave it be for a while and then return to it with fresh mind and no time pressure.

    Thank you all for your kind words!

  3. 21 minutes ago, Chewett said:

    So, what do you think is an appropriate amount of time before re-application.

    I assume that once every 5 seconds would be rather short, so what do you think a minimum amount of time that would be "manageable"?

    I'm torn between several hours (or days) and between no cooldown at all, in sense of - if the creation of the consumable requires some effort, why would there be a cooldown.

  4. 3 hours ago, Chewett said:

    How long do you think temporarily should be? Obviously it should scale to the effort of production

    Indeed so! That's why I suggest first pondering upon the requirements to create this consumable, and make the result proportional to the effort as a natural second step.

    The only idea I have so far is about involving sacrifice of creatures to get a creature shield token (length of the consumable proportional to the 'strength' of the creature). And I assume you would prefer if some resources are added into the equation, but at this point I'm not sure which (I hate resources so the inspiration doesn't come straight away :D ). I would make Mur deal with the formula... :)) 

  5. Even though the Voice spell currently doesn't work (as far as I've noticed; and it was always a bit buggy), the current mechanism is ok (you invoke the youtube link with the spell) in itself, but it looks so out of place when you type the youtube link in chat as part of the spell.

    My suggestion is, can we make it to work radically different?

    We would have some audio files on the server. One audio file is called, for example, Storm, the other is Red.

    Then you would call one of them like this "Voice Storm", and play the storm file, rather than write "Voice dsfgsdfdsf" to invoke youtube video storm.

    We can have several generic audio files, kinda like we have several generic scenes for the dreamcatcher interface. Eventually, we could allow some custom uploads, but that's totally another story.

    On the bright side, it would allow musician souls to brighten our MD world, just like the drawing artists already did, we could make quests for them etc.

    edit: good thing we have drafts on this forum, I accidentally clicked cancel :)) 

  6. 3 hours ago, No one said:

    [...] You will hit the existing stacks. [...]

    I was just thinking about it conceptually, I agree with you, existing stacks shouldn't be invaded just so. They can stay (and then apply only for new ones) or the owners can be offered compensation, etc.

    And about the 100 flowers, the number was a wild guess, but your answer makes me think it's good :)) If it takes you, an expert herbalist, one day to farm it, it would take 'normal' people several, which is an appropriate amount of effort for revival in my opinion. And the fact that you can do it faster is deserved because of your dedication for grinding herbs.

  7. Depends whether you want to make it a very serious protector type, or something benign.

    Benign option: I would add some crazy yet benign spells in it, like the 'freeze' spell was (freeze X number of target players creatures in combat), lots of seemingly balance breaking spells but in some not that important microcosmos such as combat.

    Serious option: MP6 being able to help with revival, death prevention, and stuff on that scale.

  8. I feel like the players are too stretched. I think MD shouldn't encourage stacking over lengthy periods of time and persistent grinding, I feel like a player, if wants to be successful at one aspect of MD, he needs to dedicate to it completely, there needs to be a way for someone to participate in most of stuff parallel.

    So I'm proposing something that befits my little world, yet remains fair:

    Reduce requirements of consumables (like 1000 flowers for a wreath/reviving) to something like 100, but to counter this relative ease-over-time, introduce resource degradation, flowers disappear (or turn into inferior resource) after X days. That way we avoid the inflation and still encourage people to some effort.

    Resource degradation can't be applied to stuff like iron ingots and such though. I'm wondering, where are we going with so much resource diversity?

    Other than that, I totally support adding more consumables and resource-spending ways, it is the way to go :) 

  9. Hemicar is labeled as my alt (which he isn't, FYI :D ), even though I never use public networks, so I don't see how. When Hemicar spotted the issue about a year ago, the only common thing we came up with at that time was that we are using the same broadband company, but that would be a very loose alt check no? :D 

  10. I'm not sure how many times was land voting successful in MD, but it was rare for sure. It needs to change to make sense.

    The 'vote' power of those that didn't vote in combination with the lack of initiative of the land applicants is the essential problem. Originally I wanted to suggest for the vote power formula to change, but Ungod talked me over in another direction :) 

    What I suggest is:

    1)  Citizen Voting Forum interface should be changed to introduce a welcoming and descriptive message of the land, containing helpful instructions (such as whom to contact for more information).

    2) Applicant should have a text box to enter a message why he wants to join upon applying

    3) Each citizen should get an inbox notification about a new applicant with their message from point 2.

    This should galvanize activity in the land voting matter. If it proves to be not enough, I'll continue with formula changing suggestions :D 

    More thoughts from anyone? :) 

     

  11. @Muratus del Mur Could you be more precise about that narrow time interval? Do you become aware of the repetition at the end of one instance (making you powerless to react, so I guess not) or do you become aware that you entered a new instance? If the latter, is it just a more intensive deja vu, or you have memory of the previous instance during that narrow time interval?

    Only the last option gives a chance for you to create a link with the knowledge, so I'm guessing you meant just that*. Then it all depends of the time frame and your creativity to use it, but the essence is to leave a message for you to read describing what will happen, and add some kind of confirmation (personal information) that will ensure your ignorant self will believe the contents of the message. Nothing complicated about that, somehow I don't think you're making a simple contest about the form of that message, so I'm asking for some clarifications.

    *Other options require abilities we don't currently possess (or is impossible to do). I would highlight Bash's example of planting information far far away as semi-plausible which I really liked, but I think the time loop, upon reset, would reset/erase that action too.

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